OK, I'm dying to know how you get the sharp elbow and knee joints... Can you maybe tell me? :L
If you right-click on the bottom of the arm, you'll get a display with three separate arrows pointing in different directions. Once this pops up, press, not hold, the R button, and you should get the option to rotate the limb. When you're done rotating, Left-Click to stop. Also, if you press R a second time after the first push, you'll get more rotating options. By the way, this is for a pc. I don't have a mac.
If you right-click on the bottom of the arm, you'll get a display with three separate arrows pointing in different directions. Once this pops up, press, not hold, the R button, and you should get the option to rotate the limb. When you're done rotating, Left-Click to stop. Also, if you press R a second time after the first push, you'll get more rotating options. By the way, this is for a pc. I don't have a mac.
I know how to move everything, but I'm wondering how you RIG and set up the armature so you can get sharper elbows and not strange, curved elbows... Maybe you add a modifier to either the body or the bones. I'm clueless.
Okay, I've only had Blender since yesterday, but I've figured out how to pose the rig, and how to use my skin on the rig, but can anyone give me any pointers or tips, or tell me why I look so blurry???
When I render it, there is a weird box around his head....
Can that be fixed?
If by box you mean a thin white line that makes the shape of a cube then, no as of now no one (or at least anyone who is currently commenting) can fix it. I am looking into it though.
Rollback Post to RevisionRollBack
If you find my post helpful try clicking the +
Check out my Minecraft Blender Rig Tutorial series here
If by box you mean a thin white line that makes the shape of a cube then, no as of now no one (or at least anyone who is currently commenting) can fix it. I am looking into it though.
Cool, thanks.
Also, here is an animation I made in blender with this:
Hello,
MrVarou here and Im trying to design banners for a project I am apart of, I am doing individual banners for members of it by slapping theirs kins on a render. But I am having trouble with this type of render, so I have a few questions:
Q 1: I have been trying to fix the skinning, It appears that it is not applying the MC skin correctly, for example the first layer of the head is murging with the second layer of the head on the skin. Below are picures of the way the skin is suposed to look like and what it looks like in blender:
So what do you guys think is wrong?
Q 2: My second problem is that when I render the image there is a very odd black cube surrounding the head (as seen below). Also the view point of the render will only render from the front (as seen below). Finally the render is blurry (not dew to mipmaping as it is unchecked).This is an image depicting the problem:
Hello,
MrVarou here and Im trying to design banners for a project I am apart of, I am doing individual banners for members of it by slapping theirs kins on a render. But I am having trouble with this type of render, so I have a few questions:
Q 1: I have been trying to fix the skinning, It appears that it is not applying the MC skin correctly, for example the first layer of the head is murging with the second layer of the head on the skin. Below are picures of the way the skin is suposed to look like and what it looks like in blender:
So what do you guys think is wrong?
Q 2: My second problem is that when I render the image there is a very odd black cube surrounding the head (as seen below). Also the view point of the render will only render from the front (as seen below). Finally the render is blurry (not dew to mipmaping as it is unchecked).This is an image depicting the problem:
So what do you guys think?
I'd much appreciate any help, thx -MrVarou
That should help explain some stuff. As for the skin not showing the hat/helmet layer correctly in Blender, this is normal. It normally will merge the layers, remove the hat layer, or just make the head gray. However when you render it should separate the layers correctly.
How can I add items to the player's hand (Like a pickaxe or sword)? And make it so when I move the arm bones, the item moves with it?
You have to make items like a pickaxe or sword. There are tons of tutorials that will show you how to make one block by block. Also when you move the arm you will have to animate the item the rigs holding, you could parent the item to arm by selecting the item then the bone and press CTRL + P and choose Parent Object.
I dont get how to put it in my Blender
By it i mean the rig file
You should be able to hit F1 or go to File>Append then choose what item you want, you might have to import the body and bones separate. I suggest just using the rig file as your main file and build items/scenes around the rig because importing it sucks.
Rollback Post to RevisionRollBack
If you find my post helpful try clicking the +
Check out my Minecraft Blender Rig Tutorial series here
I know how to move everything, but I'm wondering how you RIG and set up the armature so you can get sharper elbows and not strange, curved elbows... Maybe you add a modifier to either the body or the bones. I'm clueless.
Sorry, I'm hard to understand sometimes. :/
I do, but when i move the skeleton on one, it does the same to the other.
Can that be fixed?
If by box you mean a thin white line that makes the shape of a cube then, no as of now no one (or at least anyone who is currently commenting) can fix it. I am looking into it though.
Cool, thanks.
Also, here is an animation I made in blender with this:
MrVarou here and Im trying to design banners for a project I am apart of, I am doing individual banners for members of it by slapping theirs kins on a render. But I am having trouble with this type of render, so I have a few questions:
Q 1: I have been trying to fix the skinning, It appears that it is not applying the MC skin correctly, for example the first layer of the head is murging with the second layer of the head on the skin. Below are picures of the way the skin is suposed to look like and what it looks like in blender:
So what do you guys think is wrong?
Q 2: My second problem is that when I render the image there is a very odd black cube surrounding the head (as seen below). Also the view point of the render will only render from the front (as seen below). Finally the render is blurry (not dew to mipmaping as it is unchecked).This is an image depicting the problem:
So what do you guys think?
I'd much appreciate any help, thx -MrVarou
By it i mean the rig file
That should help explain some stuff. As for the skin not showing the hat/helmet layer correctly in Blender, this is normal. It normally will merge the layers, remove the hat layer, or just make the head gray. However when you render it should separate the layers correctly.
You have to make items like a pickaxe or sword. There are tons of tutorials that will show you how to make one block by block. Also when you move the arm you will have to animate the item the rigs holding, you could parent the item to arm by selecting the item then the bone and press CTRL + P and choose Parent Object.
You should be able to hit F1 or go to File>Append then choose what item you want, you might have to import the body and bones separate. I suggest just using the rig file as your main file and build items/scenes around the rig because importing it sucks.