These fences are supposed to have some details made in gold... and it was realized pixel by pixel...
Hope you guys like it!
@Piano-Creeper: Looking spiffy! I like the accent. Looks much better than my stocky wooden ones.
I -think- I've got the wooden stairs all figured out. I've uploaded the stairs and half planks folders to my Deviant page. Sooner or later, I may decide to figure out the sides to be side specific so that the ends of the wooden boards match up for both the upside down and rightside up blocks.
Stairs are...kind of crazy. I've almost got oak planks completely CTM'd also.
(my resource pack is still very much a WIP and there is still a few textures in there from the Aurora texture pack I was using as 128x filler)
On a side note:
how many Metadata entries are there for each block? I think I read somewhere it was 30. but it would be useful to add the possible metadata entries to the guide.
"Why yes, yes it is. I haven't been here in a while but before I had left I had been working extensively on doing just that. Here are some screens I had made." -Drfrozenfire
Yep same way mine is done. A vertical CTM for the sides of both dirt and stone.
The downside of that is that same ctm will show up even if theres no dirt/stone above/below. As long the the dirts 3 blocks tall, it'll show the dirt to stone shift, same with stone.
Like if you're trying to use stone for your building walls.. well.. it'll have that stone to dirt shift.
I've discovered the hard way that some block CTM that works fine in MCPatcher is either ignored or give the black & magenta checkerboard in Optifine. For instance in Optifine:
tiles=cactus-bottom default default default
gives me the checkerboard instead of default images.
Anybody have information on what the differences in acceptable CTM scripting for each of these is? I don't know what all the differences are, and it is pretty annoying to have to check everything twice.
EDIT: has everything in this guide been verified to work in both MCPatcher and Optifine?
Thanks for the great new guide, I'll defenitely be using this.
Just a quick question for anyone who knows, does renderPass support more than blocks? Specifically cobwebs? I know renderPass isn't covered here (yet?), but I'd like to use it on a cobweb texture I'm working on, I think it adds a smoother look to the edges of my textures.
It does work with cobwebs. I tried it, and it worked. Since renderpass 3 is an overlay, it will put the partially transparent texture over your regular /textures/blocks texture, so you have to make sure that any pixels that are partially transparent in your CTM tile are completely transparent in your /textures/blocks tile.
Tell me if you need me to explain that better, it's kind of a difficult point to get across.
EDIT: has everything in this guide been verified to work in both MCPatcher and Optifine?
No, as I have mentioned, this guide was written for MCPatcher seeing as though you can use Optifine with MCPatcher by using the Lite version and installing it with MCPatcher.\
Also, I really need to figure out how the hell the top method works and what it is used for.
Ik this isn't a Mcpatcher general topic, but I was wondering if anyone knew of a way to make written book textures based on the name...because I tried nbt.display.Name="" but it did not work
I am trying to make stained clay colours biome specific, I have the correct biomes and tiles and metadata but they are not being restricted to the specified biomes.
Hm, that’s an interesting idea. I have no idea if CTM allows any control like that, but it seems worth looking. Thanks for the idea.
Does anyone know exactly how top CTM is and what it does. It would be helpful.
@Piano-Creeper: Looking spiffy! I like the accent. Looks much better than my stocky wooden ones.
I -think- I've got the wooden stairs all figured out. I've uploaded the stairs and half planks folders to my Deviant page. Sooner or later, I may decide to figure out the sides to be side specific so that the ends of the wooden boards match up for both the upside down and rightside up blocks.
Stairs are...kind of crazy. I've almost got oak planks completely CTM'd also.
(my resource pack is still very much a WIP and there is still a few textures in there from the Aurora texture pack I was using as 128x filler)
On a side note:
how many Metadata entries are there for each block? I think I read somewhere it was 30. but it would be useful to add the possible metadata entries to the guide.
~Thanks
If you wish to submit your pack, please let me know.
how was this accomplished?
The downside of that is that same ctm will show up even if theres no dirt/stone above/below. As long the the dirts 3 blocks tall, it'll show the dirt to stone shift, same with stone.
Like if you're trying to use stone for your building walls.. well.. it'll have that stone to dirt shift.
my pack is completely drived by mcpatcher features
gives me the checkerboard instead of default images.
Anybody have information on what the differences in acceptable CTM scripting for each of these is? I don't know what all the differences are, and it is pretty annoying to have to check everything twice.
EDIT: has everything in this guide been verified to work in both MCPatcher and Optifine?
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It does work with cobwebs. I tried it, and it worked. Since renderpass 3 is an overlay, it will put the partially transparent texture over your regular /textures/blocks texture, so you have to make sure that any pixels that are partially transparent in your CTM tile are completely transparent in your /textures/blocks tile.
Tell me if you need me to explain that better, it's kind of a difficult point to get across.
No, as I have mentioned, this guide was written for MCPatcher seeing as though you can use Optifine with MCPatcher by using the Lite version and installing it with MCPatcher.\
Also, I really need to figure out how the hell the top method works and what it is used for.
Also make sure you don't have any other mitigating conditions like stackSize that might be throwing it off. Also, only one nbt-based rule at a time.
And no, it isn't the thread for this. Try to stay on topic. Next time I'll just hit the report button instead of answering you.
When you list the biomes, don't put in commas. Separate them with spaces only.
I'm sure it's somewhere in the OP but I can't find it.