I made a beacon_beam.png.mcmeta alongside the beacon_beam.png file, but the game appears to compress my 32x256 image into a square with no animations. Do I have to do the animation bit differently for entities or is this a bug?
I made a beacon_beam.png.mcmeta alongside the beacon_beam.png file, but the game appears to compress my 32x256 image into a square with no animations. Do I have to do the animation bit differently for entities or is this a bug?
Animation does not work on entities at all in the vanilla system. Only blocks and items can be animated in the vanilla game.
If you want to do this, you'll need to use MCPatcher. Here's a Link to the relevant animations page. Enjoy.
Animation does not work on entities at all in the vanilla system. Only blocks and items can be animated in the vanilla game.
If you want to do this, you'll need to use MCPatcher. Here's a Link to the relevant animations page. Enjoy.
WHAT.
I thought it was previously stated that ANY texture can be animated by making the image with the frames in and giving it a .mcmeta file. did I miss some smallprint or something?
WHAT.
I thought it was previously stated that ANY texture can be animated by making the image with the frames in and giving it a .mcmeta file. did I miss some smallprint or something?
No, you just out and out misinterpreted something. I don't recall it having ever been stated that vanilla animation worked on anything other than blocks and items. If you have a source that says otherwise I'm interested in reading it. I doubt that you'll find any such thing, though, since it simply isn't possible.
No, you just out and out misinterpreted something. I don't recall it having ever been stated that vanilla animation worked on anything other than blocks and items. If you have a source that says otherwise I'm interested in reading it. I doubt that you'll find any such thing, though, since it simply isn't possible.
Animation does not work on entities at all in the vanilla system. Only blocks and items can be animated in the vanilla game.
If you want to do this, you'll need to use MCPatcher. Here's a Link to the relevant animations page. Enjoy.
There is a way to animate entities, but im still trying to figure it out. But the process is definately different.
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DO NOT OPEN THAT SPOILER!!!
If you are reading this then you you totally ignored what I said about not opening that spoiler three spoilers ago.. Don't you remember? I said "DO NOT OPEN THAT SPOILER!!! But no, you were a rebel and did it anyway!
What im saying is, there is a way to animate them without MCPatcher
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DO NOT OPEN THAT SPOILER!!!
If you are reading this then you you totally ignored what I said about not opening that spoiler three spoilers ago.. Don't you remember? I said "DO NOT OPEN THAT SPOILER!!! But no, you were a rebel and did it anyway!
What im saying is, there is a way to animate them without MCPatcher
Aside of the hard-coded animation that comes from the beam spinning and the texture moving... I don't believe you. There's no vanilla way to alter this behavior.
Feel free to prove me wrong. I'd love to be incorrect in this matter.
Some things are hard coded into the game, for example, ender particles. But i seen a video on it somewhere.
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DO NOT OPEN THAT SPOILER!!!
If you are reading this then you you totally ignored what I said about not opening that spoiler three spoilers ago.. Don't you remember? I said "DO NOT OPEN THAT SPOILER!!! But no, you were a rebel and did it anyway!
If you are reading this then you you totally ignored what I said about not opening that spoiler three spoilers ago.. Don't you remember? I said "DO NOT OPEN THAT SPOILER!!! But no, you were a rebel and did it anyway!
they are just tinted versions of the smoke particle.
Which, to clear up some confusion here, is a HARDCODED animation, not a user-defined one. Meaning the animation has a set number of frames that always play (which you can change the textures, but not the frame amount/order/speed), it's not like animating a block/item.
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"I'm an outsider by choice, but not truly.
It’s the unpleasantness of the system that keeps me out.
I’d rather be in, in a good system. That’s where my discontent comes from:
being forced to choose to stay outside.
My advice: Just keep movin’ straight ahead.
Every now and then you find yourself in a different place."
-George Carlin
ok, this is not about particles anyway. this is about beacons. i wonder, would they accept it as a BUG that they can't be animated? if so, i might have a go at putting it on the bug tracker.
ok, this is not about particles anyway. this is about beacons. i wonder, would they accept it as a BUG that they can't be animated? if so, i might have a go at putting it on the bug tracker.
No, I don't think that they would. They'd consider it a feature request.
ok, this is not about particles anyway. this is about beacons. i wonder, would they accept it as a BUG that they can't be animated? if so, i might have a go at putting it on the bug tracker.
I mentioned particles because Crafting_lord1 seemed to be trying to say "particles can be animated!" and I was pointing out that they don't use the animation system.
No. It's not a bug, the beam is a special effect, not a block.
The animation system was DESIGNED around animating ONLY blocks and items. Nothing else can be animated with the vanilla animation system, likely because they render differently (entities, screen overlay, GUI, etc.) while the animation system is much more easily implemented if it's just on items and blocks which, for the most part, have very similar inner workings.
I'm sure they could support it, but don't want to..... they sometimes have this attitude that "you don't need to be able to do that!" or "that's a niche feature, 90% of pack makers wouldn't utilize that!".... plus I'd imagine it raises so many more questions when it comes to memory...... like "here, let me animate this 256x256 tile with 300 frames".
Rollback Post to RevisionRollBack
"I'm an outsider by choice, but not truly.
It’s the unpleasantness of the system that keeps me out.
I’d rather be in, in a good system. That’s where my discontent comes from:
being forced to choose to stay outside.
My advice: Just keep movin’ straight ahead.
Every now and then you find yourself in a different place."
-George Carlin
If you want to do this, you'll need to use MCPatcher. Here's a Link to the relevant animations page. Enjoy.
I thought it was previously stated that ANY texture can be animated by making the image with the frames in and giving it a .mcmeta file. did I miss some smallprint or something?
edit: here, http://minecraft.gamepedia.com/Resource_pack#Animation_Properties, it fails to mention that blocks and items are the only things you can animate. it says this:
NOTE: all you really need to make a texture animated is this, though it will make each frame last only one frame:
There is a way to animate entities, but im still trying to figure it out. But the process is definately different.
Feel free to prove me wrong. I'd love to be incorrect in this matter.
Same with the beacon beam's texture, which is readily alterable. The animation, however, is not.
Which, to clear up some confusion here, is a HARDCODED animation, not a user-defined one. Meaning the animation has a set number of frames that always play (which you can change the textures, but not the frame amount/order/speed), it's not like animating a block/item.
"I'm an outsider by choice, but not truly.
It’s the unpleasantness of the system that keeps me out.
I’d rather be in, in a good system. That’s where my discontent comes from:
being forced to choose to stay outside.
My advice: Just keep movin’ straight ahead.
Every now and then you find yourself in a different place."
-George Carlin
I mentioned particles because Crafting_lord1 seemed to be trying to say "particles can be animated!" and I was pointing out that they don't use the animation system.
No. It's not a bug, the beam is a special effect, not a block.
The animation system was DESIGNED around animating ONLY blocks and items. Nothing else can be animated with the vanilla animation system, likely because they render differently (entities, screen overlay, GUI, etc.) while the animation system is much more easily implemented if it's just on items and blocks which, for the most part, have very similar inner workings.
I'm sure they could support it, but don't want to..... they sometimes have this attitude that "you don't need to be able to do that!" or "that's a niche feature, 90% of pack makers wouldn't utilize that!".... plus I'd imagine it raises so many more questions when it comes to memory...... like "here, let me animate this 256x256 tile with 300 frames".
"I'm an outsider by choice, but not truly.
It’s the unpleasantness of the system that keeps me out.
I’d rather be in, in a good system. That’s where my discontent comes from:
being forced to choose to stay outside.
My advice: Just keep movin’ straight ahead.
Every now and then you find yourself in a different place."
-George Carlin