If you already have a texture pack, you can use the converter that is on Mojang.com. But, if you don't already have one, here's how to make one:
1) Navigate to your Minecraft jar file. It is named after the version it's for. To find it, navigate to your minecraft folder, find the versions folder, and select a version that is 1.6.1 or higher or a later 1.6 snapshot.
2) Open the jar file with The Archive Browser (Mac), 7zip (Windows), or something similar. If you want to decompress the jar on OS X, but don't want to download The Archive Browser, make a copy of the JAR file and change the extension to .zip.
3) Navigate to the "assets" folder (it comes right after ass.class and before ast.class)
4) Copy that into a new folder in the Resource Packs folder.
5) Copy the pack.mcmeta (look for it in the jar, it should be easy to find) and an image for your Resource Pack (name it pack.png).
6) In your minecraft folder, find another folder called "assets".
7) Copy its contents into the "minecraft" folder in the "assets" folder in your Resource Pack.
8) That's it! Have fun editing Textures, Texts, and Sounds! Don't forget to change the description in pack.mcmeta! Anything you don't use you can just delete to save space.
When you finish, you may ZIP it if you choose to do so. There is no NEED to ZIP them.
Also, regarding pack.mcmeta, if you aren't including any new languages, just shorten it to this:
{
"pack": {
"pack_format": 1,
"description": "The default look of Minecraft"
}
}
Note about 1.7:
Because of the new Multiple Resource Packs feature, it would be of use to the community to divide your Resource Pack into pieces, but don't do it until 1.7.
yeah i already found out it worked, but i changed some stuff to long texts, and because the font is so small, only some part of the can be seen... how do you change the font size?
Thanks for the help to make a resource pack, but when i came to select it in game, i only have the default option, and i have my pack in the correct folder. Any tips on how to fix it?
Make sure the MCMETA files are there. IF it isnt it screws it up and the client wont find it. Also, it may or may not need to be a zip file (cant remember about that)
Rollback Post to RevisionRollBack
Forget the past, for it does not contain the power of Today.
Make sure the MCMETA files are there. IF it isnt it screws it up and the client wont find it. Also, it may or may not need to be a zip file (cant remember about that)
I can not find the music files (.ogg) for the juke box disks. I did the "8) Copy its contents into the "assets" folder in your Resource Pack." But I see no cat, 13, stal ect. ogg files in any of the folders. I would like to change the disks you play in game. How do you change them.
Can you make a video that teaches you how to design a resource or texture pack.The videos are from beginner to expert.If you can make a video like that Im really thankful and as you know Im just getting started with my minecraft and it is also cracked. but please make that video.Im also a kid.
Is it possible to make a texture of 512 resolution and then, when it's done, lower to different resolutions?
It's fine to do in photoshop but is there any issue about the "minecraft step"?
I can not find the music files (.ogg) for the juke box disks. I did the "8) Copy its contents into the "assets" folder in your Resource Pack." But I see no cat, 13, stal ect. ogg files in any of the folders. I would like to change the disks you play in game. How do you change them.
Oops. Messed up in the instructions. I'll fix the instructions immediately.
1) Navigate to your Minecraft jar file. It is named after the version it's for. To find it, navigate to your minecraft folder, find the versions folder, and select a version that is 1.6.1 or higher or a later 1.6 snapshot.
2) Open the jar file with The Archive Browser (Mac), 7zip (Windows), or something similar. If you want to decompress the jar on OS X, but don't want to download The Archive Browser, make a copy of the JAR file and change the extension to .zip.
3) Navigate to the "assets" folder (it comes right after ass.class and before ast.class)
4) Copy that into a new folder in the Resource Packs folder.
5) Copy the pack.mcmeta (look for it in the jar, it should be easy to find) and an image for your Resource Pack (name it pack.png).
6) In your minecraft folder, find another folder called "assets".
7) Copy its contents into the "minecraft" folder in the "assets" folder in your Resource Pack.
8) That's it! Have fun editing Textures, Texts, and Sounds! Don't forget to change the description in pack.mcmeta! Anything you don't use you can just delete to save space.
When you finish, you may ZIP it if you choose to do so. There is no NEED to ZIP them.
Also, regarding pack.mcmeta, if you aren't including any new languages, just shorten it to this:
{
"pack": {
"pack_format": 1,
"description": "The default look of Minecraft"
}
}
Note about 1.7:
Because of the new Multiple Resource Packs feature, it would be of use to the community to divide your Resource Pack into pieces, but don't do it until 1.7.
Then that's it. There's nothing special you have to do. Just stick it in there, and it should work without any issues.
You can't change the font size.
Normal: http://download.game...esminecraft.png
Different font: http://static.fjcdn....173_3168546.jpg
(Images' quality is a little bit low but there IS a difference in the font)
Make sure the MCMETA files are there. IF it isnt it screws it up and the client wont find it. Also, it may or may not need to be a zip file (cant remember about that)
Those languages use different fonts altogether. There's the default font, and then there's the "special" font. They aren't just the same font resized.
Yes they can. Don't spread misinformation like that.
Goodbye Minecrafters
It's fine to do in photoshop but is there any issue about the "minecraft step"?
No. It can be zipped. You just have to make sure that you select the contents of the main folder and ZIP those, and not the folder itself.
Oops. Messed up in the instructions. I'll fix the instructions immediately.
That means that the game couldn't find the textures you put in the folder.
Anyways, this tutorial is very helpful! Thanks!
You have to resize the textures individually.