Anyway, working on the magnificent ichor robes (awakened, for want of a better word).
Things are mostly there, except the boots, I need to think of some good ones. Any suggestions? I don't understand the original Thaumcraft/Tinkerer boots with the strap going up to the crotch or what's going on.
And the wings flap when you fly.
The lapis ores all have a certain subtle uh... theme. Very subtle though.
I've always thought it was awesome when kid's cartoons hide some subtle humor in there for adults, that would go right over any kid's head. I wanted to do something similar.
13th.. Although I really like your idea to hide something in ores.. can you tell the very subtle theme? (since Zardium talkedcabout blue waffle, I can't help thinking about sexual inuendos. I feel bad :/ ). It's maybe just a cultural reference.
Personally I force all ores to be alike, copy pasting the same texture over them. I wont do it for ingots because that would make things like Applied Energistics patterns even harder to figure out...
Wait, what about Applied Energistics? I haven't played with the mod, but was going to do the ore texturing soonish. Is there something special about how it works?
I thought there was something very subtle when 13th thought in the first place making a solar panel. Naive I was.
Actually i wasn't joking about that. I did want to make a solar panel at first, but realized the waffle pattern isn't quite the same grid pattern solar panels have, so i cut a circle out, made it a waffle, and expanded from there. My pack is meant to be anachronistic. A solar panel would fit in. In fact, there's a motherboard hidden in the grass texture ctm.
In fact, I supposed the solar panel had to be understood in the pun. So I was trying to find something sexual in the image of a solar panel..
Don't judge me, I need a mental reboot after my exams end
Nope, it was just a bad idea that changed direction.
I meant like all the different copper ores I make the same.
No, AE seems the same, it only has the Certus quartz ore, for 1.6 that is. I believe the 1.7 is changed to have more worldgen, I might get to play with that soon.
For mine I just basically increased the resolution and put it on my own stone backdrop
Are you asking because some use more of an overlay? I am not sure how to handle that, if you want a smoother edge, but maybe just paint the whole tile as your overlay and walk away.
Nevermind, thanks. I misunderstood your previous comment to mean there was some reason to not make AE ores look similar to the same ore in other mods.
So, I haven't been here since February; I completely lost motivation to do any textures for anything. I've finally waited it out (hopefully for quite a long time).
In the meantime, I've gained a new perspective/plan for how I'm going to develop my pack. First, I will do a 512x texture as I always used to. Then, rather than moving to another one, I will proceed to do 256x, 128x, 64x, 32x, and 16x versions in succession for that same texture. I say this as a potential warning, because my posts here may get repetitive; I solely rely on this thread for quality feedback from other artists.
My methods may change, since I haven't tested this new plan. I'll just see how well it works.
For a start, I decided to redo my pack's logo/emblem/thumbnail thing. Using my (probably limited) knowledge of graphic design, I simplified it and got rid of all the unnecessary texture.
Truth be told, as someone who does work in graphic design, the old one is better, as it gave it something to catch the eye. Now it's just mostly a flat color gradient with a upside down A with a small glow.
I was wondering what you guys think. I'm new to the whole 'texture making' thing, and my friend showed me this forum.
Hey, that's really quite good for your first time texturing! The stone seems a bit strange though; it seems like it has a very rhythmic bevel to it (or a plank-i-ness sorta).
-~-
I was wondering what you guys think. I'm new to the whole 'texture making' thing, and my friend showed me this forum.
One thing you really should know is color theory, basically light = more yellow, and dark = more blue, palettes (in general) go from: h = yellow s = 0ish l/b = 80-100ish, to h= blue s = 100 l/b = 0-40ish
Sorry if thats confusing
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Quoted from Meringue - Too bad i own and have to use PS (at work) - it's clunky and i hate it..
Hey, that's really quite good for your first time texturing! The stone seems a bit strange though; it seems like it has a very rhythmic bevel to it (or a plank-i-ness sorta).
One thing you really should know is color theory, basically light = more yellow, and dark = more blue, palettes (in general) go from: h = yellow s = 0ish l/b = 80-100ish, to h= blue s = 100 l/b = 0-40ish
Sorry if thats confusing
I kinda like the stone. It's not something you see in many packs, and it kinda fits with the simplistic theme I plan on having.
And yeah, I've read a bit about that. I tried to have my shadows go more toward the blues or reds, depending on the colour, and my highlights go toward green/pink/yellow, again depending on the colour.
That's not what I learned in colour theory
Not to be an ass, but it's more like a trick to emphasize your light colour; make the shadow tint complementary to it.
Sunlight is fairly green-blue, the sky gives atmospheric blue bounce, the ground often green or warm brown bounce lights. So if you want to be correct, you must consider your environment. Gold light and purple shadows is lovely and ties a pack together nicely, and that is why it's a good idea if you are looking for that evening feel.
I use cyan for light a lot, and brown for shadows. Additionally, have the highest saturation in the local colour where it's more neutrally lit. Putting a little rim of saturation before the shadow gives a lovely effect on skin too.
I was trying to put it very simply, not a whole paragraph
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Quoted from Meringue - Too bad i own and have to use PS (at work) - it's clunky and i hate it..
I was wondering what you guys think. I'm new to the whole 'texture making' thing, and my friend showed me this forum.
I'm a bit confused by the edge around the ores. It looks like there's a rim of stone that sticks out and surrounds the ore. I don't know if that's what you are going for but it is kinda odd.
I was trying to put it very simply, not a whole paragraph
There's a point when simplification becomes simply misleading and inaccurate. I'm afraid you crossed it. Yellow highlights / blue shadows is a good palette, but it is one of many possibilities. I see no particular reason (color theory or otherwise) that this guy should that one.
I'd missed your pack
Cats and roosters have more than one name.
Wait, what about Applied Energistics? I haven't played with the mod, but was going to do the ore texturing soonish. Is there something special about how it works?
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Actually i wasn't joking about that. I did want to make a solar panel at first, but realized the waffle pattern isn't quite the same grid pattern solar panels have, so i cut a circle out, made it a waffle, and expanded from there. My pack is meant to be anachronistic. A solar panel would fit in. In fact, there's a motherboard hidden in the grass texture ctm.
Nope, it was just a bad idea that changed direction.
Nevermind, thanks. I misunderstood your previous comment to mean there was some reason to not make AE ores look similar to the same ore in other mods.
• Follow Lithos on Twitter for release announcments
* Join the Lithos Discord for previews and to help
In the meantime, I've gained a new perspective/plan for how I'm going to develop my pack. First, I will do a 512x texture as I always used to. Then, rather than moving to another one, I will proceed to do 256x, 128x, 64x, 32x, and 16x versions in succession for that same texture. I say this as a potential warning, because my posts here may get repetitive; I solely rely on this thread for quality feedback from other artists.
My methods may change, since I haven't tested this new plan. I'll just see how well it works.
For a start, I decided to redo my pack's logo/emblem/thumbnail thing. Using my (probably limited) knowledge of graphic design, I simplified it and got rid of all the unnecessary texture.
Old:
Quoted from Meringue - Too bad i own and have to use PS (at work) - it's clunky and i hate it..
I was wondering what you guys think. I'm new to the whole 'texture making' thing, and my friend showed me this forum.
Hey, that's really quite good for your first time texturing! The stone seems a bit strange though; it seems like it has a very rhythmic bevel to it (or a plank-i-ness sorta).
One thing you really should know is color theory, basically light = more yellow, and dark = more blue, palettes (in general) go from: h = yellow s = 0ish l/b = 80-100ish, to h= blue s = 100 l/b = 0-40ish
Sorry if thats confusing
Quoted from Meringue - Too bad i own and have to use PS (at work) - it's clunky and i hate it..
Certainly not bad at all for being new to it. You seem to have an understanding of shading already.
I kinda like the stone. It's not something you see in many packs, and it kinda fits with the simplistic theme I plan on having.
And yeah, I've read a bit about that. I tried to have my shadows go more toward the blues or reds, depending on the colour, and my highlights go toward green/pink/yellow, again depending on the colour.
I was trying to put it very simply, not a whole paragraph
Quoted from Meringue - Too bad i own and have to use PS (at work) - it's clunky and i hate it..
Old:
I'm a bit confused by the edge around the ores. It looks like there's a rim of stone that sticks out and surrounds the ore. I don't know if that's what you are going for but it is kinda odd.
There's a point when simplification becomes simply misleading and inaccurate. I'm afraid you crossed it. Yellow highlights / blue shadows is a good palette, but it is one of many possibilities. I see no particular reason (color theory or otherwise) that this guy should that one.
• Follow Lithos on Twitter for release announcments
* Join the Lithos Discord for previews and to help