This was not the case when beds were first introduced, and I believe was only changed come 1.0 (I may be wrong on that). Originally, beds had to be surrounded by a structure for you to successfully sleep through the entirety of the night. This had numerous issues though; the most glaring of which was mobs attacking people in seemingly safe areas of their homes. It was eventually canned for the current system, and perhaps it will change again in the future.
Easily fixed - change the radius of needed space from 2 blocks to 1 block.
You don't even know how the mob-detection worked. Notch (or Jeb?) attempted to solve the issue but mobs were still attacking people who were in safe areas. It's not an easy fix.
Tested and verified; kill all monsters within a small area around you, then toss down a bed in the middle of an open field. Few seconds pass; and its day.
Normally I am for changes that make the game more friendly to the middle of the road player; however this particular change does not make sense to me. In essence; it makes the night completely optional at all times, in all locations; to anyone who is able to procure 3 wool.
At the very least when sleeping through the night required some ramshackle structure to place the bed in it kept with the build-centric theme of the game. (Create the most efficient structure possible for safe sleeping. On my home server, they got nick-named Oreos; as the first one was made of snow and black wool and resembled a particular cookie.)
It also takes away that first-night feel for anyone who is not brand new to the game. Day 1; run into [anywhere], acquire 3 wool. Never worry about night again, the end. You don't even need to quickly gather building materials!
This change just doesn't sit right with me; I am however very interested in the poll's results.
Just go ahead, let Minecraft became easy and boring. Just go ahead, but you had better not complain. It's your opinion.
Stop complaining to jeb about bugs, it's you opinion that it is a bug.
The Ender-dragon egg isn't useless, that's just your opinion
I could go on. Where do you draw the line? I'm not just blinding saying this crap man, I'm actually, as we speak (type?) playing alpha 1.26 just to know for sure what it feels like so I can express that.
Here's a good example, what if in World Of Warcraft, there was a enemy that dropped enough xp to level up, every-time you killed it.
You'd complain that it's a game breaking bug, but WAIT. No, that's your opinion.
Do you see my point?
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"The oceans of minecraft are vast and nearly endless... and we just have a floating little box to traverse across them..." - doctorseaweed2
They are not broken. If the game is made to hard starting players won't want to play. Mojang is concerned with attracting new players.
Just don't use it if you think its too easy.
The game was meant to be hard, making it easier for people is like insulting them.
It's basically saying "Your not smart enough to handle this, let me dumb it down."
That is what easy and peaceful is for. Notch wanted Minecraft to be very difficult, but also wanted to add lower difficult levels for some players.
80% of the game's problems now, come from the fact it is WAY too easy. I invite you to play alpha for a week, and then tell me I am wrong.
3 Things I've noticed so far in alpha 1.26
-Mobs spawn a LOT faster and in greater numbers than what I'm seeing in the current build.
-Iron is much less common. Thank god.
-Caves are less common.
I will report more things as I discover them
Rollback Post to RevisionRollBack
"The oceans of minecraft are vast and nearly endless... and we just have a floating little box to traverse across them..." - doctorseaweed2
bugs should be complained about, as they are errors in code.
playing a pre-reelase or snapshot will let you experience the game in an unfinished and un released format, its not finished and so things are likely to change.
all i see is you avoiding to answer what i asked, which is to prove where everything is too easy now, I gave you examples of where things have become harder and you ignored it because you have no arguement
and thats a fact.
Where did you ask something? I didn't see it, I will go back, read it, and then post the answers for you.
Oh ho, my friend, I have plenty of reasons the game is too easy
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"The oceans of minecraft are vast and nearly endless... and we just have a floating little box to traverse across them..." - doctorseaweed2
Given the choice between the old way beds worked with all the crappy bugs or the new way that is a bit unbelievable I will definitely choose the new way.
Rollback Post to RevisionRollBack
Fighting ignorance and false information one post at a time.
For the record if I correct you it's not meant maliciously, but if you whine about it I AM laughing at you.
How Minecraft has became to Easy, and the reasons for it. (Compared to Alpha 1.26)
1.) Caves were less common, meaning you dug your own mines MORE often. It's not minecraft now, it's Cave Explorer Craft. If caves were super rare, you'd dig your own mines, which makes sense, because it is "mine" craft. When is the last time you dug your own mine? Chances are you didn't, or if you are like me, very few.
2.) Iron was NOT plentiful. You had to search and mine around for it, not just walk through a cave and come out with 64 iron. This made you treat it with respect, you didn't just make tons of iron tools all willy nilly like. This also made leather armor actually useful, since iron was hard to come by.
3.) Armor damage reduction was based on remaining durability, meaning as your armor took damage and lost durability, it protected you less, requiring more materials to make fresh armor more often, Now a set of iron will last you for several days to weeks. And it doesn't get weaker as it loses durability.
4.) Mobs were in greater numbers, and density, if you think a zombie is weak, your right. But 3 zombies, 2 skeletons and a creeper, in a small cave, that's no so easy anymore.
5.) Food wasn't stack-able, now it is and you can auto heal, actually I like the food bar feature because it makes lots of food a necessity. But I will not say it makes it harder, it does make it easier. Food should NOT be stack-able.
Differences from Beta
1.) Beds had to be inside a secure house, you couldn't just stick one outside. Now you can just kill the mobs around, and sleep outside, ridiculous. It was once about building a shelter and surviving, but now you can sleep out side? Ruins the flow and feel of the game. Makes the "threat" from the outside world feel like a joke.
2.) It used to be the mine-craft thing, that you'd walk outside and get blown up by a creeper. So we made defenses against it. Now it's pointless, because that never happens but very rarely now.
3.) Certain blocks took longer to mine, Obsidian, Redstone ore, Bricks, Stone Bricks, this made them "feel" more durable. Now everything mines a bit faster, which makes the game go along too quickly.
That is just a few differences.
Do not tell me Minecraft hasn't gotten too easy, guys. I implore you to think about these facts, play alpha/beta.
A game being hard, is what makes it a game! A challenge! Easy should be for easy difficulty. Normal and hard need to be much harder. But also things unrelated to difficulty, the number of caves and such, that needs to be lowered,
Rollback Post to RevisionRollBack
"The oceans of minecraft are vast and nearly endless... and we just have a floating little box to traverse across them..." - doctorseaweed2
1- If there's a cave 10 blocks below your house, you can't sleep.
2- You can sleep outside.
3- You can sleep in an unlit cave as long as you kill the nearby monsters.
The old system had:
1- If the bed is close to a wall, monsters appear. Which is very easily solved, so I won't even count that.
1- If there's a cave 10 blocks below your house, you can't sleep.
2- You can sleep outside.
3- You can sleep in an unlit cave as long as you kill the nearby monsters.
The old system had:
1- If the bed is close to a wall, monsters appear. Which is very easily solved, so I won't even count that.
You build a house around your bed, and you were safe, you didn't whine and complain that a zombie got you at night, you learned how to protect you bed.
Point made
Thanks dude
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"The oceans of minecraft are vast and nearly endless... and we just have a floating little box to traverse across them..." - doctorseaweed2
Also, Minecraft hasn't gotten easier at all, it was stupidly easy to begin with. Heck, with mob AI improvements coming out I'd say the game is getting harder than it used to be.
Rollback Post to RevisionRollBack
Fighting ignorance and false information one post at a time.
For the record if I correct you it's not meant maliciously, but if you whine about it I AM laughing at you.
Check the thread I just made, Yes minecraft has gotten way too easy.
I think you are thinking only mob and combat wise.
What else is there to talk about regarding difficulty? Nothing else is hard in the slightest bit! IT NEVER WAS FFS!
Rollback Post to RevisionRollBack
Fighting ignorance and false information one post at a time.
For the record if I correct you it's not meant maliciously, but if you whine about it I AM laughing at you.
This is unacceptable. It makes the bed far too easy to use and overpowered. Why build a shelter? Just use a bed in a empty field.
"The oceans of minecraft are vast and nearly endless... and we just have a floating little box to traverse across them..." - doctorseaweed2
Personally, I see no issue with how it is now.
Easily fixed - change the radius of needed space from 2 blocks to 1 block.
Beds need to be changed back to how there once were.
"The oceans of minecraft are vast and nearly endless... and we just have a floating little box to traverse across them..." - doctorseaweed2
(╯°□°)╯︵ ┻━┻) Follow me on twitter: @goanimals123
How is the current system buggy?
You don't even know how the mob-detection worked. Notch (or Jeb?) attempted to solve the issue but mobs were still attacking people who were in safe areas. It's not an easy fix.
Normally I am for changes that make the game more friendly to the middle of the road player; however this particular change does not make sense to me. In essence; it makes the night completely optional at all times, in all locations; to anyone who is able to procure 3 wool.
At the very least when sleeping through the night required some ramshackle structure to place the bed in it kept with the build-centric theme of the game. (Create the most efficient structure possible for safe sleeping. On my home server, they got nick-named Oreos; as the first one was made of snow and black wool and resembled a particular cookie.)
It also takes away that first-night feel for anyone who is not brand new to the game. Day 1; run into [anywhere], acquire 3 wool. Never worry about night again, the end. You don't even need to quickly gather building materials!
This change just doesn't sit right with me; I am however very interested in the poll's results.
Do not start that "don't use it" ********.
Hey dude the game is broken cause of this feature, "just don't use it"
Bugs and unbalancing break the games confinement, thus making the game feel weak.
"The oceans of minecraft are vast and nearly endless... and we just have a floating little box to traverse across them..." - doctorseaweed2
Here we go again with this Opinion crap.
Just go ahead, let Minecraft became easy and boring. Just go ahead, but you had better not complain. It's your opinion.
Stop complaining to jeb about bugs, it's you opinion that it is a bug.
The Ender-dragon egg isn't useless, that's just your opinion
I could go on. Where do you draw the line? I'm not just blinding saying this crap man, I'm actually, as we speak (type?) playing alpha 1.26 just to know for sure what it feels like so I can express that.
Here's a good example, what if in World Of Warcraft, there was a enemy that dropped enough xp to level up, every-time you killed it.
You'd complain that it's a game breaking bug, but WAIT. No, that's your opinion.
Do you see my point?
"The oceans of minecraft are vast and nearly endless... and we just have a floating little box to traverse across them..." - doctorseaweed2
They are not broken. If the game is made to hard starting players won't want to play. Mojang is concerned with attracting new players.
Just don't use it if you think its too easy.
(╯°□°)╯︵ ┻━┻) Follow me on twitter: @goanimals123
The game was meant to be hard, making it easier for people is like insulting them.
It's basically saying "Your not smart enough to handle this, let me dumb it down."
That is what easy and peaceful is for. Notch wanted Minecraft to be very difficult, but also wanted to add lower difficult levels for some players.
80% of the game's problems now, come from the fact it is WAY too easy. I invite you to play alpha for a week, and then tell me I am wrong.
3 Things I've noticed so far in alpha 1.26
-Mobs spawn a LOT faster and in greater numbers than what I'm seeing in the current build.
-Iron is much less common. Thank god.
-Caves are less common.
I will report more things as I discover them
"The oceans of minecraft are vast and nearly endless... and we just have a floating little box to traverse across them..." - doctorseaweed2
Where did you ask something? I didn't see it, I will go back, read it, and then post the answers for you.
Oh ho, my friend, I have plenty of reasons the game is too easy
"The oceans of minecraft are vast and nearly endless... and we just have a floating little box to traverse across them..." - doctorseaweed2
For the record if I correct you it's not meant maliciously, but if you whine about it I AM laughing at you.
1.) Caves were less common, meaning you dug your own mines MORE often. It's not minecraft now, it's Cave Explorer Craft. If caves were super rare, you'd dig your own mines, which makes sense, because it is "mine" craft. When is the last time you dug your own mine? Chances are you didn't, or if you are like me, very few.
2.) Iron was NOT plentiful. You had to search and mine around for it, not just walk through a cave and come out with 64 iron. This made you treat it with respect, you didn't just make tons of iron tools all willy nilly like. This also made leather armor actually useful, since iron was hard to come by.
3.) Armor damage reduction was based on remaining durability, meaning as your armor took damage and lost durability, it protected you less, requiring more materials to make fresh armor more often, Now a set of iron will last you for several days to weeks. And it doesn't get weaker as it loses durability.
4.) Mobs were in greater numbers, and density, if you think a zombie is weak, your right. But 3 zombies, 2 skeletons and a creeper, in a small cave, that's no so easy anymore.
5.) Food wasn't stack-able, now it is and you can auto heal, actually I like the food bar feature because it makes lots of food a necessity. But I will not say it makes it harder, it does make it easier. Food should NOT be stack-able.
Differences from Beta
1.) Beds had to be inside a secure house, you couldn't just stick one outside. Now you can just kill the mobs around, and sleep outside, ridiculous. It was once about building a shelter and surviving, but now you can sleep out side? Ruins the flow and feel of the game. Makes the "threat" from the outside world feel like a joke.
2.) It used to be the mine-craft thing, that you'd walk outside and get blown up by a creeper. So we made defenses against it. Now it's pointless, because that never happens but very rarely now.
3.) Certain blocks took longer to mine, Obsidian, Redstone ore, Bricks, Stone Bricks, this made them "feel" more durable. Now everything mines a bit faster, which makes the game go along too quickly.
That is just a few differences.
Do not tell me Minecraft hasn't gotten too easy, guys. I implore you to think about these facts, play alpha/beta.
A game being hard, is what makes it a game! A challenge! Easy should be for easy difficulty. Normal and hard need to be much harder. But also things unrelated to difficulty, the number of caves and such, that needs to be lowered,
"The oceans of minecraft are vast and nearly endless... and we just have a floating little box to traverse across them..." - doctorseaweed2
Seriously?
1- If there's a cave 10 blocks below your house, you can't sleep.
2- You can sleep outside.
3- You can sleep in an unlit cave as long as you kill the nearby monsters.
The old system had:
1- If the bed is close to a wall, monsters appear. Which is very easily solved, so I won't even count that.
You build a house around your bed, and you were safe, you didn't whine and complain that a zombie got you at night, you learned how to protect you bed.
Point made
Thanks dude
"The oceans of minecraft are vast and nearly endless... and we just have a floating little box to traverse across them..." - doctorseaweed2
For the record if I correct you it's not meant maliciously, but if you whine about it I AM laughing at you.
I think you are thinking only mob and combat wise.
"The oceans of minecraft are vast and nearly endless... and we just have a floating little box to traverse across them..." - doctorseaweed2
What else is there to talk about regarding difficulty? Nothing else is hard in the slightest bit! IT NEVER WAS FFS!
For the record if I correct you it's not meant maliciously, but if you whine about it I AM laughing at you.