Thank you for replying. I will definitely comply with your conditions. Thank you so much for allowing me to continue to update while you don't. If you ever want me to stop, just give me the word and I'll stop. Happy mining =).
Just so everyone knows, you can fix the Iron Golem transparency glitch by copying the one in the root to the mobs folder, overwriting it. It seems the one in the mobs folder is the wrong size, while the other one is perfect. After that the Golems should work perfectly.
Amazing update btw. Really demonstrates your mastery of 16x, there isn't one texture I dislike among all the new updates
Just so everyone knows, you can fix the Iron Golem transparency glitch by copying the one in the root to the mobs folder, overwriting it. It seems the one in the mobs folder is the wrong size, while the other one is perfect. After that the Golems should work perfectly.
Amazing update btw. Really demonstrates your mastery of 16x, there isn't one texture I dislike among all the new updates
I do not understand what this means, but thanks! But seriously what does this say?
Hi SMP, welcome back and thanks for your continued work.
What's your policy on the old pack(305500), because the map my team is working on is heavily dependant on it staying the way it is. Do you have anything against us modding the old pack so it's either using some elements from your new pack, or replacements that we make ourselves?
I'm asking because we plan to release it at some point, but it's not an adventuremap as such, it'll be more of a sightseeing map(there is currently a lot to see) and we want to include the modded texturepack in the download.
You would of course be credited along with a link to your original work, and it would be noted that it's modded.
Just so everyone knows, you can fix the Iron Golem transparency glitch by copying the one in the root to the mobs folder, overwriting it. It seems the one in the mobs folder is the wrong size, while the other one is perfect. After that the Golems should work perfectly.
This worked perfectly for me. SMP will most likely fix this issue by next release, but it's rather simple to fix the issue yourself.
Can't wait till Jeb releases the varied wooden steps. It will be nice to build stuff with this pack once we have all this diversity.
Hey, could someone explain to me why the water might have lost ALL of it's colour? It was fine before but it all of a sudden turned gray, I had intalled GLSL Shaders and Sonic's add-on for it, making it appear gray, would that be it?
Amazing update btw. Really demonstrates your mastery of 16x, there isn't one texture I dislike among all the new updates
I do not understand what this means, but thanks! But seriously what does this say?
Also *bump*
What's your policy on the old pack(305500), because the map my team is working on is heavily dependant on it staying the way it is. Do you have anything against us modding the old pack so it's either using some elements from your new pack, or replacements that we make ourselves?
I'm asking because we plan to release it at some point, but it's not an adventuremap as such, it'll be more of a sightseeing map(there is currently a lot to see) and we want to include the modded texturepack in the download.
You would of course be credited along with a link to your original work, and it would be noted that it's modded.
Thanks a bunch. I'll let you know when it's out if you want. If nothing else, then to see how your work changes a map immensely.
This worked perfectly for me. SMP will most likely fix this issue by next release, but it's rather simple to fix the issue yourself.
Can't wait till Jeb releases the varied wooden steps. It will be nice to build stuff with this pack once we have all this diversity.
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And stairs.
Heh. Thought you'd catch that.
Really? Ironic. :\
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I don't really know how to fix it. I'm to much of a technical novice to understand the procedure.
Edit: And I'm going to change my sig to SMP Revivals because I enjoy the quick link to it.