It has come to my attention that i never wrote you a proper opinion
Anyway, I still can't shake off the feeling that it looks familiar, but i like in nonetheless.
That being said, there is room for improvement:
-I feel that your gravel looks too much like dry dirt
-Tall grass should probably be brighter on the top, not at the bottom. It looks kinda odd
-There's a stray black pixel on the rose
-Flowers could use a brighter highlight
-The 'broken' iron bars look bad when used in larger numbers
-Colored wool could be brighter
-The crack on the log top gets old quickly
-There needs to be more difference between oaks and jungle trees
-I don't understand why you flipped the sandstone textures. It made my smooth skyscraper look like it's covered in graffiti.
-Lava needs brighter highlights, and it could be less... pink. It looks especially out of place in the Nether. The animation is also borked, it just skips when it loops.
-Sand and ice have tiling issues. And i don't think that ice texture really works out.
It has come to my attention that i never wrote you a proper opinion
Anyway, I still can't shake off the feeling that it looks familiar, but i like in nonetheless.
That being said, there is room for improvement:
-I feel that your gravel looks too much like dry dirt
-Tall grass should probably be brighter on the top, not at the bottom. It looks kinda odd
-There's a stray black pixel on the rose
-Flowers could use a brighter highlight
-The 'broken' iron bars look bad when used in larger numbers
-Colored wool could be brighter
-The crack on the log top gets old quickly
-There needs to be more difference between oaks and jungle trees
-I don't understand why you flipped the sandstone textures. It made my smooth skyscraper look like it's covered in graffiti.
-Lava needs brighter highlights, and it could be less... pink. It looks especially out of place in the Nether. The animation is also borked, it just skips when it loops.
-Sand and ice have tiling issues. And i don't think that ice texture really works out.
yeah it was my first decent pack i have improved now but i can't fix them right now because i am doing a collab with peytonisgreat and northenersouth though now that i look at the issues you are very right and also i didn't know i flipped the sandstone textures so thanx for telling me and its cool to know that you have used this
Rollback Post to RevisionRollBack
"You do fun things when you are bored to make you un-bored." quoted Imnumberfour.
On a lower note, you are a lousy typer. :/
But this pack is up there, for sure. That is like, Painterly notch art.
I play Slave Hack, give it a try!
1+ for the Hebrew.
In my way it seems really RPG-ish feel which I really like
Downloading right now!
Anyway, I still can't shake off the feeling that it looks familiar, but i like in nonetheless.
That being said, there is room for improvement:
-I feel that your gravel looks too much like dry dirt
-Tall grass should probably be brighter on the top, not at the bottom. It looks kinda odd
-There's a stray black pixel on the rose
-Flowers could use a brighter highlight
-The 'broken' iron bars look bad when used in larger numbers
-Colored wool could be brighter
-The crack on the log top gets old quickly
-There needs to be more difference between oaks and jungle trees
-I don't understand why you flipped the sandstone textures. It made my smooth skyscraper look like it's covered in graffiti.
-Lava needs brighter highlights, and it could be less... pink. It looks especially out of place in the Nether. The animation is also borked, it just skips when it loops.
-Sand and ice have tiling issues. And i don't think that ice texture really works out.
...But that's just my opinion.
My DeviantART, requests welcome.
B14 - My Texture Pack!
Need textures for your mod? Inquire within, just read the rules.
I want to say they used textures from Painterly.
I've been here for a loooooooooong time.