Well my ocd tendencies got the best of me last night. I really like the rune covered enchanting table, but I wanted sprites to match it. So, I spent a couple hours and made the darn things. I got the particle sprites made and two matching font files, an 8x8 and a 16x16. Feel free to use them if you like.
Since the new McPatcher supports custom skies I decided to make a night sky.
To use name the above image as sky1.png and put it in Texturepackname/terrain/sky0. Make a new folder if you have to. The following code goes in the same folder and is named sky1.properties. You're all set as long as you use Mcpatcher.
Ok, found some free time and have been editing a bit.
(Redesign based off Zedas)
(Redid Zedas Birch to make a matching oak)
(redid brewing stand to fit a bit better)
(Recolored blaze powered to match the rod better)
(Fix/edited Zedas's porkchop. Removed the bone and one of the grill strips.)
(Recolored jzus resize to match my book color)
(Reversed the lid so the eye is on the inside, having it stare at you when open.)
P.s Glad to have you back Zedas
P.s.2: Jzus, how do I do the ctm wood/log thing exactly?
P.s.3: Kray, The dragon crystal was my design and you really improved it.
Ok, found some free time and have been editing a bit.
-snip-
(Recolored jzus resize to match my book color)
(Reversed the lid so the eye is on the inside, having it stare at you when open.)
P.s Glad to have you back Zedas
P.s.2: Jzus, how do I do the ctm wood/log thing exactly?
P.s.3: Kray, The dragon crystal was my design and you really improved it.
Glad the book and chest were of use.
Ive compiled everything you need for the trees in the link below, just drop the ctm folder into your pack and your good to go. Obviously youll have to make whatever alterations you want to the ctm trees.png but the property files are all there. This also includes sugar cane, fences and fence gates, if you dont want those just delete the individual property files (each has a name inside the file)
Right as the glow starts to fade there seems to be a jump, not sure if you notice this as well. Great texture though.
Thanks, yeah i noticed that too, it happens when the texture cycles round from the bottom back to the top. Ive played around with it but that was the best i could get, its not too noticable at least.
*Edit*
It appears i spoke too soon, i had another look after i posted this and realized it was the transparency layer at the top of the texture rather than the bottom so i added in a few extra frames at the beginning to ease the transition and that appears to have sorted it
Ive compiled everything you need for the trees in the link below, just drop the ctm folder into your pack and your good to go. Obviously youll have to make whatever alterations you want to the ctm trees.png but the property files are all there. This also includes sugar cane, fences and fence gates, if you dont want those just delete the individual property files (each has a name inside the file)
Oh and in case your interested here is a link to animate the portal inside the chest. Just place the anim folder directly into your pack and voila!
Enjoy!
P.S i know youve been fairly busy as of late, let me know if theres anything you need a hand with to get you all up to date.
Thanks for all the help. I wouldn't mind figuring out CTM and all the animated stuff. Question is, does it work with optifine, too? I like mc patcher but as a youtuber, optifine really helps with recording.
*Edit*
It appears i spoke too soon, i had another look after i posted this and realized it was the transparency layer at the top of the texture rather than the bottom so i added in a few extra frames at the beginning to ease the transition and that appears to have sorted it
Its not a problem, just correcting you is all. I actually planned on making a texture for the dragon, too. Not sure how well I'd do.
If you ever get around to making a dragon texture post it here and I might be able to tweak it. About the gryphon/dragon skin, I just don't think it will work. I might start another skin and make it a black dragon.
Thanks for all the help. I wouldn't mind figuring out CTM and all the animated stuff. Question is, does it work with optifine, too? I like mc patcher but as a youtuber, optifine really helps with recording.
It does work with optifine but i have noticed some unusual behaviour with some ctm stuff, its a kind of try it and see what works.
I would try explaining all the ctm and animation stuff but its explained much better on the mcpatcher thread, if you check out the op towards the bottom theres a spoiler titled "Information for Texture Pack Authors" all the details you need to sort your own ctm, animations and better skys are listed there. If you need any help or examples im more than happy to help.
And heres the angry and happy villager effects, you'll need to add them to your particles.png just right of the heart particle (designed for a 256x256 particle.png)
Still working on the beacon and controller blocks as well as the beacon gui, will hopefully post something up later today or tomoz
Thought I would poke my head in here and see what has been going on
Well, a reason I am here is because I want you to correct me if I am wrong on my definition of RPG. I really am not sure how to define one, so it would be nice to hear what you all think makes an RPG pack.
Rollback Post to RevisionRollBack
The official Bluebird continuation is underway! Please come and help keep the pack alive!
And heres the angry and happy villager effects, you'll need to add them to your particles.png just right of the heart particle (designed for a 256x256 particle.png)
Still working on the beacon and controller blocks as well as the beacon gui, will hopefully post something up later today or tomoz
Here's a beacon block for you, it may not be very fancy but it fits well with my gold, diamond and emerald blocks
And one command block, wanted to make it look a bit more industrial
As promised one beacon gui
- snip -
Enjoy
Aww man, you're quick, and you're waaay better at these than I am (sadface). Oh well I guess I'll post my craptacular stuff anyhow.
New stuff on the particle sheet for 1.4 - Thundercloud, smiley face, and slightly edited madface
Did a beacon gui - this is the 256x256 type, and it will show up a little different than vanilla does because I didn't like the way some of the tabs were rendered
Some new stuff in the terrain PNG and some stuff for 1.4 - Command block made out of crafting top (not too tricky), redid my piston to better fit in the Gerudoku style and did a better job with the goo on the sticky piston, attempt at making spruce wood look more like a panel instead of planks, made diamond and gold coloured beacon blocks. I think the gold one turned out pretty neat.
Wow, great rotting meat! Mind if i use it in my texture pack, HDCraft? I'd of course give credit!
Also, sorry for being away for so long, been busy. :<
Yes go ahead. Any stuff that I make myself, anyone is allowed to go ahead and use. You don't need to get permission from me or do crediting or anything (though credits can be nice :P).
Rollback Post to RevisionRollBack
How's that country song go? "Old enough to know better, but still too young to care."
Aww man, you're quick, and you're waaay better at these than I am (sadface). Oh well I guess I'll post my craptacular stuff anyhow.
Hey thanks for the compliment but you shouldnt down on yourself, your designs are really good and very handy as im sure theres a number of gerudoku style packs that still use 256x gui's.
If anything i think its harder to design something to look good with a more limited number of pixels. Keep up the good work!
These are built in part from Faithful32's textures so credit must be given to him.
New book items, edited table
Edited, recoloured 3D book objects
New stand
Fixed book page UI's (they were out of date), textured them, added some shading, edit and recolour back cover UI
Made gerudoku style UI's
Screenshots
Particles
alternate.png (8x8 font size)
alternate.png (16x16 font size)
Screenshots
8x8 font
16x16 font
To use name the above image as sky1.png and put it in Texturepackname/terrain/sky0. Make a new folder if you have to. The following code goes in the same folder and is named sky1.properties. You're all set as long as you use Mcpatcher.
Screenshot (Moon not included with purchase of custom night sky)
Also worked on ctm a little. All I edited was the bookshelves.
(Redesign based off Zedas)
(Redid Zedas Birch to make a matching oak)
(redid brewing stand to fit a bit better)
(Recolored blaze powered to match the rod better)
(Fix/edited Zedas's porkchop. Removed the bone and one of the grill strips.)
(Recolored jzus resize to match my book color)
(Reversed the lid so the eye is on the inside, having it stare at you when open.)
P.s Glad to have you back Zedas
P.s.2: Jzus, how do I do the ctm wood/log thing exactly?
P.s.3: Kray, The dragon crystal was my design and you really improved it.
Channel
https://www.youtube.com/user/Tyken132
My Blog/Forums
http://tyken132.com/
Glad the book and chest were of use.
Ive compiled everything you need for the trees in the link below, just drop the ctm folder into your pack and your good to go. Obviously youll have to make whatever alterations you want to the ctm trees.png but the property files are all there. This also includes sugar cane, fences and fence gates, if you dont want those just delete the individual property files (each has a name inside the file)
http://www.mediafire...lbf16mdp7wzzpbs
Oh and in case your interested here is a link to animate the portal inside the chest. Just place the anim folder directly into your pack and voila!
http://www.mediafire...gvlmyibtete57gp
Enjoy!
P.S i know youve been fairly busy as of late, let me know if theres anything you need a hand with to get you all up to date.
Ahh, I see compilations can get confusing very quickly.
Just save this as custom_terrain_182 and drop it into your anim folder and your good to ... glow
Right as the glow starts to fade there seems to be a jump, not sure if you notice this as well. Great texture though.
Thanks, yeah i noticed that too, it happens when the texture cycles round from the bottom back to the top. Ive played around with it but that was the best i could get, its not too noticable at least.
*Edit*
It appears i spoke too soon, i had another look after i posted this and realized it was the transparency layer at the top of the texture rather than the bottom so i added in a few extra frames at the beginning to ease the transition and that appears to have sorted it
Thanks for all the help. I wouldn't mind figuring out CTM and all the animated stuff. Question is, does it work with optifine, too? I like mc patcher but as a youtuber, optifine really helps with recording.
Its not a problem, just correcting you is all. I actually planned on making a texture for the dragon, too. Not sure how well I'd do.
Channel
https://www.youtube.com/user/Tyken132
My Blog/Forums
http://tyken132.com/
Much better.
If you ever get around to making a dragon texture post it here and I might be able to tweak it. About the gryphon/dragon skin, I just don't think it will work. I might start another skin and make it a black dragon.
Wow, great rotting meat! Mind if i use it in my texture pack, HDCraft? I'd of course give credit!
Also, sorry for being away for so long, been busy. :<
It does work with optifine but i have noticed some unusual behaviour with some ctm stuff, its a kind of try it and see what works.
I would try explaining all the ctm and animation stuff but its explained much better on the mcpatcher thread, if you check out the op towards the bottom theres a spoiler titled "Information for Texture Pack Authors" all the details you need to sort your own ctm, animations and better skys are listed there. If you need any help or examples im more than happy to help.
And heres the angry and happy villager effects, you'll need to add them to your particles.png just right of the heart particle (designed for a 256x256 particle.png)
Still working on the beacon and controller blocks as well as the beacon gui, will hopefully post something up later today or tomoz
Well, a reason I am here is because I want you to correct me if I am wrong on my definition of RPG. I really am not sure how to define one, so it would be nice to hear what you all think makes an RPG pack.
And one command block, wanted to make it look a bit more industrial
As promised one beacon gui
Enjoy
Aww man, you're quick, and you're waaay better at these than I am (sadface). Oh well I guess I'll post my craptacular stuff anyhow.
New stuff on the particle sheet for 1.4 - Thundercloud, smiley face, and slightly edited madface
Did a beacon gui - this is the 256x256 type, and it will show up a little different than vanilla does because I didn't like the way some of the tabs were rendered
Some new stuff in the terrain PNG and some stuff for 1.4 - Command block made out of crafting top (not too tricky), redid my piston to better fit in the Gerudoku style and did a better job with the goo on the sticky piston, attempt at making spruce wood look more like a panel instead of planks, made diamond and gold coloured beacon blocks. I think the gold one turned out pretty neat.
Everything all packaged
zedas RPG pack v1.4pre_r1
Yes go ahead. Any stuff that I make myself, anyone is allowed to go ahead and use. You don't need to get permission from me or do crediting or anything (though credits can be nice :P).
Hey thanks for the compliment but you shouldnt down on yourself, your designs are really good and very handy as im sure theres a number of gerudoku style packs that still use 256x gui's.
If anything i think its harder to design something to look good with a more limited number of pixels. Keep up the good work!