I did do some looking up and there is a lot of potions. I do like how they decided to sort them into Primary, Secondary, and Tertiary. hey also did positive and negative. That helped a little.
I did do some looking up and there is a lot of potions. I do like how they decided to sort them into Primary, Secondary, and Tertiary. hey also did positive and negative. That helped a little.
If any of the branches don't add netherwart first, don't look at them. That slims it down a ridiculous amount.
After looking at the wiki for 5min I figured out it's common sense. Sorry if you don't see it that way. You only have to know a couple things and you're set.
Your post makes no sense. You looked it up (therefore probably required an explanation) so it's common sense? It's basically impossible to know these "couple things" unless they are explicitly presented to you, and they are not in the game.
And the reason the potions are confusing is because there's no way to intuit what the ingredients do, or even that alchemy exists without someone telling you beforehand. I guess you could say nether wort imbues things with magical properties and is therefore a base reagent, but then what about glow stone? What about ender pearls? What makes nether wort special? It is never explained. Then, you use other reagents with no intuitive meaning to produce the various spell effects. Why blaze powder for strength? An apparently flammable substance making you physically stronger? How is this supposed to make sense? Why not say, a bone? Bones contain calcium which is an essential element in skeletal muscle contraction. THAT would make sense. There's no way to know blaze powder could produce such an effect without a long trial period or meta-gaming.
This is why the OP is confused: the system has so little foundation in reality that it cannot be intuited.
Rollback Post to RevisionRollBack
BETA
"When we release a pure bugfix update, people get VERY upset ("NOTHING CHANGED!").. Adding features gives us much happier users. But I do realize that it's only happier users in the short term." - Notch
Someone suggested "recipe books" to be found in reasonably-spaced dungeons/chests, or maybe libraries in towns that show you crafting recipes. Either would be a fine way to introduce the crafting mechanics I believe.
Rollback Post to RevisionRollBack
BETA
"When we release a pure bugfix update, people get VERY upset ("NOTHING CHANGED!").. Adding features gives us much happier users. But I do realize that it's only happier users in the short term." - Notch
Someone suggested "recipe books" to be found in reasonably-spaced dungeons/chests, or maybe libraries in towns that show you crafting recipes. Either would be a fine way to introduce the crafting mechanics I believe.
I guess I meant it's common sense after you brew potions. You have a primer then you add an ingredient then you have an extender and a strengthener also with an addition of making it splash if you want.
I think it should just have a help menu because people starting out could use it. By the time someone finds it in a dungeon they probably already knew most of the things the recipe book would have. It would be cooler but it would defeat the purpose. :tongue.gif:
I personally LOVE the addition of potions. It's a very rewarding system. Potions can be VERY strong if used correctly, and if EVERYONE, could make ALL, the potions SO EASILY, the system would be overpowered.If you spend time to carefully learn the potions, you will. But you probably can't learn all of it in 5 minutes ._.
The most classy way to do it would be making testificates execute scripted actions at the very beginning of the game, while making you spawn near a village.
You'll see a farmer cutting grass, collecting seeds and planting them in his field, a woodman gather a piece of wood and plant 4 planks afterward, one mining, collecting cobblestone and turning it into stone via a furnace and the blacksmith turning iron into tools, maybe even using some sort of speech-bubble displaying how to position every item.
Simple things at first and then going for more advanced stuff, maybe even based on what item you throw at which villager : throwing a diamond at the blacksmith will make him "display" the recipe for a pickaxe, at the priest the recipe for the enchanting table.
That would be a top-notch way to show the player how to do something, instead of just telling them directly through a text message like most games do nowadays.
...
Maybe in 2025
This is how I want it done. I WANT IT DONE NOW! The thing about Minecraft is, everything is natural. They cut out all the menus dealing with the game and replace them with actions. This would work perfect.
I personally LOVE the addition of potions. It's a very rewarding system. Potions can be VERY strong if used correctly, and if EVERYONE, could make ALL, the potions SO EASILY, the system would be overpowered.If you spend time to carefully learn the potions, you will. But you probably can't learn all of it in 5 minutes ._.
When I looked at the wiki it said netherwart was a primer. (hmm.. okay)
Then it says what does what: sugar is for running and jumping etc. (sugar high)
Blaze powder is strength potion (feel my flaming rage of power)
Glistening melon heals (gold crested melon, why not?)
Ghast tear for regen (healing tears)
Magma cream for fire+lava resist (mucus+fire element makes fairly good sense)
Gunpowder for splash (gunpowder, grenades, huge tools of war.)
This is why it took me 5min to learn it, the items have at least some connection to what they do. Association makes it easier too. I don't see why everyone is having problems learning potions and enchanting, it seems like they're overwhelmed simply because they assume it's difficult to understand.
Point is you made those connections after knowing what each ingredient does, not before.
It's indeed easy to remember when you know it.
But again you learned these through the wiki first.
As I started playing this game, without any knowledge of it, it felt natural for me to put sand in a furnace and get glass out of it. It doesn't feel natural nor intuitive to combine a melon and a gold nugget, with water and a nether wart to get a healing potion out of it.
Moreover, after the release of the glistening melon, there was like a 1 hour delay before someone in the forum came up with the idea of combining those 2 elements together.
If I was a newbie, without the help of the wiki nor anyone else, there would be no way for me to learn that recipe but hours of trial and error.
Yes, that makes sense but what I thought they meant was that it was difficult to understand. They make it sound like even with the wiki it's CONFUSING!!!!! lol
When I started I didn't even know how to make a furnace. Some things I got but some things I didn't. Nothing should be confusing with the wiki though.
Yes, that makes sense but what I thought they meant was that it was difficult to understand. They make it sound like even with the wiki it's CONFUSING!!!!! lol
When I started I didn't even know how to make a furnace. Some things I got but some things I didn't. Nothing should be confusing with the wiki though.
I started to brew recently, since i got my firs netherwart plantation and i watched on the wiki. If you read a lil while youll get whats wit hthe potions, if you add redstone or glowstone you can make the potions be stronger or last more but its a lil bit weaker.
What i dont really get is why all those ways to make a potion of weakness, i guess theres a ton of ways to make the same stupid potions and THAT might be what confuses people. Ive been reading other potions they wanted to add but it wasnt possible and there are good ideas....
I wish it wouldn't be so picky about the order you put stuff in (thick and mundane potions leading to a dead end is stupid.) Why even let potions be brewed without adding netherwart first, since they get wrecked otherwise?
Rollback Post to RevisionRollBack
Mostly moved on. May check back a few times a year.
Your post makes no sense. You looked it up (therefore probably required an explanation) so it's common sense? It's basically impossible to know these "couple things" unless they are explicitly presented to you, and they are not in the game.
And the reason the potions are confusing is because there's no way to intuit what the ingredients do, or even that alchemy exists without someone telling you beforehand. I guess you could say nether wort imbues things with magical properties and is therefore a base reagent, but then what about glow stone? What about ender pearls? What makes nether wort special? It is never explained. Then, you use other reagents with no intuitive meaning to produce the various spell effects. Why blaze powder for strength? An apparently flammable substance making you physically stronger? How is this supposed to make sense? Why not say, a bone? Bones contain calcium which is an essential element in skeletal muscle contraction. THAT would make sense. There's no way to know blaze powder could produce such an effect without a long trial period or meta-gaming.
This is why the OP is confused: the system has so little foundation in reality that it cannot be intuited.
"When we release a pure bugfix update, people get VERY upset ("NOTHING CHANGED!").. Adding features gives us much happier users. But I do realize that it's only happier users in the short term." - Notch
"When we release a pure bugfix update, people get VERY upset ("NOTHING CHANGED!").. Adding features gives us much happier users. But I do realize that it's only happier users in the short term." - Notch
I think it should just have a help menu because people starting out could use it. By the time someone finds it in a dungeon they probably already knew most of the things the recipe book would have. It would be cooler but it would defeat the purpose. :tongue.gif:
Overgrowth indie game FTW!
When I looked at the wiki it said netherwart was a primer. (hmm.. okay)
Then it says what does what: sugar is for running and jumping etc. (sugar high)
Blaze powder is strength potion (feel my flaming rage of power)
Glistening melon heals (gold crested melon, why not?)
Ghast tear for regen (healing tears)
Magma cream for fire+lava resist (mucus+fire element makes fairly good sense)
Gunpowder for splash (gunpowder, grenades, huge tools of war.)
This is why it took me 5min to learn it, the items have at least some connection to what they do. Association makes it easier too. I don't see why everyone is having problems learning potions and enchanting, it seems like they're overwhelmed simply because they assume it's difficult to understand.
When I started I didn't even know how to make a furnace. Some things I got but some things I didn't. Nothing should be confusing with the wiki though.
I started to brew recently, since i got my firs netherwart plantation and i watched on the wiki. If you read a lil while youll get whats wit hthe potions, if you add redstone or glowstone you can make the potions be stronger or last more but its a lil bit weaker.
What i dont really get is why all those ways to make a potion of weakness, i guess theres a ton of ways to make the same stupid potions and THAT might be what confuses people. Ive been reading other potions they wanted to add but it wasnt possible and there are good ideas....
^This person knows his Minecraft
I think the potion system is way too simple. There should have been 4 times the amount of different potions to be able to brew.
^ This is really amazing I'm definitely going to be using it for potions. :smile.gif:
Mostly moved on. May check back a few times a year.