I'm back! I've seen some fantastic things from geothermal ground to soaring mountains and I've seen plenty for inspiration! But I wont be doing any work over Christmas (obviously) so I wish you all a Merry Christmas and will see you all soon!
Sorry about the lack of things happening here, I'm still on holidays and have been out and about! I'm also going to wait until the redstone update before I make any new textures on account of its major changes to how MC handles texturepacks!
I'm still alive btw! I'm just waiting for the redstone update before I continue texturing because of all the changes! I saw Lincoln recently which has inspired me to work on Colonial but I'll also focus on crowd favourite Steamy! Has anyone else seen Lincoln?
Okay okay, I must have come across wrong. Steampunk is a broad term and has even been applied to alternate histories where Romans had steam-tanks! Steampunk is about a reimagined history where steam power is all the go. While most steampunk is neo-Victorian, there are many other facets (not least the Romans!) I am not making a clockwork medieval pack, I am making a steam-powered, clockwork, fantasy pack. It just happens that instead of Victorian my pack is an earlier period. (also steampunk is not exclusively English, there is a thriving wild west aspect as well as much German 'Kaiser' stuff)
Sorry about the misunderstanding!
Coming back to your main point, world war two packs are very hard; the subject is very broad and politically sensitive. By making a pack based around a movie based around world war two I am being a bit safe in my approach.
Ah ok, good point. Steampunk is more so focused on that particular ear, however I do understand that it has been applied to other eras.
As for the political sensitivity part, maybe you could change it up a bit just so it doesn't offend anyone. You could replace the Nazis with some kind of Nazi replacement, maybe one that uses a creeper face instead of a swastika or something.
Rollback Post to RevisionRollBack
Be caring, please help my dragon hatch by giving him a little click.
Ah ok, good point. Steampunk is more so focused on that particular ear, however I do understand that it has been applied to other eras.
As for the political sensitivity part, maybe you could change it up a bit just so it doesn't offend anyone. You could replace the Nazis with some kind of Nazi replacement, maybe one that uses a creeper face instead of a swastika or something.
Thanks for understanding! Also if you want to have some evidence of "Vincipunk" look up "Pasquale's Angel".
About the Stalag Bergwerk pack, I feel my approach is okay so far. The creeper face logo is an excellent idea and I think I'll use something like that later on thanks.
Stalag Bergwerk Really interests me. I love the door, most of the blocks look nice so far, and that is a very nice theme. It would be very themed, and unique. I really like that idea!
Rollback Post to RevisionRollBack
Fare well everyone! My time to retire has come! "And with that, POW! I'm gone." ---Lord Crump
I've been following all these packs from the start, and I can tell you that all three are worth continuing. You seem to see this as more of an art than a video game art. Truly great.
Stalag Bergwerk Really interests me. I love the door, most of the blocks look nice so far, and that is a very nice theme. It would be very themed, and unique. I really like that idea!
Thanks! I did really enjoy making the door, as if you've ever player the Great Escape game, doors are a major feature! And I did have some ideas for making a Stalag themed adventure map with the texturepack involving patrolling guards (represented by 'flowing' redstone lamp patterns) to avoid and puzzles to solve!
I do try to make all my packs strongly themed. If you don't have a stonr theme you risk making another 'simple-craft','smooth-craft','better-craft', etc...
I really like steamy. The end textures are especially intriguing. Perhaps bookshelves could become a more modern reference resource?
Thank you as well ! The end is of course a reference to the Cuotl from Rise of Legends who are a mysterious alien bunch. Here's an example of their stuff:
I'm not sure what you mean about bookshelves? Do you mean like encyclopaedia's?
I've been following all these packs from the start, and I can tell you that all three are worth continuing. You seem to see this as more of an art than a video game art. Truly great.
Thank you so much :). It's great to know I've got such a loyal fan, and thanks again for your support! I am trying to create an atmosphere with all my packs and to make it as immersive to the user as possible. Thank you again.
Alrighty!
1.5 has arrived and it'll soon be time to get stuck back into texturing!
I have exams next week and the week after however, so I won't be texturing just yet; but I am still ready !
Thanks for sticking around and I think I might make a video for Steamy once I get a few more textures done, and might even upload that before next week...
Last exam on Monday!
It's almost time for some steamy...
I've updated it to 1.5, but unfortunately the new format is a bit harder to use. To make matters worse, my texturepacks are still dependant on MC patcher due to custom biome colours etc. But I'm still overall happy about 1.5, new blocks (yay!) mean new ideas for textures...
I've also been working on my video for steamy when It's ready to be released.
My actors are a bit on and off at the mo though so I've only done scattered bits and bobs.
Here's the final scene, the video fades to black and if you stick around a bit longer then this comes up; my take on a 'watermark'!
hm..I like the really like the look of the colonial pack, keep it going, I can see it going far. Only I find that the birch log looks like a bit like a cow, I can live with that though. Great work.
hm..I like the really like the look of the colonial pack, keep it going, I can see it going far. Only I find that the birch log looks like a bit like a cow, I can live with that though. Great work.
Thanks! I will definitely keep Colonial going but right now my focus is to finish Steamy (it has the most votes, after all). Regarding the birch logs, I tend to agree, the pattern is rather bovine from a distance . I'll hopefully revise it later on and perhaps add more horizontal lines to distract from the 'blobs'! Thanks for sticking by Colonial!
Did you just record it and upload it to YouTube or did you use something like Sony Vegas to render it? If you didn't use Vegas, YouTube makes the quality closest to your original file's resolution. If you did though, you'll need to use the proper render settings.
I used WMM (the shame) for applying sound effects before uploading and recorded with fraps at 30fps. So I should just make sure I render the video with higher quality settings on WMM?
I have no idea about WMM, but if that's possible, it should work.
Thanks for the help
I have something I'd like some help on.
I've been working on Steamy (and it's vid) and have decided to redo the NETHER rack , this new 'rack will set up my plans for the nether mobs etc. My new design is to turn Netherrack into crunchy broken red crystals.
This shows the variations of my design. On the left is the crunchier version; but I fear it may be a bit hard on the eyes. On the left is the flat-er version but I think it might be too flat.
Can I get some opinions?
I have something I'd like some help on.
I've been working on Steamy (and it's vid) and have decided to redo the NETHER rack , this new 'rack will set up my plans for the nether mobs etc. My new design is to turn Netherrack into crunchy broken red crystals.
This shows the variations of my design. On the left is the crunchier version; but I fear it may be a bit hard on the eyes. On the left is the flat-er version but I think it might be too flat.
Can I get some opinions?
I'm glad you posted in my thread with your sig. banner or I'd have carried on blissfully unaware and ignorant of your progress! I really have to apologize for not visiting sooner, I just hope you understand how easy it is to get lost in you're own work + RL of course.
Steamy is looking great of course, but like many others have expressed, I like all three very much indeed. Mainly because they all have aspects that over time can easily feed off each other. I actually envy you the idea of having 3 packs to work on simultaneously, because when you feel a little jaded with one, you can work a little on another, or if a cool idea comes off with one, you can set about perhaps applying something similar to the others. All three would be perfect for an adventure where you slip in and out alternate realities, using all three packs.
I actually voted for World War II, not because I want to divert you from making an excellent Steampunk pack (haha! this is actually my evil plan!), but because I've always had a fascination for that subject and your textures so far have captured that 'Great Escape' feeling of concentration camps brilliantly.
Though it's not a nice subject I agree, neither is war or freaky genetic engineering, etc, but they've all made for fascinating stories, movies and games, and just so long as we all have respect for what actually happened, it's important that we do always re-enact/roleplay these aspects of history, then we don't repeat the mistakes of the past. Ooo! I'm getting a bit seriously philosophical here..sorry!
The odd screeny of Colonial looked fantastic by the way, especially the landscape shot I remember. The colours being wonderfully naturalistic and lush for 16x.
All three packs must be continued at whatever pace makes each progress well. Flitting between the three is not necessarily a bad thing, as they all show complimentary facets of your interests and each can easily feed off the other in style over time.
Now I've found this place I can bookmark it and bore you with my long-winded comments!
Wow thanks so much
It's great to see you around here again!
Having three to work on is good in the way's you've mentioned but at the same time it means work on any one is three times as slow
About the long winded comments... bore away! I love a long read, and especially a substantial one...
Once again, thanks for your support; you're the greatest inspiration for me to continue!
Here's a bit of lore for Steamy I thought up while hanging up the washing (the same place Shakespeare himself probably came up with his prose! )
Hell, as it turned out, was quite profitable.
During that great age of exploration, it seemed nothing a human could imagine did not exist beyond the knowledge of the time. A great many wonders had been discovered and documented by the alchemists; both of that title by degree or by hobby. The wonders of the long-life gas lamp, the power of the compact furnace and other marvels of the age are attributed to these gentler fellows of discovery. Of course; as more and more was found so the momentum of the movement increased, until, by the end of the second decade of revolution rumours started circling of an alchemist like no other. He was brilliant they said; discovered no less than eight unique potions, but quite unpredictable and unsocial, and so resided in a gloomy basement of a wealthy baron’s estate. The public met this figure with the enlightened sense of sympathy and even admiration, the man achieving the incredible despite his predicament. As rumours go it was quite believable- the baron in question was no socialite himself and so was rarely seen. All these circulating stories came to an end about 4 months after they began.
By then the mad alchemist was big news and was well known thought the land. During a cold, still night; when everyone was indoors huddled around fireplaces and steam-heaters, a terrifying scream was heard. It was traced as coming from below the baron’s estate, much to the public’s delight and fascination. A few guards on patrol entered the basement early the next day bringing the baron with them. The baron himself claimed to have heard nothing but commented he did have a guest residing downstairs. Upon the descent the guards saw masses of laboratory equipment, but the bulk of the large stone room was taken up by a menacing dark stone doorway. It was riddled with wires and pipes as if to contain the ancient and cold stone within in the warm embrace of technology. This unholy marriage bore a child too; for there, within the doorframe a ghastly red portal swayed and reverberated as unnatural as a ghost.
The screamer was never found intact, and the portal was left uncheck until the next week, when a team of brave conquistadors stepped up to venture into the unknown. A large crowd of dignified individuals gathered in the damp chamber for the seeing off ceremony. As the final words were exchanged the adventures stepped boldly into the seething red door.
They returned with stories of hell; a place no one could possibly survive for a time at all. They claimed to have survived for months on end but were gone for a mere week in our time frame. The tales they brought back terrified and shocked the people of the towns they were told in. Nevertheless one of the adventures shook some of the red dust on his boots off into his fire, and the riches of hell were discovered. The crushed red crystal burned with a rigor as of yet unknown and continued to do so for abstract lengths of time.
This new crystal dubbed “Netherrack “started a new flurry of activity into the exploration of hell and it’s treasures. Expeditions were known to set out with hundreds of men shipping tonnes of materials into huge portals for months on end. The most successful company in this endeavour was “NETHER-REACHER” which itself lent its name to the new realm. They constructed massive fortresses of iron to hold workers and mining equipment. However, they were plagued with attacks from the horrific inhabitants of the world they plundered and eventually had to abandon their rigs.
Nowadays; the nether is only rarely explored by small groups looking to make large profits. While Netherrack itself is in low demand, due to its never needing replacing, fragile glowstone, and netherwart is hard to come by and is sorely sought after by alchemists and builders alike.
It still takes a brave soul to explore the forgotten land of the nether however, where it is said the twisted soul of the original alchemist still seeks to have his name forgotten; the name of Victor Whither.
I know it's a bit cliched but what are ya gonna do?
Also I'll be away all this week so there'll be no texturing for a while...
(Here's that zeppelin from above too... but it's still not finished)
Here's a bit of lore for Steamy I thought up while hanging up the washing (the same place Shakespeare himself probably came up with his prose! )
Hell, as it turned out, was quite profitable.
During that great age of exploration, it seemed nothing a human could imagine did not exist beyond the knowledge of the time. A great many wonders had been discovered and documented by the alchemists; both of that title by degree or by hobby. The wonders of the long-life gas lamp, the power of the compact furnace and other marvels of the age are attributed to these gentler fellows of discovery. Of course; as more and more was found so the momentum of the movement increased, until, by the end of the second decade of revolution rumours started circling of an alchemist like no other. He was brilliant they said; discovered no less than eight unique potions, but quite unpredictable and unsocial, and so resided in a gloomy basement of a wealthy baron’s estate. The public met this figure with the enlightened sense of sympathy and even admiration, the man achieving the incredible despite his predicament. As rumours go it was quite believable- the baron in question was no socialite himself and so was rarely seen. All these circulating stories came to an end about 4 months after they began.
By then the mad alchemist was big news and was well known thought the land. During a cold, still night; when everyone was indoors huddled around fireplaces and steam-heaters, a terrifying scream was heard. It was traced as coming from below the baron’s estate, much to the public’s delight and fascination. A few guards on patrol entered the basement early the next day bringing the baron with them. The baron himself claimed to have heard nothing but commented he did have a guest residing downstairs. Upon the descent the guards saw masses of laboratory equipment, but the bulk of the large stone room was taken up by a menacing dark stone doorway. It was riddled with wires and pipes as if to contain the ancient and cold stone within in the warm embrace of technology. This unholy marriage bore a child too; for there, within the doorframe a ghastly red portal swayed and reverberated as unnatural as a ghost.
The screamer was never found intact, and the portal was left uncheck until the next week, when a team of brave conquistadors stepped up to venture into the unknown. A large crowd of dignified individuals gathered in the damp chamber for the seeing off ceremony. As the final words were exchanged the adventures stepped boldly into the seething red door.
They returned with stories of hell; a place no one could possibly survive for a time at all. They claimed to have survived for months on end but were gone for a mere week in our time frame. The tales they brought back terrified and shocked the people of the towns they were told in. Nevertheless one of the adventures shook some of the red dust on his boots off into his fire, and the riches of hell were discovered. The crushed red crystal burned with a rigor as of yet unknown and continued to do so for abstract lengths of time.
This new crystal dubbed “Netherrack “started a new flurry of activity into the exploration of hell and it’s treasures. Expeditions were known to set out with hundreds of men shipping tonnes of materials into huge portals for months on end. The most successful company in this endeavour was “NETHER-REACHER” which itself lent its name to the new realm. They constructed massive fortresses of iron to hold workers and mining equipment. However, they were plagued with attacks from the horrific inhabitants of the world they plundered and eventually had to abandon their rigs.
Nowadays; the nether is only rarely explored by small groups looking to make large profits. While Netherrack itself is in low demand, due to its never needing replacing, fragile glowstone, and netherwart is hard to come by and is sorely sought after by alchemists and builders alike.
It still takes a brave soul to explore the forgotten land of the nether however, where it is said the twisted soul of the original alchemist still seeks to have his name forgotten; the name of Victor Whither.
I know it's a bit cliched but what are ya gonna do?
Also I'll be away all this week so there'll be no texturing for a while...
(Here's that zeppelin from above too... but it's still not finished)
Ah ok, good point. Steampunk is more so focused on that particular ear, however I do understand that it has been applied to other eras.
As for the political sensitivity part, maybe you could change it up a bit just so it doesn't offend anyone. You could replace the Nazis with some kind of Nazi replacement, maybe one that uses a creeper face instead of a swastika or something.
Thanks for understanding! Also if you want to have some evidence of "Vincipunk" look up "Pasquale's Angel".
About the Stalag Bergwerk pack, I feel my approach is okay so far. The creeper face logo is an excellent idea and I think I'll use something like that later on thanks.
"And with that, POW! I'm gone." ---Lord Crump
Thanks! I did really enjoy making the door, as if you've ever player the Great Escape game, doors are a major feature! And I did have some ideas for making a Stalag themed adventure map with the texturepack involving patrolling guards (represented by 'flowing' redstone lamp patterns) to avoid and puzzles to solve!
I do try to make all my packs strongly themed. If you don't have a stonr theme you risk making another 'simple-craft','smooth-craft','better-craft', etc...
Thank you as well ! The end is of course a reference to the Cuotl from Rise of Legends who are a mysterious alien bunch. Here's an example of their stuff:
I'm not sure what you mean about bookshelves? Do you mean like encyclopaedia's?
Thank you so much :). It's great to know I've got such a loyal fan, and thanks again for your support! I am trying to create an atmosphere with all my packs and to make it as immersive to the user as possible. Thank you again.
1.5 has arrived and it'll soon be time to get stuck back into texturing!
I have exams next week and the week after however, so I won't be texturing just yet; but I am still ready !
Thanks for sticking around and I think I might make a video for Steamy once I get a few more textures done, and might even upload that before next week...
It's almost time for some steamy...
I've updated it to 1.5, but unfortunately the new format is a bit harder to use. To make matters worse, my texturepacks are still dependant on MC patcher due to custom biome colours etc. But I'm still overall happy about 1.5, new blocks (yay!) mean new ideas for textures...
I've also been working on my video for steamy when It's ready to be released.
My actors are a bit on and off at the mo though so I've only done scattered bits and bobs.
Here's the final scene, the video fades to black and if you stick around a bit longer then this comes up; my take on a 'watermark'!
Thanks! I will definitely keep Colonial going but right now my focus is to finish Steamy (it has the most votes, after all). Regarding the birch logs, I tend to agree, the pattern is rather bovine from a distance . I'll hopefully revise it later on and perhaps add more horizontal lines to distract from the 'blobs'! Thanks for sticking by Colonial!
The video quality? I honestly don't know. Is the max quality right now due to the actual recording or some setting on upload on youtube?
I used WMM (the shame) for applying sound effects before uploading and recorded with fraps at 30fps. So I should just make sure I render the video with higher quality settings on WMM?
Thanks for the help
I have something I'd like some help on.
I've been working on Steamy (and it's vid) and have decided to redo the NETHER rack , this new 'rack will set up my plans for the nether mobs etc. My new design is to turn Netherrack into crunchy broken red crystals.
This shows the variations of my design. On the left is the crunchier version; but I fear it may be a bit hard on the eyes. On the left is the flat-er version but I think it might be too flat.
Can I get some opinions?
EDIT: disregard blue nether-portal...
Okay, thanks for that. I've decided to opt for that version too so expect to see it in the final release!
Here's a screeny too to tease you...
I'm not going to say much except that its a massive build and It will be in the video...
I'm glad you posted in my thread with your sig. banner or I'd have carried on blissfully unaware and ignorant of your progress! I really have to apologize for not visiting sooner, I just hope you understand how easy it is to get lost in you're own work + RL of course.
Steamy is looking great of course, but like many others have expressed, I like all three very much indeed. Mainly because they all have aspects that over time can easily feed off each other. I actually envy you the idea of having 3 packs to work on simultaneously, because when you feel a little jaded with one, you can work a little on another, or if a cool idea comes off with one, you can set about perhaps applying something similar to the others. All three would be perfect for an adventure where you slip in and out alternate realities, using all three packs.
I actually voted for World War II, not because I want to divert you from making an excellent Steampunk pack (haha! this is actually my evil plan!), but because I've always had a fascination for that subject and your textures so far have captured that 'Great Escape' feeling of concentration camps brilliantly.
Though it's not a nice subject I agree, neither is war or freaky genetic engineering, etc, but they've all made for fascinating stories, movies and games, and just so long as we all have respect for what actually happened, it's important that we do always re-enact/roleplay these aspects of history, then we don't repeat the mistakes of the past. Ooo! I'm getting a bit seriously philosophical here..sorry!
The odd screeny of Colonial looked fantastic by the way, especially the landscape shot I remember. The colours being wonderfully naturalistic and lush for 16x.
All three packs must be continued at whatever pace makes each progress well. Flitting between the three is not necessarily a bad thing, as they all show complimentary facets of your interests and each can easily feed off the other in style over time.
Now I've found this place I can bookmark it and bore you with my long-winded comments!
Wow thanks so much
It's great to see you around here again!
Having three to work on is good in the way's you've mentioned but at the same time it means work on any one is three times as slow
About the long winded comments... bore away! I love a long read, and especially a substantial one...
Once again, thanks for your support; you're the greatest inspiration for me to continue!
Hell, as it turned out, was quite profitable.
During that great age of exploration, it seemed nothing a human could imagine did not exist beyond the knowledge of the time. A great many wonders had been discovered and documented by the alchemists; both of that title by degree or by hobby. The wonders of the long-life gas lamp, the power of the compact furnace and other marvels of the age are attributed to these gentler fellows of discovery. Of course; as more and more was found so the momentum of the movement increased, until, by the end of the second decade of revolution rumours started circling of an alchemist like no other. He was brilliant they said; discovered no less than eight unique potions, but quite unpredictable and unsocial, and so resided in a gloomy basement of a wealthy baron’s estate. The public met this figure with the enlightened sense of sympathy and even admiration, the man achieving the incredible despite his predicament. As rumours go it was quite believable- the baron in question was no socialite himself and so was rarely seen. All these circulating stories came to an end about 4 months after they began.
By then the mad alchemist was big news and was well known thought the land. During a cold, still night; when everyone was indoors huddled around fireplaces and steam-heaters, a terrifying scream was heard. It was traced as coming from below the baron’s estate, much to the public’s delight and fascination. A few guards on patrol entered the basement early the next day bringing the baron with them. The baron himself claimed to have heard nothing but commented he did have a guest residing downstairs. Upon the descent the guards saw masses of laboratory equipment, but the bulk of the large stone room was taken up by a menacing dark stone doorway. It was riddled with wires and pipes as if to contain the ancient and cold stone within in the warm embrace of technology. This unholy marriage bore a child too; for there, within the doorframe a ghastly red portal swayed and reverberated as unnatural as a ghost.
The screamer was never found intact, and the portal was left uncheck until the next week, when a team of brave conquistadors stepped up to venture into the unknown. A large crowd of dignified individuals gathered in the damp chamber for the seeing off ceremony. As the final words were exchanged the adventures stepped boldly into the seething red door.
They returned with stories of hell; a place no one could possibly survive for a time at all. They claimed to have survived for months on end but were gone for a mere week in our time frame. The tales they brought back terrified and shocked the people of the towns they were told in. Nevertheless one of the adventures shook some of the red dust on his boots off into his fire, and the riches of hell were discovered. The crushed red crystal burned with a rigor as of yet unknown and continued to do so for abstract lengths of time.
This new crystal dubbed “Netherrack “started a new flurry of activity into the exploration of hell and it’s treasures. Expeditions were known to set out with hundreds of men shipping tonnes of materials into huge portals for months on end. The most successful company in this endeavour was “NETHER-REACHER” which itself lent its name to the new realm. They constructed massive fortresses of iron to hold workers and mining equipment. However, they were plagued with attacks from the horrific inhabitants of the world they plundered and eventually had to abandon their rigs.
Nowadays; the nether is only rarely explored by small groups looking to make large profits. While Netherrack itself is in low demand, due to its never needing replacing, fragile glowstone, and netherwart is hard to come by and is sorely sought after by alchemists and builders alike.
It still takes a brave soul to explore the forgotten land of the nether however, where it is said the twisted soul of the original alchemist still seeks to have his name forgotten; the name of Victor Whither.
I know it's a bit cliched but what are ya gonna do?
Also I'll be away all this week so there'll be no texturing for a while...
(Here's that zeppelin from above too... but it's still not finished)
http://fc08.deviantart.net/fs70/f/2013/089/f/f/wip_minecraft_zeppelin_by_squidempire-d5zvpd1.gif
That's a very grand airship and I loved reading 'Hell, as it Turned Out, Was Quite Profitable.'
Yup! I get all my best ideas when doing the ironing or vacuuming...I jest not!