As I was telling all the people who were panicking: Notch fixes his mistakes.
The block moving obviously didn't turn out like he hoped, and he is going to fix it. Fairly quickly.
I see that you've missed much about the discussion about the Endermen in the few threads on this board. Let me break it down for you.
* Endermen removes blocks regardless of player interaction. This means that the map slowly gets destroyed even if you do try to go about killing them, because they pick up blocks as soon as they spawn. This is different from creepers because they explode purely due to player interaction. If you get blown up by a creeper, it's because you messed up, and people can accept that. Enderman removes blocks no matter what you do, it's not something you can control and punishes you for it anyway. Do you remember what Notch said a long time ago about what he wanted Minecraft to be?
* Endermen delete blocks when they die. When the sun rises, or when they walk in water or when a player kills them, they don't drop the blocks they are carrying. These blocks are effectively deleted from the game world and causes the eventual erosion of the map where you cannot replace the blocks that have been lost.
* The main purpose of why Notch added the Enderman was because of the creepy/scary factor he wanted to add into the game. The Enderman's main purpose was never intended to be annoying. As of now, the Enderman poses no threat or challenge to anyone's survival because they are laughably easy to kill. They are more like pests rather than something to be feared.
Removing the Enderman's ability to carry blocks does not diminish it's creepy/horror factor because it never had one to begin with anyway.
* We are not asking for the removal or nerf of the Enderman, it's already **** weak to begin with. Instead, we are only asking for the Enderman to be redesigned better to be more menacing and scary for the player without being out of control, destroying maps for no reason and without player interaction.
did someone else noticed that he just looked at the enderman out of nothing?
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Geno: Blahblahblah, random sentence.
Firebrand is this color.
Shovel Knight is this color.
Memnon is this color
Cinder is this color.
Glacius is this color.
Jago is this color.
The Batter (or just Batter) is this color
Heatshade is this col- I CHOOSE MY OWN COLORS, BABY!!!
Don't want to sound like, "hey look at me", but did anyone read my post (yes it's long winded) on the 1st page (I think) because for the most part I think my ideas mirror a lot here too.
To summarize it shortly I hope:
Enderman no where near deadly or scary enough
Block moving doesn't fit with the character. Why move blocks when he can teleport?
Block moving can be done right
Probably by adding it to another new mob
My thoughts were for a worm or some other ground burrowing type of creature
I just came up with another idea for endermen. When they spawn they could spawn holding a random block found in nature. (i.e dirt, stone, ore etc.) They would continue holding said block indefinitely. When an endermen dies it should drop the block it is carrying. (as well as the usual ender pearl) When looked at or attacked by the player they will perform their usual attack sequence except they will put down their held block to pick up another in order to get at the player if blocks are in the way. No more random griefing, only when intiated by the player.
This would mean that there would sometimes be an incentive to attack the endermen (for example if they spawned holding diamond/gold ore, or some other unobtainable block) rather than just avoiding them. Combine this with a slight increase in damage/health and the mob would be more dangerous, but potentially more rewarding to defeat. You could even make them spawn holding other valuable items like slimeballs, apples, diamonds, etc. (but that would be a rare occurrence)
Rollback Post to RevisionRollBack
When no one was looking, the Endermen took forty blocks.
They took 40 blocks. That’s as many as four tens. And that’s horrible.
I'm uncertain why Steve is the only character in the minecraft universe that can have an impact on the world around him at will. I've been itching for a mob that will not be stopped by simply placing some blocks in between you and it.
To rectify the issue of random misplacement and my craving for a more driven adversary than a creeper, I propose that Enderman only start moving blocks when they are blocks in the way of getting to you. In other words, he'll carve right through a wall to get to you if you **** it off. Oh, and actually do a threatening amount of damage.
That would be terrifying, and completely avoidable. If it destroys your structure trying to get to you, it was your fault.
I like that idea :smile.gif:
I registered here to post almost this exact idea.
I just have one change: angry Endermen should also pick up blocks to beat you over the head with. The harder the block they have, the more damage they should do, so they should pick up the hardest block in the area. Thus, the more creeper-resistant your structure, the more dangerous angry Endermen become. This also makes them likely to destroy more valuable stuff; planks and dirt are easy to come by, but when he grabs an iron or diamond block out of the middle of your house, you won't be happy.
This makes them seem very much like a true adversary.
I'm uncertain why Steve is the only character in the minecraft universe that can have an impact on the world around him at will. I've been itching for a mob that will not be stopped by simply placing some blocks in between you and it.
To rectify the issue of random misplacement and my craving for a more driven adversary than a creeper, I propose that Enderman only start moving blocks when they are blocks in the way of getting to you. In other words, he'll carve right through a wall to get to you if you **** it off. Oh, and actually do a threatening amount of damage.
That would be terrifying, and completely avoidable. If it destroys your structure trying to get to you, it was your fault.
I like that idea :smile.gif:
I have to say this is how I feel as well. Only other thing I have to add is that I feel Enderman could do with some building/construction AI ... give them the smarts to shelter themselves from daylight. That or create a fortress of doom 10 meters from your front yard.
With a 'nerf' they are basically made as simple and uninteresting as the rest of the mobs in the game ... then why have them at all?
Although that would be an improvement on the loss of resources found in caves and player-owned structures, it doesn't solve a related punishment. The landscape turns into a scattered mess at no fault of the player. I personally love the way my swamp looks, and I am not going to change myself from adventurer/survivor to the world's peaceful-playing janitor.
EDIT:
Ninja'd.
This. I have massive buildings across two worlds on an SMP server that has hundreds of hours of playtime across 7-8 players. If Endermen had been around since the beginning, the world would look like crap. Even if every building is protected from them, the surrounding terrain would look horrible.
And a lot of people have built structures around spawn, all of which are in loaded chunks to any player in the area. Endermen would have a field day picking them apart, and there'd be nothing their creators could do--some of which no longer even play on the server.
If Endermen were player-activated like Creepers, that'd be one thing... but this passive destructiveness adds nothing to the game but annoyance and ugliness.
It doesn't surprise me that Notch is going to nerf their ability. After all, as others in this thread have pointed out already, they actually go against his own design policy when it comes to dangerous mobs, since he's said that bad things in a game should only happen if the player makes a mistake.
Take creepers, for instance. They have the ability to explode, but they don't go blowing up the countryside willy-nilly - the player has to interact with a creeper in order for its ability to be activated. Similarly, Endermen really shouldn't be damaging player constructions of their own accord without any kind of interaction or "mistake" from the player.
I was rather hoping Notch would build on the idea and have them build little signature structures like small pyramid shaped shrines or whatever. Coming across something they have made that has a purpose unknown to the player would freak me out.
Instead it's getting scrapped completely, gotta admit that Endermen have been very underwhelming so far, this will only make them more boring to me.
I'm seeing this assumption made quite a bit. We don't really know for certain what 'nerf' means in this context. Maybe he means they'll do it less often. Or they'll discriminate in some way rather than just destroying everything. Sure, it's possible he plans to remove the ability completely. But if that's the case, "nerf" seems a funny word to use.
I was a big, big fan of the block removing. Coming up to my house from a long day of mining to find a piece of my wall missing scared me to death! It was exciting, albeit mildly annoying.
The really fun part was exploring a mineshaft - I was on the lookout for monsters everywhere around me, blocking paths, mining, removing webs, and then out of nowhere an Enderman removes a block from the wall I'm facing to reveal a room crawling with mobs - the potential for harm from this simple action adds an extra, special spice to the game.
To think, if I didn't check my ceiling, anything could have fallen through at night and done some damage...especially a creeper.
I was a big, big fan of the block removing. Coming up to my house from a long day of mining to find a piece of my wall missing scared me to death! It was exciting, albeit mildly annoying.
The really fun part was exploring a mineshaft - I was on the lookout for monsters everywhere around me, blocking paths, mining, removing webs, and then out of nowhere an Enderman removes a block from the wall I'm facing to reveal a room crawling with mobs - the potential for harm from this simple action adds an extra, special spice to the game.
To think, if I didn't check my ceiling, anything could have fallen through at night and done some damage...especially a creeper.
If they were programmed with that level of intelligence I don't think as many people would mind.
1. It sees you.
2. It knows mobs are behind a nearby wall.
3. It removes the blocks to free them
Or it removes a block to release lava at you, even if it's suicidal.
But even then, it would be player-proximity based--just like Creepers. It would have to see you to begin doing anything with the terrain.
It's the passive, random nature of their block moving that annoy people the most.
If they were programmed with that level of intelligence I don't think as many people would mind.
1. It sees you.
2. It knows mobs are behind a nearby wall.
3. It removes the blocks to free them
Or it removes a block to release lava at you, even if it's suicidal.
But even then, it would be player-proximity based--just like Creepers. It would have to see you to begin doing anything with the terrain.
It's the passive, random nature of their block moving that annoy people the most.
Fair enough, but you're right it would have to be based on visibility and proximity - one thing I left out was that it would be interesting if the Endermen created structures with their pilfered blocks - something to remind you they were there that night, moving, searching, destroying and creating, and looming over your house.
The block moving obviously didn't turn out like he hoped, and he is going to fix it. Fairly quickly.
did someone else noticed that he just looked at the enderman out of nothing?
Geno: Blahblahblah, random sentence.
Firebrand is this color.
Shovel Knight is this color.
Memnon is this color
Cinder is this color.
Glacius is this color.
Jago is this color.
The Batter (or just Batter) is this color
Heatshade is this col- I CHOOSE MY OWN COLORS, BABY!!!
Heatshade, please.
...Fine.
Anyway...
I am this color.
http://steamcommunity.com/id/Therealadrenalinerush/
To summarize it shortly I hope:
Enderman no where near deadly or scary enough
Block moving doesn't fit with the character. Why move blocks when he can teleport?
Block moving can be done right
Probably by adding it to another new mob
My thoughts were for a worm or some other ground burrowing type of creature
This would mean that there would sometimes be an incentive to attack the endermen (for example if they spawned holding diamond/gold ore, or some other unobtainable block) rather than just avoiding them. Combine this with a slight increase in damage/health and the mob would be more dangerous, but potentially more rewarding to defeat. You could even make them spawn holding other valuable items like slimeballs, apples, diamonds, etc. (but that would be a rare occurrence)
They took 40 blocks. That’s as many as four tens. And that’s horrible.
Pure.
Minecraft-things: http://skylinerw.com
More Minecraft-things: https://sourceblock.net
Guides for command-related features (eventually moving to Source Block): https://github.com/skylinerw/guides
I primarily hang out in the /r/MinecraftCommands discord, where there's a lot of people that help with commands: https://discord.gg/QAFXFtZ
Their corresponding subreddit: https://www.reddit.com/r/MinecraftCommands/
I registered here to post almost this exact idea.
I just have one change: angry Endermen should also pick up blocks to beat you over the head with. The harder the block they have, the more damage they should do, so they should pick up the hardest block in the area. Thus, the more creeper-resistant your structure, the more dangerous angry Endermen become. This also makes them likely to destroy more valuable stuff; planks and dirt are easy to come by, but when he grabs an iron or diamond block out of the middle of your house, you won't be happy.
This makes them seem very much like a true adversary.
I have to say this is how I feel as well. Only other thing I have to add is that I feel Enderman could do with some building/construction AI ... give them the smarts to shelter themselves from daylight. That or create a fortress of doom 10 meters from your front yard.
With a 'nerf' they are basically made as simple and uninteresting as the rest of the mobs in the game ... then why have them at all?
This. I have massive buildings across two worlds on an SMP server that has hundreds of hours of playtime across 7-8 players. If Endermen had been around since the beginning, the world would look like crap. Even if every building is protected from them, the surrounding terrain would look horrible.
And a lot of people have built structures around spawn, all of which are in loaded chunks to any player in the area. Endermen would have a field day picking them apart, and there'd be nothing their creators could do--some of which no longer even play on the server.
If Endermen were player-activated like Creepers, that'd be one thing... but this passive destructiveness adds nothing to the game but annoyance and ugliness.
Take creepers, for instance. They have the ability to explode, but they don't go blowing up the countryside willy-nilly - the player has to interact with a creeper in order for its ability to be activated. Similarly, Endermen really shouldn't be damaging player constructions of their own accord without any kind of interaction or "mistake" from the player.
I'm seeing this assumption made quite a bit. We don't really know for certain what 'nerf' means in this context. Maybe he means they'll do it less often. Or they'll discriminate in some way rather than just destroying everything. Sure, it's possible he plans to remove the ability completely. But if that's the case, "nerf" seems a funny word to use.
The really fun part was exploring a mineshaft - I was on the lookout for monsters everywhere around me, blocking paths, mining, removing webs, and then out of nowhere an Enderman removes a block from the wall I'm facing to reveal a room crawling with mobs - the potential for harm from this simple action adds an extra, special spice to the game.
To think, if I didn't check my ceiling, anything could have fallen through at night and done some damage...especially a creeper.
If they were programmed with that level of intelligence I don't think as many people would mind.
1. It sees you.
2. It knows mobs are behind a nearby wall.
3. It removes the blocks to free them
Or it removes a block to release lava at you, even if it's suicidal.
But even then, it would be player-proximity based--just like Creepers. It would have to see you to begin doing anything with the terrain.
It's the passive, random nature of their block moving that annoy people the most.
Fair enough, but you're right it would have to be based on visibility and proximity - one thing I left out was that it would be interesting if the Endermen created structures with their pilfered blocks - something to remind you they were there that night, moving, searching, destroying and creating, and looming over your house.