I have ran into a problem with CTM. See, im making mossy cobble act like grass, but it doesn't work. I am using vertical CTM, can anyone tell me what im doing wrong?
You'll need a second properties file for the same block. Use fixed method, and have it only apply to the top of mossy stone, using that top-moss texture you have there. That fourth texture in the vertical CTM line is used for when the block is only one block tall, so right now a 1-block-tall bit of mossy cobblestone will be covered in moss. :S
I do not understand the internet's fascination with mustaches, but because I am bored and because I have had perhaps too much bourbon, I shall join you fine people. For tonight. When I wake up in the morning nursing a hangover and regrets, I shall stare at my profile in shock and shame and change my avatar back to what it was. Then I shall vow to never again bake cookies and drink at the same time ever again, which will last only as long as it takes me to realize I have precisely the right amount of ingredients laying about along with some opened bottles of booze that really need to go away.
And so this isn't completely off-topic, that is some spiffy grass Cactii. How'd you get the flower patches in there...? Random textures? (I should do that... like... tonight...)
Does anyone here think that there should be something that makes torches placed on walls look placed on and not strangely floating near them? Perhaps a texture for a wall-base?
Does anyone here think that there should be something that makes torches placed on walls look placed on and not strangely floating near them? Perhaps a texture for a wall-base?
Does anyone here think that there should be something that makes torches placed on walls look placed on and not strangely floating near them? Perhaps a texture for a wall-base?
So like a lever or trip wire hook that would be a good idea
Iron, Gold, Diamond, Emerald, Lapis Lazuli, Stone, Oak Wood, Jungle Wood, Top Grass, Snow, Coal Ore, Black Wool, Dark Grey Wool, Dark Green Wool, Light Green Wool, Iron Ore, Gold Ore, Diamond Ore, Emerald Ore, Lapis Lazuli Ore, Redstone Ore, Pine Wood, Birch Wood, Side Grass, Side Snow, Dirt, Red Wool, Pink Wool, Brown Wool, and Yellow Wood.
Iron, Gold, Diamond, Emerald, Lapis Lazuli, Stone, Oak Wood, Jungle Wood, Top Grass, Snow, Coal Ore, Black Wool, Dark Grey Wool, Dark Green Wool, Light Green Wool, Iron Ore, Gold Ore, Diamond Ore, Emerald Ore, Lapis Lazuli Ore, Redstone Ore, Pine Wood, Birch Wood, Side Grass, Side Snow, Dirt, Red Wool, Pink Wool, Brown Wool, and Yellow Wood.
You see the problem with having grass peek out from snowy grass? The grass isn't biome coloured! It looks really weird removing the snow and the grass suddenly turning swampy green.
Ok, I made a general design for my new furnace and dispenser, based off the ones I made in my simple pack. I think I need to adjust highlights and whatnot to make the features stand out a little more...
The nose blends too much into the stone. Try upping the contrast.
Yea, it does. I think the whole thing is a bit too smooth in general, I'm gonna choose more varied highlight colours now, that should prevent it from blending so much!
You'll need a second properties file for the same block. Use fixed method, and have it only apply to the top of mossy stone, using that top-moss texture you have there. That fourth texture in the vertical CTM line is used for when the block is only one block tall, so right now a 1-block-tall bit of mossy cobblestone will be covered in moss. :S
Correct.
For an example, the two properties files would be this:
(assuming this is mossy cobblestone and not stone bricks)
block48a.properties
(
source=/(insert source image)
method=fixed/random (either works, random will make it easier to add on later, fixed helps your FPS more than random)
tiles=53
faces=top
)
You'll need a second properties file for the same block. Use fixed method, and have it only apply to the top of mossy stone, using that top-moss texture you have there. That fourth texture in the vertical CTM line is used for when the block is only one block tall, so right now a 1-block-tall bit of mossy cobblestone will be covered in moss. :S
There's yet more to come!
Its Lovely
Look to you left
And so this isn't completely off-topic, that is some spiffy grass Cactii. How'd you get the flower patches in there...? Random textures? (I should do that... like... tonight...)
Quoted from Meringue - Too bad i own and have to use PS (at work) - it's clunky and i hate it..
Something like this?
So like a lever or trip wire hook that would be a good idea
Also where's your mustache?
Random tiles. Not sure I like it, to be honest. I'm a fan of uniformity.
I kinda like it, makes it better looking for libraries in large builds
You need some ultra-rare red books.
You see the problem with having grass peek out from snowy grass? The grass isn't biome coloured! It looks really weird removing the snow and the grass suddenly turning swampy green.
I already posted cos I'm really fast and efficient like that!
Yea, it does. I think the whole thing is a bit too smooth in general, I'm gonna choose more varied highlight colours now, that should prevent it from blending so much!
Correct.
For an example, the two properties files would be this:
(assuming this is mossy cobblestone and not stone bricks)
block48.properties
(
source=/(insert source image)
method=vertical
tiles=50-52,52
)
block48a.properties
(
source=/(insert source image)
method=fixed/random (either works, random will make it easier to add on later, fixed helps your FPS more than random)
tiles=53
faces=top
)
Also, been making new textures.
Cobble or stone?