This looks really, really nice. One thing I want to mention is that shears (at least in the video and examples) seem to clip too much, Perhaps the time where the original texture is used could be longer than the others.
I can see how that could seem like that, but when I go to my sheep farm it seems like they could almost be faster. When not shearing sheep it does seem fast though. When I can get to my computer I'll edit this post with an alternate text file to make them go slower.
Sooo... I would have posted an update for resource packs, but there is a bug with them. I could do the mcmeta files a different way, but that would take to long. Not a huge bug, but some animation's timings don't work. Test the sample resource pack and upvote the issue I reported here: https://mojang.atlassian.net/browse/MC-17757 to help them see it and fix it.
Sooo... I would have posted an update for resource packs, but there is a bug with them. I could do the mcmeta files a different way, but that would take to long. Not a huge bug, but some animation's timings don't work. Test the sample resource pack and upvote the issue I reported here: https://mojang.atlas...browse/MC-17757 to help them see it and fix it.
Sooo... I would have posted an update for resource packs, but there is a bug with them. I could do the mcmeta files a different way, but that would take to long. Not a huge bug, but some animation's timings don't work. Test the sample resource pack and upvote the issue I reported here: https://mojang.atlas...browse/MC-17757 to help them see it and fix it.
I would save work on changing stuff up with the pack until a pre-release. You never know if stuff will be changed drastically. Also, of course I got this signature, man! I've been with this pack since it started, I'll be with it when it ends (hopefully never).
I would save work on changing stuff up with the pack until a pre-release. You never know if stuff will be changed drastically. Also, of course I got this signature, man! I've been with this pack since it started, I'll be with it when it ends (hopefully never).
I'll still be making new things in 1.5.2 until 1.6 comes out. I just want to get nebetsu something because he has been waiting so long.
And thanks. I really appreciate all your support.
You should also make the quarts block connect, because currently it looks like it has little holes in the edges which has always bugged me in default
Thanks, and I'll look into that. Not a bad idea.
Mojang fixed the timing bug in their version b snapshot, but they also broke things way worse. The converter also is not converting things right. I reported both bugs so hopefully they fix them by next week.
Omg... why did you have to make such an epic texture pack? Now I might have to ditch MC 1.4.7 and the not-yet-updated redpower.
Anyway, I know you are focusing on animations with this, but simple inanimate things like stone, grass, dirt and cobble could really do with a a few ctm variations to tone down the jerky repetition of their textures. I know that cobble is a bit of a b*tch to do a ctm for, but stone and grass are ultra simple. Nevermind if you don't want to add this, but I think it would add a little bit more depth to one of the best texturepacks I've ever seen.
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I believe in the Invisible Pink Unicorn, bless her Invisible Pinkness.
This is really impressive. I'm one of the players who never play default texture pack, because of all the amazing work out there, but you've added some cool features that brings default back to life. Good job, you may have converted me back to default.
Omg... why did you have to make such an epic texture pack? Now I might have to ditch MC 1.4.7 and the not-yet-updated redpower.
Anyway, I know you are focusing on animations with this, but simple inanimate things like stone, grass, dirt and cobble could really do with a a few ctm variations to tone down the jerky repetition of their textures. I know that cobble is a bit of a b*tch to do a ctm for, but stone and grass are ultra simple. Nevermind if you don't want to add this, but I think it would add a little bit more depth to one of the best texturepacks I've ever seen.
Random CTM has been sitting on my to-do for a while but animations usually come first. Now that I have almost all my high priority things to animate done maybe I'll be able to get to some random CTM done. I'll at least have include stone and grass in the next update. For other blocks tiling is hard to get right. It amazes me how some people get each combination of their random CTM to tile perfectly. Anyway, I'll do my best.
Random CTM has been sitting on my to-do for a while but animations usually come first. Now that I have almost all my high priority things to animate done maybe I'll be able to get to some random CTM done. I'll at least have include stone and grass in the next update. For other blocks tiling is hard to get right. It amazes me how some people get each combination of their random CTM to tile perfectly. Anyway, I'll do my best.
An idea I have for stone is like having an indented hole. Just my two cents, still an awesome pack!
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Is there a way the animations could get ported over to another texture pack? I think this and Faithfull 32x would create a black hole from the awesomeness density.
Signature!
I can see how that could seem like that, but when I go to my sheep farm it seems like they could almost be faster. When not shearing sheep it does seem fast though. When I can get to my computer I'll edit this post with an alternate text file to make them go slower.
Glad you like it
Woot!
I would save work on changing stuff up with the pack until a pre-release. You never know if stuff will be changed drastically. Also, of course I got this signature, man! I've been with this pack since it started, I'll be with it when it ends (hopefully never).
You should also make the quarts block connect, because currently it looks like it has little holes in the edges which has always bugged me in default
I'll still be making new things in 1.5.2 until 1.6 comes out. I just want to get nebetsu something because he has been waiting so long.
And thanks. I really appreciate all your support.
Thanks, and I'll look into that. Not a bad idea.
Mojang fixed the timing bug in their version b snapshot, but they also broke things way worse. The converter also is not converting things right. I reported both bugs so hopefully they fix them by next week.
[url="http://www.minecraftforum.net/topic/1778085-"][img]http://i.imgur.com/IZV9lZq.gif[/img][/url]
Anyway, I know you are focusing on animations with this, but simple inanimate things like stone, grass, dirt and cobble could really do with a a few ctm variations to tone down the jerky repetition of their textures. I know that cobble is a bit of a b*tch to do a ctm for, but stone and grass are ultra simple. Nevermind if you don't want to add this, but I think it would add a little bit more depth to one of the best texturepacks I've ever seen.
I believe in the Invisible Pink Unicorn, bless her Invisible Pinkness.
Random CTM has been sitting on my to-do for a while but animations usually come first. Now that I have almost all my high priority things to animate done maybe I'll be able to get to some random CTM done. I'll at least have include stone and grass in the next update. For other blocks tiling is hard to get right. It amazes me how some people get each combination of their random CTM to tile perfectly. Anyway, I'll do my best.
An idea I have for stone is like having an indented hole. Just my two cents, still an awesome pack!
This is literally the first texture pack I've used, and I love it. Thanks for the great pack.
Of course I would want animated armour as well! Animated armour is actually possible.
*Clicks download*
Do you mind adding a download mirror to something like Dropbox or Mediafire?