The Stoneback prod:.
I see you've got an eye for quality my freind. this here is a dual headed electric prodder that can keep your herd in like while transporting them across the wastes to "greener" pastures.
Well, you may want to do them, because you seem to know more about them then I do.
But I'll compensate with these. I made them this afternoon.
Wow thoes look great, if you want to take on some of the mods that need mobs or entities done such as millinaire, mo' creatures, forestry or better dungeons.
I am a huge fan of LAST DAY'S! This pack brought me back to minecraft...but I can't seem to open any of the "spoiler" tabs to see the pictures. And the setting's lack any options to help that...I kind of feel crappy to ask for help. But Help! Please!
I am a huge fan of LAST DAY'S! This pack brought me back to minecraft...but I can't seem to open any of the "spoiler" tabs to see the pictures. And the setting's lack any options to help that...I kind of feel crappy to ask for help. But Help! Please!
step 1: quote the post
step 2: remove the spoilers
step 3: preview post
step 4: ???
step 5: profit
I was thinking and maybe if i have the time, i could make a mod for this texturepack. So, i would add things from the lore, into minecraft. Like maybe change the names of the items, add effects for the armour, add different crafting recipes (like to get the chainmail armour) and such. And maybe i could add mod support for the mod. So like balkon's weapon mod. Rename the weapons from that (with permission)
So could i? I won't do it right now because i'm kinda busy and i'm trying to get some things working. But if you would like this happening, i could possibly do it.
I'm alive people. Moving is horrible, and to top that off, just lost my best-girlfriend-in-the=world. Kinda in an emotional state right now. I'll fix things up in a week. How 'bout that?
Woot, the new lilypad and pinecolor are great.
I didn't notice any differences with the pines, mycelium and nether, so they are probably fine.
I'm not sure what to think about the swampgrasscolor. It looks a lot better than the purple abomination before, but it could be useful if they retained some changed color for easier identification where to find vines, clay and lilypads.
The swampfoilagecolor didn't have any visible effect for me. The trees are still purple.
Thanks!
The pine, mycelium, and nether were only slight changes. But it looks better overall in my opinion.
The swampgrass and swampfoliage were only put in there to change the color, they are just desaturated versions of another biome. Feel free to tweak them to make them look more swampy. You can probably find examples of all of these in Misa's pack.
The swampfoilagecolor didn't work because I spelled it wrong, sorry! It should be swampfoliagecolor.png
I hope you didn't just take those colors from someone elses pack.
Don't worry about the misnomer, I would have named it "foilage" anyways with english not being my mother tongue and all.
I'll give the swamp color a try after I write some lore for the biomes. Now that the swamps aren't purple anymore, it should be much easier to do that
Nope, took them from my old pack, Grimpack. And I'm interesting in reading what you come up with!
That weapon looks familiar... It's awesome how you tied that in with the weapon description that I wrote for the cattle prod.
What is that weapon called in the orignal mod?
its the golden haliberd in weaponmod. if nothing else interrupts me today (very unlikely) i might actually have the big part of that mod finished.
Well if im correct the mods should automatically use the textures of the texture pack.
zeppelin mod textures go in a folder named "Zeppelin" and the crafting table goes under a folder named "blockimage"
I'm aware, but I can't simply post that unsorted train of words (besides I'd have to figure out which word applies to what).
That's why I thought you could bring them into order and perhaps write some short descriptions, since you already know what's what and have some background ideas. Edit: Congrats to the 64 post "Full Stack" achievment
Well, i guess i can make a text document and copy-paste it into here. Wait a few weeks and itll come.
Rollback Post to RevisionRollBack
I own the server for this AWESOME Texture pack. HECK YAS!
It took me 2 hours to write 1 page about the swamp and the jungle... Still need something for the tricky mushroom biome before I post it, but that can wait until tomorrow. Good night everyone.
Hmm, how about mechanical ground? Maybe to protect the HIVEs below. Big mushrooms could just be elevated platforms and such.
I like the idea and intend to use it, but that leaves the questions:
1. Why does the mycelium plating spread
2. Why do platforms grow from mushrooms
3. Why do mushrooms remain planted on the metal plating, even in broad daylight?
4. Why are there purple stonebacks with mushrooms on their back?
Initially I thought about turning mushrooms into mechanical devices (like the SITB) and mooshrooms into robots, but mooshrooms turn into regular stonebacks when shorn with shears, ruining the entire concept.
I'll just write something now and if anyone has a better idea we can still change it.
I might have something to say about this:
The Big platforms are made from enhanced mushroom fibers, which can help make more mushrooms from those fibers (in other words, very quickly more mushrooms are made and they are made into steel by taking them apart)
The mycelium is a self-replicating sheet metal, made for farming mushrooms
The mushrooms are radioactive and they further mutated the stonebacks to have mushrooms. but they can be taken off.
Rollback Post to RevisionRollBack
I own the server for this AWESOME Texture pack. HECK YAS!
Biomes added to the lore thread.
The mushroom biome description is a bit of a mash-up between Croco's and kietram's ideas. Feel free to spellcheck and criticize and blablabla, no one ever does that anyway...
Ok I finished weaponmod and theres a bunch of textures that go with it.
These go under item/weaponmod
blowgun_dart.png
cannon.png
cannon_backup.png
knife.png
cannon_ball.png
crossbow_bolt.png
dummy.png
dynamite.png
flail.png
musket_bullet.png
spear.png
the items texture goes under gui/weaponmod
weapons.png
im happy with how everything turned out except for the gold weapon textures.
Ok I finished weaponmod and theres a bunch of textures that go with it.
These go under item/weaponmod
blowgun_dart.png
cannon.png
cannon_backup.png
knife.png
cannon_ball.png
crossbow_bolt.png
dummy.png
dynamite.png
flail.png
musket_bullet.png
spear.png
the items texture goes under gui/weaponmod
weapons.png
im happy with how everything turned out except for the gold weapon textures.
If you take a look at what is already there for balkon's you should find better gold looks for you.
Rollback Post to RevisionRollBack
I own the server for this AWESOME Texture pack. HECK YAS!
The Stoneback prod:.
I see you've got an eye for quality my freind. this here is a dual headed electric prodder that can keep your herd in like while transporting them across the wastes to "greener" pastures.
Wow thoes look great, if you want to take on some of the mods that need mobs or entities done such as millinaire, mo' creatures, forestry or better dungeons.
step 1: quote the post
step 2: remove the spoilers
step 3: preview post
step 4: ???
step 5: profit
So could i? I won't do it right now because i'm kinda busy and i'm trying to get some things working. But if you would like this happening, i could possibly do it.
He told me "Blocks, items, etc." So i guess you just tell me what to write.
http://www.mediafire.com/?5xeqp9ipy12bsqx
@Comply_Cat_Ed
It looks better then before, but I know what you mean. I'll look into it and see what I can find. Expect to hear from me soon.
Edit:
I haven't figured out the vines yet, but I have made some improvements to other biomes.
1- Open up the Color.Properties and change the line that has lilypad=***** to lilypad=8b8989
That will fix the fish color.
2- Use these! Put them in /misc.
http://i.imgur.com/nUx8R.png = myceliumparticlecolor.png
http://i.imgur.com/g7fhc.png = netherblack.png
http://i.imgur.com/m31nX.png = netherred.png
http://i.imgur.com/dsdAz.png = pinecolor.png
http://i.imgur.com/6OVky.png = birchcolor.png
http://i.imgur.com/o3NQf.png = swampfoliagecolor.png and swampgrasscolor.png
Thanks!
The pine, mycelium, and nether were only slight changes. But it looks better overall in my opinion.
The swampgrass and swampfoliage were only put in there to change the color, they are just desaturated versions of another biome. Feel free to tweak them to make them look more swampy. You can probably find examples of all of these in Misa's pack.
The swampfoilagecolor didn't work because I spelled it wrong, sorry! It should be swampfoliagecolor.png
Nope, took them from my old pack, Grimpack. And I'm interesting in reading what you come up with!
its the golden haliberd in weaponmod. if nothing else interrupts me today (very unlikely) i might actually have the big part of that mod finished.
zeppelin mod textures go in a folder named "Zeppelin" and the crafting table goes under a folder named "blockimage"
for the crafting table texture is supposed to be called ctii.png
radio.png
back.png
front.png
top.png
compass.png
Well, i guess i can make a text document and copy-paste it into here. Wait a few weeks and itll come.
Hmm, how about mechanical ground? Maybe to protect the HIVEs below. Big mushrooms could just be elevated platforms and such.
I might have something to say about this:
The Big platforms are made from enhanced mushroom fibers, which can help make more mushrooms from those fibers (in other words, very quickly more mushrooms are made and they are made into steel by taking them apart)
The mycelium is a self-replicating sheet metal, made for farming mushrooms
The mushrooms are radioactive and they further mutated the stonebacks to have mushrooms. but they can be taken off.
The mushroom biome description is a bit of a mash-up between Croco's and kietram's ideas. Feel free to spellcheck and criticize and blablabla, no one ever does that anyway...
Comply_cat_Ed signing out
These go under item/weaponmod
blowgun_dart.png
cannon.png
cannon_backup.png
knife.png
cannon_ball.png
crossbow_bolt.png
dummy.png
dynamite.png
flail.png
musket_bullet.png
spear.png
the items texture goes under gui/weaponmod
weapons.png
If you take a look at what is already there for balkon's you should find better gold looks for you.