I like that pack a lot and i was using it quite long time but i wonder if it`s possible to make it in 128X128 or even bigger resolution
Misa stated somewhere much earlier in the thread that due to the fact that the textures are flat, there's no real point going about 64x64. After that, you have a lot of detail, but it looks weird being flattened. You also run into a lot more aliasing problems for things not right near your face. Even regular 16x16 default has this problem at far distances, but it gets worse the higher the resolution is. The game engine just isn't built for very high resolution textures. And honestly, I've never come across a texture pack greater than 64x64 that doesn't look like utter crap. Sure, the individual block textures might look neat, but in the world as a whole, it's awful.
Hello Misa, I have been a fan of yours for some time now and I would like to use your Font file for a texture Pack collaborative I have been involved in, you will have the credit for it, so don't worry.
this is the collab.: DokuCraft: The Saga Continues
Can you please make your texture pack compatible with LB Photo Realism? I used your new pack and the clouds are blocks again as if I'm using vanilla. I'm currently using your 64x64 pack for Premium Woods and it looks great.
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Life is a Learning Curve.... Unfortunately, you're stuck on the bottom...amongst the bones of the stupid.
i've followed the instructions on how to install Randomobs using Misa's texture pack, but i can't see any new mobs in the game..
I've restarted the client as well..
Help anyone??
I've been using this pack for months now, and I still can't get over how awesome it is.
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Jimmy Carr on the subject of beating your wife - "It's just so stupid, isn't it? Beating your wife. I mean, it's your wife. It's like keying your own car."
It does work if the instructions are followed properly. I suggest starting with a clean MC folder and trying again.
I installed this mod in the last order, and it worked. It turned out I have other mods installed as well, and it overwrited the files (I think). Thanks for the help. :smile.gif:
Can you please make your texture pack compatible with LB Photo Realism? I used your new pack and the clouds are blocks again as if I'm using vanilla. I'm currently using your 64x64 pack for Premium Woods and it looks great.
What does it mean to make a texture pack "compatible" with another texture pack? Do you mean have a 256x256 version? She won't do that for the reasons I outlined a few posts back (and she, much better than I, even further back in the thread).
heyheyhey I did everything you said, installed the MCPatcher, didn't extract it, did the Clean Installation but I still get the black screen, not only with this texture pack ):
Can I use your Realistic Person as a Skin without a Mod (the file named Char in mobs folder) That you have? If I can have it as a Skin (Download it and got to minecraft.net and upload it) Without any mods, can I have it please?
Is there a new Cobblestone texture saw one on a video?
I'd very much like to know what video this is.. Anyway my new cobblestone is slated for the 1.8 update. I posted a screenshot a few pages back.
Quote from Timsterr »
Can I use your Realistic Person as a Skin without a Mod (the file named Char in mobs folder) That you have? If I can have it as a Skin (Download it and got to minecraft.net and upload it) Without any mods, can I have it please?
You can try. But those skins are 4x the resolution, they will not upload to the minecraft.net server because they're too big.
Quote from Mineluva »
This is the best mod i've seen so far by the way how do you make a texture pack?
Very carefully.
Quote from Flyingsheep3344 »
I love the new mob skins, the squid scares me tho
Mission accomplished.
Quote from XxXCreepLVerXxX »
I love your pack, it's great! But you should change cobblestone texture, because it looks ugly - it doesn't fit with planks like it does in Dokucraft or Johnsmith's t.p. etc..
It's already being replaced next patch. Though your criticism here isn't very descriptive. It's ugly because it doesn't fit with the planks? How do those other two packs fit with their planks? I mean they all look to tile roughly the same way to me. I do think that the current live cobblestone I have is a bit blurry and muddy, lacks definition, and only really works as a floor texture. I've corrected all those in the upcoming cobblestone.
Quote from MPx9 »
...You should make textures for Connected Texture's mod!
No need. I think like two other people already have made compatible textures for my pack. Use the search feature on that thread. Or check the last few pages or so.
Now someone go bug Jeb for me about getting some info on the appearance of NPC's. How many and what types of varieties we can expect, or some screenshots. Anything to be a step ahead on this pack's next major release. Human skins are kind obnoxious to do, I don't wanna be doing them all at the last minute..
Misa stated somewhere much earlier in the thread that due to the fact that the textures are flat, there's no real point going about 64x64. After that, you have a lot of detail, but it looks weird being flattened. You also run into a lot more aliasing problems for things not right near your face. Even regular 16x16 default has this problem at far distances, but it gets worse the higher the resolution is. The game engine just isn't built for very high resolution textures. And honestly, I've never come across a texture pack greater than 64x64 that doesn't look like utter crap. Sure, the individual block textures might look neat, but in the world as a whole, it's awful.
this is the collab.: DokuCraft: The Saga Continues
Life is a Learning Curve....
Unfortunately, you're stuck on the bottom...amongst the bones of the stupid.
I've restarted the client as well..
Help anyone??
And i can't get over your avatar!
I just spent 100$ so i can run this pack :tongue.gif:
I installed this mod in the last order, and it worked. It turned out I have other mods installed as well, and it overwrited the files (I think). Thanks for the help. :smile.gif:
What does it mean to make a texture pack "compatible" with another texture pack? Do you mean have a 256x256 version? She won't do that for the reasons I outlined a few posts back (and she, much better than I, even further back in the thread).
I Re-downloaded it to see if there was one but there wasn't :sad.gif:
BuBz
Pleaze help me, I really want this
And to my friend happened the same ):
I don't like realistic texture packs yet I love this one!!! Your doing something right lol.
You should make textures for Connected Texture's mod!
I'd very much like to know what video this is.. Anyway my new cobblestone is slated for the 1.8 update. I posted a screenshot a few pages back.
You can try. But those skins are 4x the resolution, they will not upload to the minecraft.net server because they're too big.
Very carefully.
Mission accomplished.
It's already being replaced next patch. Though your criticism here isn't very descriptive. It's ugly because it doesn't fit with the planks? How do those other two packs fit with their planks? I mean they all look to tile roughly the same way to me. I do think that the current live cobblestone I have is a bit blurry and muddy, lacks definition, and only really works as a floor texture. I've corrected all those in the upcoming cobblestone.
No need. I think like two other people already have made compatible textures for my pack. Use the search feature on that thread. Or check the last few pages or so.
Now someone go bug Jeb for me about getting some info on the appearance of NPC's. How many and what types of varieties we can expect, or some screenshots. Anything to be a step ahead on this pack's next major release. Human skins are kind obnoxious to do, I don't wanna be doing them all at the last minute..