+1 to you, now those 40 thousand people that complain about the new terrain generiation will shut the f*ck up.
You deserve a +1 and many more, you have stopped an useless complaining on this forums, well done.
Not really, as this doesn't solve the problem at all, unless you don't have a problem with generating a world where the biomes area all screwed up, no strongholds or mineshafts will form, and when you do hit a boundary of the area you pre-mapped, the terrain will be all screwed up.
So yeah, if you don't want to be able to go to the End, or get any of the items that only spawn in mineshafts (like melon seeds) then this is fine. For the rest of us, the right solution is to actually change the terrain code, which only Mojang can do.
I wasn't underground at all when I was in Beta 1.7.3, so maybe there's a chance that there'll be undergound ravines here and there and if so, maybe a slight chance there'll be a stronghold, all below the Beta 1.7.3 terrain generation.
Yeah... that doesn't work. When you generate chunks, you generate the WHOLE chunk, from the build height limit to bedrock. The entire underground also got generated when you made your 1.7.3 map, so no ravines, strongholds, or mineshafts for you.
Well, my point was/is people need to deal with it, it happened and the terrain was changed.
And with enough complaints it will happen again and change again. See how that works? Now maybe you can understand why people haven't stopped complaining.
The OP's solution doesn't actually accomplish anything. The 1.7.3 terrain generated was generated from block 0 all the way up to block 128. So there won't be any 1.0 features in those chunks that he explored as a 1.7.3 map. And the ONLY part of his world that will look like a 1.7.3 map will be the small part of it that he explored. 1000 blocks in every direction is big, but it is just a drop in the bucket of the whole world. And all of the rest of the world will be 1.0 terrain.
If people really want terrain generation to return to something more like 1.7.3 they will have to continue to voice this enough so that Mojang gets the idea that it is kind of a priority issue with the players. Shutting everyone up will accomplish absolutely ZIP!
I personally like some of the features of the new 1.0 terrain generation. I like the larger biomes, but I think they went overboard and are now too large in many cases. And while I know a lot of people love the new oceans, I positively hate them. Especially the DEPTH of them!! In 1.7.3 I could fill in ocean to expand a land area if I needed to. But my ocean in 1.0 drops off almost straight down to the bedrock. I can't tell exactly how deep it goes but it goes down at least 40 blocks and looks a lot deeper than that.in places. And it is too dark to work in. And when the oceans are that big and deep there is no way you can fill it.
I also dislike the horribly obvious lack of beaches and the terrible transitions around swamps. And I've always disliked it when you have snowy biomes right next to desert biomes. LOL. And of course my favorite feature of 1.7.3 terrains is the one I wish they would add into the 1.0 generator: forest mountains, and the possibility of mountains occurring in pretty much every type of biome.
Yeah... that doesn't work. When you generate chunks, you generate the WHOLE chunk, from the build height limit to bedrock. The entire underground also got generated when you made your 1.7.3 map, so no ravines, strongholds, or mineshafts for you.
There are problems with your judgment on several things. I will try to list them.
1. Unless that mod/loader you're suggesting is including structures into the 1.7 terrain code, they wont spawn. The generator will not touch already generated terrain so even patching the map wont put structures into these areas.
2. How is this any different than creating a 1.7 world and filling in the area of it and then patching???
3. Loading a chunk loads the ground underneath it as well.
4. New biome code royally screws the biome checker regardless if it's 1.7 terrain or not. If the generator says it is biome A in the new code, it doesn't matter what biome it was previously. So you will probably get the hardcoded swamp grass in really strange places. Well that is if it isn't its own block. Correct me if is.
5. Traversing terrain without looking up is very hard to do and if it was worthwhile terrain it would be unnavigable. Also if it's a bad seed you wouldn't know until you're done. (No Creative mode to help you) Sounds like a big waste of time to me.
6. This is too much effort for the game and we deserve changes more than frustration. I mean do you like it when a game you enjoy playing has a serious problem in it that can be fixed, but the developers just ignore the issue by releasing new content instead of fixing it. Combat Arms is a prime example. It's been out of beta since early 2009 and the game still crashes regularly, hackers still are problemsome, the servers downright are unstable sometimes and lag, and they have imbalanced features in it. Instead of working towards fixing whats broken, they release new content and say they are going to "work" towards fixing the issue. (Oh their Customer Support is awful too)
1.) I never said that 1 map of 1.7.3 terrain would be the ONLY area I'd allow 1.7.3 terrain to generate. I'll make another map one day, travel to the edge of the first ma of 1.7.3 I led up, and walk as far away from the edge of the old map so I won't have half the 2nd map the same as the first one.
2.) I mentioned in one of my earlier posts that in ONE DIRECTION ONLY (well may be 2), I will allow nothing but 1.0.0 terrain generation to generate. And yes, ALSO as I've said in one of my earlier posts, I know the difference between 1.7.3 and 1.0.0 generation at the 1.7.3/1.0.0 terrain border can be very ugly, in which I also said you could fix it up a bit like make a small village on a cliffside, should there be a giant wall at the end of the 1.7.3 terrain where half a mountain biome from 1.0.0 terrain is.
3.) Maybe travelling above land won't mae ravines and Strongholds happen underground but at least in the old 1.7.3 terrain I can have other stuff like hunger, enchanting, potions, etc. Also even making a Nether portal in 1.7.3 terrain can have those Nether Strongholds since while creating the 1.7.3 terrain in the main world, the Nether isn't generating while doing so.
4.) I said also in one of my earlier posts that I've been on Minecraft for long enough to get bored and stop playing for a while, so I haven't done much testing with my idea. I thought I'd share my idea because SOME poeple who really miss the old terrain generator MIGHT want to try this idea. So far, ALL posts have been kind of negative except for a couple of them. I was ONLY trying to help those who want the old terrain in the current patch despite the downfalls such as ugly generation at the 1.7.3/1.0.0 terrain border. That's all I have to say about this.
We could do that anyways. It was kind of pointing out the obvious. I don't know why people were calling it the best idea ever. >.>
I could use any of my 1.7 maps and play in 1.0.0. I wouldn't see a point, because really the point is to explore and that usally means more than just a maps worth of data. Really I think they should give us that classic experience again. They have a World Type that would be perfect for it. I don't think that structures would be compatible with the old code unfortunately. I'm okay with this. I would rather have the option to play with structures and larger biomes, or old overlapping nostalgic 1.7 terrain with the new items.
It's really unfair to all the people who don't like the new changes to have to deal with them. To us, its just not Minecraft. I mean lets go off on a tangent and compare Creative Mode to Classic mode. Tell me that it would be fair to force everyone to play Creative mode from now on. It's not the same. You cannot choose the world height, and size of your map in creative mode. You also have 10 times more useless items in your selection screen than in Classic. Also there are MORE wool blocks in Classic. It's not fair to force us to give up some features for new content.
I kind of passionately went off on my own there. I hope I made sense.
I thought I'd share my idea because SOME poeple who really miss the old terrain generator MIGHT want to try this idea. So far, ALL posts have been kind of negative except for a couple of them. I was ONLY trying to help those who want the old terrain in the current patch despite the downfalls such as ugly generation at the 1.7.3/1.0.0 terrain border. That's all I have to say about this.
That's because anyone with half a brain would obviously realize that downgrading to 1.7 would give you 1.7 terrain. Your "solution" is silly and useless, since you don't get any of the new stuff that people do want, and is riddled with a variety of other obvious issues.
People are complaining that the new terrain generator has some issues, and that in those aspects only the old generator was better. The new generator is needed to get everything else that people like though, so just saying "use the old generator" doesn't fix the problem.
I'm sorry people are being harsh because your idea sucked. You tried, and hey, "A" for effort. But that doesn't make your idea not suck. Sorry.
Well, I think I might have already know this, but thanks for posting this. I lol'd at the 3 year old computer post, since mine was manufactured October/November, 2001.
You will not find any ravines, strongholds, or mineshafts. Generating all the chunks in 1.7.3 generates all the underground too. It doesn't generate the underground separately.
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Well, this plan didn't go exactly the way I planned. When I upgraded from Beta 1.7.3 to 1.0.0, I noticed a couple of major problmes. Ex: I have a desert with some grass patches and a few water pools. After upgrading on my Beta 1.7.3 map, the desert was still there but was also a swamp biome. ugly water and desert. I was hoping this plan would go the way I wanted it to. Oh well. I tried!
This has given me a good idea. What if I were to make a mod where terrain in 1.0.0 generated like in 1.7.3, but it also generated things like strongholds, ravines, and clay patches? My idea. All rights reserved :wink.gif:
This has given me a good idea. What if I were to make a mod where terrain in 1.0.0 generated like in 1.7.3, but it also generated things like strongholds, ravines, and clay patches? My idea. All rights reserved :wink.gif:
Then you may want to get in touch with the creator of this topic here:
Yeah, I recently did this with glacier, gargamel, Archespore and all those other things. I even got back my old world from 1.6.6, which I had lost sometime after 1.8 came out.
Use Minecraft Land Generator on a server version of 1.7.3 to make a HUGE pre-generated map with old terrains. For a single player world, I'd say 3000 x 3000 is a nice roomy size. For a server, maybe 5000 x 5000 or bigger.
Another trick you can try if you want underground thingies like mineshafts and strongholds: Use MCEdit to shave off the top of a 1.7.3 map going down to say, level 55 and going up to the skybox. Paste this "lid" onto a matching 1.0.0 map consisting only of levels 0-54.
The new hybrid will have the following properties:
1.7.3 contours
1.7.3 beaches
1.7.3 forested mountains and snow-covered taigas
1.7.3 ocean depths
1.0.0 weather patterns
1.0.0 strongholds
1.0.0 mineshafts
Unfortunately it will also inherit the 1.0.0 brown grass colour for areas earmarked "Swamp" in the 1.0.0 climate overlay
Use Minecraft Land Generator on a server version of 1.7.3 to make a HUGE pre-generated map with old terrains. For a single player world, I'd say 3000 x 3000 is a nice roomy size. For a server, maybe 5000 x 5000 or bigger.
Another trick you can try if you want underground thingies like mineshafts and strongholds: Use MCEdit to shave off the top of a 1.7.3 map going down to say, level 55 and going up to the skybox. Paste this "lid" onto a matching 1.0.0 map consisting only of levels 0-54.
The new hybrid will have the following properties:
1.7.3 contours
1.7.3 beaches
1.7.3 forested mountains and snow-covered taigas
1.7.3 ocean depths
1.0.0 weather patterns
1.0.0 strongholds
1.0.0 mineshafts
Unfortunately it will also inherit the 1.0.0 brown grass colour for areas earmarked "Swamp" in the 1.0.0 climate overlay
The first suggestion you recommend has already been brought up earlier in this thread, and isn't a solution to the real problem, since you still lose some features.
The problem I see with your second suggestion is your use of the word "matching". There would be no way to find a large 1.7.3 map that matched a 1.0.0 map, since the most fundamental aspects of terrain generation have changed between those versions. Some terrain, like surface caves, would abruptly bottom out, making them less useful. Also, some of the biomes would not make much sense, such as snow-covered deserts.
Not really, as this doesn't solve the problem at all, unless you don't have a problem with generating a world where the biomes area all screwed up, no strongholds or mineshafts will form, and when you do hit a boundary of the area you pre-mapped, the terrain will be all screwed up.
So yeah, if you don't want to be able to go to the End, or get any of the items that only spawn in mineshafts (like melon seeds) then this is fine. For the rest of us, the right solution is to actually change the terrain code, which only Mojang can do.
Yeah... that doesn't work. When you generate chunks, you generate the WHOLE chunk, from the build height limit to bedrock. The entire underground also got generated when you made your 1.7.3 map, so no ravines, strongholds, or mineshafts for you.
And with enough complaints it will happen again and change again. See how that works? Now maybe you can understand why people haven't stopped complaining.
The OP's solution doesn't actually accomplish anything. The 1.7.3 terrain generated was generated from block 0 all the way up to block 128. So there won't be any 1.0 features in those chunks that he explored as a 1.7.3 map. And the ONLY part of his world that will look like a 1.7.3 map will be the small part of it that he explored. 1000 blocks in every direction is big, but it is just a drop in the bucket of the whole world. And all of the rest of the world will be 1.0 terrain.
If people really want terrain generation to return to something more like 1.7.3 they will have to continue to voice this enough so that Mojang gets the idea that it is kind of a priority issue with the players. Shutting everyone up will accomplish absolutely ZIP!
I personally like some of the features of the new 1.0 terrain generation. I like the larger biomes, but I think they went overboard and are now too large in many cases. And while I know a lot of people love the new oceans, I positively hate them. Especially the DEPTH of them!! In 1.7.3 I could fill in ocean to expand a land area if I needed to. But my ocean in 1.0 drops off almost straight down to the bedrock. I can't tell exactly how deep it goes but it goes down at least 40 blocks and looks a lot deeper than that.in places. And it is too dark to work in. And when the oceans are that big and deep there is no way you can fill it.
I also dislike the horribly obvious lack of beaches and the terrible transitions around swamps. And I've always disliked it when you have snowy biomes right next to desert biomes. LOL. And of course my favorite feature of 1.7.3 terrains is the one I wish they would add into the 1.0 generator: forest mountains, and the possibility of mountains occurring in pretty much every type of biome.
This. In case he missed it. :smile.gif:
1. Unless that mod/loader you're suggesting is including structures into the 1.7 terrain code, they wont spawn. The generator will not touch already generated terrain so even patching the map wont put structures into these areas.
2. How is this any different than creating a 1.7 world and filling in the area of it and then patching???
3. Loading a chunk loads the ground underneath it as well.
4. New biome code royally screws the biome checker regardless if it's 1.7 terrain or not. If the generator says it is biome A in the new code, it doesn't matter what biome it was previously. So you will probably get the hardcoded swamp grass in really strange places. Well that is if it isn't its own block. Correct me if is.
5. Traversing terrain without looking up is very hard to do and if it was worthwhile terrain it would be unnavigable. Also if it's a bad seed you wouldn't know until you're done. (No Creative mode to help you) Sounds like a big waste of time to me.
6. This is too much effort for the game and we deserve changes more than frustration. I mean do you like it when a game you enjoy playing has a serious problem in it that can be fixed, but the developers just ignore the issue by releasing new content instead of fixing it. Combat Arms is a prime example. It's been out of beta since early 2009 and the game still crashes regularly, hackers still are problemsome, the servers downright are unstable sometimes and lag, and they have imbalanced features in it. Instead of working towards fixing whats broken, they release new content and say they are going to "work" towards fixing the issue. (Oh their Customer Support is awful too)
http://www.minecraftforum.net/viewtopic.php?f=1&t=155932
Crates
http://www.minecraftforum.net/viewtopic.php?f=1&t=239467
Item Scrolling
http://www.minecraftforum.net/viewtopic.php?f=1&t=174539
1.) I never said that 1 map of 1.7.3 terrain would be the ONLY area I'd allow 1.7.3 terrain to generate. I'll make another map one day, travel to the edge of the first ma of 1.7.3 I led up, and walk as far away from the edge of the old map so I won't have half the 2nd map the same as the first one.
2.) I mentioned in one of my earlier posts that in ONE DIRECTION ONLY (well may be 2), I will allow nothing but 1.0.0 terrain generation to generate. And yes, ALSO as I've said in one of my earlier posts, I know the difference between 1.7.3 and 1.0.0 generation at the 1.7.3/1.0.0 terrain border can be very ugly, in which I also said you could fix it up a bit like make a small village on a cliffside, should there be a giant wall at the end of the 1.7.3 terrain where half a mountain biome from 1.0.0 terrain is.
3.) Maybe travelling above land won't mae ravines and Strongholds happen underground but at least in the old 1.7.3 terrain I can have other stuff like hunger, enchanting, potions, etc. Also even making a Nether portal in 1.7.3 terrain can have those Nether Strongholds since while creating the 1.7.3 terrain in the main world, the Nether isn't generating while doing so.
4.) I said also in one of my earlier posts that I've been on Minecraft for long enough to get bored and stop playing for a while, so I haven't done much testing with my idea. I thought I'd share my idea because SOME poeple who really miss the old terrain generator MIGHT want to try this idea. So far, ALL posts have been kind of negative except for a couple of them. I was ONLY trying to help those who want the old terrain in the current patch despite the downfalls such as ugly generation at the 1.7.3/1.0.0 terrain border. That's all I have to say about this.
I could use any of my 1.7 maps and play in 1.0.0. I wouldn't see a point, because really the point is to explore and that usally means more than just a maps worth of data. Really I think they should give us that classic experience again. They have a World Type that would be perfect for it. I don't think that structures would be compatible with the old code unfortunately. I'm okay with this. I would rather have the option to play with structures and larger biomes, or old overlapping nostalgic 1.7 terrain with the new items.
It's really unfair to all the people who don't like the new changes to have to deal with them. To us, its just not Minecraft. I mean lets go off on a tangent and compare Creative Mode to Classic mode. Tell me that it would be fair to force everyone to play Creative mode from now on. It's not the same. You cannot choose the world height, and size of your map in creative mode. You also have 10 times more useless items in your selection screen than in Classic. Also there are MORE wool blocks in Classic. It's not fair to force us to give up some features for new content.
I kind of passionately went off on my own there. I hope I made sense.
http://www.minecraftforum.net/viewtopic.php?f=1&t=155932
Crates
http://www.minecraftforum.net/viewtopic.php?f=1&t=239467
Item Scrolling
http://www.minecraftforum.net/viewtopic.php?f=1&t=174539
That's because anyone with half a brain would obviously realize that downgrading to 1.7 would give you 1.7 terrain. Your "solution" is silly and useless, since you don't get any of the new stuff that people do want, and is riddled with a variety of other obvious issues.
People are complaining that the new terrain generator has some issues, and that in those aspects only the old generator was better. The new generator is needed to get everything else that people like though, so just saying "use the old generator" doesn't fix the problem.
I'm sorry people are being harsh because your idea sucked. You tried, and hey, "A" for effort. But that doesn't make your idea not suck. Sorry.
You will not find any ravines, strongholds, or mineshafts. Generating all the chunks in 1.7.3 generates all the underground too. It doesn't generate the underground separately.
Then you may want to get in touch with the creator of this topic here:
http://www.minecraftforum.net/topic/739319-nostalgic-terrain-generation-in-development-still-recruting/
:wink.gif:
Another trick you can try if you want underground thingies like mineshafts and strongholds: Use MCEdit to shave off the top of a 1.7.3 map going down to say, level 55 and going up to the skybox. Paste this "lid" onto a matching 1.0.0 map consisting only of levels 0-54.
The new hybrid will have the following properties:
1.7.3 contours
1.7.3 beaches
1.7.3 forested mountains and snow-covered taigas
1.7.3 ocean depths
1.0.0 weather patterns
1.0.0 strongholds
1.0.0 mineshafts
Unfortunately it will also inherit the 1.0.0 brown grass colour for areas earmarked "Swamp" in the 1.0.0 climate overlay
The first suggestion you recommend has already been brought up earlier in this thread, and isn't a solution to the real problem, since you still lose some features.
The problem I see with your second suggestion is your use of the word "matching". There would be no way to find a large 1.7.3 map that matched a 1.0.0 map, since the most fundamental aspects of terrain generation have changed between those versions. Some terrain, like surface caves, would abruptly bottom out, making them less useful. Also, some of the biomes would not make much sense, such as snow-covered deserts.
- sunperp
Generation Type
Old terrain generator
New terrain generator (recommended)