Hey, Im having a problem, I can run 512 but it runs out of memory and when I try to run 256 most things are white(things like bookshelfs are working though) I have optifine Ultra A7. PLZ Help
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Join Date:
9/27/2012
Posts:
45
Minecraft:
Verkon1
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I was editing the pack so it could be a little bit more to my liking. I saw the "stick" in photoshop and it looks a bit odd. I think that it could've been an editing mistake because it isn't straight.
That looks amazing.. Downloading the 128x pack, and the 512x pack, Because I'm not too sure that my crappy intel graphics card will beable to pull through the 512x, but 128, it should survive
But really man, that looks beautiful...
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I made this map! Please check it out! It's a really awesome map that took me over a year to make! :3
Will you change the texture of the glass and the glass panel?
Sorry but they aren't at the level of the other textures(I'm saying the textures of other blocks)
Will you change the texture of the glass and the glass panel?
Sorry but they aren't at the level of the other textures(I'm saying the textures of other blocks)
How would you like me to change them?
I know they are simple, but so are the ones in the original texture.
I know you aren't done with vanilla textures but I would LOVE for you to kinda sorta skip around in your work log and make textures for redpowers "Marble" and "Basalt" (if we could get variants that look sorta like as clean as sphaxs marble that would be amazing)
I'm asking you to skip as basalt and marble are very nice looking building materials and lets be honest, more people use those to build awesome looking structures than say clay.
Great texturepack but could you add the ftb modpack to the poll, if you don't know what it is check out feed-the-beast.com I'm sure a lot of people would appreciate it
I wish this was finished, this would be my defult texturepack, i can wait!
The majority of the parts you see in-game are all done (or Uniblue just wants to tweak them). The plus is that since the theme of the texture is default, new parts in default don't look weird -- as long as they are in a seperate file; if they are part of terrain.png or another bitmap image, the new texture will be transparent.
All of this ends up making the texture work well, despite the not-used-as-much-as-the-parts-that-are-already-done parts being incomplete. I use this as my regular texture all the time, 100% of the time. (Unless I'm trying a different texture as suggested by a friend, using a snapshot, or doing something processor-intensive other than MineCraft. Then I use the default/sample texture.
Will you change the texture of the glass and the glass panel?
Sorry but they aren't at the level of the other textures(I'm saying the textures of other blocks)
How would you like me to change them?
I know they are simple, but so are the ones in the original texture.
I think that you should start with the vanilla texture and make the "shine" pixels more shine-like, basicly the opposite effect of the other textures. Make it lighter instead of adding shadows.
I think that you should start with the vanilla texture and make the "shine" pixels more shine-like, basicly the opposite effect of the other textures. Make it lighter instead of adding shadows.
I'm not sure what to look at here, but I guess you mean the reflective light lines, which I will decline right away. If Mojang won't make the glass support transparent color information, I won't add those lines. They look unnatural already and I know many that uses R3D.CRAFT, appreciates a clean glass-surface.
I'm not sure what to look at here, but I guess you mean the reflective light lines, which I will decline right away. If Mojang won't make the glass support transparent color information, I won't add those lines. They look unnatural already and I know many that uses R3D.CRAFT, appreciates a clean glass-surface.
Okay, that makes sense. The only reason I wanted it to have shine lines is because I use connected textures, so in the middle of a glass floor or window it looks like there is no glass. But thanks for replying.
Okay, that makes sense. The only reason I wanted it to have shine lines is because I use connected textures, so in the middle of a glass floor or window it looks like there is no glass. But thanks for replying.
I understand and I wish I could change that, but a such change would only harm the texture without transparent color information enabled. I could add dust, dirt and some gradients with a vague opacity :/
Google 'allocating more memory to java'
Through a mod called SEUS (Sonic Ether's Unbelievable Shaders) and you need a tank pc to run it with this.
I really like the blocks but the items are a bit weird in my view
But really man, that looks beautiful...
I made this map! Please check it out! It's a really awesome map that took me over a year to make! :3
That sounds kind of ass backwards haha. I'd be interested in seeing a solution to your problem.
Sorry I forgot to delete that. I don't know why I asked. xD
Sorry but they aren't at the level of the other textures(I'm saying the textures of other blocks)
How would you like me to change them?
I know they are simple, but so are the ones in the original texture.
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I'm asking you to skip as basalt and marble are very nice looking building materials and lets be honest, more people use those to build awesome looking structures than say clay.
The majority of the parts you see in-game are all done (or Uniblue just wants to tweak them). The plus is that since the theme of the texture is default, new parts in default don't look weird -- as long as they are in a seperate file; if they are part of terrain.png or another bitmap image, the new texture will be transparent.
All of this ends up making the texture work well, despite the not-used-as-much-as-the-parts-that-are-already-done parts being incomplete. I use this as my regular texture all the time, 100% of the time. (Unless I'm trying a different texture as suggested by a friend, using a snapshot, or doing something processor-intensive other than MineCraft. Then I use the default/sample texture.
EDIT: fixed typos.
I think that you should start with the vanilla texture and make the "shine" pixels more shine-like, basicly the opposite effect of the other textures. Make it lighter instead of adding shadows.
Kinda like this: http://www.google.com/search?um=1&hl=en&tbo=d&biw=1024&bih=673&tbm=isch&sa=1&q=minecraft realistic shiny glass&oq=minecraft realistic shiny glass&gs_l=img.3...208401.210182.0.210682.6.6.0.0.0.0.137.597.3j3.6.0...0.0...1ac.1.9CPxE7VhmSs#biv=i|31;d|d-3RRrcRajh6gM:
I5 3570k, HD7970, 8GB 1600 RAM, 60GB SSD 3x 1TB HDD, Corsair H60.
I'm not sure what to look at here, but I guess you mean the reflective light lines, which I will decline right away. If Mojang won't make the glass support transparent color information, I won't add those lines. They look unnatural already and I know many that uses R3D.CRAFT, appreciates a clean glass-surface.
Link Removed
Okay, that makes sense. The only reason I wanted it to have shine lines is because I use connected textures, so in the middle of a glass floor or window it looks like there is no glass. But thanks for replying.
I understand and I wish I could change that, but a such change would only harm the texture without transparent color information enabled. I could add dust, dirt and some gradients with a vague opacity :/
Link Removed