First of all, the jungle biome is fantastic. Absolutely perfect atmosphere, looks phenomenal. It could use some biome specific mobs, such as boars and comodo dragons and snakes, and the grass color could be tweaked slightly, but so far it's amazing. Totally stellar. One of the most welcome biome additions I've seen in Minecraft in a long time. Puts the swamps to shame (they need a lot of work to begin with).
But it also brings me to a point I've had to make time and time again. The biome placement is completely random, follows no rhyme or reason. Swamps right next to deserts right next to tundras right next to jungles. For instance, take a look at this lovely new biome we've got. I call it, the Tundrgle biome.
What this means, unfortunately, is that eventually Mojang is likely going to end up redoing the entire terrain generation code. Eventually we are, once again, going to be forced to make the age old decision of "Do I continue to play with this map I've invested so much time and effort into and deal with the hideous terrain mismatch of giant flat mountains meeting ocean, or do I start all over again with a new map?"
Mayhaps Jeb can recode the biome generation in a way that remains backward compatible with our current world generations. After all, we are all paying customers, and this is no longer in beta, so Mojang must have some sense responsibility to not force us to wipe all our progress every couple updates. However, something tells me such will not be the case, and that leads me to make the following request of Mojang.
Please polish off a coherent terrain base code before adding and tweaking details. We hate having to completely wipe all of our progess every couple months :sad.gif:
Yes, thank you very much for raising this issue. I was considering doing it myself recently, but now I don't have to. :smile.gif:
Fact is, biome placement has been absolutely ridiculous from the moment biomes were first introduced. When combined with the almost unhindered size variation, it is shockingly easy to find a forest biome right next to a desert biome with a small patch of tundra sandwiched in between.
It's clear to me that terrain generation should eventually be made to follow a few logical guidelines. An ideal terrain order should look something like this:
Tundra
Taiga
^^^^^^
Mountain
Plains
Forest
Swamp
^^^^^^
Jungle
Desert
With oceans and rivers being able to border or run through any biomes.
Of course, it doesn't necessarily have to be exactly like this, but you get the general idea. A system akin to this, combined with the removal of some of the more nonsensical "mini-biomes" like the one I mentioned above, would help to make the Minecraft world much more logical. However, since there are significant numbers of people who don't want to
have to start over their worlds and/or like randomness in the generation, I think the best solution would be to allow a player to have it either way.
I just want to point something out. See in Canada there, how some of the biomes line up?
There's Taiga right next to a rain forest, right next to temperate grassland, next to a desert and some mountains... Specifically, there's a spot in Western Quebec there where a small strip of rain forest is lined up right against the northern Tundra.
And I can personally say that there are plenty of swamps that dot the many lakes and rivers.
Taiga, Tundra and Jungle can and do exist near each other.
If they want to change the generation and make it more structured, they will. But there's nothing wildly wrong with how things are now.
they told us not to get too attached to our worlds.
Which was perfectly understandable when the game was in alpha/beta stages, but now that it's officially released it's more of an issue. A lot of people don't want to have to start over every time there's an update, that gets boring fast.
Imagine having your characters wiped in MMO's or on BF3 every time they patch something.
they told us not to get too attached to our worlds.
That was during development. Game is released. The people who bought Minecraft after release, for full price are supposed to not get attached to their worlds? Are they supposed to say, "oh whoops I just bought a released game maybe I should hold off on touching it for another half year to a year because it might work right then."
-snip-
I just want to point something out. See in Canada there, how some of the biomes line up?
There's Taiga right next to a rain forest, right next to temperate grassland, next to a desert and some mountains... Specifically, there's a spot in Western Quebec there where a small strip of rain forest is lined up right against the northern Tundra.
And I can personally say that there are plenty of swamps that dot the many lakes and rivers.
Taiga, Tundra and Jungle can and do exist near each other.
Any area where tundra might line up with jungle is a fluke of nature (and does not appear anywhere on the image you posted). The tendency of some of you to defend Mojang when they so obviously drop the ball is kind of tiresome. Pretty much every tundra biome I've come across in Minecraft is patched right next to desert, swamp, and / or now jungle. It's an incoherent mess. It needs to be addressed.
If they want to change the generation and make it more structured, they will. But there's nothing wildly wrong with how things are now.
See image in first post.
Find a photo of a biome in reality that looks that stupid.
The tendency of some of you to defend Mojang when they so obviously drop the ball is kind of tiresome. Pretty much every tundra biome I've come across in Minecraft is patched right next to desert, swamp, and / or now jungle. It's an incoherent mess. It needs to be addressed.
I represent no one other than myself, and apparently reality, since you just called a natural occurrence a "freak of nature". I'm not humping Mojang's leg here. I've pointed out that biomes are more diverse than people claim.
Find a photo of a biome in reality that looks that stupid.
I represent no one other than myself, and apparently reality, since you just called a natural occurrence a "freak of nature". I'm not humping Mojang's leg here. I've pointed out that biomes are more diverse than people claim.
Flukes of nature are natural occurrences... extremely uncommon occurrences. Having a tundra next to a jungle, even if it existed in Quebec (not so much), looks nothing more than sloppy game design. Just because you found an image on the internet with blue right next to green doesn't mean tundra exists next to jungle in reality, and even if it did, that wouldn't mean that it would seem anything other than sloppy when implemented in game.
Same Jungle with snow:
-snip-
I think this dead horse is bruised enough.
Granted, weird **** happens on Earth. But just because it snowed on palm trees doesn't mean tundra existing right next to jungle is anything but an staggeringly unlikely fluke of nature. And again, in game terms it just looks sloppy. The biome generation is an incoherent mess no matter how many odd flukes of nature you can find on Google images.
Technically OP is correct. The term "jungle" only refers to areas in a tropical climate (which Canada is not).
Still, I'm not exactly sure why anyone cares. Minecraft barely has weather, so I wouldn't bet money that they would ever implement some sort of climate system for sorting biomes. There are plenty of other things to fix which more directly impact gameplay.
EDIT: Just in case it wasn't clear enough, "tropics" are a specific band of area on either side of the equator. It's not that they're called "tropics" because of their specific climate, some conditions of which may be replicated in other parts of the world during one season or other, rather their climate is caused by their relative position on the planet.
How many posts you gonna make about the same thing? Minecraft isnt a real world.. and progress is good, more biomes the better, he shouldnt stick with 1 code because some people are scared of change, he should keep doing great work and let you do nothing but complain..
While I agree with the general theory that new updates should not break old maps, I'm fine with the mixed biomes.
Yet, it's a little strange seeing a desert next to a tundra, but to me that's what Minecraft is. When the Biomes changed during 1.8 release, everyone complained because everything seems to plain and too clean. And I agreed. It's a personal preference only, but I really like the mixed biomes... it makes the place feel..mystical. Things start getting boring when you compare minecraft to real life...
But it also brings me to a point I've had to make time and time again. The biome placement is completely random, follows no rhyme or reason. Swamps right next to deserts right next to tundras right next to jungles. For instance, take a look at this lovely new biome we've got. I call it, the Tundrgle biome.
What this means, unfortunately, is that eventually Mojang is likely going to end up redoing the entire terrain generation code. Eventually we are, once again, going to be forced to make the age old decision of "Do I continue to play with this map I've invested so much time and effort into and deal with the hideous terrain mismatch of giant flat mountains meeting ocean, or do I start all over again with a new map?"
Mayhaps Jeb can recode the biome generation in a way that remains backward compatible with our current world generations. After all, we are all paying customers, and this is no longer in beta, so Mojang must have some sense responsibility to not force us to wipe all our progress every couple updates. However, something tells me such will not be the case, and that leads me to make the following request of Mojang.
Please polish off a coherent terrain base code before adding and tweaking details. We hate having to completely wipe all of our progess every couple months :sad.gif:
That being said, jungles are awesome.
Fact is, biome placement has been absolutely ridiculous from the moment biomes were first introduced. When combined with the almost unhindered size variation, it is shockingly easy to find a forest biome right next to a desert biome with a small patch of tundra sandwiched in between.
It's clear to me that terrain generation should eventually be made to follow a few logical guidelines. An ideal terrain order should look something like this:
Tundra
Taiga
^^^^^^
Mountain
Plains
Forest
Swamp
^^^^^^
Jungle
Desert
With oceans and rivers being able to border or run through any biomes.
Of course, it doesn't necessarily have to be exactly like this, but you get the general idea. A system akin to this, combined with the removal of some of the more nonsensical "mini-biomes" like the one I mentioned above, would help to make the Minecraft world much more logical. However, since there are significant numbers of people who don't want to
have to start over their worlds and/or like randomness in the generation, I think the best solution would be to allow a player to have it either way.
Why?
No one asked you to.
If this is already something you've made a thread about in the past then there's really no reason for you to make a new thread with the same critcism.
I just want to point something out. See in Canada there, how some of the biomes line up?
There's Taiga right next to a rain forest, right next to temperate grassland, next to a desert and some mountains... Specifically, there's a spot in Western Quebec there where a small strip of rain forest is lined up right against the northern Tundra.
And I can personally say that there are plenty of swamps that dot the many lakes and rivers.
Taiga, Tundra and Jungle can and do exist near each other.
If they want to change the generation and make it more structured, they will. But there's nothing wildly wrong with how things are now.
Which was perfectly understandable when the game was in alpha/beta stages, but now that it's officially released it's more of an issue. A lot of people don't want to have to start over every time there's an update, that gets boring fast.
Imagine having your characters wiped in MMO's or on BF3 every time they patch something.
That was during development. Game is released. The people who bought Minecraft after release, for full price are supposed to not get attached to their worlds? Are they supposed to say, "oh whoops I just bought a released game maybe I should hold off on touching it for another half year to a year because it might work right then."
Any area where tundra might line up with jungle is a fluke of nature (and does not appear anywhere on the image you posted). The tendency of some of you to defend Mojang when they so obviously drop the ball is kind of tiresome. Pretty much every tundra biome I've come across in Minecraft is patched right next to desert, swamp, and / or now jungle. It's an incoherent mess. It needs to be addressed.
See image in first post.
Find a photo of a biome in reality that looks that stupid.
Western Quebec.
I represent no one other than myself, and apparently reality, since you just called a natural occurrence a "freak of nature". I'm not humping Mojang's leg here. I've pointed out that biomes are more diverse than people claim.
Jungle without snow:
Same Jungle with snow:
I think this dead horse is bruised enough.
Find me a picture of this tundra meeting jungle.
Flukes of nature are natural occurrences... extremely uncommon occurrences. Having a tundra next to a jungle, even if it existed in Quebec (not so much), looks nothing more than sloppy game design. Just because you found an image on the internet with blue right next to green doesn't mean tundra exists next to jungle in reality, and even if it did, that wouldn't mean that it would seem anything other than sloppy when implemented in game.
Granted, weird **** happens on Earth. But just because it snowed on palm trees doesn't mean tundra existing right next to jungle is anything but an staggeringly unlikely fluke of nature. And again, in game terms it just looks sloppy. The biome generation is an incoherent mess no matter how many odd flukes of nature you can find on Google images.
Still, I'm not exactly sure why anyone cares. Minecraft barely has weather, so I wouldn't bet money that they would ever implement some sort of climate system for sorting biomes. There are plenty of other things to fix which more directly impact gameplay.
EDIT: Just in case it wasn't clear enough, "tropics" are a specific band of area on either side of the equator. It's not that they're called "tropics" because of their specific climate, some conditions of which may be replicated in other parts of the world during one season or other, rather their climate is caused by their relative position on the planet.
I smh@ this real world argument..
in real world do u carry lava in a bucket,punch a tree to get wood, fight creepers zombies n dragons..
I have been feeling this way for a long time.
It may seem sloppy, but this is what happens when a world is randomly generated.
Which is why they shouldn't be randomly generated... but more coherently generated.
Yet, it's a little strange seeing a desert next to a tundra, but to me that's what Minecraft is. When the Biomes changed during 1.8 release, everyone complained because everything seems to plain and too clean. And I agreed. It's a personal preference only, but I really like the mixed biomes... it makes the place feel..mystical. Things start getting boring when you compare minecraft to real life...