This may not be the most efficient way of handling it, but it catches more generic strings than the first example with the doughnut would.
Thanks, that is what I was looking for is exact strings. Do you happen to know if there is any way to change what arrow texture comes form a named bow?
Rollback Post to RevisionRollBack
The problem with the truth, is that it never lies.
Thanks, that is what I was looking for is exact strings. Do you happen to know if there is any way to change what arrow texture comes form a named bow?
Oh no, I really doubt that one. As far as I know, CTM and CIT are limited to tiles and armor. It would be neat to see Random Mobs extended to all entities and CIT-esque support to identify NBT tags. A custom arrow would most likely need some kind of tag to identify the bow it came from, though. Kahr is certainly busy enough though.
@Kahr:
I added custom grass sides in the roofed forest biome, but as of the beta release, the overlay is no longer being applied.
Also, Mojang's grasscolor.png overlay is still being applied to the various tall grasses and ferns in the roofed forest. I hope that helps...
@Anyone: I added bands of different colored stone underground using CTM and X/Y limitations. If anyone would like to use these CTM files to implement something similar in their pack, feel free to use the .properties files: https://www.mediafire.com/?ff22ngbfxlx0ift
There's ten bands of stone and they're limited to certain biomes to prevent them from being too common. Basically each texture has ten properties files and there's 8 stone textures, so that's 80 .properties files. It would be nice if the .properties format would support something like this, which would cut it down to 8 files, but that's fine.
Using the inbuilt converter, I'm trying to convert a texture pack from 1.4 to 1.5, then from 1.5 to 1.6. However, when I conver it to 1.6, all block and item textures other than 'portal.png' vanish. As far as I can tell, GUI textures and entity textures still work, but not blocks or items. Is there a reason for this? The texture pack I'm trying to convert is quite an old one, if that contributes to the problem.
I recently converted up a Beta 1.8 pack using MCPatcher. I first used MCPatcher 4.1.x and I got the exact same results you did. I downloaded the 1.8 beta patcher instead, which successfully converted the pack. Because of this, I'm assuming this issue has been resolved in newer versions of the patcher.
Also keep in mind the patcher will not recognize the converted 1.4-1.5 texture pack file when selecting it again for 1.5 to 1.6 conversion- you'll most likely need to rename it.
In 1.8 there are Villagers with diffrent Careers but the same clothing, is it possible to change that? And if not could this feature be added?For example I want the Farmer waering a green robe and the Fisherman a blue one.
I'm hoping Mojang will do that, but if not, i'd very much appreciate it if MCPatcher handled it.
Seems like this is an Mac OS-X Problem and unsolvable. Everybody on a windows machine manage to make it running, but not me. Even nobody responded to my post, I just think its a mac osx problem.
It would be nice, if someone would take the 5 minutes to look at the problem.
It's this:
Memory: 141864 bytes (0 MB) / 129957888 bytes (123 MB) up to 129957888 bytes (123 MB)
Allocate more memory to Minecraft. At least 550M should do. Also you might want to consider updating your java.
Download MCPatcher 4.3.2-beta2 for 14w07a and earlier: jarexe
The snapshot-breakage-to-patcher-update cycle is getting shorter, so here's another beta release. Notable changes since beta1:
Compatible up to 14w07a. I'd like to eventually do something to expand on the custom block models Mojang introduced, but it's too early to plan anything while the format is still up in the air.
Fixed CTM not applying to the grass side texture. Use matchTiles=grass_side_overlay for the most reliable match.
Fixed useGlint=false not working for worn armor models.
Fixed CTM not applying to certain other textures.
Started to work on the render pass issues again, but everything Mojang changed in 1.7 changed again in 1.8, so it was all for naught. At this rate 1.8 may prove to be as painful an update for modders as 1.7.
Where are the textures located for the default pack CTM? I remember them being built in to MCPatcher before the resource pack update, and OptiFine still has them in its zip file.
Download MCPatcher 4.3.2-beta2 for 14w07a and earlier: jarexe
The snapshot-breakage-to-patcher-update cycle is getting shorter, so here's another beta release. Notable changes since beta1:
Compatible up to 14w07a. I'd like to eventually do something to expand on the custom block models Mojang
Super awesome Kahr! I made a few block models and was thinking "wow, these add a new level of aesthetics nearly on-par with MCpatcher" and then, BOOM, now both! Truly a winning combination, better textures and better models.
I know some of you don't go into texture discussion, but If you want to figure out how to make block models, I made a tutorial to do so here. 14w06a brought the models in, but they were useless (too few models, no cube element) ..... 14w07a added cubes, more models, and a generally better format. I'm excited for Thursday! I'm hoping they add a ton of more models (as well as defined texture files), I know I'm gonna go full throttle and edit all of 'em they I can if they do, I've got quite a few ideas on making this game beautiful as it should.
No more "cull this" or "this uses a texture on each side, there's no face here!" (I'm looking at you, door)
EDIT: Found a bug, Kahr..... recolored CTM stained glass works fine in-world but not in the inventory:
"I'm an outsider by choice, but not truly.
It’s the unpleasantness of the system that keeps me out.
I’d rather be in, in a good system. That’s where my discontent comes from:
being forced to choose to stay outside.
My advice: Just keep movin’ straight ahead.
Every now and then you find yourself in a different place."
-George Carlin
I Have Also had The Same Issue With Wool And Glass Where Is Dont Connect in Some Spots and in other Spots it Connects, I have Also Tried a Ton of Other Resource Packs and It Still Didnt Fix The Issue.
This Is The Wool That Connects In Some Places But Not Others.
And This Is Glass That Connects in Some Places But Not Others.
I Have Also had The Same Issue With Wool And Glass Where Is Dont Connect in Some Spots and in other Spots it Connects, I have Also Tried a Ton of Other Resource Packs and It Still Didnt Fix The Issue.
This Is The Wool That Connects In Some Places But Not Others.
And This Is Glass That Connects in Some Places But Not Others.
Are you running Minecraft 1.7.2 by any chance.
No amount of mcpatching will fix this issue as it's nothing to do with mcpatcher, this is the bug that keeps coming back and was fixed long ago but modded games run on older versions that still has the bug.
Check the bed texture to make sure. every other pack has the same problem because this is a Minecraft issue and has nothing to do with the Resource pack, this keeps popping up every now and again due to modded Minecraft using older releases of the game.
No amount of mcpatching will fix this issue as it's nothing to do with mcpatcher, this is the bug that keeps coming back and was fixed long ago but modded games run on older versions that still has the bug.
Check the bed texture to make sure. every other pack has the same problem because this is a Minecraft issue and has nothing to do with the Resource pack, this keeps popping up every now and again due to modded Minecraft using older releases of the game.
According to the examples i can use OR, i.e., use a certain texture if the sword is enchanted with flame or smite.
But is there a way to do AND, i.e., use a certain texture if the sword is enchanted with flame and smite.
• Follow Lithos on Twitter for release announcments
* Join the Lithos Discord for previews and to help
They do either layer or cycle, also. Not sure for using a specific texture for the combination of flame and smite, though.
Sorry, incomplete explanation.
I'm aware that the magic glowy "glint" effect can be layered in various ways. But what i'm interested is the underlying icon.
• Follow Lithos on Twitter for release announcments
* Join the Lithos Discord for previews and to help
I've just been using something like this, which seems to work pretty well:
The item has to be explicitly named "Doughnut" exactly, though.
You can also use iregex to evaluate for characters within the string:
This may not be the most efficient way of handling it, but it catches more generic strings than the first example with the doughnut would.
Thanks, that is what I was looking for is exact strings. Do you happen to know if there is any way to change what arrow texture comes form a named bow?
Oh no, I really doubt that one. As far as I know, CTM and CIT are limited to tiles and armor. It would be neat to see Random Mobs extended to all entities and CIT-esque support to identify NBT tags. A custom arrow would most likely need some kind of tag to identify the bow it came from, though. Kahr is certainly busy enough though.
@Kahr:
I added custom grass sides in the roofed forest biome, but as of the beta release, the overlay is no longer being applied.
MCPatcher 4.3.2 Beta-1; Minecraft 14w05b
Also, Mojang's grasscolor.png overlay is still being applied to the various tall grasses and ferns in the roofed forest. I hope that helps...
@Anyone: I added bands of different colored stone underground using CTM and X/Y limitations. If anyone would like to use these CTM files to implement something similar in their pack, feel free to use the .properties files:
https://www.mediafire.com/?ff22ngbfxlx0ift
There's ten bands of stone and they're limited to certain biomes to prevent them from being too common. Basically each texture has ten properties files and there's 8 stone textures, so that's 80 .properties files. It would be nice if the .properties format would support something like this, which would cut it down to 8 files, but that's fine.
I recently converted up a Beta 1.8 pack using MCPatcher. I first used MCPatcher 4.1.x and I got the exact same results you did. I downloaded the 1.8 beta patcher instead, which successfully converted the pack. Because of this, I'm assuming this issue has been resolved in newer versions of the patcher.
Also keep in mind the patcher will not recognize the converted 1.4-1.5 texture pack file when selecting it again for 1.5 to 1.6 conversion- you'll most likely need to rename it.
I'm hoping Mojang will do that, but if not, i'd very much appreciate it if MCPatcher handled it.
• Follow Lithos on Twitter for release announcments
* Join the Lithos Discord for previews and to help
Or is this being fixed? c:
CET - Custom Entities Textures...maybe???
But yes, I do hope, that either MojangAB or MCPatcher handles this.
It's this:
Allocate more memory to Minecraft. At least 550M should do. Also you might want to consider updating your java.
Putting the CENDENT back in transcendent!
The snapshot-breakage-to-patcher-update cycle is getting shorter, so here's another beta release. Notable changes since beta1:
Super awesome Kahr! I made a few block models and was thinking "wow, these add a new level of aesthetics nearly on-par with MCpatcher" and then, BOOM, now both! Truly a winning combination, better textures and better models.
I know some of you don't go into texture discussion, but If you want to figure out how to make block models, I made a tutorial to do so here. 14w06a brought the models in, but they were useless (too few models, no cube element) ..... 14w07a added cubes, more models, and a generally better format. I'm excited for Thursday! I'm hoping they add a ton of more models (as well as defined texture files), I know I'm gonna go full throttle and edit all of 'em they I can if they do, I've got quite a few ideas on making this game beautiful as it should.
No more "cull this" or "this uses a texture on each side, there's no face here!" (I'm looking at you, door)
EDIT: Found a bug, Kahr..... recolored CTM stained glass works fine in-world but not in the inventory:
"I'm an outsider by choice, but not truly.
It’s the unpleasantness of the system that keeps me out.
I’d rather be in, in a good system. That’s where my discontent comes from:
being forced to choose to stay outside.
My advice: Just keep movin’ straight ahead.
Every now and then you find yourself in a different place."
-George Carlin
This Is The Wool That Connects In Some Places But Not Others.
And This Is Glass That Connects in Some Places But Not Others.
Are you running Minecraft 1.7.2 by any chance.
No amount of mcpatching will fix this issue as it's nothing to do with mcpatcher, this is the bug that keeps coming back and was fixed long ago but modded games run on older versions that still has the bug.
Check the bed texture to make sure. every other pack has the same problem because this is a Minecraft issue and has nothing to do with the Resource pack, this keeps popping up every now and again due to modded Minecraft using older releases of the game.
https://bugs.mojang.com/browse/MC-37106
Hope this helps.
https://www.johnsmithlegacy.co.uk/ - John Smith Legacy for Minecraft
Yes i am Running on 1.7.2 and Ok ill Check.