So I just updated to prerelease 5 and it seems like absolutely no mobs are spawning. I was walking around at night time and I encountered nothing and my monster trap is totally empty. I didn't see anything about mob spawning in the update notes so I'm wondering if my minecraft is bugged? The only mobs that I've seen is a creeper and a zombie in my house.
So I just updated to prerelease 5 and it seems like absolutely no mobs are spawning. I was walking around at night time and I encountered nothing and my monster trap is totally empty. I didn't see anything about mob spawning in the update notes so I'm wondering if my minecraft is bugged? The only mobs that I've seen is a creeper and a zombie in my house.
I am having a similar issue. I believe that mob spawning has been nerfed to balance with the animal breeding.
I wish the spawn rate would adjust depending on how many tamed mobs you have, i.e. a population per species based on the mob counts of the currently loaded chunks. Need more cows than can spawn naturally? Go over yonder hills and have a cattle drive to bring them back to your sprawling pasture.
I know this can be done. I have a bukkit plugin that does this for my SMP server.
Rollback Post to RevisionRollBack
The Internet is a big place, friend. I've been places you've n͍̺e̩v̦e̦̰͍͓̩ͅr̜̭̝̬̬͉̤̬ ͙ịm̖͇a͍͇̤͙̥g̤̘i͔͖̤̼̪̬n͖͔̳̬̯e̩̘ḓ͈͔̠̙͇̼̯.͎
This started happening to me with pre3 or pre4 - maybe even 1.9 at all. Mobs were there at first, but now the whole map is empty. No hostiles, no passives, no animals. It's weird. The only way I can get anything to spawn is to go to a new area and generate new map chunks.
Rollback Post to RevisionRollBack
Minecraft: The game about fear of the dark. And of being on fire. And chickens.
My total level of mobs has seriously dipped >.< no more piggies
Slimes have taken over in my world. I've placed about 15 stacks of half slabs and they are still rampant in nearby caves. If notch doesn't nerf them, I may resort to modding the game and removing them altogether :sad.gif:
Pre release 5 has given me more mobs than I can deal with; I had to downgrade to normal mode because in the morning I walk out onto my island and there are creepers on roofs, skeletons hiding under trees, and spiders feeding on my livestock. In caves I can turn a single corner without getting shot in the face or blown up.
It has gotten more fun for me for sure, but spawn rate has been the opposite of low.
I believe the increase in slimes is eating into the entity limit.
Doubt this has much effect if any on surface mob spawning. Slimes can only spawn on 10% of the chunks, so you are more likely to be on a regular chunk than a slime chunk. Plus slimes 90% less frequent than other mobs.
Not to mention they stop spawning at y=39, and the player is almost always 25+ levels higher than that; which is too far away for slimes to spawn.
Doubt this has much effect if any on surface mob spawning. Slimes can only spawn on 10% of the chunks, so you are more likely to be on a regular chunk than a slime chunk. Plus slimes 90% less frequent than other mobs.
Not to mention they stop spawning at y=39, and the player is almost always 25+ levels higher than that; which is too far away for slimes to spawn.
Mobs spawn in a 17x17 chunk grid centered on the player from what I've read. You certainly don't have to be in a slime chunk for them to spawn, just near one and 17x17 chunks is likely to contain one. Also, mobs will spawn anywhere in that grid that is at least 24 blocks away from the player, there is no requirement that it be near the player.
I'm wondering if there's something about slimes not despawning so that they gradually accumulate and then never go away. Running around my caves all I seem to run into anymore is slimes and the surface seems unusually empty.
Hmmm I haven't noticed this yet - played a ton of pre 4 and no problems and kept the same world in pre 5. I have found more slimes and most of the caves under my house are lit up. TONS of mobs now spawn on the surface. It's insanity up there to be honest - skeletons and creepers everywhere!!!
Animals spawn extremely infrequently in 1.8.1. It is very very rare that they spawn.
thats not very good,because i using minecraft in this version,but i got my luck! they spawn sometimes,next to my house....! i got now enough food,for surviving!
Doubt this has much effect if any on surface mob spawning. Slimes can only spawn on 10% of the chunks, so you are more likely to be on a regular chunk than a slime chunk. Plus slimes 90% less frequent than other mobs.
Not to mention they stop spawning at y=39, and the player is almost always 25+ levels higher than that; which is too far away for slimes to spawn.
The spawning algorithm takes into account all mobs in a 272x272x128 block region. There will certainly be slime chunks in that area, probably at around 30. The depth doesn't matter since entire chunk height is considered.
Yes slimes are rare, but remember most players have lit the caves around them with torches. So underground non-slime mobs are now even rarer than slimes, or in other words, slimes are now common underground.
At this point most spawned mobs become slimes.
Actually I'm shocked they would implement a change with obvious and severe impact to mob spawning balance during code freeze.
If they want newbies to find slimes easier, just tint the black fog green in slime chunks.
Mobs spawn in a 17x17 chunk grid centered on the player from what I've read. You certainly don't have to be in a slime chunk for them to spawn, just near one and 17x17 chunks is likely to contain one. Also, mobs will spawn anywhere in that grid that is at least 24 blocks away from the player, there is no requirement that it be near the player.
I'm wondering if there's something about slimes not despawning so that they gradually accumulate and then never go away. Running around my caves all I seem to run into anymore is slimes and the surface seems unusually empty.
Sounds similar to the spawn rate slowdown I recall watching on youtube: Minecraft Solution to the Mob Grinder Bug 1.7/1.8
by Drogulus1, building on some other theories from 1.8 an earlier.
Basically the figuring is that in addition to the 17 chunk diameter to start spawning checks, the algorithm tries to place individual mobs as part of a pack up to 41 squares further, which can get up to 313 from the player, not only 272. However there's a possibility that the chunks on the 41 squares are not actually rendered, and the system may not be tracking properly the MOB's that are either spawned into unrendered chuncks, or move into them.
Anyone looking at the actual code might want to check into it, but it certainly smells like a potential memory leak as all the mobs under the cap eventually get caught up in these unrendered areas, squeezing out potential for MOB's closer to the player.
IIRC, the despawning algorithm starts taking hostile mobs out of circulation if outside 128 blocks or so of the player, so it would seem that spawning so close to the edge of the render distance is kinda a waste of time and resources. If the theory bears out, then an easy fix would be either to add checks that chunks are rendered before spawning or allowing mobs to move into them, or even easier would be to move the spawning routine in to a 12x12ish (13-14 max) chunk area around the player vice 17x17. That would give the 41 blocks allowance to run on rendered chunks so MOB's don't leak into the unrendered ether, and immediately get rid of any that are still too far from the player to require attention.
I am having a similar issue. I believe that mob spawning has been nerfed to balance with the animal breeding.
I wish the spawn rate would adjust depending on how many tamed mobs you have, i.e. a population per species based on the mob counts of the currently loaded chunks. Need more cows than can spawn naturally? Go over yonder hills and have a cattle drive to bring them back to your sprawling pasture.
I know this can be done. I have a bukkit plugin that does this for my SMP server.
Minecraft: The game about fear of the dark. And of being on fire. And chickens.
I was just about to post the same thing. Try filling in or flooding with lava all caves below level 40 within 128 blocks.
I want him too liiivvve
Slimes have taken over in my world. I've placed about 15 stacks of half slabs and they are still rampant in nearby caves. If notch doesn't nerf them, I may resort to modding the game and removing them altogether :sad.gif:
We are taking over. Soon the world shall be engulfed with our green goodness!
It has gotten more fun for me for sure, but spawn rate has been the opposite of low.
Doubt this has much effect if any on surface mob spawning. Slimes can only spawn on 10% of the chunks, so you are more likely to be on a regular chunk than a slime chunk. Plus slimes 90% less frequent than other mobs.
Not to mention they stop spawning at y=39, and the player is almost always 25+ levels higher than that; which is too far away for slimes to spawn.
I think OP is just unlucky.
http://www.minecraftwiki.net/wiki/Slime
In my whole loaded map at night, using an x-ray texture pack, I counted only a spider and creeper in the caves below me on an open plain.
I now spend more time in the nether because there is something to actually kill :tongue.gif:
Edit: I also found a zombie spawner. I only get about one zombie a minute.
gargamel: http://www.gamefront.com/files/22576198/gargamel Converted.zip Glacier: PM Me
Animals spawn extremely infrequently in 1.8.1. It is very very rare that they spawn.
Mobs spawn in a 17x17 chunk grid centered on the player from what I've read. You certainly don't have to be in a slime chunk for them to spawn, just near one and 17x17 chunks is likely to contain one. Also, mobs will spawn anywhere in that grid that is at least 24 blocks away from the player, there is no requirement that it be near the player.
I'm wondering if there's something about slimes not despawning so that they gradually accumulate and then never go away. Running around my caves all I seem to run into anymore is slimes and the surface seems unusually empty.
thats not very good,because i using minecraft in this version,but i got my luck! they spawn sometimes,next to my house....! i got now enough food,for surviving!
The spawning algorithm takes into account all mobs in a 272x272x128 block region. There will certainly be slime chunks in that area, probably at around 30. The depth doesn't matter since entire chunk height is considered.
Yes slimes are rare, but remember most players have lit the caves around them with torches. So underground non-slime mobs are now even rarer than slimes, or in other words, slimes are now common underground.
At this point most spawned mobs become slimes.
Actually I'm shocked they would implement a change with obvious and severe impact to mob spawning balance during code freeze.
If they want newbies to find slimes easier, just tint the black fog green in slime chunks.
Sounds similar to the spawn rate slowdown I recall watching on youtube: Minecraft Solution to the Mob Grinder Bug 1.7/1.8
by Drogulus1, building on some other theories from 1.8 an earlier.
Basically the figuring is that in addition to the 17 chunk diameter to start spawning checks, the algorithm tries to place individual mobs as part of a pack up to 41 squares further, which can get up to 313 from the player, not only 272. However there's a possibility that the chunks on the 41 squares are not actually rendered, and the system may not be tracking properly the MOB's that are either spawned into unrendered chuncks, or move into them.
Anyone looking at the actual code might want to check into it, but it certainly smells like a potential memory leak as all the mobs under the cap eventually get caught up in these unrendered areas, squeezing out potential for MOB's closer to the player.
IIRC, the despawning algorithm starts taking hostile mobs out of circulation if outside 128 blocks or so of the player, so it would seem that spawning so close to the edge of the render distance is kinda a waste of time and resources. If the theory bears out, then an easy fix would be either to add checks that chunks are rendered before spawning or allowing mobs to move into them, or even easier would be to move the spawning routine in to a 12x12ish (13-14 max) chunk area around the player vice 17x17. That would give the 41 blocks allowance to run on rendered chunks so MOB's don't leak into the unrendered ether, and immediately get rid of any that are still too far from the player to require attention.