Well, if your "point" is correct, then there's nothing Mojang can or will do about it, because the fault is the OP's, not the game's. However, there is something Mojang can or will do about it, therefore your point is not correct. See, I didn't even have to write an essay.
Again, please read all of the OPs post. He does mention how they are not giving us enough new content, read between the lines. I wasn't arguing over the unfinished crap, and even if I was, it doesn't mean that I'm right and he's wrong, it was my opinion is all.
Okay then.
What happens to mojang when everyone (or near everyone) looses interest in minecraft?
They now also have scrolls and cobalt (cobalt they help with) so now they can produce games that maybe arn't as epic as minecraft, but are still really good.
This what there doing:
This thread has been funny. The reason why development has slowed down for the time being is that Jeb is currently the only Minecraft developer, and even he hasn't been able to spend that much time on it because of Cobalt. End of story.
Again, please read all of the OPs post. He does mention how they are not giving us enough new content, read between the lines. I wasn't arguing over the unfinished crap, and even if I was, it doesn't mean that I'm right and he's wrong, it was my opinion is all.
I read all of his post. He pointed out that Mojang is not spending enough resources on their flagship title. You said, despite pointing out that tons of people are saying this, that it's somehow his fault for not making the most of Minecraft, as if there are no objective flaws with the game. This is false - the game is still incomplete. How is that his fault? It isn't. In my "opinion" your opinion is sophomoric and you should think about what you and Mojang have to gain from you holding it.
This thread has been funny. The reason why development has slowed down for the time being is that Jeb is currently the only Minecraft developer, and even he hasn't been able to spend that much time on it because of Cobalt. End of story.
Yes, that is the point. But Mojang is merely publishing Cobalt, so why is Jeb (the assigned Minecraft lead) "spending time" on it?
The reason development has slowed down is because there is no incentive to continue, thanks to patsies who will probably continue to buy Mojang products even though they've never pushed a final game to market.
Rollback Post to RevisionRollBack
BETA
"When we release a pure bugfix update, people get VERY upset ("NOTHING CHANGED!").. Adding features gives us much happier users. But I do realize that it's only happier users in the short term." - Notch
I read all of his post. He pointed out that Mojang is not spending enough resources on their flagship title. You said, despite pointing out that tons of people are saying this, that it's somehow his fault for not making the most of Minecraft, as if there are no objective flaws with the game. This is false - the game is still incomplete. How is that his fault? It isn't. In my "opinion" your opinion is sophomoric and you should think about what you and Mojang have to gain from you holding it.
Your right, I give in, I will join you and the 99%. I hold a different opinion most likely because I bought the game when it was 12 bucks, I don't expect much from 12 bucks, but I feel that I have gotten 2 years of fun, if the game turned to **** now, it wouldn't matter I have other things to do in life. I was adressing the issue he took with updates, not bug fixes, again. Sophmoric??? I don't remember flaming you? If I did I'm very sorry.
Yes, that is the point. But Mojang is merely publishing Cobalt, so why is Jeb (the assigned Minecraft lead) "spending time" on it?
The reason development has slowed down is because there is no incentive to continue, thanks to patsies who will probably continue to buy Mojang products even though they've never pushed a final game to market.
You can debate how much attention the game should receive all you want while ignoring the elephant in the room.
The game was released as "final" with the promise of fixing the bugs and finishing the half-baked offerings already in place.
SMP mob hitboxes, NPC's and villages and a host of buggy "features" all serve to make a great game seem almost there.
I hope I don't see a single piece of new content before fixing what's already on our plate.
Problem is- that won't happen. Adding new code is much easier than fixing a bug.
His response:
-Care to break that down just a little bit? Who's lying? Me or Mojang- and how did you come to that conclusion?
...Or should we just accept your one word response as holy writ?
Again, please read all of the OPs post. He does mention how they are not giving us enough new content, read between the lines. I wasn't arguing over the unfinished crap, and even if I was, it doesn't mean that I'm right and he's wrong, it was my opinion is all.
They need to focus on a game that is their bestseller, and had an extremely half assed release. Scrolls can wait. Cobalt too.
I read all of his post. He pointed out that Mojang is not spending enough resources on their flagship title. You said, despite pointing out that tons of people are saying this, that it's somehow his fault for not making the most of Minecraft, as if there are no objective flaws with the game. This is false - the game is still incomplete. How is that his fault? It isn't. In my "opinion" your opinion is sophomoric and you should think about what you and Mojang have to gain from you holding it.
Yes, that is the point. But Mojang is merely publishing Cobalt, so why is Jeb (the assigned Minecraft lead) "spending time" on it?
The reason development has slowed down is because there is no incentive to continue, thanks to patsies who will probably continue to buy Mojang products even though they've never pushed a final game to market.
"When we release a pure bugfix update, people get VERY upset ("NOTHING CHANGED!").. Adding features gives us much happier users. But I do realize that it's only happier users in the short term." - Notch
We think alike, lol.