ok i have finished the better than wolves mod (Textures)
all textures besides: fcdonut, fcdung, fcbelt, fcrollers & fcropeitem was not used from misa's texture pack.
so if not all then most credits should go to misa for making the textures for me to use. xD
p.s. misa if this is not what you meant by posting on your topic i am soz and don't know what you meant by it...
so if u could re insure me on what the heck you meant by that and i would be very grateful :tongue.gif:
oh and also, misa, i am currently working on textures for another mod (BabyAnimals)
and i was wondering if it would be ok for me to post the textures i made/edited on your topic?
lol im not done yet because the damn heads on the Baby mobs are not linded up...
By any chance can you make this SAME pack, but in SD form. Cause I dont wanna delete my mods and reinstalling it. pls.16x16 is fine. the highest SD resolution pls. Thanks a lot
Someone on my Tinychat with arachnophobia asked how to remove spiders from the game. Well, I'm not a code modder, just an artist. So I whipped this alternate spider skin together in a matter of seconds. Just gonna drop it here for the Hell of it.
Maybe other arachnophobes will find a use for it, and if not it's good for a chuckle. To actually use it, just save it, rename it to spider.png and drag it into the mobs folder in my texture pack's zip.
Someone on my Tinychat with arachnophobia asked how to remove spiders from the game. Well, I'm not a code modder, just an artist. So I whipped this alternate spider skin together in a matter of seconds. Just gonna drop it here for the Hell of it. :tongue.gif:
Maybe other arachnophobes will find a use for it, and if not it's good for a chuckle. To actually use it, just save it, rename it to spider.png and drag it into the mobs folder in my texture pack's zip.
HA! i lol'd made my day :biggrin.gif:
Rollback Post to RevisionRollBack
The name's Hyp, and I am trying to become a better artist!.
I downloaded this today - it is absolutely wonderful. I love this pack - thank you so much for all your hard work and time...it is a WONDERFUL texture pack and makes everything so beautiful! :smile.gif:
Randomobs Question
When you said:
3. Open the zip of my texture pack and locate the randomobs.properties file.
4. Open your .minecraft folder and navigate to the mods folder, then the randomobs folder.
5. Drag-and-drop randomobs.properties into the randomobs folder, overwriting the old file.
What if my .minecraft folder does not have a mods folder, nor a randomobs folder?
I'm not sure if he changed it since you wrote this, but now all he says is to put the class folder in the minecraft.jar folder, and the animals folder in the mobs folder, so there is no actually randomobs folder in the .minecraft folder.
Randomobs Question
When you said:
3. Open the zip of my texture pack and locate the randomobs.properties file.
4. Open your .minecraft folder and navigate to the mods folder, then the randomobs folder.
5. Drag-and-drop randomobs.properties into the randomobs folder, overwriting the old file.
What if my .minecraft folder does not have a mods folder, nor a randomobs folder?
I'm not sure if he changed it since you wrote this, but now all he says is to put the class folder in the minecraft.jar folder, and the animals folder in the mobs folder, so there is no actually randomobs folder in the .minecraft folder.
It means you skipped step 2. Which creates the folder which is required by the mod for the proper usage of the randomobs.properties file.
And of course his instructions don't mention anything about this since the properties files is generated based on the amount of mob files found in Minecraft.jar. I have a different number of mobs than he does though. Alternatively you can remove his mob folder from minecraft.jar and put mine there instead. However, this means that my randomobs will appear on every texture pack you load.
It means you skipped step 2. Which creates the folder which is required by the mod for the proper usage of the randomobs.properties file.
And of course his instructions don't mention anything about this since the properties files is generated based on the amount of mob files found in Minecraft.jar. I have a different number of mobs than he does though. Alternatively you can remove his mob folder from minecraft.jar and put mine there instead. However, this means that my randomobs will appear on every texture pack you load.
Yeah.. So I really don't know how to do the mods folder thing properly, so I did what you said to do. Since your texture pack will probably be the only one i'll use anyway =P
Someone on my Tinychat with arachnophobia asked how to remove spiders from the game. Well, I'm not a code modder, just an artist. So I whipped this alternate spider skin together in a matter of seconds. Just gonna drop it here for the Hell of it. :tongue.gif:
Maybe other arachnophobes will find a use for it, and if not it's good for a chuckle. To actually use it, just save it, rename it to spider.png and drag it into the mobs folder in my texture pack's zip.
lilyo from WOM made a good tutorial here
Download my first mod, the Phyllium Crystal Mod, today!
all textures besides: fcdonut, fcdung, fcbelt, fcrollers & fcropeitem was not used from misa's texture pack.
so if not all then most credits should go to misa for making the textures for me to use. xD
here is the link: http://www.mediafire.com/?x1z8f1e5edd3dzx
p.s. misa if this is not what you meant by posting on your topic i am soz and don't know what you meant by it...
so if u could re insure me on what the heck you meant by that and i would be very grateful :tongue.gif:
and i was wondering if it would be ok for me to post the textures i made/edited on your topic?
lol im not done yet because the damn heads on the Baby mobs are not linded up...
i know the fly mod is(i use it) but im not sure about all the others
Maybe other arachnophobes will find a use for it, and if not it's good for a chuckle. To actually use it, just save it, rename it to spider.png and drag it into the mobs folder in my texture pack's zip.
HA! i lol'd made my day :biggrin.gif:
When you said:
3. Open the zip of my texture pack and locate the randomobs.properties file.
4. Open your .minecraft folder and navigate to the mods folder, then the randomobs folder.
5. Drag-and-drop randomobs.properties into the randomobs folder, overwriting the old file.
What if my .minecraft folder does not have a mods folder, nor a randomobs folder?
I'm not sure if he changed it since you wrote this, but now all he says is to put the class folder in the minecraft.jar folder, and the animals folder in the mobs folder, so there is no actually randomobs folder in the .minecraft folder.
It means you skipped step 2. Which creates the folder which is required by the mod for the proper usage of the randomobs.properties file.
And of course his instructions don't mention anything about this since the properties files is generated based on the amount of mob files found in Minecraft.jar. I have a different number of mobs than he does though. Alternatively you can remove his mob folder from minecraft.jar and put mine there instead. However, this means that my randomobs will appear on every texture pack you load.
Yeah.. So I really don't know how to do the mods folder thing properly, so I did what you said to do. Since your texture pack will probably be the only one i'll use anyway =P
Is there a video or something for me to do this properly with the mods folder?
That thing is... ADORABLE!