This is cool but do you ever really see it since is on the inside?
In single player it is difficult to see due to the ui but great in multiplayer, it was my other half that nagged me to do it as she said it looked wierd as a non moving portal.
In single player it is difficult to see due to the ui but great in multiplayer, it was my other half that nagged me to do it as she said it looked wierd as a non moving portal.
Alright cool, never thought about mp. Totally using it btw.
Finished my animated enchantment table. It is a suddle animation that creates a glow starting from the center and working its way out.
Steps to use.
Place this in your terrain.png overlaying enchantment table
Create a folder inside your texture pack named anim
Save as custom_terrain_182.png
This is the animation parameters I use. Open notepad paste this is and save as custom_terrain_182.properties
Alright cool, never thought about mp. Totally using it btw.
Finished my animated enchantment table. It is a suddle animation that creates a glow starting from the center and working its way out.
-snip-
Glad you like the chest
Enchant table looks great by the way, ive been playing around with an animated version for my enchant table but havent settled on anything that i think looks right yet.
Enchant table looks great by the way, ive been playing around with an animated version for my enchant table but havent settled on anything that i think looks right yet.
What does your enchantment table look like? I might be able to send some ides your way in a PM.
What does your enchantment table look like? I might be able to send some ides your way in a PM.
I think ive just made it a bit too complicated, i have the base table without runes on it then the runes appear one by one followed by a glowing pulse. Trouble is it looks like a digital display when it does it, i guess i just need to make it a base glowing pulse.
Heres the png if you wanna have a look yourself and see if theres anything you could recommend
I think ive just made it a bit too complicated, i have the base table without runes on it then the runes appear one by one followed by a glowing pulse. Trouble is it looks like a digital display when it does it, i guess i just need to make it a base glowing pulse.
Heres the png if you wanna have a look yourself and see if theres anything you could recommend
That thumbnail is seriously blurry. I can't see anything
Had some time to tweak my ores. I present Kray's ores V.2_1.002
Sorry about that imageshack can be a pain sometimes like that, i uploaded imgur hopefully this works better
Good work on the ores
I like a more subtle effect in animations so my suggestion would be to sequentially glow the runes one by one left to right top row then bottom row left to right. Have all the runes placed to begin with and then overlay brighter/glowed runes on top.
I like a more subtle effect in animations so my suggestion would be to sequentially glow the runes one by one left to right top row then bottom row left to right. Have all the runes placed to begin with and then overlay brighter/glowed runes on top.
That was kind of what i was going for initially but then got distracted with messing it about and it ended up a bit messy.
Had trouble making the glow look more natural though like a gradual pulse rather than the on/off static state i have at the mo, im guessing i just need to add incrementally increasing glow on a frame by frame basis, got any tips?
That was kind of what i was going for initially but then got distracted with messing it about and it ended up a bit messy.
Had trouble making the glow look more natural though like a gradual pulse rather than the on/off static state i have at the mo, im guessing i just need to add incrementally increasing glow on a frame by frame basis, got any tips?
Lots and lots of frames. I have to redo mine now because I need about 3-4x the frames for smoothness.
As for this... Create and second layer and copy what you want to glow onto it. Then darken that layer a little. then start erasing bits from the darkened layer to allow the normal brighter layer to show through, at least that is how my enchanting table animation is set up. I still need to tweak mine but the technique should work.
Lots and lots of frames. I have to redo mine now because I need about 3-4x the frames for smoothness.
As for this... Create and second layer and copy what you want to glow onto it. Then darken that layer a little. then start erasing bits from the darkened layer to allow the normal brighter layer to show through, at least that is how my enchanting table animation is set up. I still need to tweak mine but the technique should work.
Hmm i hadnt considered using a darkened layer, like a filter i guess. I have the runes on a separate layer when im working on it but ive just been using a glow tool which doesnt really allow for a smooth transition. Thanks for the tip, once ive got some free time ill have another bash at it.
Grabbag post. Here is a bunch of stuff I've worked on.
Thanks to the texture makers in this thread. I often pillage here and adapt things to my own liking.
Emerald set from here, added glows, made colour more consistent
Bottle o' Enchanting from Jzus bottles (set added for convenience)
Cooked pork and a rotting meat
Edited old map icon to be more in the gerudoku style(heavy outlines) + matching background
Jzus cauldron and brewing stand edited for my purposes
Redstone lamps I made
Edited jungle tree, sapling, and vines
Edited birch tree and sapling
flowering cactus to replace dead shrub, and matching cactus
Iron bars in gerudoku style (they look crappy here, but good in game)
Less intrusive powered rails. These are a bit off the style, but I don't like my powered rails sticking out like a sore thumb.
Endlessly fiddled with, sand & sand stone
Screenshot
Myceleum and melon stem. Built from Dokucraft textures, so you may not be able to use them.
Vases I made for Better Than Wolves mod
Airship GUI. Mechanical bits are from Rhodox and edited by me
Textures for wireless redstone mod (not super happy with these)
Updated biome colours. Spent a very long time tweaking these. Try theme if you like,
they were done specifically for my pack though, so they may not suit you.
Foliagecolor - Grasscolor - Swampgrasscolor - Watercolorx
My current kz.png Some stuff moved around and changed a bit, and two new bookcases.
My Millenaire sheet. This was based off of a sheet I got from Millenaire's site that had a few decent things, but its style was all over the place and it was full of pixel errors. I fixed it up, and pulled a few textures from Faithful32 and Dokucraft to finish it. All of the textures on the sheet have been edited by me to a greater or lesser degree, still this may mean you can't use them. The Japanese armours ARE done by me in the gerudoku style, feel free to grab those if you like (I'm quite pleased with how they turned out).
Here is a download if anyone would like to see the whole pack in action. I get textures from a couple spots (not properly credited, sorrry), so I dont have a big download page or anything, and the only people that use the pack are myself and a couple friends on our server. This only appears here. zedas RPG pack 1.3 (mediafire)
Also, here is a map of a build area of mine (that I had to rescue from an old server) that is made with my pack. For anyone who would like a better look at the textures in action. (plus my awesome build skillz - polishes invisible badge) zedas World w.i.p. (mediafire)
ScreenShots
This is cool but do you ever really see it since is on the inside?
In single player it is difficult to see due to the ui but great in multiplayer, it was my other half that nagged me to do it as she said it looked wierd as a non moving portal.
Alright cool, never thought about mp. Totally using it btw.
Finished my animated enchantment table. It is a suddle animation that creates a glow starting from the center and working its way out.
Steps to use.
Place this in your terrain.png overlaying enchantment table
Create a folder inside your texture pack named anim
Save as custom_terrain_182.png
This is the animation parameters I use. Open notepad paste this is and save as custom_terrain_182.properties
Book to match
Glad you like the chest
Enchant table looks great by the way, ive been playing around with an animated version for my enchant table but havent settled on anything that i think looks right yet.
What does your enchantment table look like? I might be able to send some ides your way in a PM.
I think ive just made it a bit too complicated, i have the base table without runes on it then the runes appear one by one followed by a glowing pulse. Trouble is it looks like a digital display when it does it, i guess i just need to make it a base glowing pulse.
Heres the png if you wanna have a look yourself and see if theres anything you could recommend
That thumbnail is seriously blurry. I can't see anything
Had some time to tweak my ores. I present Kray's ores V.2_1.002
Before
After
Pdn versions of all
https://dl.dropbox.c...014109/Ores.zip
Sorry about that imageshack can be a pain sometimes like that, i uploaded imgur hopefully this works better
Good work on the ores
I like a more subtle effect in animations so my suggestion would be to sequentially glow the runes one by one left to right top row then bottom row left to right. Have all the runes placed to begin with and then overlay brighter/glowed runes on top.
That was kind of what i was going for initially but then got distracted with messing it about and it ended up a bit messy.
Had trouble making the glow look more natural though like a gradual pulse rather than the on/off static state i have at the mo, im guessing i just need to add incrementally increasing glow on a frame by frame basis, got any tips?
Lots and lots of frames. I have to redo mine now because I need about 3-4x the frames for smoothness.
As for this... Create and second layer and copy what you want to glow onto it. Then darken that layer a little. then start erasing bits from the darkened layer to allow the normal brighter layer to show through, at least that is how my enchanting table animation is set up. I still need to tweak mine but the technique should work.
Hmm i hadnt considered using a darkened layer, like a filter i guess. I have the runes on a separate layer when im working on it but ive just been using a glow tool which doesnt really allow for a smooth transition. Thanks for the tip, once ive got some free time ill have another bash at it.
You have my okay.
Tweaked a ender crystal posted by Jzus I believe (correct me if not).
Added depth and glow to glyphs
darkened blackstone
tweaked square orbitals (hue, contrast, etc.)
.........
I have a ctm.png based off Gerudoku for the glass, bookshelf and sandstone.
This is mine, though I think CTM has new stuff doesn't it? I haven't updated for that.
then edit it to make it fit better.
Sure feel free, glad you like it. Just remember to give credit as usual.
By the way the post you quoted was the older version, if you look on the previous page on this thread i added an animated version.
If your adding some connected textures to gerudoku faithful you might wanna have a look at the ctm logs i posted previously.
Ya sure, go ahead. I don't really need credit though, it's mostly just reworking of existing stuff. Thanks for the recognition though.
Thanks to the texture makers in this thread. I often pillage here and adapt things to my own liking.
Emerald set from here, added glows, made colour more consistent
Bottle o' Enchanting from Jzus bottles (set added for convenience)
Cooked pork and a rotting meat
Edited old map icon to be more in the gerudoku style(heavy outlines) + matching background
Jzus cauldron and brewing stand edited for my purposes
Redstone lamps I made
Edited jungle tree, sapling, and vines
Edited birch tree and sapling
flowering cactus to replace dead shrub, and matching cactus
Iron bars in gerudoku style (they look crappy here, but good in game)
Less intrusive powered rails. These are a bit off the style, but I don't like my powered rails sticking out like a sore thumb.
Endlessly fiddled with, sand & sand stone
Screenshot
Myceleum and melon stem. Built from Dokucraft textures, so you may not be able to use them.
Vases I made for Better Than Wolves mod
Airship GUI. Mechanical bits are from Rhodox and edited by me
Textures for wireless redstone mod (not super happy with these)
Updated biome colours. Spent a very long time tweaking these. Try theme if you like,
they were done specifically for my pack though, so they may not suit you.
Foliagecolor - Grasscolor - Swampgrasscolor - Watercolorx
My current kz.png Some stuff moved around and changed a bit, and two new bookcases.
My Millenaire sheet. This was based off of a sheet I got from Millenaire's site that had a few decent things, but its style was all over the place and it was full of pixel errors. I fixed it up, and pulled a few textures from Faithful32 and Dokucraft to finish it. All of the textures on the sheet have been edited by me to a greater or lesser degree, still this may mean you can't use them. The Japanese armours ARE done by me in the gerudoku style, feel free to grab those if you like (I'm quite pleased with how they turned out).
Here is a download if anyone would like to see the whole pack in action. I get textures from a couple spots (not properly credited, sorrry), so I dont have a big download page or anything, and the only people that use the pack are myself and a couple friends on our server. This only appears here.
zedas RPG pack 1.3 (mediafire)
Also, here is a map of a build area of mine (that I had to rescue from an old server) that is made with my pack. For anyone who would like a better look at the textures in action. (plus my awesome build skillz - polishes invisible badge)
zedas World w.i.p. (mediafire)
ScreenShots