Oh geez, another kid who thinks that all you have to do is snap your fingers and something gets done. The bug testing alone would take longer than 30 minutes, and that is after the coding is done.
Jeb is good at coding, and bugfixing is completely different from actually adding the feature. There wouldn't be that many bugs because most of the code already exists, and for the bug testing, Mojang uses pre-releases so that people can report bugs. I've tried coding, and i don't think it would be extremely hard to add a feature that was in the game before and making it so that you cannot place ice in the nether.
Changing a few properties of ice does not take long.
Jeb is good at coding, and bugfixing is completely different from actually adding the feature. There wouldn't be that many bugs because most of the code already exists, and for the bug testing, Mojang uses pre-releases so that people can report bugs. I've tried coding, and i don't think it would be extremely hard to add a feature that was in the game before and making it so that you cannot place ice in the nether.
I'd almost pay money for an actual coder to show up in this thread to let you know how wrong you are.
Rollback Post to RevisionRollBack
Fighting ignorance and false information one post at a time.
For the record if I correct you it's not meant maliciously, but if you whine about it I AM laughing at you.
I don't have to, I personally know a few programmers. They would all laugh at your notion that adding more coding would be simple and easy, no matter if something similar existed. You can't begin to comprehend the implications of just adding even a single new line of code. It could effect every part of your program if even one thing is off.
Rollback Post to RevisionRollBack
Fighting ignorance and false information one post at a time.
For the record if I correct you it's not meant maliciously, but if you whine about it I AM laughing at you.
Ice harvestable with silk touch would be nice, and then work on how ice melts.
Ice and water can simply sizzle in the Nether... shouldn't be that complicated. However working on ice melting in the world needs improvement... Like the need for ice and snow melting in the sun if its in not in either a taiga or tundra region.
But till ice ( and snow IMHO ) melting parameters get fixed, I say ice is unharvestable.
I don't have to, I personally know a few programmers. They would all laugh at your notion that adding more coding would be simple and easy, no matter if something similar existed. You can't begin to comprehend the implications of just adding even a single new line of code. It could effect every part of your program if even one thing is off.
I never said coding was simple and easy. I simply pointed out that editing a few properties of a block does not take long from an advanced coder like Jeb. Hell, they do it for a living. Doing something like this would be like eating cake for them.
Ice harvestable with silk touch would be nice, and then work on how ice melts.
Ice and water can simply sizzle in the Nether... shouldn't be that complicated. However working on ice melting in the world needs improvement... Like the need for ice and snow melting in the sun if its in not in either a taiga or tundra region.
But till ice ( and snow IMHO ) melting parameters get fixed, I say ice is unharvestable.
True, but if it would melt in other biomes alot of people would get angry. Since this is a game made out of blocks where green exploding penises lurk at the night, i'm not that worried about realism.
I never said coding was simple and easy. I simply pointed out that editing a few properties of a block does not take long from an advanced coder like Jeb. Hell, they do it for a living. Doing something like this would be like eating cake for them.
You have nothing to base this on.
Rollback Post to RevisionRollBack
Fighting ignorance and false information one post at a time.
For the record if I correct you it's not meant maliciously, but if you whine about it I AM laughing at you.
True, but if it would melt in other biomes alot of people would get angry. Since this is a game made out of blocks where green exploding penises lurk at the night, i'm not that worried about realism.
True... I'd be happy if all water (and ice) simply sizzles in you're inventory when you go to the nether. Ice conveyors is a neat design, I just never had the chance to create them in any legit manner.
As for the whole 'coding' argument... being a flash developer, when you code something you sometimes break another thing. It's a slow process to ensue everything works fine whenever you add a new functionality to a program. Java maybe a tad simpler if structured correctly, but it'll be a day (8-hour) of programming to do. Never a simple 30-minutes.
I'm getting tired of you. All i said was that adding this feature wouldn't take long from Jeb / Notch. How can you think that adding this would be long and hard for a person who does programming for a living? Hell, if a modder who does it for fun can make it in little time, why couldn't Jeb or Notch?
What i have to base my argument on is obvious facts.
As for the whole 'coding' argument... being a flash developer, when you code something you sometimes break another thing. It's a slow process to ensue everything works fine whenever you add a new functionality to a program. Java maybe a tad simpler if structured correctly, but it'll be a day (8-hour) of programming to do. Never a simple 30-minutes.
I know coding is hard and painful. But can you not argue that something like this would be simple to do? I was wrong when i said 30 mins, but this would not be hard. Jeb really needs to start reading these forums to actually get an idea of what the community wants.
I'm getting tired of you. All i said was that adding this feature wouldn't take long from Jeb / Notch. How can you think that adding this would be long and hard for a person who does programming for a living? Hell, if a modder who does it for fun can make it in little time, why couldn't Jeb or Notch?
What i have to base my argument on is obvious facts.
If you are getting tired of me then leave the conversation, because I'm not leaving so long as you try to make coding sound like a cakewalk.
You've also failed to state a single fact.
Rollback Post to RevisionRollBack
Fighting ignorance and false information one post at a time.
For the record if I correct you it's not meant maliciously, but if you whine about it I AM laughing at you.
If you are getting tired of me then leave the conversation, because I'm not leaving so long as you try to make coding sound like a cakewalk.
You've also failed to state a single fact.
I'm not. Coding is hard, you make one mistake and that will cause plenty of problems. I never said it was easy, i'm just pointing out that adding a feature like this wouldn't be hard from an advanced coder. When i said 30 minutes, i was wrong there. I understand that.
I'm not. Coding is hard, you make one mistake and that will cause plenty of problems. I never said it was easy, i'm just pointing out that adding a feature like this wouldn't be hard from an advanced coder. When i said 30 minutes, i was wrong there. I understand that.
Cool deal. :wink.gif:
Rollback Post to RevisionRollBack
Fighting ignorance and false information one post at a time.
For the record if I correct you it's not meant maliciously, but if you whine about it I AM laughing at you.
For OP:I agree about the silk touch thing, it should be improved at some point.
The recent argument. Doing something as simple as making water blocks flow for less time should be a incredibly tough task, it would probably take more than thirty minutes, but I don't see it as anything more than a single days work.
If your talking about making ice blocks fizzle it could be much harder to do, and take longer. But I cant see it being some giant game changing task that would take a week.
I think that neither side is correct, it wouldn't take 30 minutes, but it shouldn't be giant task that should take Jeb a week or more to do.
I could easily be wrong though. I know very little about game programming.
I'm not. Coding is hard, you make one mistake and that will cause plenty of problems. I never said it was easy, i'm just pointing out that adding a feature like this wouldn't be hard from an advanced coder. When i said 30 minutes, i was wrong there. I understand that.
Totally true.
It's not hard, just it can be time consuming. Not weeks, most a day, but never less than an hour.
Do you realise how many machines and custom maps that would entirely break from this suggestion? There would be a complete outrage.
well the water does suck, Tnt does not even move or effect water, water also has too much pushing force, and seems to magically disappear when running water hits a wall, half the time building a pond (especially when it is more than two blocks deep) is impossible because of whirlpool effects, and I seriously think it is a hassle when a water source block can float on moving water. TNT a body of water and you will see what I mean.
So broken machines on peoples maps compared to a dynamic water system is child's play and should not even be considered until you know how a dynamic water system would even effect your machines.
and this community of all people should know this game can and does change for stupid reasons such as a dual-water system.
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Villagers need to turn into zombies once killed by a zombie... March 24th 2012
I think that neither side is correct, it wouldn't take 30 minutes, but it shouldn't be giant task that should take Jeb a week or more to do.
Your statement is flawed. I never said it would take a week, I just said it would take longer than 30 minutes to do.
Rollback Post to RevisionRollBack
Fighting ignorance and false information one post at a time.
For the record if I correct you it's not meant maliciously, but if you whine about it I AM laughing at you.
I hate these topics... mainly because they are always so full of "dumb".
1) I agree water physics aren't great, but if they changed them drastically, EVERYONE would be spewing so much hate about it because of all their precious "creations" that got broken, they'd just have to put it back the way it was anyway. Jesus Christ, simply removing the ladder hitbox caused a cataclysmic uproar because 3 people used them for parkour-style maps. There's not a chance in hell of water physics getting altered now. The community would NEVER let that happen.
2) No one in this thread should be commenting on "how hard to code" something is, unless they have actually coded professionally, and specifically modified minecraft classes to do what they are suggesting. If this **** is "so easy to do", then do it your damn self, and release the mod to the community. Hell, Jeb might even say "cool" and put your code in the next update. In other words, "Put-up or Shut-up".
3) As mentioned a few times in this thread, the main issue that Jeb had with Silk Touch on Ice blocks was not that you could put ice blocks in the Nether and get water (although that would need to be addressed as well), it was that mining the ice block with silk touch still produced a water source block. That was something that was apparently not easy to fix, because Jeb himself said "I don't have time to fix that right now". Hopefully he will find a chance to figure out a way around that and make it work right (as well as the water-in-the-nether issue), because I do agree that it would be very nice if silk-touch worked on ice.
4) For all the tards that will inevitably say "so who cares if the ice still leaves a source block? That's not an exploit, it's only a water source block!" The problem with it has NOTHING to do with it being over-powered, since it's quite obviously not. It has to do with it simply being an obvious bug, and logistically sloppy. If you are removing the ice, there should not be a water source left. Is it a game-breaking exploitable bug? Or course not, but it's still something that is quite obviously "not the way it should work". I wouldn't release a feature with an obvious bug in it either, even if the bug was harmless.
I hate these topics... mainly because they are always so full of "dumb".
1) I agree water physics aren't great, but if they changed them drastically, EVERYONE would be spewing so much hate about it because of all their precious "creations" that got broken, they'd just have to put it back the way it was anyway. Jesus Christ, simply removing the ladder hitbox caused a cataclysmic uproar because 3 people used them for parkour-style maps. There's not a chance in hell of water physics getting altered now. The community would NEVER let that happen.
2) No one in this thread should be commenting on "how hard to code" something is, unless they have actually coded professionally, and specifically modified minecraft classes to do what they are suggesting. If this **** is "so easy to do", then do it your damn self, and release the mod to the community. Hell, Jeb might even say "cool" and put your code in the next update. In other words, "Put-up or Shut-up".
3) As mentioned a few times in this thread, the main issue that Jeb had with Silk Touch on Ice blocks was not that you could put ice blocks in the Nether and get water (although that would need to be addressed as well), it was that mining the ice block with silk touch still produced a water source block. That was something that was apparently not easy to fix, because Jeb himself said "I don't have time to fix that right now". Hopefully he will find a chance to figure out a way around that and make it work right (as well as the water-in-the-nether issue), because I do agree that it would be very nice if silk-touch worked on ice.
4) For all the tards that will inevitably say "so who cares if the ice still leaves a source block? That's not an exploit, it's only a water source block!" The problem with it has NOTHING to do with it being over-powered, since it's quite obviously not. It has to do with it simply being an obvious bug, and logistically sloppy. If you are removing the ice, there should not be a water source left. Is it a game-breaking exploitable bug? Or course not, but it's still something that is quite obviously "not the way it should work". I wouldn't release a feature with an obvious bug in it either, even if the bug was harmless.
I hate these topics... mainly because they are always so full of "dumb".
1) I agree water physics aren't great, but if they changed them drastically, EVERYONE would be spewing so much hate about it because of all their precious "creations" that got broken, they'd just have to put it back the way it was anyway. Jesus Christ, simply removing the ladder hitbox caused a cataclysmic uproar because 3 people used them for parkour-style maps. There's not a chance in hell of water physics getting altered now. The community would NEVER let that happen.
I am not a part of your Everyone statement. Nor are many others I converse with.
what I am getting at is the water physics are not just "are not great" they downright are broken in my opinion, water would naturally level off with itself, never have a force that can move more than its own weight or its own momentum, as it stands a two inch high puddle of water can push me from one block to the next, ever stand in a shallow of an ocean and get pushed back onto the beach? not I, it stops mobs from traversing caves properly, they get stuck in corners because of pushing(active) water, hell I clog up every hole of water I see in a cave. The cave water is unnatural, comes from seemingly nowhere, looks great, but has no use other than to exploit its effects on mob terrain navigation. Don't even get me started on swimming up a waterfall that is free falling from the ceiling of a cave, this kind of action is and should be impossible in every sense of the word, this is a bug, I can not swim up a waterfall in real life, I can not swim up a waterfall in countless other video games, it is a bug, point blank.
I feel for the people that have transport centers and countless exploitable water contraptions, after-all you exploited it like a normal human being, but this has to stop. You are telling me that having a potentially ground breaking water system that could enhance the systems you already have is being stopped and halted by the community so you can exploit a broken mechanism? This is new in my book. This new system could incorporate objects, blocks, and entities that even help you achieve or apply a GUI to building your transportation or item conveyor belts. This kind of update would take into account all of the flaws (signs/fence gates blocking the path of water) and make an object such as a retainer, so it looks official, works official, and all around feels appropriately vanilla.
It is no wonder why this game is riddled with bugs and exploitable caveats, they listen to this community, and the community only thinks one step ahead every time.
This community immediately thinks for the worst, don't you think it is obvious what can go wrong, we don't need it spelled out, this is just an observation and all I hear back is negativity all the time, how about some positive, like Divinius stated, he agrees the water is not that great. I like that kind of honesty, some people around here are just set in bedrock.
Rollback Post to RevisionRollBack
Villagers need to turn into zombies once killed by a zombie... March 24th 2012
Why can't they just add that?
+1 suport.
Jeb is good at coding, and bugfixing is completely different from actually adding the feature. There wouldn't be that many bugs because most of the code already exists, and for the bug testing, Mojang uses pre-releases so that people can report bugs. I've tried coding, and i don't think it would be extremely hard to add a feature that was in the game before and making it so that you cannot place ice in the nether.
Changing a few properties of ice does not take long.
I'd almost pay money for an actual coder to show up in this thread to let you know how wrong you are.
For the record if I correct you it's not meant maliciously, but if you whine about it I AM laughing at you.
Have you ever tried coding?
I don't have to, I personally know a few programmers. They would all laugh at your notion that adding more coding would be simple and easy, no matter if something similar existed. You can't begin to comprehend the implications of just adding even a single new line of code. It could effect every part of your program if even one thing is off.
For the record if I correct you it's not meant maliciously, but if you whine about it I AM laughing at you.
Ice and water can simply sizzle in the Nether... shouldn't be that complicated. However working on ice melting in the world needs improvement... Like the need for ice and snow melting in the sun if its in not in either a taiga or tundra region.
But till ice ( and snow IMHO ) melting parameters get fixed, I say ice is unharvestable.
I never said coding was simple and easy. I simply pointed out that editing a few properties of a block does not take long from an advanced coder like Jeb. Hell, they do it for a living. Doing something like this would be like eating cake for them.
True, but if it would melt in other biomes alot of people would get angry. Since this is a game made out of blocks where green exploding penises lurk at the night, i'm not that worried about realism.
You have nothing to base this on.
For the record if I correct you it's not meant maliciously, but if you whine about it I AM laughing at you.
True... I'd be happy if all water (and ice) simply sizzles in you're inventory when you go to the nether. Ice conveyors is a neat design, I just never had the chance to create them in any legit manner.
As for the whole 'coding' argument... being a flash developer, when you code something you sometimes break another thing. It's a slow process to ensue everything works fine whenever you add a new functionality to a program. Java maybe a tad simpler if structured correctly, but it'll be a day (8-hour) of programming to do. Never a simple 30-minutes.
I'm getting tired of you. All i said was that adding this feature wouldn't take long from Jeb / Notch. How can you think that adding this would be long and hard for a person who does programming for a living? Hell, if a modder who does it for fun can make it in little time, why couldn't Jeb or Notch?
What i have to base my argument on is obvious facts.
I know coding is hard and painful. But can you not argue that something like this would be simple to do? I was wrong when i said 30 mins, but this would not be hard. Jeb really needs to start reading these forums to actually get an idea of what the community wants.
If you are getting tired of me then leave the conversation, because I'm not leaving so long as you try to make coding sound like a cakewalk.
You've also failed to state a single fact.
For the record if I correct you it's not meant maliciously, but if you whine about it I AM laughing at you.
I'm not. Coding is hard, you make one mistake and that will cause plenty of problems. I never said it was easy, i'm just pointing out that adding a feature like this wouldn't be hard from an advanced coder. When i said 30 minutes, i was wrong there. I understand that.
Cool deal. :wink.gif:
For the record if I correct you it's not meant maliciously, but if you whine about it I AM laughing at you.
The recent argument. Doing something as simple as making water blocks flow for less time should be a incredibly tough task, it would probably take more than thirty minutes, but I don't see it as anything more than a single days work.
If your talking about making ice blocks fizzle it could be much harder to do, and take longer. But I cant see it being some giant game changing task that would take a week.
I think that neither side is correct, it wouldn't take 30 minutes, but it shouldn't be giant task that should take Jeb a week or more to do.
I could easily be wrong though. I know very little about game programming.
Totally true.
It's not hard, just it can be time consuming. Not weeks, most a day, but never less than an hour.
well the water does suck, Tnt does not even move or effect water, water also has too much pushing force, and seems to magically disappear when running water hits a wall, half the time building a pond (especially when it is more than two blocks deep) is impossible because of whirlpool effects, and I seriously think it is a hassle when a water source block can float on moving water. TNT a body of water and you will see what I mean.
So broken machines on peoples maps compared to a dynamic water system is child's play and should not even be considered until you know how a dynamic water system would even effect your machines.
and this community of all people should know this game can and does change for stupid reasons such as a dual-water system.
Your statement is flawed. I never said it would take a week, I just said it would take longer than 30 minutes to do.
For the record if I correct you it's not meant maliciously, but if you whine about it I AM laughing at you.
1) I agree water physics aren't great, but if they changed them drastically, EVERYONE would be spewing so much hate about it because of all their precious "creations" that got broken, they'd just have to put it back the way it was anyway. Jesus Christ, simply removing the ladder hitbox caused a cataclysmic uproar because 3 people used them for parkour-style maps. There's not a chance in hell of water physics getting altered now. The community would NEVER let that happen.
2) No one in this thread should be commenting on "how hard to code" something is, unless they have actually coded professionally, and specifically modified minecraft classes to do what they are suggesting. If this **** is "so easy to do", then do it your damn self, and release the mod to the community. Hell, Jeb might even say "cool" and put your code in the next update. In other words, "Put-up or Shut-up".
3) As mentioned a few times in this thread, the main issue that Jeb had with Silk Touch on Ice blocks was not that you could put ice blocks in the Nether and get water (although that would need to be addressed as well), it was that mining the ice block with silk touch still produced a water source block. That was something that was apparently not easy to fix, because Jeb himself said "I don't have time to fix that right now". Hopefully he will find a chance to figure out a way around that and make it work right (as well as the water-in-the-nether issue), because I do agree that it would be very nice if silk-touch worked on ice.
4) For all the tards that will inevitably say "so who cares if the ice still leaves a source block? That's not an exploit, it's only a water source block!" The problem with it has NOTHING to do with it being over-powered, since it's quite obviously not. It has to do with it simply being an obvious bug, and logistically sloppy. If you are removing the ice, there should not be a water source left. Is it a game-breaking exploitable bug? Or course not, but it's still something that is quite obviously "not the way it should work". I wouldn't release a feature with an obvious bug in it either, even if the bug was harmless.
Your avatar fits perfectly on what you just said.
But true, true.
I am not a part of your Everyone statement. Nor are many others I converse with.
what I am getting at is the water physics are not just "are not great" they downright are broken in my opinion, water would naturally level off with itself, never have a force that can move more than its own weight or its own momentum, as it stands a two inch high puddle of water can push me from one block to the next, ever stand in a shallow of an ocean and get pushed back onto the beach? not I, it stops mobs from traversing caves properly, they get stuck in corners because of pushing(active) water, hell I clog up every hole of water I see in a cave. The cave water is unnatural, comes from seemingly nowhere, looks great, but has no use other than to exploit its effects on mob terrain navigation. Don't even get me started on swimming up a waterfall that is free falling from the ceiling of a cave, this kind of action is and should be impossible in every sense of the word, this is a bug, I can not swim up a waterfall in real life, I can not swim up a waterfall in countless other video games, it is a bug, point blank.
I feel for the people that have transport centers and countless exploitable water contraptions, after-all you exploited it like a normal human being, but this has to stop. You are telling me that having a potentially ground breaking water system that could enhance the systems you already have is being stopped and halted by the community so you can exploit a broken mechanism? This is new in my book. This new system could incorporate objects, blocks, and entities that even help you achieve or apply a GUI to building your transportation or item conveyor belts. This kind of update would take into account all of the flaws (signs/fence gates blocking the path of water) and make an object such as a retainer, so it looks official, works official, and all around feels appropriately vanilla.
It is no wonder why this game is riddled with bugs and exploitable caveats, they listen to this community, and the community only thinks one step ahead every time.
This community immediately thinks for the worst, don't you think it is obvious what can go wrong, we don't need it spelled out, this is just an observation and all I hear back is negativity all the time, how about some positive, like Divinius stated, he agrees the water is not that great. I like that kind of honesty, some people around here are just set in bedrock.