I was looking into this site that explains the leveling and enchanting system as it is in minecraft 1.9 pre4.
The experience needed to level up to the next level is described by what is shown here.
Quote from pernsteiner.org »
In general, getting from level n to level (n + 1) takes (n + 1) * 7 experience points. (Note that one orb is not necessarily one point.) So, leveling from level 0 to level 1 takes 7 points, and leveling from 4 to 5 takes 35 points.
This indicates one orb dropped by a mob does not equal one experience point. For example blazes seem to drop 2 experience orbs, but they cause the experience bar to go up faster than zombie pigmen which drop 3 orbs.
I want to determine what the experience yield for each mob is. I may set out to do this by killing mobs at level 0 and determining how much of the bar they fill up.
But, if anyone has any idea about how much each mob drops through examination of the code please fill us in.
P.S. from that equation above I was able to determine a way to calculate the experience required to each level from level 0.
y = 3.5x2 + 3.5x
Where y = experience points
and x = level
This is how I have been comparing a levels worth on other threads in the forum.
If we can figure how many experience points each mob drops then we can determine the number of a certain type of mob you have to kill to reach a certain level and the time in will take if you know the spawning rate of mob tower. Which could be useful in deciding if you want to waste that amount of time to try to get a specific enchantment.
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When no one was looking, the Endermen took forty blocks.
They took 40 blocks. That’s as many as four tens. And that’s horrible.
Using a skeleton dungeon that I rigged to produce skeletons at a relatively slow rate. I have determined the amount of XP that 1 skeleton produces.
1 skeleton = 5 xp.
Other things I have noticed.
There seems to be an percentage based experience point overlap, where the game converts the xp into percentage of the level you are currently on and when you jump to the next level you may get your bar going up by the xp to xp bar conversion rate of the last level. Don't take my word for it, its hard to tell.
There may be slightly different sizes of experience orbs to represent different xp values. Skeletons drop 3 orbs that appear smaller than the two orbs that a blaze drops. My guess is the blaze is worth 10 xp and each orb is worth 5xp.
... This is my next test. Time to reset to level 0 (aka kill myself) and head to the nether.
Edit: I'm going to add a list here of the results for each mob as I (or others) find them.
Creeper - 5 xp
Cave Spider - 5 xp
Enderman - 5 xp*
Silverfish - 5 xp*
Skeleton - 5 xp
Slime (various sizes) - Big 4 xp*, Small 2 xp*, Tiny 1xp* (Up to 28 xp in total if you kill a big slime and all its smaller forms)
Spider - 5 xp
Zombie - 5 xp
Nether
Blaze - 10 xp
Ghast - 5 xp
Magma Cube (various sizes) - 4, 2 or 1 xp. All sizes seem capable of dropping different amounts, tiny cubes can and will drop 2xp even. If you see this thing go out of you way to kill it, as a big one will probably give you around 30 xp plus (it varies) in total.
Zombie Pigman - 5 xp
Passive Mobs
Baby Animals - 0 xp
Chicken - 1,2 or 3* xp (3 appears to be less common as I have not seen it.)
Cow - 1,2 or 3* xp
Mooshroom - 1,2 or 3* xp
Pig - 1,2 or 3* xp
Sheep - 1,2 or 3* xp
Squid - 1,2 or 3* xp
Testificate - 0 xp :sad.gif:
Wolf (hostile, friendly) - 1,2 or 3* xp
It appears passive mobs can either drop 1 or 2 or 3 xp. I'm not sure if anything affects this. Although, I suspect most people won't be grinding off of passive mobs because 1 or 2 is still a very low amount.
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When no one was looking, the Endermen took forty blocks.
They took 40 blocks. That’s as many as four tens. And that’s horrible.
I was actually just wondering about this earlier. Another question is... if the orbs don't equal 1 xp each, why do you think they decided to make mobs drop more than 1 orb?
Keep testing more mobs, this is really interesting to me!! +1s on all your posts!
I aim to make a complete list for all the mobs, it may take a while because I need to reset to level 0 every so often for best results (I don't waste the xp I use all levels I have then suicide. Just got Bane of Arthopods II on an iron sword for 2xp. :cool.gif: ) and it is going to be hard to find some of these mobs especially since I cleared out most of the cave spider spawners in my nearby mines and I am in a survival island style map little surface spawning areas and strongholds that are likely underwater (so silverfish may be a nightmare to find.)
If any one else thinks they can help out post your findings and I will put them in the post above with your name. (I will still try to confirm them myself, though as I don't trust people on the internet too often.)
Here are some of the numbers you will need to know to figure things out.
Experience points needed to fill up the bar to 100% in the low levels.
0 To level 1 - 7 xp
1 To level 2 - 14 xp
2 To level 3 - 21 xp
3 To level 4 - 28 xp
4 To level 5 - 35 xp
The experience bar also has a total of 18 rectangles in it making up the 100% So if you were at level 4 going onto level 5 you would need 35 xp to fill up the entire bar to reach lvl 5 and each rectangle would be about 35/18 = 1.94444 xp. Count the number of bars you went up by killing a mob and you can determine its xp yield.
Hope that helps anyone who wants to give it a try.
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When no one was looking, the Endermen took forty blocks.
They took 40 blocks. That’s as many as four tens. And that’s horrible.
I saw a large magma cube on peacefull scared me shitless ot. he gave me around 13-15 experience including when he would split
I'm thinking that magma cubes and slime are basically the xp Piñatas of minecraft as each level of them drops more xp. You seem to confirm this. I want to know what each stage actually delivers. Huge, Big, Small and Tiny slimes and Big, Small and Tiny Magma cubes.
Finding them is hard to do first of all. The second challenge comes from splitting one and collecting all its xp for an accurate measure without getting mauled by the smaller forms... or accidentally killing them while you are xp counting for the larger form.
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When no one was looking, the Endermen took forty blocks.
They took 40 blocks. That’s as many as four tens. And that’s horrible.
I have an interesting find. Ive been playing around with mooshrooms to help test this, however the exp they drop seems to vary greatly. I killed 1 mooshroom and got 3/4 to level 1 but then i died and tried again and it took 4 of them to get that far Your looking from 1-5 to the best of my knowledge. Ill keep trying
Creeper - ?
Cave Spider - ?
Enderman - ?
Silverfish - ?
Skeleton - 5 xp
Slime (various sizes) - ?
Spider - 5 xp
Zombie - 5 xp
Nether
Blaze - 10 xp
Ghast - ?
Magma Cube (various sizes) - ?
Zombie Pigman - 5 xp
Passive Mobs
Baby Animals - 0 xp
Chicken - 1 to 2 xp
Cow - 1 to 2 xp
Mooshroom - ?
Pig - ?
Sheep - 1 to 2 xp
Squid - ?
Testificate - ? (likely still 0)
Wolf (hostile, friendly) - ?
I've been very curious about this myself. What is your sample size?
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More Ocean Life: Kelp, Coral, Crabs and Jellyfish; Coconut Palm trees for beaches and islands. Terrain Generation Changes: Which biomes and world-building features are most in need of change?
does the weapon matter do u get the same exp depending the weapon ?
i dont think the weapon choice between sword and arrow matter
at least not against spiders in mp
A poster on reddit looked at the code to find the xp points for each mob. You can see the values he found here:- link to reddit post
Is that so, I guessed that someone who knew more about programming would have figured this out by now. I am surprised that the enderman is worth the same as other hostile mobs, I really want to test that now. Passive mobs (including wolves) apparently drop 1-3 randomly, although I have only seen 1 and 2 with a relatively low sample size.
I am also surprised that ghasts are not worth more than 5xp as they are difficult to kill and often they drop their xp and loot in places where you can't get to.
I'll update the list with this info and maybe check on a few of them myself.
Even though the system has been figured out, I'm hoping it will change for the next release, because it currently takes eons just to get a high level enchant and then the system is so random there is no guarantee that it will be any good.
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When no one was looking, the Endermen took forty blocks.
They took 40 blocks. That’s as many as four tens. And that’s horrible.
Blazes are amazing for grinding fire resist or not, u just close off a 3 long 1 wide section with and open 1 wide 2 tall area for them to come into, if they get stuck i pop out slash them with my diamond sharpness 2 and they die i also work on my wart farm while im there, when i go to sleep i put on peacefull abdomen let them grow until the game afk pauses itself ot. It seems like theres a chance to recieve no exp or it just gets picked up by me without notice
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If u need to contact me please pm me, chances are i won't return to a thread
I've finally brought down a ghast and was reasonably certain its xp orbs were not burnt to a crisp. It seems to drop 5 xp.
Magma Cubes
If you are looking for xp and you see a small or a big one go out of your way to kill it.
I found one small and one big magma cube in the nether and went from level 4.6 to level 6.0, which is approximately 50+ experience points from killing all of their splits.
It seems that magma cubes are capable of dropping 4, 2 or 1 xp randomly. I assume big ones can drop more on average. I have seen tiny cubes commonly drop 2 xp as well.
I'm not going to look into magma cubes any further because it seems fairly clear that they are one of the better mobs for xp.
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When no one was looking, the Endermen took forty blocks.
They took 40 blocks. That’s as many as four tens. And that’s horrible.
Just thought I'd drag this thread up again to post an update on the experience system for minecraft 1.0.0 because I haven't seen it stated on this forum yet and I sure some people may be interested.
In minecraft 1.0.0 the rate at which the experience requirements for each level goes up has been cut in half.
This means that you only need to kill around half as many monsters to reach higher levels than before the update.
E.g.
1.9 - Level 50 = 8925 xp
1.0.0 - Level 50 ~= 4463 xp.
It's still very difficult and grindy to get some of the rarer / more desirable enchantments, but this and the addition of the enderdragon (which drops ridiculous amounts of XP for those who can deafeat) makes the system much better.
Rollback Post to RevisionRollBack
When no one was looking, the Endermen took forty blocks.
They took 40 blocks. That’s as many as four tens. And that’s horrible.
The experience needed to level up to the next level is described by what is shown here.
This indicates one orb dropped by a mob does not equal one experience point. For example blazes seem to drop 2 experience orbs, but they cause the experience bar to go up faster than zombie pigmen which drop 3 orbs.
I want to determine what the experience yield for each mob is. I may set out to do this by killing mobs at level 0 and determining how much of the bar they fill up.
But, if anyone has any idea about how much each mob drops through examination of the code please fill us in.
P.S. from that equation above I was able to determine a way to calculate the experience required to each level from level 0.
y = 3.5x2 + 3.5x
Where y = experience points
and x = level
This is how I have been comparing a levels worth on other threads in the forum.
If we can figure how many experience points each mob drops then we can determine the number of a certain type of mob you have to kill to reach a certain level and the time in will take if you know the spawning rate of mob tower. Which could be useful in deciding if you want to waste that amount of time to try to get a specific enchantment.
They took 40 blocks. That’s as many as four tens. And that’s horrible.
Using a skeleton dungeon that I rigged to produce skeletons at a relatively slow rate. I have determined the amount of XP that 1 skeleton produces.
1 skeleton = 5 xp.
Other things I have noticed.
There seems to be an percentage based experience point overlap, where the game converts the xp into percentage of the level you are currently on and when you jump to the next level you may get your bar going up by the xp to xp bar conversion rate of the last level. Don't take my word for it, its hard to tell.
There may be slightly different sizes of experience orbs to represent different xp values. Skeletons drop 3 orbs that appear smaller than the two orbs that a blaze drops. My guess is the blaze is worth 10 xp and each orb is worth 5xp.
... This is my next test. Time to reset to level 0 (aka kill myself) and head to the nether.
Edit: I'm going to add a list here of the results for each mob as I (or others) find them.
Edit #3 Added information from http://www.reddit.com/r/Minecraft/comments/ldz3c/i_did_some_tests/c2rykg1 These are marked with * and I will unmark them when I confirm myself.
Hostile Mobs
Overworld
Creeper - 5 xp
Cave Spider - 5 xp
Enderman - 5 xp*
Silverfish - 5 xp*
Skeleton - 5 xp
Slime (various sizes) - Big 4 xp*, Small 2 xp*, Tiny 1xp* (Up to 28 xp in total if you kill a big slime and all its smaller forms)
Spider - 5 xp
Zombie - 5 xp
Nether
Blaze - 10 xp
Ghast - 5 xp
Magma Cube (various sizes) - 4, 2 or 1 xp. All sizes seem capable of dropping different amounts, tiny cubes can and will drop 2xp even. If you see this thing go out of you way to kill it, as a big one will probably give you around 30 xp plus (it varies) in total.
Zombie Pigman - 5 xp
Passive Mobs
Baby Animals - 0 xp
Chicken - 1,2 or 3* xp (3 appears to be less common as I have not seen it.)
Cow - 1,2 or 3* xp
Mooshroom - 1,2 or 3* xp
Pig - 1,2 or 3* xp
Sheep - 1,2 or 3* xp
Squid - 1,2 or 3* xp
Testificate - 0 xp :sad.gif:
Wolf (hostile, friendly) - 1,2 or 3* xp
It appears passive mobs can either drop 1 or 2 or 3 xp. I'm not sure if anything affects this. Although, I suspect most people won't be grinding off of passive mobs because 1 or 2 is still a very low amount.
They took 40 blocks. That’s as many as four tens. And that’s horrible.
This can be very interesting.
I aim to make a complete list for all the mobs, it may take a while because I need to reset to level 0 every so often for best results (I don't waste the xp I use all levels I have then suicide. Just got Bane of Arthopods II on an iron sword for 2xp. :cool.gif: ) and it is going to be hard to find some of these mobs especially since I cleared out most of the cave spider spawners in my nearby mines and I am in a survival island style map little surface spawning areas and strongholds that are likely underwater (so silverfish may be a nightmare to find.)
If any one else thinks they can help out post your findings and I will put them in the post above with your name. (I will still try to confirm them myself, though as I don't trust people on the internet too often.)
Here are some of the numbers you will need to know to figure things out.
Experience points needed to fill up the bar to 100% in the low levels.
0 To level 1 - 7 xp
1 To level 2 - 14 xp
2 To level 3 - 21 xp
3 To level 4 - 28 xp
4 To level 5 - 35 xp
The experience bar also has a total of 18 rectangles in it making up the 100% So if you were at level 4 going onto level 5 you would need 35 xp to fill up the entire bar to reach lvl 5 and each rectangle would be about 35/18 = 1.94444 xp. Count the number of bars you went up by killing a mob and you can determine its xp yield.
Hope that helps anyone who wants to give it a try.
They took 40 blocks. That’s as many as four tens. And that’s horrible.
I'm thinking that magma cubes and slime are basically the xp Piñatas of minecraft as each level of them drops more xp. You seem to confirm this. I want to know what each stage actually delivers. Huge, Big, Small and Tiny slimes and Big, Small and Tiny Magma cubes.
Finding them is hard to do first of all. The second challenge comes from splitting one and collecting all its xp for an accurate measure without getting mauled by the smaller forms... or accidentally killing them while you are xp counting for the larger form.
They took 40 blocks. That’s as many as four tens. And that’s horrible.
I've been very curious about this myself. What is your sample size?
Terrain Generation Changes: Which biomes and world-building features are most in need of change?
i dont think the weapon choice between sword and arrow matter
at least not against spiders in mp
Is that so, I guessed that someone who knew more about programming would have figured this out by now. I am surprised that the enderman is worth the same as other hostile mobs, I really want to test that now. Passive mobs (including wolves) apparently drop 1-3 randomly, although I have only seen 1 and 2 with a relatively low sample size.
I am also surprised that ghasts are not worth more than 5xp as they are difficult to kill and often they drop their xp and loot in places where you can't get to.
I'll update the list with this info and maybe check on a few of them myself.
Even though the system has been figured out, I'm hoping it will change for the next release, because it currently takes eons just to get a high level enchant and then the system is so random there is no guarantee that it will be any good.
They took 40 blocks. That’s as many as four tens. And that’s horrible.
I've finally brought down a ghast and was reasonably certain its xp orbs were not burnt to a crisp. It seems to drop 5 xp.
Magma Cubes
If you are looking for xp and you see a small or a big one go out of your way to kill it.
I found one small and one big magma cube in the nether and went from level 4.6 to level 6.0, which is approximately 50+ experience points from killing all of their splits.
It seems that magma cubes are capable of dropping 4, 2 or 1 xp randomly. I assume big ones can drop more on average. I have seen tiny cubes commonly drop 2 xp as well.
I'm not going to look into magma cubes any further because it seems fairly clear that they are one of the better mobs for xp.
They took 40 blocks. That’s as many as four tens. And that’s horrible.
In minecraft 1.0.0 the rate at which the experience requirements for each level goes up has been cut in half.
This means that you only need to kill around half as many monsters to reach higher levels than before the update.
E.g.
1.9 - Level 50 = 8925 xp
1.0.0 - Level 50 ~= 4463 xp.
It's still very difficult and grindy to get some of the rarer / more desirable enchantments, but this and the addition of the enderdragon (which drops ridiculous amounts of XP for those who can deafeat) makes the system much better.
They took 40 blocks. That’s as many as four tens. And that’s horrible.