I personally think that this AI should only be on one harmful mob: Zombies. It gives them a special attribute as opposed to all other harmful mobs. Spiders can climb things. Skeletons have ranged attack. Enderman Teleport. Slimes split into smaller slimes when hit. creepers blow up. Zombies? They punch you.
I think that will make zombies more interesting. I don't want any other mobs to have this though. At least not this advanced pathfinding.
I agree that only zombies need this advanced pathfinding. But all other mobs (every single one) could use some better ai. I'm sick of seeing a creeper, and only having to dig a small hole in front of me to thwart him. I say give all mobs short range (~10 block) pathfinding, and hole avoiding-ing, and extend zombie's pathfinding to 20-25 blocks so it seems like they 'swarm'
I agree that only zombies need this advanced pathfinding. But all other mobs (every single one) could use some better ai. I'm sick of seeing a creeper, and only having to dig a small hole in front of me to thwart him. I say give all mobs short range (~10 block) pathfinding, and hole avoiding-ing, and extend zombie's pathfinding to 20-25 blocks so it seems like they 'swarm'
YES.
Especially since I am building a Mob challenge map. The 15x15 shackles are killing me!
Oh, I don't know about increasing the range... I don't know how much you've actually played since the snapshot came out, but I started a new world and did some serious spelunking in search of coal and iron, and it seemed like I was already swarmed with zombies in a way that I'm really not used to. They're still fairly easy to combat, but unlike before, they're no longer completely worthless. It's like the game provides you with a steady stream of zombies while the spiders, creepers and skeletons wait for you to come to them. Every time I heard a zombie, I would start swiveling around to see where he would be coming from once he figured out how to get to me.
All other enemies that you hear from behind walls, you're free to ignore until you get close enough that they might spot you. Zombies? As soon as you hear them, you must prepare to fight. Don't forget that they'll keep spawning, far away in the dark, and wander around aimlessly until they get close enough to home in on you. Increase the pathfinding range by too much and you could cause some serious trouble for yourself!
Fun fact: Back in Survival test, if I remember correctly, mobs had an infinite pathfinding range. Imagine that with the new AI :ohmy.gif: . Thing is though, they were generated with the world, like our passive mobs do today. Just felt like pointing that out.
Rollback Post to RevisionRollBack
"Science isn't a matter of WHY, it's a matter of WHY NOT? WHY is so much of our science dangerous? Why don't you marry safe science if you love it so much? In fact, why don't you invent a special safety door that won't slam you in the butt on your way out? BECAUSE YOU ARE FIRED!" -Cave Johnson
Sandstone level complete! There are two solutions, solution 1(red) and solution 2 (blue)
I tested to see which path the zombie would take, and it always seemed to take solution 1.
Eventually, I found a spot where the zombie would take solution 2, I marked it with sandstone and made a simple redstone system to open the door.
In other words, If you want the zombie to take solution 1, open the door manually and stand on the red circle. If you want solution 2, stand on the blue circle and use the lever to open the door.
Any explanations as to why that happens?
And I'm debating whether or not to make the stone bricks level a 3D puzzle.
Sandstone level complete! There are two solutions, solution 1(red) and solution 2 (blue)
I tested to see which path the zombie would take, and it always seemed to take solution 1.
Eventually, I found a spot where the zombie would take solution 2, I marked it with sandstone and made a simple redstone system to open the door.
In other words, If you want the zombie to take solution 1, open the door manually and stand on the red circle. If you want solution 2, stand on the blue circle and use the lever to open the door.
Any explanations as to why that happens?
And I'm debating whether or not to make the stone bricks level a 3D puzzle.
Yeah, make it 3D. It would show whether they take elevation into regard or whether they're just programmed to jump when they can't go further.
Also, try making one of the levels have lava pits instead of walls. I've heard somewhere that they walk around pits now, might want to see how they take those into regard.
Rollback Post to RevisionRollBack
"Science isn't a matter of WHY, it's a matter of WHY NOT? WHY is so much of our science dangerous? Why don't you marry safe science if you love it so much? In fact, why don't you invent a special safety door that won't slam you in the butt on your way out? BECAUSE YOU ARE FIRED!" -Cave Johnson
Yeah, make it 3D. It would show whether they take elevation into regard or whether they're just programmed to jump when they can't go further.
Also, try making one of the levels have lava pits instead of walls. I've heard somewhere that they walk around pits now, might want to see how they take those into regard.
I'll make stone brick the level that introduces traps, and make the next level a 3D maze I guess.
EDIT: Stone brick level teaser!
Gonna place lava pits like that one in certain places and make a path! :3
Also, was thinking bout something.
hugheskolton, do you want to co-found a thread with me? Like put a "Mob challenge map" Thread in the Maps forum, using the details on the AI displayed in this thread, and my map(once it's finished) as an example map.
We could challenge other users to make their own! What do you think?
I hope this AI is only used for Zombies, Wolves and maybe Villages.
Skeletons should get some kind of AI which makes them still circle you when you are close, but when you are out of that range they should seek sniping positions somewhere between your position and theirs.
Spiders I am not sure about. But whatever the change is they need to stop hugging roofs when they climb walls. I wouldn't mind some kind of AI which makes them seek pouncing positions when they have no active targets. For example, if they are not after you they might see a small hill and climb up and wander around on top of it. So they can pounce down at you from above once they aquire you as a target.
I am fine with Zombie Pigmen not getting really advanced AI because they generally fight in large swarms anyway.
Slimes can also stay dumb, because they are made up of 98% slime anyway, so theres not much going on intellectually. And they are not as mystical as undead.
Ghasts should seek out and lick magma slimes when they don't have a target just for the lols.
:biggrin.gif:
Whatever they do, at least we can see they are heading in the right direction.
Yeah, the water thing is a simple bug to fix (as simple as bugs go, at least).. But I don't know If I want zombies to climb ladders.. zombies are clumsy things y'know. If any monster should climb ladders with new pathfinding I think it should be Skeletons.
I personally think that this AI should only be on one harmful mob: Zombies. It gives them a special attribute as opposed to all other harmful mobs. Spiders can climb things. Skeletons have ranged attack. Enderman Teleport. Slimes split into smaller slimes when hit. creepers blow up. Zombies? They punch you.
I think that will make zombies more interesting. I don't want any other mobs to have this though. At least not this advanced pathfinding.
I adamantly disagree. Everything needs really good a.i. or mobs will just stay as a running joke. Maybe all their a.i. could perform different special tasks, like the quote I mentioned above.
So, the zombies have gotten a lot smarter. I guess that means they won't be so much a pushover anymore or will they? I consider myself pretty good at slaughtering zombies and spiders, but not creepers. If creepers get similar or better improvements, I'll be dying a lot more in the future. (especially since I heard armor might of been weakened)
Rollback Post to RevisionRollBack
"I don't plan to add a new dimension at the moment. It's just to performance heavy on servers, and the current dimensions need more attention before we start adding new ones." < Yeah, like biomes or actual varied terrain in the nether. Nether ruins didn't do the trick at all.
Spiders need proper pathfinding as well. They need to find a place to squeeze in to get to you if there is one.
Edit: It would be nice if the Spider's ai would make it flush with a wall instead of climbing it with its head. It's an entity so it can follow different rules than an item or block.
I agree that only zombies need this advanced pathfinding. But all other mobs (every single one) could use some better ai. I'm sick of seeing a creeper, and only having to dig a small hole in front of me to thwart him. I say give all mobs short range (~10 block) pathfinding, and hole avoiding-ing, and extend zombie's pathfinding to 20-25 blocks so it seems like they 'swarm'
It's been stated long ago that a new AI is in store for the villagers. Mojang just needs time =).
YES.
Especially since I am building a Mob challenge map. The 15x15 shackles are killing me!
Fun fact: Back in Survival test, if I remember correctly, mobs had an infinite pathfinding range. Imagine that with the new AI :ohmy.gif: . Thing is though, they were generated with the world, like our passive mobs do today. Just felt like pointing that out.
I tested to see which path the zombie would take, and it always seemed to take solution 1.
Eventually, I found a spot where the zombie would take solution 2, I marked it with sandstone and made a simple redstone system to open the door.
In other words, If you want the zombie to take solution 1, open the door manually and stand on the red circle. If you want solution 2, stand on the blue circle and use the lever to open the door.
Any explanations as to why that happens?
And I'm debating whether or not to make the stone bricks level a 3D puzzle.
Yeah, make it 3D. It would show whether they take elevation into regard or whether they're just programmed to jump when they can't go further.
Also, try making one of the levels have lava pits instead of walls. I've heard somewhere that they walk around pits now, might want to see how they take those into regard.
I'll make stone brick the level that introduces traps, and make the next level a 3D maze I guess.
EDIT: Stone brick level teaser!
Gonna place lava pits like that one in certain places and make a path! :3
Also, was thinking bout something.
hugheskolton, do you want to co-found a thread with me? Like put a "Mob challenge map" Thread in the Maps forum, using the details on the AI displayed in this thread, and my map(once it's finished) as an example map.
We could challenge other users to make their own! What do you think?
I think we can all agree, Even if this update didn't exactly give them perfect AI. It sure is a huge step up from our previous AI.
Good going Jeb/Mojang!
-SJ
Btw. I made my avatar Graphic, Do not steal. Or use without Meh permission.
I hope this AI is only used for Zombies, Wolves and maybe Villages.
Skeletons should get some kind of AI which makes them still circle you when you are close, but when you are out of that range they should seek sniping positions somewhere between your position and theirs.
Spiders I am not sure about. But whatever the change is they need to stop hugging roofs when they climb walls. I wouldn't mind some kind of AI which makes them seek pouncing positions when they have no active targets. For example, if they are not after you they might see a small hill and climb up and wander around on top of it. So they can pounce down at you from above once they aquire you as a target.
I am fine with Zombie Pigmen not getting really advanced AI because they generally fight in large swarms anyway.
Slimes can also stay dumb, because they are made up of 98% slime anyway, so theres not much going on intellectually. And they are not as mystical as undead.
Ghasts should seek out and lick magma slimes when they don't have a target just for the lols.
:biggrin.gif:
Whatever they do, at least we can see they are heading in the right direction.
Praise be to Spode.
I adamantly disagree. Everything needs really good a.i. or mobs will just stay as a running joke. Maybe all their a.i. could perform different special tasks, like the quote I mentioned above.
*cow smacks me with hoove*
Maybe really good a.i. could be a bad thing..
Zombie's will jump down a hole to get you but the hole can not drop farther then 3 blocks.
Edit: It would be nice if the Spider's ai would make it flush with a wall instead of climbing it with its head. It's an entity so it can follow different rules than an item or block.
http://www.minecraftforum.net/viewtopic.php?f=1&t=155932
Crates
http://www.minecraftforum.net/viewtopic.php?f=1&t=239467
Item Scrolling
http://www.minecraftforum.net/viewtopic.php?f=1&t=174539