Yes I have. But I truly believe that no one hear would have a problem if we were allowed to see the development as it happens. Terraria works on the features until they work, and then releases them as is. Minecraft releases things, sometimes buggy, sometimes unfinished, and then promises to fix them at a later date. Minecraft uses an open model, allowing for criticism to peek through and for us to have a "say" in development.
This how BETA works, not a finished game.
And why the **** this forum have a post limitation?
Nobody ever SAID 1.0.0 was a finished game. They specifically said they would be adding expansions and updates. Minecraft's "Full Release" basically means nothing.
Lucky for you, I don't play Skyrim and I'm not discussing bugs! ^-^
Now leave us to our beautiful discussions, we can take care of the whiney ones ourselves.
I'm sure Skyrim has its "unfinished features", unless you want to get into a discussion of how perfect its devs are. It has problems with it, and Minecraft has its, along with every other single game created. They might not be as glaring, because Minecraft uses an open development model, while Skyrim doesn't, but they are there.
Amazingly it would have looked less beautiful if it were over land. What's the point of having that floating over land? :\ It's meant to be isolated over ocean water.
And to me the oceans are in my favor depending on how large they are (I guess I should have noted that, didn't want to make you feel like I completely favored oceans). One time I was flying around a map and I couldn't even find islands this ocean was so huge. It really was pointless, agreeing to your opinion on it. Don't get me wrong, I do love oceans (as I want to be a marinebiologist), but having them as big as the Pacific Ocean really is unnecessary.
I'm not a fan of the caves either, the more that I think about it... It's pretty lame, and, to me, iron seems a lot more common, which gives me less of a challenge.
I don't know who exactly you're telling this to, but I'm sure MOST of us are discussing these issues. If you think this is whining, you should go to Rarity and ask her what whining is like.
If you have a problem with us discussing these issues, you may as well ignore it and stop whining yourself. Thanks.
I see. It just didn't look like something that specifically needed to be over the ocean, but that's just me. And I REALLY don't have a problem with it if that is really where you prefer to build. That's why I am in favor of a slider to give us a little bit of control over ocean size.
Thank you for that reply to the other poster. I don't feel like anyone is whining here, except the guys who are whining because they don't like discussions. They are the ones who don't help the game at all, because they refuse to complain (whine) about the things that are wrong with it. That won't help the game. Pointing out the flaws and things we don't like (whining) is what will affect the development of the game.
Here's a serious question: Why wasn't this done months ago?
But then they don't.
But then you have to put "say" in quotes because you know that nothing we say actually matters.
If you want a technical answer, its because NPCs weren't added until recently, and they were crunching to finish key features until Minecon. But really, its because when Beta hit, they slowed things down, and only recently picked up speed. Technically though, they could have kept up speed, and added all this way back at 1.7 or even earlier.
Plenty of things have been fixed. I believe it was 1.6 that fixed about a hundred bugs.
And, many a thing has been from community input. Maybe not from the forums, but wearing a pumpkin to prevent Endermen from attacking was a Redditor's idea. The idea for pistons came from a user created mod. I even believe the wiki says dyes was a user's idea.
Nobody ever SAID 1.0.0 was a finished game. They specifically said they would be adding expansions and updates. Minecraft's "Full Release" basically means nothing.
1.0 does not means it is finished, or expasions would never exists, agree. But it everything on it should be WORKING. The NPC's are NOT working, and they are NOT decorative as someone implied earlier, but I can't find his tumbler post. Maybe it was on twitter, but he said we would be able to trade with the npcs. So a RELEASE version, does not mean "Hey we won't be updating the game", but "Hey, everything in the game is working, tthere might be a few bugs but we will fix them ASAP and then add more content."
Useless NPC's, and non-copyable maps are not bugs.
I'm sure Skyrim has its "unfinished features", unless you want to get into a discussion of how perfect its devs are. It has problems with it, and Minecraft has its, along with every other single game created. They might not be as glaring, because Minecraft uses an open development model, while Skyrim doesn't, but they are there.
Tell me ONE unfinished feature in skyrim. JUST ONE. I have more than 130 hours played in it, I dare you to point it.
So many people take this game far too seriously. It is a very cheap, once indie game that doesn't require a subscription. I see so many people with the perspective that they are owed the world on a platter and if they don't get it then they'll leave. Good riddance. This isn't an MMO. Mojang owes you absolutely nothing, you already have what you paid for. Do us all a favor and ragequit.
I see. It just didn't look like something that specifically needed to be over the ocean, but that's just me. And I REALLY don't have a problem with it if that is really where you prefer to build. That's why I am in favor of a slider to give us a little bit of control over ocean size.
Thank you for that reply to the other poster. I don't feel like anyone is whining here, except the guys who are whining because they don't like discussions. They are the ones who don't help the game at all, because they refuse to complain (whine) about the things that are wrong with it. That won't help the game. Pointing out the flaws and things we don't like (whining) is what will affect the development of the game.
+ rep on your post :smile.gif:
Ah, the hovering one was just one example. He also built the USS Missouri on the ocean, which was pretty cool. (; If we did it before oceans were made, we'd have to dig countless hours just to make it look right, lol. Or not even do it at all.
Can you explain the slider a little? I'm not sure I understand fully on what that is (:
And you're welcome XP I hate it when people are complaining about people "whining". (How does that help, anyway?) They may as well look up the difference between a discussion and whining. And yes, pointing out flaws and making the company realize them is one step forward to making them better. It's like Reviews on a product.
I can't give any votes "today", so I'll give you a block of diamonds. d: Enjoy!
So many people take this game far too seriously. It is a very cheap, once indie game that doesn't require a subscription. I see so many people with the perspective that they are owed the world on a platter and if they don't get it then they'll leave. Good riddance. This isn't an MMO. Mojang owes you absolutely nothing, you already have what you paid for. Do us all a favor and ragequit.
How about you do me a favor and tell me why you feel so confident as to be so rude to everyone here like this. This is a discussion, either you're in or you're out. You're not helping anyone here.
So many people take this game far too seriously. It is a very cheap, once indie game that doesn't require a subscription. I see so many people with the perspective that they are owed the world on a platter and if they don't get it then they'll leave. Good riddance. This isn't an MMO. Mojang owes you absolutely nothing, you already have what you paid for. Do us all a favor and ragequit.
1.0 does not means it is finished, or expasions would never exists, agree. But it everything on it should be WORKING. The NPC's are NOT working, and they are NOT decorative as someone implied earlier, but I can't find his tumbler post. Maybe it was on twitter, but he said we would be able to trade with the npcs. So a RELEASE version, does not mean "Hey we won't be updating the game", but "Hey, everything in the game is working, tthere might be a few bugs but we will fix them ASAP and then add more content."
Useless NPC's, and non-copyable maps are not bugs.
Tell me ONE unfinished feature in skyrim. JUST ONE. I have more than 130 hours played in it, I dare you to point it.
It's its little bugs here and there that make it unfinished. Need a list?
I will. Because it is. It is far cheaper than most games available. Sure, there are smaller indie games that are a fraction of the cost but MC is a fraction of the cost of numerous others. What next, you going to post a link to a free game?
MC started out indie, it no longer even resembles that definition. Compared to other retail games with similar levels of popularity, MC is dirt cheap.
If you want a technical answer, its because NPCs weren't added until recently, and they were crunching to finish key features until Minecon. But really, its because when Beta hit, they slowed things down, and only recently picked up speed. Technically though, they could have kept up speed, and added all this way back at 1.7 or even earlier.
Exactly. As financial support picked up, the amount of work actually being done went down. Shouldn't it be the other way around? More resources should mean faster and better development, yet, oddly, that's not what happened.
Plenty of things have been fixed. I believe it was 1.6 that fixed about a hundred bugs.
1.6 was a disaster, the worst release Mojang ever made. Notch knew about show-stopping bugs (putting stuff in furnaces crashing the game, placing any block crashing SMP) that existed in his release candidate (that he gave to a small group of testers for a day), yet he pushed it through anyways. On top of that, it created more bugs than it fixed. It was a gleaming example of what lazy and incompetent QA looks like, forced down everyone's throats. I don't care if it was beta or not, releases like that simply should not happen.
Unfortunately, the specter of 1.6 still haunts us today. 1.6 was a symptom indicative of Notch's attitude toward QA (which borders on "**** it"). We see it pop up again with 1.9RC2, which included highly-visible, disruptive, known bugs that was pushed out without nary a fix along with a bunch of other untested code as 1.0.0.
And, many a thing has been from community input. Maybe not from the forums, but wearing a pumpkin to prevent Endermen from attacking was a Redditor's idea. The idea for pistons came from a user created mod. I even believe the wiki says dyes was a user's idea.
A few things have been put in, yes, but the number is extraordinarily small nor indicative of what the community ever actually wanted. The fact is that the development has always gone in a completely random direction that nobody has any say in.
Exactly. As financial support picked up, the amount of work actually being done went down. Shouldn't it be the other way around? More resources should mean faster and better development, yet, oddly, that's not what happened.
1.6 was a disaster, the worst release Mojang ever made. Notch knew about show-stopping bugs (putting stuff in furnaces crashing the game, placing any block crashing SMP) that existed in his release candidate (that he gave to a small group of testers for a day), yet he pushed it through anyways. On top of that, it created more bugs than it fixed. It was a gleaming example of what lazy and incompetent QA looks like, forced down everyone's throats. I don't care if it was beta or not, releases like that simply should not happen.
Unfortunately, the specter of 1.6 still haunts us today. 1.6 was a symptom indicative of Notch's attitude toward QA (which borders on "**** it"). We see it pop up again with 1.9RC2, which included highly-visible, disruptive, known bugs that was pushed out without nary a fix along with a bunch of other untested code as 1.0.0.
A few things have been put in, yes, but the number is extraordinarily small nor indicative of what the community ever actually wanted. The fact is that the development has always gone in a completely random direction that nobody has any say in.
Well, the code is being fixed up now, so there isn't too much to worry about. As for the development slowing down, I'm pretty sure Notch just decided he could get a bit lazy. Wasn't that probably about the time he was going to marry EZ, too? As for the community input; the fanbase is so large, that if it was ever attempted to put everything in the majority wanted, there would be a large amount of checkboxes or clashing features within the game.
Wow you just proved me that you don't understand the difference between a "Bug" and a "Unfinished Feature".
A bug is a code error that allows something that should not happen, happen.
A bug in skyrim: Ragdolls being too light.
A bug in minecraft: Iten duplication, not intended.
A unfinished feature is when you put something in the game, but it is not FINISHED. I'll explain it to you slowly.
Notch said he would add a level-up system, where you should be able to choose upgrades with skill points you get for killing mobs, like better mining or something of the like [trying to find the tweet on this]. This was not implemented, but hey, we can level up, even though it does nothing, So I'ts cool right?
Notch said we could copy maps and change zoom scales right before they where implemented. The game released and we can't.
I will. Because it is. It is far cheaper than most games available. Sure, there are smaller indie games that are a fraction of the cost but MC is a fraction of the cost of numerous others. What next, you going to post a link to a free game?
MC started out indie, it no longer even resembles that definition. Compared to other retail games with similar levels of popularity, MC is dirt cheap.
Do you understand what the humble bundle is?
It's a marketing campaign. It lasts only so many days. Once it's expired, the games go back to full price.
Yes, Minecraft is cheap.
Check the full price of these games. Especially Aquaria, wich is far more beautiful [The default textures are goddamm awlful] and better developed, and a lot bigger in development size. And is cheaper. Every single on of them is cheaper than minecraft.
Well, the code is being fixed up now, so there isn't too much to worry about. As for the development slowing down, I'm pretty sure Notch just decided he could get a bit lazy. Wasn't that probably about the time he was going to marry EZ, too? As for the community input; the fanbase is so large, that if it was ever attempted to put everything in the majority wanted, there would be a large amount of checkboxes or clashing features within the game.
It should have been fixed BEFORE the release. But no, they were busy implementing useless features [like NPC villages].
Random curious fact. Did anyone else noted how all adventure related updates started AFTER terraria was launched [a game focused on adventuring rather than building].
Unfinished would be: "Um, we where too busy partying and making shitty games for shitty contests, so we forgot the dragons. So just pretend you're playing oblivion with out the gates till we add them in the first DLC."
Unfinished would be GTA V leaving out the cars for a later update.
Unfinished would be a village full of squid-faced Roombas, except that Roombas actually do something.
Unfinished is a small handful of unbalanced enchants, tons of useless items that could be added to the potions, an end boss that drops a useless item and everything else the OP said.
Bugs happen in EVERY official release. No release in history has been bug free. but guess what, this topic AIN'T ABOUT BUGS!
1. Crafting requires you to either A. Try thousands of combinations in the hope of randomly making something or B. Have the wiki open in the background at all times to be able to play the game.
There is definitely a problem with the learning curve. The acheivements are meant to help with that,but they need more expansion. However, the recipes are highly sensible and easy to remember. You may need a wiki to learn how to play, but to play the game.
6. 1.8.1 broke as much as it added. Biomes are awful now, especially swamps and the lack of beaches, plus huge oceans with no reason to cross or even swim in them meaning wasted map space. 'Survival' playstyle totally destroyed to make way for 'Adventure' which is arguably not in the spirit of MineCraft atall, by making caves sprawl for miles giving lots of easy materials, and all too common mineshafts providing a cheaty underground wood source. Combat is rewarded with xp yet Mining and Crafting (supposedly the foundations of the game) are not.
I love the new biomes. Oceans can create for some cool "deserted island" scenarios, and make for some great scenery. They offer a room to build elaborate undersea creations. They are also the only place to find mushroom biomes. The "Survival" playstyle is still perfectly, 100% there. I do it all the time, and if anything, the addition of hunger bolstered that playstyle. Combined with spawning on a deserted island, and you get a real survival experience. Adventure is 100% in the spirit of minecraft, both from its early plans to what a significant number of people have always been expecting from the game. There have always been caves sprawling for miles, and resources have never been particularly hard to get. I consider spelunking to be core to the game, and this just enhances the experience. having to mine through stone to randomly run into materials is not a great mechanic. It is good as an option, but spelunking is where the real gameplay is, and should be encouraged. They have drastically lowered the commonality of mineshafts. Harvesting the wood from them is a waste of time, actually. It is much faster and more efficent to harvest a stack of wood, and then craft it into lumber as needed. Combat needed more rewards. Mining and crafting were already fully fleshed out, and offered adequate incentive. You can't fault a game for improving its weaker points.
7. It would be easy to not even notice that Minecraft has been fully released. One tiny post on the forums that was quickly hidden by a load of less relevant Minecon stuff is the only evidence, nothing on minecraft.net, no new methods of distribution, no advertisement, nothing to make it stand out as anything other than just being 1.9 with added hype.
They have frequently said that there isn't really anything different. Its just a milestone, them declaring that they have finished what they considered to be essential to the core experience. Namely, the progression to the end and the final boss, as the final capstone to their work.
Here's a serious question: Why wasn't this done months ago?
But then they don't.
But then you have to put "say" in quotes because you know that nothing we say actually matters.
This how BETA works, not a finished game.
And why the **** this forum have a post limitation?
I'm sure Skyrim has its "unfinished features", unless you want to get into a discussion of how perfect its devs are. It has problems with it, and Minecraft has its, along with every other single game created. They might not be as glaring, because Minecraft uses an open development model, while Skyrim doesn't, but they are there.
I see. It just didn't look like something that specifically needed to be over the ocean, but that's just me. And I REALLY don't have a problem with it if that is really where you prefer to build. That's why I am in favor of a slider to give us a little bit of control over ocean size.
Thank you for that reply to the other poster. I don't feel like anyone is whining here, except the guys who are whining because they don't like discussions. They are the ones who don't help the game at all, because they refuse to complain (whine) about the things that are wrong with it. That won't help the game. Pointing out the flaws and things we don't like (whining) is what will affect the development of the game.
+ rep on your post :smile.gif:
If you want a technical answer, its because NPCs weren't added until recently, and they were crunching to finish key features until Minecon. But really, its because when Beta hit, they slowed things down, and only recently picked up speed. Technically though, they could have kept up speed, and added all this way back at 1.7 or even earlier.
Plenty of things have been fixed. I believe it was 1.6 that fixed about a hundred bugs.
And, many a thing has been from community input. Maybe not from the forums, but wearing a pumpkin to prevent Endermen from attacking was a Redditor's idea. The idea for pistons came from a user created mod. I even believe the wiki says dyes was a user's idea.
1.0 does not means it is finished, or expasions would never exists, agree. But it everything on it should be WORKING. The NPC's are NOT working, and they are NOT decorative as someone implied earlier, but I can't find his tumbler post. Maybe it was on twitter, but he said we would be able to trade with the npcs. So a RELEASE version, does not mean "Hey we won't be updating the game", but "Hey, everything in the game is working, tthere might be a few bugs but we will fix them ASAP and then add more content."
Useless NPC's, and non-copyable maps are not bugs.
Tell me ONE unfinished feature in skyrim. JUST ONE. I have more than 130 hours played in it, I dare you to point it.
Ah, the hovering one was just one example. He also built the USS Missouri on the ocean, which was pretty cool. (; If we did it before oceans were made, we'd have to dig countless hours just to make it look right, lol. Or not even do it at all.
Can you explain the slider a little? I'm not sure I understand fully on what that is (:
And you're welcome XP I hate it when people are complaining about people "whining". (How does that help, anyway?) They may as well look up the difference between a discussion and whining. And yes, pointing out flaws and making the company realize them is one step forward to making them better. It's like Reviews on a product.
I can't give any votes "today", so I'll give you a block of diamonds. d: Enjoy!
How about you do me a favor and tell me why you feel so confident as to be so rude to everyone here like this. This is a discussion, either you're in or you're out. You're not helping anyone here.
http://www.humblebundle.com/
Yeah, minecraft is cheap. Keep believing that.
It's its little bugs here and there that make it unfinished. Need a list?
http://elderscrolls.wikia.com/wiki/Bugs_(Skyrim)
In other words, it's just like Minecraft :cool.gif:.
This is pretty subjective, and it looks like the upcoming patch really is adding more functionality to Terraria.
Don't get me wrong, I'm doing my best to be supportive of Minecraft. And I'll likely continue supporting them.
But I'm kinda getting tired of explaining away Minecraft's problems . . .
And as a maintainer of a WoW addon - it really would be nice to see a modding API in Minecraft. It's been "coming soon" for a while now :dry.gif:.
I will. Because it is. It is far cheaper than most games available. Sure, there are smaller indie games that are a fraction of the cost but MC is a fraction of the cost of numerous others. What next, you going to post a link to a free game?
MC started out indie, it no longer even resembles that definition. Compared to other retail games with similar levels of popularity, MC is dirt cheap.
Exactly. As financial support picked up, the amount of work actually being done went down. Shouldn't it be the other way around? More resources should mean faster and better development, yet, oddly, that's not what happened.
1.6 was a disaster, the worst release Mojang ever made. Notch knew about show-stopping bugs (putting stuff in furnaces crashing the game, placing any block crashing SMP) that existed in his release candidate (that he gave to a small group of testers for a day), yet he pushed it through anyways. On top of that, it created more bugs than it fixed. It was a gleaming example of what lazy and incompetent QA looks like, forced down everyone's throats. I don't care if it was beta or not, releases like that simply should not happen.
Unfortunately, the specter of 1.6 still haunts us today. 1.6 was a symptom indicative of Notch's attitude toward QA (which borders on "**** it"). We see it pop up again with 1.9RC2, which included highly-visible, disruptive, known bugs that was pushed out without nary a fix along with a bunch of other untested code as 1.0.0.
A few things have been put in, yes, but the number is extraordinarily small nor indicative of what the community ever actually wanted. The fact is that the development has always gone in a completely random direction that nobody has any say in.
Do you understand what the humble bundle is?
It's a marketing campaign. It lasts only so many days. Once it's expired, the games go back to full price.
Yes, Minecraft is cheap.
Well, the code is being fixed up now, so there isn't too much to worry about. As for the development slowing down, I'm pretty sure Notch just decided he could get a bit lazy. Wasn't that probably about the time he was going to marry EZ, too? As for the community input; the fanbase is so large, that if it was ever attempted to put everything in the majority wanted, there would be a large amount of checkboxes or clashing features within the game.
Wow you just proved me that you don't understand the difference between a "Bug" and a "Unfinished Feature".
A bug is a code error that allows something that should not happen, happen.
A bug in skyrim: Ragdolls being too light.
A bug in minecraft: Iten duplication, not intended.
A unfinished feature is when you put something in the game, but it is not FINISHED. I'll explain it to you slowly.
Notch said he would add a level-up system, where you should be able to choose upgrades with skill points you get for killing mobs, like better mining or something of the like [trying to find the tweet on this]. This was not implemented, but hey, we can level up, even though it does nothing, So I'ts cool right?
Notch said we could copy maps and change zoom scales right before they where implemented. The game released and we can't.
Nothing like this happened with skyrim.
Check the full price of these games. Especially Aquaria, wich is far more beautiful [The default textures are goddamm awlful] and better developed, and a lot bigger in development size. And is cheaper. Every single on of them is cheaper than minecraft.
It should have been fixed BEFORE the release. But no, they were busy implementing useless features [like NPC villages].
Random curious fact. Did anyone else noted how all adventure related updates started AFTER terraria was launched [a game focused on adventuring rather than building].
That's not unfinished.
Unfinished would be: "Um, we where too busy partying and making shitty games for shitty contests, so we forgot the dragons. So just pretend you're playing oblivion with out the gates till we add them in the first DLC."
Unfinished would be GTA V leaving out the cars for a later update.
Unfinished would be a village full of squid-faced Roombas, except that Roombas actually do something.
Unfinished is a small handful of unbalanced enchants, tons of useless items that could be added to the potions, an end boss that drops a useless item and everything else the OP said.
Bugs happen in EVERY official release. No release in history has been bug free. but guess what, this topic AIN'T ABOUT BUGS!
There is definitely a problem with the learning curve. The acheivements are meant to help with that,but they need more expansion. However, the recipes are highly sensible and easy to remember. You may need a wiki to learn how to play, but to play the game.
They have clear plans to address this
How? I though killing the enderdragon made a portal back.
It is not impossible, I use them for that purpose on a regular basis.
Thats more of a quibble than something making it not complete.
I love the new biomes. Oceans can create for some cool "deserted island" scenarios, and make for some great scenery. They offer a room to build elaborate undersea creations. They are also the only place to find mushroom biomes. The "Survival" playstyle is still perfectly, 100% there. I do it all the time, and if anything, the addition of hunger bolstered that playstyle. Combined with spawning on a deserted island, and you get a real survival experience. Adventure is 100% in the spirit of minecraft, both from its early plans to what a significant number of people have always been expecting from the game. There have always been caves sprawling for miles, and resources have never been particularly hard to get. I consider spelunking to be core to the game, and this just enhances the experience. having to mine through stone to randomly run into materials is not a great mechanic. It is good as an option, but spelunking is where the real gameplay is, and should be encouraged. They have drastically lowered the commonality of mineshafts. Harvesting the wood from them is a waste of time, actually. It is much faster and more efficent to harvest a stack of wood, and then craft it into lumber as needed. Combat needed more rewards. Mining and crafting were already fully fleshed out, and offered adequate incentive. You can't fault a game for improving its weaker points.
They have frequently said that there isn't really anything different. Its just a milestone, them declaring that they have finished what they considered to be essential to the core experience. Namely, the progression to the end and the final boss, as the final capstone to their work.
Jeb is working on that now.
You are right. The game is not finished. No one is claiming it is. It is still going to be developed.