Always nice to get more resource pack features in vanilla, but I don't understand why the ability to change colors is restricted to sheep fur and chat text. Nearly every resource pack contains a color.properties file, Grum really should add something like this for vanilla too.
I agree, let's hope that in doing this he takes a look at all the other needlessly hard-coded color values.
Kahr, many thanks for the beta Patcher...it makes editing the new 1.8 textures soooo much easier, for obvious reasons, but (there's always a 'but'...sorry!), my random ctm double_plants aren't randomizing anymore, just stuck with one fixed design for the double_plant_rose and paeonia. Thanks again, though!
Oh! Also thanks for re-enabling the launch screen. It was nice to see my own design again.
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Is there a way to activate a Better Grass type thing in CTM? I use different grass ctms, etc, and they don't look very good with the normal grass as they're completely different designs. Is this type of thing possible? (Without doing faces=sides, I've tried that and it doesn't work the best.)
Woohoo, addon packs are overwriting ctm textures once again. Thanks for all your hard work on the update kahr, very handy to have for the snapshot textures!
Just a couple of things though - Biome colouring seems to be off with vines with the latest MCPatcher and the 14w05b snapshot, as does the wheat ctm (it's stopped working at all) and also the ice seems to be rendering strangely. The ice gets block sized outlines through which you can see the water below and it looks really glitchy. Here's a pic of the ice:
Woohoo, addon packs are overwriting ctm textures once again. Thanks for all your hard work on the update kahr, very handy to have for the snapshot textures!
Just a couple of things though - Biome colouring seems to be off with vines with the latest MCPatcher and the 14w05b snapshot, as does the wheat ctm (it's stopped working at all) and also the ice seems to be rendering strangely. The ice gets block sized outlines through which you can see the water below and it looks really glitchy. Here's a pic of the ice:
Sheep that also happens to my ice too, but it has always done that for me, ever since MC 1.7, so just assumed it was something unavoidably to do with the way Mojang renders glass! It also happens for me on the new slime block.
Would love to know why and if I'm doing anything fundamentally wrong.
Man, it has been a long time since I have been back on this forum page. I went to go update my texture pack so i wanted to see all the new updates MCPatcher has gone through & WOW!!! I miss alot & need to go through all the stuff I can do with the new updates. But 1.8 looks like it will be a "Pain update" to update my resource pack
Sheep that also happens to my ice too, but it has always done that for me, ever since MC 1.7, so just assumed it was something unavoidably to do with the way Mojang renders glass! It also happens for me on the new slime block.
Would love to know why and if I'm doing anything fundamentally wrong.
Well at least that means I'm not crazy as I also seem to remember this happening on some earlier versions too but I wasn't sure.
Glad to know I'm not the only one with the issue though, at least it means it's unlikely to be an issue with my computer specifically!
I'm not sure if this is a fixable bug, or just one of those unavoidable issues that comes with transparency, but i thought i'd mention it just in case.
Particles (such as from walking/landing) will appear behind any transparent blocks using renderpass 3 even though those actual blocks may be far away from where the particles are.
It's a little disorienting and causes me to ask myself some highly uncomfortable existential questions.
Well at least that means I'm not crazy as I also seem to remember this happening on some earlier versions too but I wasn't sure.
Glad to know I'm not the only one with the issue though, at least it means it's unlikely to be an issue with my computer specifically!
The trouble though, is that it also happens in a non-MCPatchered version of Minecraft, so is a problem for Mojang to sort out or if they can't, hopefully kahr ...assuming the problem isn't just related to something you and I are doing wrong.
To be more precise, I first noticed the problem straight after Mojang introduced backface culling on the stained glass, but didn't say anything because it was a snapshot, no-one else mentioned it and I assumed it was an aberration that would get fixed by the next snapshot. It also occasionally happens for me with large stained glass constructions, similar to chunks taking time to render, so perhaps it's just an inevitability of asking too much of Minecraft with all the new things that have been added this past year.
I'm not sure if this is a fixable bug, or just one of those unavoidable issues that comes with transparency, but i thought i'd mention it just in case.
Particles (such as from walking/landing) will appear behind any transparent blocks using renderpass 3 even though those actual blocks may be far away from where the particles are.
It's a little disorienting and causes me to ask myself some highly uncomfortable existential questions.
Haha! Minecraft texturing in general "causes me to ask myself some highly uncomfortable existential questions." especially at 4am in the morning!:D
Mojang's version of transparency seems to have kicked up lots of issues.
The trouble though, is that it also happens in a non-MCPatchered version of Minecraft, so is a problem for Mojang to sort out or if they can't, hopefully kahr ...assuming the problem isn't just related to something you and I are doing wrong.
To be more precise, I first noticed the problem straight after Mojang introduced backface culling on the stained glass, but didn't say anything because it was a snapshot, no-one else mentioned it and I assumed it was an aberration that would get fixed by the next snapshot. It also occasionally happens for me with large stained glass constructions, similar to chunks taking time to render, so perhaps it's just an inevitability of asking too much of Minecraft with all the new things that have been added this past year.
I'll check without MCPatcher now, if it is a bug with vanillia then I'll submit a bug report on it as it really is quite annoying. Makes me want to stay away from icy biomes altogether!
I'll check without MCPatcher now, if it is a bug with vanillia then I'll submit a bug report on it as it really is quite annoying. Makes me want to stay away from icy biomes altogether!
Except I would have expected something as glaring as that would have been voiced by now surely. Which doesn't make me very confident it's common.
It's rather taken the shine off the new slime block texture for me...as 'gas bags' I mean. All that special 'lighter than air' gas keeps escaping every time I look away!
Now that we can customize the models, we're going to need Connected Models for them. Like ctm, but for models.
Customizing models is very limited and will probably (hopefully) remain that way due to Mojang not bothering to make the system the slightest bit robust.
Also, please no. There's already too much potential to ruin the blocky aesthetic of Minecraft with this new system. Nobody needs to or should add to the problem.
I think he's right, not to make conected models, but on the point that we should have the possibility to change a model for a specific block.
For example, all flowers, tiny mushroom and sapplings use the cross model, but if I want to make a more detailed model for mushroom, it would change the others ...
Well give it a week man (or..... people), it's not even "officially" added yet! At least let them add it to the point where they list it as a feature, and it's properly reloaded with the resource system (using f3+t). If they work on it in the next few snapshots (possibly "releasing" it), don't add that type of stuff, and don't do anything more with it by 1.8 and a bit after it's probably safe to assume they're done with it for a long time (or... you know.... forever) and then MCpatcher can try to fill that gap. I think Kahr probably has enough trouble trying to even keep up with the rendering changes (which this models thing probably needed quite a bit of changes) without MCP.
"I'm an outsider by choice, but not truly.
It’s the unpleasantness of the system that keeps me out.
I’d rather be in, in a good system. That’s where my discontent comes from:
being forced to choose to stay outside.
My advice: Just keep movin’ straight ahead.
Every now and then you find yourself in a different place."
-George Carlin
Thanks for the update, of course. Hopefully it'll be easier from here on out.
Anyone?
http://imgur.com/3pUtMc6
I wish.
I've not used MultiMC, but if you have Minecraft installed in a different directory, you can start MCPatcher with the -mcdir option:
In general I don't backport new features, but I can consider reasonable requests. Vertical+horizontal is doable, but CIT, say, probably isn't.
I agree, let's hope that in doing this he takes a look at all the other needlessly hard-coded color values.
Grass blocks are the bane of my existence. Which combination of Minecraft version, MCPatcher version, fast/fancy, smooth lighting is this?
14w05b, mcpatcher-4.3.2-beta1, Fancy, Maximum.
Edit: I had variant grass textures. I added the "faces=up" line and it fix'd the problem.
Oh! Also thanks for re-enabling the launch screen. It was nice to see my own design again.
Just a couple of things though - Biome colouring seems to be off with vines with the latest MCPatcher and the 14w05b snapshot, as does the wheat ctm (it's stopped working at all) and also the ice seems to be rendering strangely. The ice gets block sized outlines through which you can see the water below and it looks really glitchy. Here's a pic of the ice:
Sheep that also happens to my ice too, but it has always done that for me, ever since MC 1.7, so just assumed it was something unavoidably to do with the way Mojang renders glass! It also happens for me on the new slime block.
Would love to know why and if I'm doing anything fundamentally wrong.
Well at least that means I'm not crazy as I also seem to remember this happening on some earlier versions too but I wasn't sure.
Glad to know I'm not the only one with the issue though, at least it means it's unlikely to be an issue with my computer specifically!
Particles (such as from walking/landing) will appear behind any transparent blocks using renderpass 3 even though those actual blocks may be far away from where the particles are.
It's a little disorienting and causes me to ask myself some highly uncomfortable existential questions.
The trouble though, is that it also happens in a non-MCPatchered version of Minecraft, so is a problem for Mojang to sort out or if they can't, hopefully kahr ...assuming the problem isn't just related to something you and I are doing wrong.
To be more precise, I first noticed the problem straight after Mojang introduced backface culling on the stained glass, but didn't say anything because it was a snapshot, no-one else mentioned it and I assumed it was an aberration that would get fixed by the next snapshot. It also occasionally happens for me with large stained glass constructions, similar to chunks taking time to render, so perhaps it's just an inevitability of asking too much of Minecraft with all the new things that have been added this past year.
Haha! Minecraft texturing in general "causes me to ask myself some highly uncomfortable existential questions." especially at 4am in the morning!:D
Mojang's version of transparency seems to have kicked up lots of issues.
I'll check without MCPatcher now, if it is a bug with vanillia then I'll submit a bug report on it as it really is quite annoying. Makes me want to stay away from icy biomes altogether!
Except I would have expected something as glaring as that would have been voiced by now surely. Which doesn't make me very confident it's common.
It's rather taken the shine off the new slime block texture for me...as 'gas bags' I mean. All that special 'lighter than air' gas keeps escaping every time I look away!
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Also, please no. There's already too much potential to ruin the blocky aesthetic of Minecraft with this new system. Nobody needs to or should add to the problem.
Well give it a week man (or..... people), it's not even "officially" added yet! At least let them add it to the point where they list it as a feature, and it's properly reloaded with the resource system (using f3+t). If they work on it in the next few snapshots (possibly "releasing" it), don't add that type of stuff, and don't do anything more with it by 1.8 and a bit after it's probably safe to assume they're done with it for a long time (or... you know.... forever) and then MCpatcher can try to fill that gap. I think Kahr probably has enough trouble trying to even keep up with the rendering changes (which this models thing probably needed quite a bit of changes) without MCP.
"I'm an outsider by choice, but not truly.
It’s the unpleasantness of the system that keeps me out.
I’d rather be in, in a good system. That’s where my discontent comes from:
being forced to choose to stay outside.
My advice: Just keep movin’ straight ahead.
Every now and then you find yourself in a different place."
-George Carlin