Them textures were 8x, I've not played terraria in a long time, so idk what res. the textures are in that game. (could never get into terraria, didn't find it that entertaining
I did a bit moar anyway last night, may as well post: (added birch/pine/oak Logs+CTM; Furnace (on the top); Craft-bench top/sides; Log-tops(unique))
-snippu~-
...ignore my random notes.
Yea I got bored of terraria very quickly but those textures would still fit very well!
I really like the birch log. It looks great. What's the thing with the pickaxe on top of it?
EDIT: Blegh, having so many issues with the goddamn reeds and their goddamn biome tinting... Everything I tried looks horrendous. All I can really do is change my grass biome colours a bit.
Meh, I guess I'll just change the dirt, I'd just figured that if I tried to hard to fix it, it'd end up worse-off, particularly with the low-res. it is.
+So...like more saturation? Or to shift it a bit?
Also, it branches off not for the sake of looking better, but just because that's how I like to make my palettes...often-times it's just to give myself a bit more of a challenge by limiting colours that way
EDIT:
How about one of the variants as the new dirt?:
So I was working on a clock tower for my ambitious metropolis build, and Stained Clay became one of the main building blocks. My Definitance pack lacked a stained clay texture, so I made one. I think it will fit in general, but I made it with my metropolis in mind.
So I was working on a clock tower for my ambitious metropolis build, and Stained Clay became one of the main building blocks. My Definitance pack lacked a stained clay texture, so I made one. I think it will fit in general, but I made it with my metropolis in mind.
Click for full size
I like them, but I think the bricks could have higher contrast.
I like them, but I think the bricks could have higher contrast.
I intentionally used very low contrast, and it actually has more than I anticipated on some. They were based on some interior bricks used in schools around my region, that are made entirely out of one material with spaces essentially "scooped" out to give a brick pattern for both aesthetics and for structural purposes.
Uhhh corner_g you're aware that 1.7 has a new mesa biome that uses hardened clay, right? :/
I wasn't aware of that, but it seems there are many biomes using it quite extensively, now that I check the wiki. I'm glad I kept my alternate then. I still need to colour those, but it is the "texture" without the brick shading.
Rollback Post to RevisionRollBack
Fare well everyone! My time to retire has come! "And with that, POW! I'm gone." ---Lord Crump
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FailStoner this is just me but you can get kind of annoying sometimes. Just because someone doesn't answer you immediately doesnt mean they're ignoring you. Give it some time. That was what? 30 minutes? I asked a question on my thread and I haven't gotten an answer yet. I'm not going to keep spamming, pushing for an answer.
But no. The textures for sandstone are completely up to you. Mojang has some pretty bad textures. Don't use them as a reference.
Does the sandstone bottom and the sandstone top supposed to tile? Because in default they don't. No one ???
You will learn that in the TAU, as in any other topic on any forum populated like this one, your post will not be answered right away, by which I mean, not necessarily in the same day. I often wait over night for some of my posts to get replies, which is mostly feedback from textures such as mine above. Don't worry, we see it. If, by some series of unlikely events we do not see it, just wait a page or two from where you posted first, because the original post is still visible. Wait until it is a few pages back before reiterating it, so it is sufficiently out of the conversation, otherwise people still can see the original in passing.
In answer to your question though, the default Sandstone top and bottom textures are supposedly seamless. However, there are no rules to your textures, so you can choose if you want them to be tiles or be seamless. Be creative and use your own mind, try to avoid using default textures as an influence, because frankly, they aren't good.
So recently I've been trying to come up with new Icons (GUI), I would like some feedback.
New XP bar, hearts, armor and foodmeter, also a new item selector. ( Is that what it is called???)
Also, I am making or at least, starting GUI for the furnace.
Any suggestions so far?
If you are referring to the bar that holds items itself, it's the tray, but if you are talking about the gold part in your pack's case, that could be the indicator. In any case, the HUD looks really nice, with eye-catching colours and that cool looking gradient across the EXP bar. The apples as food bar icons is a nice deviation from the typical chicken leg. The hearts have a nice shine as well.
The pixel-art on the right side of the GUI's smelting panel looks really good. Rather resemblant of Derivation. I think you should continue it across the GUI so it doesn't seem out of place, and to improve the rest of the panel, which looks rather bland at current point, to be honest. (It just occurred to me that you may be in the process of doing just that, in which case, ignore that)
Rollback Post to RevisionRollBack
Fare well everyone! My time to retire has come! "And with that, POW! I'm gone." ---Lord Crump
In answer to your question though, the default Sandstone top and bottom textures are supposedly seamless. However, there are no rules to your textures, so you can choose if you want them to be tiles or be seamless. Be creative and use your own mind, try to avoid using default textures as an influence, because frankly, they aren't good.
Only problem is that if you stray too far from default, builds made with default have the potential to look bad with you texture pack and vice versa.
PLEASE TELL ME I DIDN'T ACCIDENTALLY GREEN-GOLD AGAIN! (it uses same colours from the highlights in my browns...)
The gold does look a little greenish, and so do the highlights in the dirt, no that I look at it. The textures themselves are nice, but they do have a bit of a greenish tinge.
EDIT: Now that I reeeally look at it, I'm not so sure. If there's green there, it's subtle. It might just be me. Are the dirt highlights supposed to be a light gold color?
So recently I've been trying to come up with new Icons (GUI), I would like some feedback.
New XP bar, hearts, armor and foodmeter, also a new item selector. ( Is that what it is called???)
Also, I am making or at least, starting GUI for the furnace.
Any suggestions so far?
Looks great meaps!
That dithering is gonna take a long time though, especially if you do different cracks on each gui screen. I started doing that but quickly stopped. Got nowhere near enough patience for it! Still, will look fantastic when it's done.
Only problem is that if you stray too far from default, builds made with default have the potential to look bad with you texture pack and vice versa.
The white of the text is a bit hard to see against the pale buttons, might want to make the buttons a bit darker.
-snip-
Bedrock and regular and cracked stone brick.
Nice colour choice on the bricks, they're looking nice. Only suggestion would be to differentiate the bedrock in both colour and texture a bit more from stone. Gonna be really confusing digging down low only to find one really stubborn bit of stone that just refuses to break!
A bit of a cheat. Just used the Overlay layer type:
I don't know how serious that comment is meant to be. I'll respond to it as if it was, since it is a common attitude, so if that's not what you meant, don't take the comments as directed at you.
The point of doing art is to make something beautiful, or creepy, or cute, etc.— let's just stay "visually striking." It doesn't matter to anybody, except the artist, how much work and toil it took to get to the final product— the final product should, and generally will be judged on quality alone, and weather it achieved the desired effect.
So using overlay layers— assuming the result is of equal quality— is simply an example of an artist using his knowledge of the tools of his trade to get a job done efficiently. Anybody is free to use whatever process they prefer, but there's no virtue in using an inefficient process.
Re: the wool and clay:
It seems to me that your greens (and cyan clay?) are very similar.
Yea I got bored of terraria very quickly but those textures would still fit very well!
I really like the birch log. It looks great. What's the thing with the pickaxe on top of it?
EDIT: Blegh, having so many issues with the goddamn reeds and their goddamn biome tinting... Everything I tried looks horrendous. All I can really do is change my grass biome colours a bit.
Well, what did you have in mind?
You, sir, are a champion
Click for full size
"And with that, POW! I'm gone." ---Lord Crump
I like them, but I think the bricks could have higher contrast.
I intentionally used very low contrast, and it actually has more than I anticipated on some. They were based on some interior bricks used in schools around my region, that are made entirely out of one material with spaces essentially "scooped" out to give a brick pattern for both aesthetics and for structural purposes.
I wasn't aware of that, but it seems there are many biomes using it quite extensively, now that I check the wiki. I'm glad I kept my alternate then. I still need to colour those, but it is the "texture" without the brick shading.
"And with that, POW! I'm gone." ---Lord Crump
But no. The textures for sandstone are completely up to you. Mojang has some pretty bad textures. Don't use them as a reference.
You will learn that in the TAU, as in any other topic on any forum populated like this one, your post will not be answered right away, by which I mean, not necessarily in the same day. I often wait over night for some of my posts to get replies, which is mostly feedback from textures such as mine above. Don't worry, we see it. If, by some series of unlikely events we do not see it, just wait a page or two from where you posted first, because the original post is still visible. Wait until it is a few pages back before reiterating it, so it is sufficiently out of the conversation, otherwise people still can see the original in passing.
In answer to your question though, the default Sandstone top and bottom textures are supposedly seamless. However, there are no rules to your textures, so you can choose if you want them to be tiles or be seamless. Be creative and use your own mind, try to avoid using default textures as an influence, because frankly, they aren't good.
"And with that, POW! I'm gone." ---Lord Crump
New XP bar, hearts, armor and foodmeter, also a new item selector. ( Is that what it is called???)
Also, I am making or at least, starting GUI for the furnace.
Any suggestions so far?
If you are referring to the bar that holds items itself, it's the tray, but if you are talking about the gold part in your pack's case, that could be the indicator. In any case, the HUD looks really nice, with eye-catching colours and that cool looking gradient across the EXP bar. The apples as food bar icons is a nice deviation from the typical chicken leg. The hearts have a nice shine as well.
The pixel-art on the right side of the GUI's smelting panel looks really good. Rather resemblant of Derivation. I think you should continue it across the GUI so it doesn't seem out of place, and to improve the rest of the panel, which looks rather bland at current point, to be honest. (It just occurred to me that you may be in the process of doing just that, in which case, ignore that)
"And with that, POW! I'm gone." ---Lord Crump
Only problem is that if you stray too far from default, builds made with default have the potential to look bad with you texture pack and vice versa.
The white of the text is a bit hard to see against the pale buttons, might want to make the buttons a bit darker.
Bedrock and regular and cracked stone brick.
The gold does look a little greenish, and so do the highlights in the dirt, no that I look at it. The textures themselves are nice, but they do have a bit of a greenish tinge.
EDIT: Now that I reeeally look at it, I'm not so sure. If there's green there, it's subtle. It might just be me. Are the dirt highlights supposed to be a light gold color?
Looks great meaps!
That dithering is gonna take a long time though, especially if you do different cracks on each gui screen. I started doing that but quickly stopped. Got nowhere near enough patience for it! Still, will look fantastic when it's done.
Nice colour choice on the bricks, they're looking nice. Only suggestion would be to differentiate the bedrock in both colour and texture a bit more from stone. Gonna be really confusing digging down low only to find one really stubborn bit of stone that just refuses to break!
I don't know how serious that comment is meant to be. I'll respond to it as if it was, since it is a common attitude, so if that's not what you meant, don't take the comments as directed at you.
The point of doing art is to make something beautiful, or creepy, or cute, etc.— let's just stay "visually striking." It doesn't matter to anybody, except the artist, how much work and toil it took to get to the final product— the final product should, and generally will be judged on quality alone, and weather it achieved the desired effect.
So using overlay layers— assuming the result is of equal quality— is simply an example of an artist using his knowledge of the tools of his trade to get a job done efficiently. Anybody is free to use whatever process they prefer, but there's no virtue in using an inefficient process.
Re: the wool and clay:
It seems to me that your greens (and cyan clay?) are very similar.
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