I already know what many of you are planning to say. Before you read any further, take note of this very important fact: I do not fear change, I do not hate change, and I believe that the overwhelming majority of changes to the game since its creation - including 90% of changes in 1.8 - have been for the better. People who come in here and post stupid **** about change in general, rather than discussing the specific changes that this thread is about, will be added to my list of people who have confirmed themselves to be retards.
In a similar vein, anyone who says "it's Notch's game, he can do whatever he wants with it" will be added to the same list. I am not saying that it's "our" game and Notch had no right to make these changes. I am saying that the changes are stupid.
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With that out of the way, I'm going to discuss the two changes that have absolutely killed whatever good would have come from the 1.8 patch: hunger and experience.
If you looked at the servers that existed from Beta 1.0 to 1.7, you'd have noticed that almost none of them used hunger plugins. Why? Because most people hated them. Why did people hate them? Because they ****ing suck. They serve no purpose whatsoever except to increase the "realism" of a game that gets almost all of its charm from its lack thereof. This is a game where trees have square-shaped trunks, mountains float in midair, ice blocks can survive in a desert indefinitely without melting, pumpkins grow with faces already carved into them, you can crush sand into sandstone with your bare hands, and Al Qaeda recruits walking cacti. At what point was it decided that the game's worst departure from reality was that you weren't playing Oregon ****ing Trail? Look, the whole "get damaged -> pick up food -> get healed instantly; never take damage -> never need to eat" system has been in computer games since the eighties and still lives on in games like Bioshock. With exceptions that Shia LaBeouf can count on what remains of his left hand, the industry has never made any attempt to introduce hunger into any of their games for the same reason why they never introduced sleeping or going to the bathroom: it's a pointless waste of everybody's time and does nothing but annoy the player. If I want to play a game where I have to worry about eating and sleeping and pissing and brushing my teeth and doing my laundry and getting regular prostate exams, I'll play The Sims, or just log off and rejoin the real world (note: although beds and sleeping have existed in Minecraft for a while, they exist solely for the purpose of skipping nighttime, and there is neither a "sleepiness bar" nor any negative effects from being awake 24/7). And to all of you who say "it makes the game more challenging", I have news for you. First of all, "more challenging" is not synonymous with "better", and secondly, the game has had an adjustable difficulty setting for a very, very long time.
On the subject of experience, again, it looks like the Runescape/Mabinogi/Rappelz crowd is ruining the party for the rest of us. Again, at what point was it decided that the game's biggest flaw was that it wasn't Dungeons & Dragons? The fastest way to get me to leave a server is to start running MCMMO or some other leveling-up ********. Look, I have nothing against RPGs. I'm actually a recovering Diablo addict. However, Diablo is not Minecraft. Diablo is about slaying endless hordes of hellspawned demons. Minecraft is about harvesting materials and building awesome ****, and if you want to make things more "interesting", you can let hostile monsters roam around and try to kill you, and you can try to defend yourself from them. By introducing "experience", Minecraft has ceased to be about harvesting resources and building awesome ****, and is now about slaying endless hordes of hellspawned demons so you can collect Dragon Balls to increase your power level until it's over nine thousand. **** that.
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Anyway... with that having been said, there is one thing about 1.8 that I am grateful for above all else: when I log in to minecraft.net, I'm given the option of updating instead of being forced to update.
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416 stone 296 stone slab (150 blocks) 149 stone stairs (228 blocks)
The hunger system I find very nice IMO. I think YMMV.
Experience does not affect the game play yet, so I won't judge it before it is implemented. I don't think it would turn minecraft into killing hordes of demons as you put it.
In the time that it took you to write this semi-coherent rant you could've learned how to code in Java, written mods that eliminate hunger and experience, and still had time to get the sand out of your vagina.
On a serious note, making sweeping generalizations about what the entirety of the community likes and dislikes isn't helping your argument. Neither is stating your own personal experience, feelings and opinion as fact.
"Minecraft is about harvesting materials and building awesome ****." Minecraft is what you make of it. It is quite possibly the most versatile game on the market in recent years in terms of gameplay, replay value, and customizability via the modding community. If you just want to build "awesome ****", play creative. If you want to harvest and build play on peaceful. The survival mode is aptly named, particularly with the addition of hunger.
And the "charm" of Minecraft is not its lack of realism, but its fluidity.
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'Tis not contrary to reason to prefer the destruction of the whole world to the scratching of my finger.
In the time that it took you to write this semi-coherent rant you could've learned how to code in Java, written mods that eliminate hunger and experience, and still had time to get the sand out of your vagina.
On a serious note, making sweeping generalizations about what the entirety of the community likes and dislikes isn't helping your argument. Neither is stating your own personal experience, feelings and opinion as fact.
"Minecraft is about harvesting materials and building awesome ****." Minecraft is what you make of it. It is quite possibly the most versatile game on the market in recent years in terms of gameplay, replay value, and customizability via the modding community. If you just want to build "awesome ****", play creative. If you want to harvest and build play on peaceful. The survival mode is aptly named, particularly with the addition of hunger.
And the "charm" of Minecraft is not its lack of realism, but its fluidity.
I like your points, I like your ideas, but I also don't care either way. You have my support and my +1s, you have me agreeing with you, but you don't have me joining you in the 1.7 world. Good to see logic still exists here.
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At a loss for words? Here's a few you can use: Welcome, to Night Vale...
I'm not sure how I feel about the hunger bar or experience yet. As we're still in beta, they probably aren't fully developed yet. It is a little irksome that Minecraft seems to be tending toward an MMO with NPCs, bosses, and large dungeons with treasures at the end etc. That being said. Minecraft is the only thing keeping me sane until I find a job, and the updates, whatever direction they take the game, keep it fresh for me.
I agree with you entirely. The hunger system is better left as a mod and experience should not be in the game period. Another point I would like to add is that Notch has added experience to the game, meanwhile forgetting that the game already has achievements which are few. I would much rather have 10 more achievements than experience added to the game. If you want to get experience and level up, play Runescape. You should realize that gaining experience becomes repetitive, mindless, and boring very soon(once again, Runescape). What Notch should do is simply work on optimizing the game before adding more useless content.
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They all suck. They just suck differently. Sort of like prostitutes.
Survival Mode: Just that. Survive. You needed food to survive before. How does that change anything? Survival mode is working to survive. Truth? I have about 50 wheat planted in a farm I have fenced in. Do you understand how much bread that makes me? Let alone how easy it is to get meat from animals and mushrooms for soup. Me and my buddy have been playing on a survival server we put together locally, and between us in under 2 hours, we had more than enough food to survive. Now we both have farms and our stock is full on food.
How does hunger make it any different?
Experience? Why the hell not. I know a few people who thought an experience system / skill system would be quite fun. Many servers use plugins for it.
To be honest, from every thing you ***** about, I think you wouldn't like any of them because you're lazy and would require you to give some kind of effort to actually play the game.
And as for building awesome ****, go play creative mode.
Well, I'm not gonna reply to your hunger rant. That is all just opinion, and I just happen to love the hunger mechanics.
However, about EXP. You are very misinformed. Notch as stated many times that EXP will not be like RPG games. Instead, it will be a no-grind system where you lose everything upon death. In fact, EXP probably won't give HUGE advantages in game. Most likely, it'll be a small damage boost per level, or a slight movement increase, and so on. So it will still be an awesome building game. Just play how you normally play, and you should be fine with EXP.
In a similar vein, anyone who says "it's Notch's game, he can do whatever he wants with it" will be added to the same list. I am not saying that it's "our" game and Notch had no right to make these changes. I am saying that the changes are stupid.
--------
With that out of the way, I'm going to discuss the two changes that have absolutely killed whatever good would have come from the 1.8 patch: hunger and experience.
If you looked at the servers that existed from Beta 1.0 to 1.7, you'd have noticed that almost none of them used hunger plugins. Why? Because most people hated them. Why did people hate them? Because they ****ing suck. They serve no purpose whatsoever except to increase the "realism" of a game that gets almost all of its charm from its lack thereof. This is a game where trees have square-shaped trunks, mountains float in midair, ice blocks can survive in a desert indefinitely without melting, pumpkins grow with faces already carved into them, you can crush sand into sandstone with your bare hands, and Al Qaeda recruits walking cacti. At what point was it decided that the game's worst departure from reality was that you weren't playing Oregon ****ing Trail? Look, the whole "get damaged -> pick up food -> get healed instantly; never take damage -> never need to eat" system has been in computer games since the eighties and still lives on in games like Bioshock. With exceptions that Shia LaBeouf can count on what remains of his left hand, the industry has never made any attempt to introduce hunger into any of their games for the same reason why they never introduced sleeping or going to the bathroom: it's a pointless waste of everybody's time and does nothing but annoy the player. If I want to play a game where I have to worry about eating and sleeping and pissing and brushing my teeth and doing my laundry and getting regular prostate exams, I'll play The Sims, or just log off and rejoin the real world (note: although beds and sleeping have existed in Minecraft for a while, they exist solely for the purpose of skipping nighttime, and there is neither a "sleepiness bar" nor any negative effects from being awake 24/7). And to all of you who say "it makes the game more challenging", I have news for you. First of all, "more challenging" is not synonymous with "better", and secondly, the game has had an adjustable difficulty setting for a very, very long time.
On the subject of experience, again, it looks like the Runescape/Mabinogi/Rappelz crowd is ruining the party for the rest of us. Again, at what point was it decided that the game's biggest flaw was that it wasn't Dungeons & Dragons? The fastest way to get me to leave a server is to start running MCMMO or some other leveling-up ********. Look, I have nothing against RPGs. I'm actually a recovering Diablo addict. However, Diablo is not Minecraft. Diablo is about slaying endless hordes of hellspawned demons. Minecraft is about harvesting materials and building awesome ****, and if you want to make things more "interesting", you can let hostile monsters roam around and try to kill you, and you can try to defend yourself from them. By introducing "experience", Minecraft has ceased to be about harvesting resources and building awesome ****, and is now about slaying endless hordes of hellspawned demons so you can collect Dragon Balls to increase your power level until it's over nine thousand. **** that.
-----
Anyway... with that having been said, there is one thing about 1.8 that I am grateful for above all else: when I log in to minecraft.net, I'm given the option of updating instead of being forced to update.
416 stone
296 stone slab (150 blocks)
149 stone stairs (228 blocks)
794 total stone
1082 blackstone
174 blackstone slab (87 blocks)
52 blackstone stairs (78 blocks)
1247 total blackstone
(not counting drawbridges and portcullises)
You hvae very, very valid points. I loved this topic.
Anyway, have fun with 1.7
The hunger system I find very nice IMO. I think YMMV.
Experience does not affect the game play yet, so I won't judge it before it is implemented. I don't think it would turn minecraft into killing hordes of demons as you put it.
On a serious note, making sweeping generalizations about what the entirety of the community likes and dislikes isn't helping your argument. Neither is stating your own personal experience, feelings and opinion as fact.
"Minecraft is about
harvesting materials and building awesome ****." Minecraft is what you make of it. It is quite possibly the most versatile game on the market in recent years in terms of gameplay, replay value, and customizability via the modding community. If you just want to build "awesome ****", play creative. If you want to harvest and build play on peaceful. The survival mode is aptly named, particularly with the addition of hunger.And the "charm" of Minecraft is not its lack of realism, but its fluidity.
enjoy 1.7.3
bye bye
it's platforming...not parkour <<
Well said! One +1 for you and a notch!
Unless Bukkit 1000 has disappeared from every corner of the universe, you are quite wrong on this count.
416 stone
296 stone slab (150 blocks)
149 stone stairs (228 blocks)
794 total stone
1082 blackstone
174 blackstone slab (87 blocks)
52 blackstone stairs (78 blocks)
1247 total blackstone
(not counting drawbridges and portcullises)
Enjoy 1.7.3. Don't let the door hit you on the way out.
Thanks to Coe, Avidya, Guude and Mhykol for their LP's convincing me to try this awesome game!
How does hunger make it any different?
Experience? Why the hell not. I know a few people who thought an experience system / skill system would be quite fun. Many servers use plugins for it.
To be honest, from every thing you ***** about, I think you wouldn't like any of them because you're lazy and would require you to give some kind of effort to actually play the game.
And as for building awesome ****, go play creative mode.
tl;dr = You lazy, so you mad.
Thank you, sir. You have my respect.
-snip-
Are you sure?
However, about EXP. You are very misinformed. Notch as stated many times that EXP will not be like RPG games. Instead, it will be a no-grind system where you lose everything upon death. In fact, EXP probably won't give HUGE advantages in game. Most likely, it'll be a small damage boost per level, or a slight movement increase, and so on. So it will still be an awesome building game. Just play how you normally play, and you should be fine with EXP.