Anyone know what's going on with my skybox? In 1.7 it seems noticably brighter, and there's a line just above the horizon where everything is noticeably brighter than the rest.
As you can see, it's almost white during the day.
I am trying to achieve a dark gray stormy type sky for my daytime skybox, but it's way bright, even though the actual texture is nearly black.
Is this something i can fix? Or is it a minecraft bug?
It seems I am having a problem. When I go to patch my game, the "mods" that the patcher comes with (I.E. Better glass, better skies, connected textures, etc.) are all whited out and I cannot "check" them so that they will download when I patch my game. Where am I going wrong? all I want is CTM and better skies to make my game look nice!
Anyone know what's going on with my skybox? In 1.7 it seems noticably brighter, and there's a line just above the horizon where everything is noticeably brighter than the rest.
As you can see, it's almost white during the day.
I am trying to achieve a dark gray stormy type sky for my daytime skybox, but it's way bright, even though the actual texture is nearly black.
Is this something i can fix? Or is it a minecraft bug?
Check the last couple of pages. I think someone brought this up already, and Kahr acknowledge the bug. If it's something different then sorry about that, but I do believe this has been addressed.
It seems I am having a problem. When I go to patch my game, the "mods" that the patcher comes with (I.E. Better glass, better skies, connected textures, etc.) are all whited out and I cannot "check" them so that they will download when I patch my game. Where am I going wrong? all I want is CTM and better skies to make my game look nice!
Thanks for the help in advance.
Please read the RED TEXT at the top of the first post. Thanks.
MCPatcher is now updated to 4.3.0 for Minecraft 1.7.2. No more beta and no more red text that no one seems to be able to read anyway. See OP for download links.
Adf.ly is being uncooperative so I have removed those links for the time being. Use the direct download links for now.
I have been SO excited about this new wiki! I can't wait to watch and maybe even participate in it's development ^.^
I was especially excited about finally seeing the image template for the new biome palette!! But then, when I glanced through the web page to see it, no matter what browser I use...
... NOOOOOOOOOOOOOO.... XD It's like it's taunting me...
Is there a way to add a non-biome compliant overlay to biome-compliant textures? For example, purple vines/tendrils on the grass top texture (which is what I intend to include in my next pack)?
And, if so, can it be limited to a single biome the same way CTM textures can?
Anyone know what's going on with my skybox? In 1.7 it seems noticably brighter, and there's a line just above the horizon where everything is noticeably brighter than the rest.
As you can see, it's almost white during the day.
I am trying to achieve a dark gray stormy type sky for my daytime skybox, but it's way bright, even though the actual texture is nearly black.
Is this something i can fix? Or is it a minecraft bug?
Yup! I brought this up a couple o' weeks back. Same for me...way too bright night skies (like the center of a brightly lit city!) and daytime a a bit brighter, but not as noticeable for me as your darker daytime sky.
kahr has just answered someone's query about this to say it's fixed for the next update (hopefully we're talking about the same thing).
It looks to me as if it's something to do with the new shadow effect that one gets when entering the overhang of a cave or when walking under a tree.
By the way, that's mighty fine mesa clay you got there.
You are the 18th person who has asked this question. I went back and counted.
If all your mod options are grayed out, read the red text at the top of this thread.
This is honestly getting ridiculous.
Nevermind. The OP's been updated.
Excuse me, I was a bit tired when I was trying to figure this out, but there is no reason to be rude about it.
And I cannot see any red text at the top of the first post. As you said, the OP's been updated. Where can I find that text now? Please, no more sarcasm. It is quite rude.
Excuse me, I was a bit tired when I was trying to figure this out, but there is no reason to be rude about it.
And I cannot see any red text at the top of the first post. As you said, the OP's been updated. Where can I find that text now? Please, no more sarcasm. It is quite rude.
Sorry if we came across as rude, but we had become very sick of the exact same question being asked five times on every page.
The red text at the top of the OP used to say "1.7 Release information here," with a link to the version of MCPatcher that works for 1.7. People were somehow missing that, and trying to use the 1.6 version of the patcher on 1.7, so all their mod options were grayed out. But now, the 1.7 version is the main download, so the problem should be fixed.
And none of that was sarcasm. It was us starting to get seriously frustrated with people who apparently don't read topics before downloading things.
Yup! I brought this up a couple o' weeks back. Same for me...way too bright night skies (like the center of a brightly lit city!) and daytime a a bit brighter, but not as noticeable for me as your darker daytime sky.
kahr has just answered someone's query about this to say it's fixed for the next update (hopefully we're talking about the same thing).
It looks to me as if it's something to do with the new shadow effect that one gets when entering the overhang of a cave or when walking under a tree.
This has been fixed in the latest release of MCPatcher, the night is dark again.
Now all we need is Mojang to pull their finger out and sort out this texture flipping issue, it's making CTM testing a right pain.
Fixed. Sorry about that. Misa had offered to make a nice template for me but she's been so busy with RL stuff that she hadn't finished it. I just whipped up my own instead.
Each column of pixels represents a biome. The lower altitudes are at the top of the image (lower y coordinates). The grey area represents unused biome IDs. I used grey so that the real biomes would stand out, but in reality you should put something neutral there that matches the rest of the palette for when new biomes are added to the game.
Is there a way to add a non-biome compliant overlay to biome-compliant textures? For example, purple vines/tendrils on the grass top texture (which is what I intend to include in my next pack)?
And, if so, can it be limited to a single biome the same way CTM textures can?
I haven't tried this, but you could possibly do it with render pass 3 and replace blending, assuming you aren't already using render pass 3 for glass.
Yup! I brought this up a couple o' weeks back. Same for me...way too bright night skies (like the center of a brightly lit city!) and daytime a a bit brighter, but not as noticeable for me as your darker daytime sky.
kahr has just answered someone's query about this to say it's fixed for the next update (hopefully we're talking about the same thing).
It looks to me as if it's something to do with the new shadow effect that one gets when entering the overhang of a cave or when walking under a tree.
By the way, that's mighty fine mesa clay you got there.
Ah yes, that does seem to be the case. I was also trying to figure out how to darken the sky overall anyway. It's always been a bit brighter than i intended. The texture itself is almost black, but the sky is still pretty light. It's probably something to do with the blending mode.
Edit: The new version is out actually, and the sky bug is fixed. Thanks Kahr!
I just wanted to say how absolutely THRILLED I am with the new biome palette grid. It seems to have endless possibilities when it comes to colors and blending, and while I'm still playing around with it, it's already drastically improved the look of my roofed forest. This kind of look would never be possible without you Kahr, thank you so much! ^.^
It seems that custom colors on double plants randomly breaks on the tops of the plants at certain times and places.
Here are the contents of the properties file:
format=grid
blocks=grass tallgrass:1- reeds double_plant:2-3,8-9
color=79c05a
yVariance=2
I just wanted to say how absolutely THRILLED I am with the new biome palette grid. It seems to have endless possibilities when it comes to colors and blending, and while I'm still playing around with it, it's already drastically improved the look of my roofed forest. This kind of look would never be possible without you Kahr, thank you so much! ^.^
That looks amazing! I can't wait to dig into the new biome pallet system!
Thanks for fixing the sky, kahr! (not often you get the chance to say that to someone! )
Everything else seems to be working fine, as far as I can see (except of course Mojang's 'reverse' gaff).
I could swear everything looks and feels a lot richer somehow. Anyways, thanks for all the fixes, etc. I look forward to seeing what can be done with the new biome palette and to perusing the new wiki as it fleshes out.
As you can see, it's almost white during the day.
I am trying to achieve a dark gray stormy type sky for my daytime skybox, but it's way bright, even though the actual texture is nearly black.
Is this something i can fix? Or is it a minecraft bug?
It seems I am having a problem. When I go to patch my game, the "mods" that the patcher comes with (I.E. Better glass, better skies, connected textures, etc.) are all whited out and I cannot "check" them so that they will download when I patch my game. Where am I going wrong? all I want is CTM and better skies to make my game look nice!
Thanks for the help in advance.
Please read the RED TEXT at the top of the first post. Thanks.
You are the 18th person who has asked this question. I went back and counted.
If all your mod options are grayed out, read the red text at the top of this thread.
This is honestly getting ridiculous.
Nevermind. The OP's been updated.
Adf.ly is being uncooperative so I have removed those links for the time being. Use the direct download links for now.
You should have tried put it in bold, 32-point red font.
Nah... still wouldn't have worked...
I was especially excited about finally seeing the image template for the new biome palette!! But then, when I glanced through the web page to see it, no matter what browser I use...
... NOOOOOOOOOOOOOO.... XD It's like it's taunting me...
Like my header on my resource pack's thread?
PSA: THIS PACK REQUIRES MCPATCHER! OPTIFINE IS NOT A SUITABLE SUBSTITUTE!!! IF YOU CAN NOT INSTALL MCPATCHER, DOWNLOAD SIXTYGIG LIGHT!
I seriously wonder about some of these minecraft players.
And, if so, can it be limited to a single biome the same way CTM textures can?
Yup! I brought this up a couple o' weeks back. Same for me...way too bright night skies (like the center of a brightly lit city!) and daytime a a bit brighter, but not as noticeable for me as your darker daytime sky.
kahr has just answered someone's query about this to say it's fixed for the next update (hopefully we're talking about the same thing).
It looks to me as if it's something to do with the new shadow effect that one gets when entering the overhang of a cave or when walking under a tree.
By the way, that's mighty fine mesa clay you got there.
Excuse me, I was a bit tired when I was trying to figure this out, but there is no reason to be rude about it.
And I cannot see any red text at the top of the first post. As you said, the OP's been updated. Where can I find that text now? Please, no more sarcasm. It is quite rude.
Sorry if we came across as rude, but we had become very sick of the exact same question being asked five times on every page.
The red text at the top of the OP used to say "1.7 Release information here," with a link to the version of MCPatcher that works for 1.7. People were somehow missing that, and trying to use the 1.6 version of the patcher on 1.7, so all their mod options were grayed out. But now, the 1.7 version is the main download, so the problem should be fixed.
And none of that was sarcasm. It was us starting to get seriously frustrated with people who apparently don't read topics before downloading things.
This has been fixed in the latest release of MCPatcher, the night is dark again.
Now all we need is Mojang to pull their finger out and sort out this texture flipping issue, it's making CTM testing a right pain.
https://www.johnsmithlegacy.co.uk/ - John Smith Legacy for Minecraft
Fixed. Sorry about that. Misa had offered to make a nice template for me but she's been so busy with RL stuff that she hadn't finished it. I just whipped up my own instead.
Each column of pixels represents a biome. The lower altitudes are at the top of the image (lower y coordinates). The grey area represents unused biome IDs. I used grey so that the real biomes would stand out, but in reality you should put something neutral there that matches the rest of the palette for when new biomes are added to the game.
I haven't tried this, but you could possibly do it with render pass 3 and replace blending, assuming you aren't already using render pass 3 for glass.
Ah yes, that does seem to be the case. I was also trying to figure out how to darken the sky overall anyway. It's always been a bit brighter than i intended. The texture itself is almost black, but the sky is still pretty light. It's probably something to do with the blending mode.
Edit: The new version is out actually, and the sky bug is fixed. Thanks Kahr!
Here are the contents of the properties file:
Putting the CENDENT back in transcendent!
Everything else seems to be working fine, as far as I can see (except of course Mojang's 'reverse' gaff).
I could swear everything looks and feels a lot richer somehow. Anyways, thanks for all the fixes, etc. I look forward to seeing what can be done with the new biome palette and to perusing the new wiki as it fleshes out.