more progress... any good ? i quiet like my simple quirky style i have
I love this simple style you have. Original compared to some other simple packs.
The colors, the textures and the shading are perfect... Everything is perfect...
I need more! MORE!
For a general description:
I started off large, with a 512x512.
Render clouds
Motion blur
Posterize
High Pass
Noise
Motion blur
Color overlay
Resize with nearest neighbor
Create a noise layer
Motion blur
Overlay it and adjust transparency
All with the appropriate fiddling to make things tile correctly.
I could try and create a tutorial maybe. If anyone's interested.
I'd like to see this tutorial. Curiosity is getting the better of me.
So, I made a variant of stone brick on my Serene Scape pack, to get a start on the architecture theme.
I know my skills at 16x16 are little, and my styles are strange, like not using dithering, palettes, etc. But I do what I can to make it look right.
Adventure theme
Architecture theme
Having an architecture pack doesn't mean that your regular pack has to look mediocre. For building blocks, just choose the best texture. For others, that's where you can make the distinction, like tnt being a barrel or hay (exploding hay), or pistons having more table-like features.
The rounded bricks are actually the default in my pack, and were previously the only stone bricks in my pack, until I made the squared ones for buildings. The "adventurous" textures should look a bit more rustic and wild. Those bricks, I think, look more natural and not as perfected as the square ones. If you were chiselling away at cold hard stone to make bricks, it wouldn't looks perfect, and would probably be full of imperfections. The architectural bricks, on the other hand, should look more like something a fancy building would have. If it was made with a more automated, industrial process, then the edges would be nearly parallel, and if they were made by hand in the wild, but for fancy building purposes, it would probably undergo more cleaning and sanding processes to ensure it is straight and that each brick fits right.
I'm thinking of buildings for the "architecture", and beaten up old dungeons and worn down shelters and escapes with the "adventure".
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Fare well everyone! My time to retire has come! "And with that, POW! I'm gone." ---Lord Crump
Having an architecture pack doesn't mean that your regular pack has to look mediocre. For building blocks, just choose the best texture. For others, that's where you can make the distinction, like tnt being a barrel or hay (exploding hay), or pistons having more table-like features.
Good points, but don't you think mediocre is a little mean? You could have said you just don't like it.
Good points though, barrels and hay would be cool.
The rounded bricks are actually the default in my pack, and were previously the only stone bricks in my pack, until I made the squared ones for buildings. The "adventurous" textures should look a bit more rustic and wild. Those bricks, I think, look more natural and not as perfected as the square ones. If you were chiselling away at cold hard stone to make bricks, it wouldn't looks perfect, and would probably be full of imperfections. The architectural bricks, on the other hand, should look more like something a fancy building would have. If it was made with a more automated, industrial process, then the edges would be nearly parallel, and if they were made by hand in the wild, but for fancy building purposes, it would probably undergo more cleaning and sanding processes to ensure it is straight and that each brick fits right.
I'm thinking of buildings for the "architecture", and beaten up old dungeons and worn down shelters and escapes with the "adventure".
Good points, but don't you think mediocre is a little mean? You could have said you just don't like it.
I didn't say I didn't like it, I just said that he didn't have to vary the textures of the basic building blocks to make them specific to an architecture version of the pack, where presumably he is perfectly happy with the original, because building blocks are used for the same thing in both. He has a thematic change between the versions though, which I did not know about, and I do therefore stand corrected.
So then, actually saying that I don't like it would have been mean and untrue.
I didn't say I didn't like it, I just said that he didn't have to vary the textures of the basic building blocks to make them specific to an architecture version of the pack, where presumably he is perfectly happy with the original, because building blocks are used for the same thing in both. He has a thematic change between the versions though, which I did not know about, and I do therefore stand corrected.
So then, actually saying that I don't like it would have been mean and untrue.
I see your point, but everybody has their own opinion, so if you say you don't like it that's fine.
I love this simple style you have. Original compared to some other simple packs.
The colors, the textures and the shading are perfect... Everything is perfect...
I need more! MORE!
Honestly, really nice work there man. Though I guess that isn't much different to what everyone else is saying xD
I especially love the emerald and gold block and the jack-o-lantern.
I'm really liking those! I especially like that clumpy dirt and stone!
Glad to see you still texturing!
"And with that, POW! I'm gone." ---Lord Crump
Looks awesome, good dithering.
I know my skills at 16x16 are little, and my styles are strange, like not using dithering, palettes, etc. But I do what I can to make it look right.
Adventure theme
Architecture theme
"And with that, POW! I'm gone." ---Lord Crump
Oh herro!
We all missed you and your amazingness.
1921948719634876767158567815916587196871919049805616715 times better than any dithering I could have made in 5 hours, though.
I suck at dithering.
Like I said before.
I actually prefer rounded for architecture, so I suggest you make a customizer or an alt file so people can choose between them.
I'd like to see this tutorial. Curiosity is getting the better of me.
Having an architecture pack doesn't mean that your regular pack has to look mediocre. For building blocks, just choose the best texture. For others, that's where you can make the distinction, like tnt being a barrel or hay (exploding hay), or pistons having more table-like features.
I'll see about cranking one out for you.
I'm thinking of buildings for the "architecture", and beaten up old dungeons and worn down shelters and escapes with the "adventure".
"And with that, POW! I'm gone." ---Lord Crump
http://minecraftcustomizer.net/pack/Nemo 2
What do you like so far? What don't you like? etc...
Good points, but don't you think mediocre is a little mean? You could have said you just don't like it.
Good points though, barrels and hay would be cool.
Exploding hay
Awesome stuff!
I didn't say I didn't like it, I just said that he didn't have to vary the textures of the basic building blocks to make them specific to an architecture version of the pack, where presumably he is perfectly happy with the original, because building blocks are used for the same thing in both. He has a thematic change between the versions though, which I did not know about, and I do therefore stand corrected.
So then, actually saying that I don't like it would have been mean and untrue.
I see your point, but everybody has their own opinion, so if you say you don't like it that's fine.
Everything!
Oh good, shouldn't take me long to catch up then.
This customizer.
http://minecraftcustomizer.net/pack/Nemo 2
You missed my awesome texture pack that none can compare to!!
... I must've missed that one too.
All I've noticed is individual textures, no new packs. Oh, except for SkyChase's 512x512 version of his rise of tredonia.
"And with that, POW! I'm gone." ---Lord Crump