1. Crafting requires you to either A. Try thousands of combinations in the hope of randomly making something or B. Have the wiki open in the background at all times to be able to play the game.
2. NPCs are totally pointless, they don't even give xp.
3. You can get stuck in The End.
4. Using Nether portals for fast travel is still impossible, yet this was the very purpose the Nether was created for.
5. Still no way to load a Survival world in Creative or vice-versa without managing world files directly.
6. 1.8.1 broke as much as it added. Biomes are awful now, especially swamps and the lack of beaches, plus huge oceans with no reason to cross or even swim in them meaning wasted map space. 'Survival' playstyle totally destroyed to make way for 'Adventure' which is arguably not in the spirit of MineCraft atall, by making caves sprawl for miles giving lots of easy materials, and all too common mineshafts providing a cheaty underground wood source. Combat is rewarded with xp yet Mining and Crafting (supposedly the foundations of the game) are not.
7. It would be easy to not even notice that Minecraft has been fully released. One tiny post on the forums that was quickly hidden by a load of less relevant Minecon stuff is the only evidence, nothing on minecraft.net, no new methods of distribution, no advertisement, nothing to make it stand out as anything other than just being 1.9 with added hype.
7. It would be easy to not even notice that Minecraft has been fully released. One tiny post on the forums that was quickly hidden by a load of less relevant Minecon stuff is the only evidence, nothing on minecraft.net, no new methods of distribution, no advertisement, nothing to make it stand out as anything other than just being 1.9 with added hype.
1. Crafting requires you to either A. Try thousands of combinations in the hope of randomly making something or B. Have the wiki open in the background at all times to be able to play the game.
2. NPCs are totally pointless, they don't even give xp.
3. You can get stuck in The End.
4. Using Nether portals for fast travel is still impossible, yet this was the very purpose the Nether was created for.
5. Still no way to load a Survival world in Creative or vice-versa without managing world files directly.
6. 1.8.1 broke as much as it added. Biomes are awful now, especially swamps and the lack of beaches, plus huge oceans with no reason to cross or even swim in them meaning wasted map space. 'Survival' playstyle totally destroyed to make way for 'Adventure' which is arguably not in the spirit of MineCraft atall, by making caves sprawl for miles giving lots of easy materials, and all too common mineshafts providing a cheaty underground wood source. Combat is rewarded with xp yet Mining and Crafting (supposedly the foundations of the game) are not.
7. It would be easy to not even notice that Minecraft has been fully released. One tiny post on the forums that was quickly hidden by a load of less relevant Minecon stuff is the only evidence, nothing on minecraft.net, no new methods of distribution, no advertisement, nothing to make it stand out as anything other than just being 1.9 with added hype.
8. Promised mod support never happened.
Some parts I agree with and some, ehh not so much. I agree that overall the game isn't 100% complete but that is why they are continuing to update it, and keep in mind, this is, for the most part an indie game. So it will be constantly in development. Indie games are basically in development until the company or developer just quits adding to it. This game has a very unique and great community with great ideas that could change the game for better or worse so to be honest the game is constantly being added to, revised, changed, etc. And Mojang never said that the game was technically a full release, they just said that it's the retail release.
So you are right about it not being a full release but that's what keeps the community having an active connection with the company, something the bigger-named companies seem to lack. That's what makes this game (and most indie games) so different and fun!
1) Crafting recipes are for the most part logical. The Tutorial (Early Achievements) tells you what items to make and through some easy deduction you can work out how to make those items.
2) Yes NPCs are pointless but Notch is hiring a guy who specializes in AI to help with them.
3) Technically, no. You have two options; Kill the Enderdragon, or die. Both are always possible. (Killing the enderdragon without any items is just really, really hard, but still possible.)
4) Nether portals for fast travel is impossible you say? Then what have I been doing for the past 12 months?
5) Notch didn't want a super easy way to change between them because it would mess with survival mode. "I don't have enough diamonds...I'll just switch to creative and spawn myself a stack" It's also why you can't easily switch out of hardcore.
6) Can you inform me what is so different about 'Adventure' and 'Survival'? To me Minecraft is both Adventure and Survival.
7) I'm pretty sure that whole Minecon thing was for the release of Minecraft. What other update gets that much recognition?
8) Notch has already talked about the Mod support problem.
Rollback Post to RevisionRollBack
The Sun rises in the North!
Now these points of data make a beautiful line...
1) crafting recipes are fr the most part logical. The Tutorial (Early Achievements) tells you what items to make and through some easy deduction you can work out how to make those items.
2) Yes NPCs are pointless but Notch is hiring a guy who specializes in AI to help with them.
3) Technically, no. You have two options; Kill the Enderdragon, or die. Both are always possible. (Killing the enderdragon without any items is just really, really hard, but still possible.)
4) Nether portals for fast travel is impossible you say? Then what have I been doing for the past 12 months?
5) Notch didn't want a super easy way to change between them because it would mess with survival mode. "I don't have enough diamonds...I'll just switch to creative and spawn myself a stack" It's also why you can't easily switch out of hardcore.
6) Can you inform me what is so different about 'Adventure' and 'Survival'? To me Minecraft is both Adventure and Survival.
7) I'm pretty sure that whole Minecon thing was for the release of Minecraft. What other update gets that much recognition?
8) Notch has already talked about the Mod support problem.
Where did he talk about mod support? I'm interested.
1) crafting recipes are fr the most part logical. The Tutorial (Early Achievements) tells you what items to make and through some easy deduction you can work out how to make those items.
5) Notch didn't want a super easy way to change between them because it would mess with survival mode. "I don't have enough diamonds...I'll just switch to creative and spawn myself a stack" It's also why you can't easily switch out of hardcore.
7) I'm pretty sure that whole Minecon thing was for the release of Minecraft. What other update gets that much recognition?
1. The basic craftin is extrmely easy but.. if you are starting to play minecraft now u may have some problems remembering everything.. and the breweing potions section is kinda boring xD
5. If someone want to cheat is simple with TooManyItems... the reason why he should let you change would be to create enormous buildings and custom maps for a special adventures xD (can be done with TooManyItems but takes longer if you miss some block or have to re-do something)
7. Minecon was fine... but i expect Minecraft to still surprise us (plz, plz, plz) with some upgrades or patches xD
i don want the game to stop now! xD
1: Minecraft is meant to be that way. It's meant to be 'GO OUT AND FIND YOUR WAY'. Although because people are bitchy and horrible Notch will probably have to succumb to their bitchiness and make a tutorial thingy.
2: You do realise they're being worked on in the next months when they have a person who knows how to work with AI, right?
3: Nope. Jump off and kill yourself =/ You can't literally get stuck. You can be there without a way to kill the dragon but if you're already at that point . . . yeah.
4: How so? Hell it got a bit easier with the fortresses. The Nether is for fast travelling because it's basically a condensed version of the normal world, and this is still there, so it is still used for fast travelling.
5: This was never meant to exist in the first place ._. It was always a 'Choose one' situation.
6: Biomes were ****ed up in 1.8, but at least snow ones are 'back'. And also, they balanced out the Survival and Adventuring. You have reasons to explore now, and you also HAVE to survive, which is the thing Minecraft lacked and I mocked the fact it called itself a survival game.
7: I would agree with you, but all you have to do is either look on the main page [When it was actually there as a news post], check the current version on the Wiki, OR OPEN MINECRAFT.
8: I agree. Kinda. I forget if it was even promised. But as it is you can mod Minecraft more than you could most games.
So basically it seems you're thinking about most of these points in an 'incorrect' way'. Like how people moaned when surviving aspects were finally added, or when new mobs came in, or how people complained at how 1.0 was the same as RC2.
1: The achievements system basically gets you started.
2: You're not supposed to kill them, and yes, they are unfinished.
3: Yet to happen to me
4: No it isn't. I have multiple nether highways. Speeds things up tremendously. Would be nicer if they were more intuitive, but it is far from impossible.
5: This is a good thing, to discourage people from "cheating".
6: Just sounds like the typical "RPG-rant" that keeps cropping up.
7: And?
8: The "Mod support" is just going to be open source code.
What if a new player that has never even heard about Minecraft starts playing today?
1. Very little to no tutorial or help
I was about to make a list of problems, but I can't seem to pinpoint any. The villagers might act a little strange, but I'm not sure the first thought would be that they are incomplete. Though, it might be a little strange that they don't run away like animals if attacked.
I partially agree with most of your statements. The goal has definitely changed. Its less about mining and more about exploring and finding new things, for better and worse. I think one of the worst additions though was beds, because hiding at night was probably one of the most charming things about the game, and now there's no reason to go and mine at night, so you can gather resources by day.
As for the recent updates, Mojang really needs to stop messing around with new places to explore, and should extend the game, and make it so that finding diamond is only part of the way through the mining exploration. Or at least add ores in between.
Here's a suggested leveling
Wood
Stone
Copper
Iron
Aluminum
Steel
Gold
Machalite (Found near lava)
Diamond
It's time for them to get back to work. Seriously, vacation time is over until Christmas.
And to be honest, I'm not really satisfied with Mojang's pace. I do think another dev or two on the Minecraft team wouldn't hurt. And after seeing what Terraria's getting soon, I really think that Mojang could do a lot better.
Rollback Post to RevisionRollBack
When all is said and done, Will you have said more than you have done?
Actually, I love the huge oceans because of what my boyfriend builds on/over them. (:
Here's an example. ^-^ This is floating over the ocean. http://i52.tinypic.com/oa9a1j.png
So in this case, the ocean is really good for building. I'm sure there are a lot of other reasons why the ocaen would be fun, such as a mod for adding in fish/large sea creatures in them... and that would definitely excite me!
2. NPCs are totally pointless, they don't even give xp.
3. You can get stuck in The End.
4. Using Nether portals for fast travel is still impossible, yet this was the very purpose the Nether was created for.
5. Still no way to load a Survival world in Creative or vice-versa without managing world files directly.
6. 1.8.1 broke as much as it added. Biomes are awful now, especially swamps and the lack of beaches, plus huge oceans with no reason to cross or even swim in them meaning wasted map space. 'Survival' playstyle totally destroyed to make way for 'Adventure' which is arguably not in the spirit of MineCraft atall, by making caves sprawl for miles giving lots of easy materials, and all too common mineshafts providing a cheaty underground wood source. Combat is rewarded with xp yet Mining and Crafting (supposedly the foundations of the game) are not.
7. It would be easy to not even notice that Minecraft has been fully released. One tiny post on the forums that was quickly hidden by a load of less relevant Minecon stuff is the only evidence, nothing on minecraft.net, no new methods of distribution, no advertisement, nothing to make it stand out as anything other than just being 1.9 with added hype.
8. Promised mod support never happened.
The only thing i can agree with you on.
Some parts I agree with and some, ehh not so much. I agree that overall the game isn't 100% complete but that is why they are continuing to update it, and keep in mind, this is, for the most part an indie game. So it will be constantly in development. Indie games are basically in development until the company or developer just quits adding to it. This game has a very unique and great community with great ideas that could change the game for better or worse so to be honest the game is constantly being added to, revised, changed, etc. And Mojang never said that the game was technically a full release, they just said that it's the retail release.
So you are right about it not being a full release but that's what keeps the community having an active connection with the company, something the bigger-named companies seem to lack. That's what makes this game (and most indie games) so different and fun!
I liked the Alpha version I bought. Other than #1 it would have passed these points.
Sure I could go back to that version but then I'd be stuck to single player without all the great mods.
2) Yes NPCs are pointless but Notch is hiring a guy who specializes in AI to help with them.
3) Technically, no. You have two options; Kill the Enderdragon, or die. Both are always possible. (Killing the enderdragon without any items is just really, really hard, but still possible.)
4) Nether portals for fast travel is impossible you say? Then what have I been doing for the past 12 months?
5) Notch didn't want a super easy way to change between them because it would mess with survival mode. "I don't have enough diamonds...I'll just switch to creative and spawn myself a stack" It's also why you can't easily switch out of hardcore.
6) Can you inform me what is so different about 'Adventure' and 'Survival'? To me Minecraft is both Adventure and Survival.
7) I'm pretty sure that whole Minecon thing was for the release of Minecraft. What other update gets that much recognition?
8) Notch has already talked about the Mod support problem.
The Sun rises in the North!Now these points of data make a beautiful line...
Where did he talk about mod support? I'm interested.
1. The basic craftin is extrmely easy but.. if you are starting to play minecraft now u may have some problems remembering everything.. and the breweing potions section is kinda boring xD
5. If someone want to cheat is simple with TooManyItems... the reason why he should let you change would be to create enormous buildings and custom maps for a special adventures xD (can be done with TooManyItems but takes longer if you miss some block or have to re-do something)
7. Minecon was fine... but i expect Minecraft to still surprise us (plz, plz, plz) with some upgrades or patches xD
i don want the game to stop now! xD
"Prove to me there isn't a cookie here." <-- Religious thinking
2: You do realise they're being worked on in the next months when they have a person who knows how to work with AI, right?
3: Nope. Jump off and kill yourself =/ You can't literally get stuck. You can be there without a way to kill the dragon but if you're already at that point . . . yeah.
4: How so? Hell it got a bit easier with the fortresses. The Nether is for fast travelling because it's basically a condensed version of the normal world, and this is still there, so it is still used for fast travelling.
5: This was never meant to exist in the first place ._. It was always a 'Choose one' situation.
6: Biomes were ****ed up in 1.8, but at least snow ones are 'back'. And also, they balanced out the Survival and Adventuring. You have reasons to explore now, and you also HAVE to survive, which is the thing Minecraft lacked and I mocked the fact it called itself a survival game.
7: I would agree with you, but all you have to do is either look on the main page [When it was actually there as a news post], check the current version on the Wiki, OR OPEN MINECRAFT.
8: I agree. Kinda. I forget if it was even promised. But as it is you can mod Minecraft more than you could most games.
So basically it seems you're thinking about most of these points in an 'incorrect' way'. Like how people moaned when surviving aspects were finally added, or when new mobs came in, or how people complained at how 1.0 was the same as RC2.
2: You're not supposed to kill them, and yes, they are unfinished.
3: Yet to happen to me
4: No it isn't. I have multiple nether highways. Speeds things up tremendously. Would be nicer if they were more intuitive, but it is far from impossible.
5: This is a good thing, to discourage people from "cheating".
6: Just sounds like the typical "RPG-rant" that keeps cropping up.
7: And?
8: The "Mod support" is just going to be open source code.
1. Very little to no tutorial or help
I was about to make a list of problems, but I can't seem to pinpoint any. The villagers might act a little strange, but I'm not sure the first thought would be that they are incomplete. Though, it might be a little strange that they don't run away like animals if attacked.
As for the recent updates, Mojang really needs to stop messing around with new places to explore, and should extend the game, and make it so that finding diamond is only part of the way through the mining exploration. Or at least add ores in between.
Here's a suggested leveling
Wood
Stone
Copper
Iron
Aluminum
Steel
Gold
Machalite (Found near lava)
Diamond
Have you played Dead Island?
YES THE TOWNS AREN'T FINISHED... BUT
No, no buts. Its 1.0. It's supposed to be done. EA doesn't mess up this badly
It's only indie until it's mainstream.
And to be honest, I'm not really satisfied with Mojang's pace. I do think another dev or two on the Minecraft team wouldn't hurt. And after seeing what Terraria's getting soon, I really think that Mojang could do a lot better.
Here's an example. ^-^ This is floating over the ocean. http://i52.tinypic.com/oa9a1j.png
So in this case, the ocean is really good for building. I'm sure there are a lot of other reasons why the ocaen would be fun, such as a mod for adding in fish/large sea creatures in them... and that would definitely excite me!
Anyway, I completely agree otherwise. :3