Help my 'Bone' file (ForbiddenLog) from your dimension tutorial has an error that says "Bone cannot be resolved or is not a Field" in the lines:
public int idDropped(int par1, Random par2Random, int par3)
{
return mod_ChaosDimension.Bone.blockID;
}
Here is my mod_*** file
package net.minecraft.src;
import java.util.Random;
import java.util.Map;
import java.util.List;
import java.util.jar.*;
import java.util.*;
import java.util.logging.*;
import java.util.concurrent.*;
import java.awt.datatransfer.*;
import java.awt.geom.*;
import java.util.zip.*;
import java.awt.*;
import java.io.File;
import java.io.FileInputStream;
import java.io.FileOutputStream;
import java.io.IOException;
import net.minecraft.client.Minecraft;
import org.lwjgl.opengl.GL11;
import org.lwjgl.opengl.GL12;
public class mod_ChaosDimension extends BaseMod
{private Map entityRenderMap = new HashMap();
/**Registers Achievements**/
public static final Block CorruptedGrass = (new CorruptedGrass(210,0).setStepSound(Block.soundGrassFootstep).setHardness(0.5F).setResistance(1F).setBlockName("CorruptedGrass"));
public static final Block TaintedRock = (new TaintedRock(211, ModLoader.addOverride("/terrain.png", "/Blocks/taintedrock.png")).setHardness((float) 5.0).setStepSound(Block.soundStoneFootstep).setResistance(1.0F).setBlockName("TaintedRock"));
public static final Block WarpedDirt = (new WarpedDirt(212,ModLoader.addOverride("/terrain.png", "/Blocks/WarpedDirt.png")).setHardness(0.5F).setStepSound(Block.soundGrassFootstep).setResistance(0.5F).setBlockName("WarpedDirt"));
public static final Block SoulStone = (new SoulStone(215, ModLoader.addOverride("/terrain.png", "/Blocks/soulStone.png"))).setHardness(5.0F).setStepSound(Block.soundStoneFootstep).setResistance(1000000.0F).setBlockName("SoulStone");
public static final BlockWarpPortal WarpPortal = (BlockWarpPortal) (new BlockWarpPortal(216).setStepSound(Block.soundWoodFootstep).setHardness(0.5F).setResistance(1F).setBlockName("WarpPortal"));
public static final Block ForbiddenLog = (new Bone (217).setResistance(1.0F).setHardness(1.0F).setBlockName("Bone"));
public static final Block BoneShard = (new BoneShard(218, 52).setHardness(1.0F).setRequiresSelfNotify().setStepSound(Block.soundGrassFootstep).setResistance(1.0F).setBlockName("BoneShard"));
public static final Block WarpedOre = (new WarpedOre(221, ModLoader.addOverride("/terrain.png", "/Blocks/warpedore.png"))).setHardness(5.0F).setStepSound(Block.soundStoneFootstep).setResistance(1.0F).setBlockName("WarpedOre");
//Secondary Blocks
public static final Block BonePlank = (new BonePlank (226, ModLoader.addOverride("/terrain.png", "/Blocks/BonePlank.png")).setBlockName("BonePlank").setHardness(5F).setResistance(1F));
//Multiple-Side Textures
public static int grassTop;
public static int grassSide;
public static int spiderHeadBlock;
public static int spiderHeadSide;
public static int spiderHeadBlockLight;
public static int spiderHeadSideLight;
public static int logTop;
public static int logSide;
public static int Doublingden;
public static int corruptedGrassBottom;
//Loads, initializes and organizes all the ModLoader functions **/
public void load()
{
ModLoader.registerBlock(CorruptedGrass);
ModLoader.registerBlock(TaintedRock);
ModLoader.registerBlock(WarpedDirt);
ModLoader.registerBlock(SoulStone);
ModLoader.registerBlock(WarpPortal);
ModLoader.registerBlock(BoneShard);
ModLoader.registerBlock(WarpedOre);
ModLoader.registerBlock(BonePlank);
ModLoader.registerBlock(ForbiddenLog);
ModLoader.addName(CorruptedGrass, "CorruptedGrass");
ModLoader.addName(WarpedDirt, "WarpedDirt");
ModLoader.addName(SoulStone, "Mystical Stone");
ModLoader.addName(WarpPortal, "Portal To The Warp");
ModLoader.addName(BoneShard, "Bone Shard");
ModLoader.addName(WarpedOre, "WarpStone");
ModLoader.addName(BonePlank, "BonePlank");
ModLoader.addName(ForbiddenLog, "Forbidden Log");
grassTop = ModLoader.addOverride("/terrain.png", "/Blocks/grassTop.png");
grassSide = ModLoader.addOverride("/terrain.png", "/Blocks/grassSide.png");
corruptedGrassBottom = ModLoader.addOverride("/terrain.png", "/Blocks/warpedMaterialBottom.png");
logTop = ModLoader.addOverride("/terrain.png", "/Blocks/forbiddenLog2.png");
logSide = ModLoader.addOverride("/terrain.png", "/Blocks/forbiddenLog.png");
//Biome & Dimension
DimensionAPI.registerDimension(new WorldProviderWarp());
//ModLoader.addBiome(BiomeGenBase.ForbiddenForest);
}
/** Generates structures and blocks the world. Which world they generate in are determined by there respective WorldGen files**/
public void generateSurface(World world, Random rand, int y , int z)
{
for(int a= 0; a < 20; a++)
{
int randPosX = y + rand.nextInt(16);
int randPosY = rand.nextInt(3 + 200);
int randPosZ = z + rand.nextInt(16);
(new WorldGenWarp2(mod_ChaosDimension.WarpedOre.blockID, 15)).generate(world, rand, randPosX, randPosY, randPosZ);
}
/** Generates the Forbidden Tree in the Forbidden biome only **/
BiomeGenBase biome = world.getWorldChunkManager().getBiomeGenAt(y, z);
WorldGenBoneTrees tree = new WorldGenBoneTrees(true);
if(biome instanceof BiomeGenWarp)
{
for(int a = 0; a < 8; a++)
{
int Xcoord = y + rand.nextInt(16);
int Zcoord = z + rand.nextInt(16);
int i = world.getHeightValue(Xcoord, Zcoord);
tree.generate(world, rand, Xcoord, i, Zcoord);
}
}
}
/** Returns the version of the mod**/
public String getVersion()
{
return "Chaos Dimension by Creepswarrior13";
}
/**Defines the variable "creative inventory")**/
private static GuiScreen creativeInventory;
}
And here is my 'Bone' file
package net.minecraft.src;
import java.util.Random;
public class Bone extends Block
{
protected Bone(int par1)
{
super(par1, Material.wood);
blockIndexInTexture = 20;
}
/**
* Returns the quantity of items to drop on block destruction.
*/
public int quantityDropped(Random par1Random)
{
return 1;
}
/**
* Returns the ID of the items to drop on destruction.
*/
public int idDropped(int par1, Random par2Random, int par3)
{
return mod_ChaosDimension.Bone.blockID;
}
/**
* Called when the player destroys a block with an item that can harvest it. (i, j, k) are the coordinates of the
* block and l is the block's subtype/damage.
*/
public void harvestBlock(World par1World, EntityPlayer par2EntityPlayer, int par3, int par4, int par5, int par6)
{
super.harvestBlock(par1World, par2EntityPlayer, par3, par4, par5, par6);
}
/**
* Called whenever the block is removed.
*/
public void onBlockRemoval(World par1World, int par2, int par3, int par4)
{
byte byte0 = 4;
int i = byte0 + 1;
if (par1World.checkChunksExist(par2 - i, par3 - i, par4 - i, par2 + i, par3 + i, par4 + i))
{
for (int j = -byte0; j <= byte0; j++)
{
for (int k = -byte0; k <= byte0; k++)
{
for (int l = -byte0; l <= byte0; l++)
{
int i1 = par1World.getBlockId(par2 + j, par3 + k, par4 + l);
if (i1 != Block.leaves.blockID)
{
continue;
}
int j1 = par1World.getBlockMetadata(par2 + j, par3 + k, par4 + l);
if ((j1 & 8) == 0)
{
par1World.setBlockMetadata(par2 + j, par3 + k, par4 + l, j1 | 8);
}
}
}
}
}
}
/**
* From the specified side and block metadata retrieves the blocks texture. Args: side, metadata
*/
public int getBlockTextureFromSideAndMetadata(int i, int j)
{
if(i == 0)
return mod_ChaosDimension.logTop; //This is the bottom of the log
if(i == 1)
return mod_ChaosDimension.logTop; //This is the top
if(i == 2)
return mod_ChaosDimension.logSide; //These are the sides
if(i == 3)
return mod_ChaosDimension.logSide;
if(i == 4)
return mod_ChaosDimension.logSide;
if(i == 5)
return mod_ChaosDimension.logSide;
if(j == 1)
{
return 116;
}
return j != 2 ? 20 : 117;
}
protected int damageDropped(int par1)
{
return par1;
}
}
Please help i've been working ages on this but can't figure it out.
Rollback Post to RevisionRollBack
I eat creepers for breakfast, lunch, dinner and I have it bacon style!
Thank you so much. I have followed you since 1.2.5 and i finally have a question again. (not the follow button , but i bookmarked you and check in often.) Anyways, i created a dimension back in 1.2.5 and finally got around to updating it, but now i get a new error once i enter the dimension. Please help me.
Minecraft has crashed!
----------------------
Minecraft has stopped running because it encountered a problem; Unexpected error
This error has been saved to C:\Users\coding\Desktop\mcp\jars\.\crash-reports\crash-2012-10-18_14.48.33-client.txt for your convenience. Please include a copy of this file if you report this crash to anyone.
--- BEGIN ERROR REPORT f3da6b6b --------
Generated 10/18/12 2:48 PM
- Minecraft Version: 1.3.2
- Operating System: Windows 7 (amd64) version 6.1
- Java Version: 1.6.0_35, Sun Microsystems Inc.
- Java VM Version: Java HotSpot(TM) 64-Bit Server VM (mixed mode), Sun Microsystems Inc.
- Memory: 770813760 bytes (735 MB) / 1071579136 bytes (1021 MB) up to 1071579136 bytes (1021 MB)
- JVM Flags: 3 total; -Xincgc -Xms1024M -Xmx1024M
- ModLoader: Mods loaded: 3
ModLoader 1.3.2
mod_ModLoaderMp 1.3.2v1
mod_timescape Timescape 1.0.0
- LWJGL: 2.4.2
- OpenGL: GeForce 6150SE nForce 430/PCI/SSE2 GL version 2.1.2, NVIDIA Corporation
- Is Modded: Very likely
- Type: Client
- Texture Pack: Default
- Profiler Position: N/A (disabled)
- World MpServer Entities: 1 total; [EntityClientPlayerMP['Player32'/171, l='MpServer', x=-129.00, y=-1522.42, z=14.50]]
- World MpServer Players: 1 total; [EntityClientPlayerMP['Player32'/171, l='MpServer', x=-129.00, y=-1522.42, z=14.50]]
- World MpServer Chunk Stats: MultiplayerChunkCache: 5
- Forced Entities: 1 total; [EntityClientPlayerMP['Player32'/171, l='MpServer', x=-129.00, y=-1522.42, z=14.50]]
- Retry Entities: 0 total; []
java.lang.NullPointerException
at net.minecraft.src.NetClientHandler.handleMobSpawn(NetClientHandler.java:787)
at net.minecraft.src.Packet24MobSpawn.processPacket(Packet24MobSpawn.java:137)
at net.minecraft.src.MemoryConnection.processReadPackets(MemoryConnection.java:70)
at net.minecraft.src.NetClientHandler.processReadPackets(NetClientHandler.java:91)
at net.minecraft.src.WorldClient.tick(WorldClient.java:63)
at net.minecraft.client.Minecraft.runTick(Minecraft.java:1760)
at net.minecraft.client.Minecraft.runGameLoop(Minecraft.java:821)
at net.minecraft.client.Minecraft.run(Minecraft.java:751)
at java.lang.Thread.run(Thread.java:662)
--- END ERROR REPORT 4f72022 ----------
Plz help me. BTW, if you need any of the code for my dimension look below.
chunk provider
package net.minecraft.src;
import java.util.List;
import java.util.Random;
public class ChunkProviderChess implements IChunkProvider
{
/** RNG. */
private Random rand;
/** A NoiseGeneratorOctaves used in generating terrain */
private NoiseGeneratorOctaves noiseGen1;
/** A NoiseGeneratorOctaves used in generating terrain */
private NoiseGeneratorOctaves noiseGen2;
/** A NoiseGeneratorOctaves used in generating terrain */
private NoiseGeneratorOctaves noiseGen3;
/** A NoiseGeneratorOctaves used in generating terrain */
private NoiseGeneratorOctaves noiseGen4;
/** A NoiseGeneratorOctaves used in generating terrain */
public NoiseGeneratorOctaves noiseGen5;
/** A NoiseGeneratorOctaves used in generating terrain */
public NoiseGeneratorOctaves noiseGen6;
public NoiseGeneratorOctaves mobSpawnerNoise;
/** Reference to the World object. */
private World worldObj;
/** are map structures going to be generated (e.g. strongholds) */
private final boolean mapFeaturesEnabled;
/** Holds the overall noise array used in chunk generation */
private double[] noiseArray;
private double[] stoneNoise = new double[256];
private MapGenBase caveGenerator = new MapGenCaves();
/** Holds StronghoFld Generator */
private MapGenStronghold strongholdGenerator = new MapGenStronghold();
/** Holds Village Generator */
private MapGenVillage villageGenerator = new MapGenVillage(0);
/** Holds Mineshaft Generator */
private MapGenMineshaft mineshaftGenerator = new MapGenMineshaft();
private MapGenScatteredFeature scatteredFeatureGenerator = new MapGenScatteredFeature();
/** Holds ravine generator */
private MapGenBase ravineGenerator = new MapGenRavine();
/** The biomes that are used to generate the chunk */
private BiomeGenBase[] biomesForGeneration;
/** A double array that hold terrain noise from noiseGen3 */
double[] noise3;
/** A double array that hold terrain noise */
double[] noise1;
/** A double array that hold terrain noise from noiseGen2 */
double[] noise2;
/** A double array that hold terrain noise from noiseGen5 */
double[] noise5;
/** A double array that holds terrain noise from noiseGen6 */
double[] noise6;
/**
* Used to store the 5x5 parabolic field that is used during terrain generation.
*/
float[] parabolicField;
int[][] field_73219_j = new int[32][32];
public ChunkProviderChess(World par1World, long par2, boolean par4)
{
this.worldObj = par1World;
this.mapFeaturesEnabled = par4;
this.rand = new Random(par2);
this.noiseGen1 = new NoiseGeneratorOctaves(this.rand, 16);
this.noiseGen2 = new NoiseGeneratorOctaves(this.rand, 16);
this.noiseGen3 = new NoiseGeneratorOctaves(this.rand, 8);
this.noiseGen4 = new NoiseGeneratorOctaves(this.rand, 4);
this.noiseGen5 = new NoiseGeneratorOctaves(this.rand, 10);
this.noiseGen6 = new NoiseGeneratorOctaves(this.rand, 16);
this.mobSpawnerNoise = new NoiseGeneratorOctaves(this.rand, 8);
}
/**
* Generates the shape of the terrain for the chunk though its all stone though the water is frozen if the
* temperature is low enough
*/
public void generateTerrain(int par1, int par2, byte[] par3ArrayOfByte)
{
byte var4 = 4;
byte var5 = 16;
byte var6 = 63;
int var7 = var4 + 1;
byte var8 = 17;
int var9 = var4 + 1;
this.biomesForGeneration = this.worldObj.getWorldChunkManager().getBiomesForGeneration(this.biomesForGeneration, par1 * 4 - 2, par2 * 4 - 2, var7 + 5, var9 + 5);
this.noiseArray = this.initializeNoiseField(this.noiseArray, par1 * var4, 0, par2 * var4, var7, var8, var9);
for (int var10 = 0; var10 < var4; ++var10)
{
for (int var11 = 0; var11 < var4; ++var11)
{
for (int var12 = 0; var12 < var5; ++var12)
{
double var13 = 0.125D;
double var15 = this.noiseArray[((var10 + 0) * var9 + var11 + 0) * var8 + var12 + 0];
double var17 = this.noiseArray[((var10 + 0) * var9 + var11 + 1) * var8 + var12 + 0];
double var19 = this.noiseArray[((var10 + 1) * var9 + var11 + 0) * var8 + var12 + 0];
double var21 = this.noiseArray[((var10 + 1) * var9 + var11 + 1) * var8 + var12 + 0];
double var23 = (this.noiseArray[((var10 + 0) * var9 + var11 + 0) * var8 + var12 + 1] - var15) * var13;
double var25 = (this.noiseArray[((var10 + 0) * var9 + var11 + 1) * var8 + var12 + 1] - var17) * var13;
double var27 = (this.noiseArray[((var10 + 1) * var9 + var11 + 0) * var8 + var12 + 1] - var19) * var13;
double var29 = (this.noiseArray[((var10 + 1) * var9 + var11 + 1) * var8 + var12 + 1] - var21) * var13;
for (int var31 = 0; var31 < 8; ++var31)
{
double var32 = 0.25D;
double var34 = var15;
double var36 = var17;
double var38 = (var19 - var15) * var32;
double var40 = (var21 - var17) * var32;
for (int var42 = 0; var42 < 4; ++var42)
{
int var43 = var42 + var10 * 4 << 11 | 0 + var11 * 4 << 7 | var12 * 8 + var31;
short var44 = 128;
var43 -= var44;
double var45 = 0.25D;
double var49 = (var36 - var34) * var45;
double var47 = var34 - var49;
for (int var51 = 0; var51 < 4; ++var51)
{
if ((var47 += var49) > 0.0D)
{
par3ArrayOfByte[var43 += var44] = (byte)mod_timescape.ChessStone.blockID;
}
else if (var12 * 8 + var31 < var6)
{
par3ArrayOfByte[var43 += var44] = (byte)Block.waterStill.blockID;
}
else
{
par3ArrayOfByte[var43 += var44] = 0;
}
}
var34 += var38;
var36 += var40;
}
var15 += var23;
var17 += var25;
var19 += var27;
var21 += var29;
}
}
}
}
}
/**
* Replaces the stone that was placed in with blocks that match the biome
*/
public void replaceBlocksForBiome(int par1, int par2, byte[] par3ArrayOfByte, BiomeGenBase[] par4ArrayOfBiomeGenBase)
{
byte var5 = 63;
double var6 = 0.03125D;
this.stoneNoise = this.noiseGen4.generateNoiseOctaves(this.stoneNoise, par1 * 16, par2 * 16, 0, 16, 16, 1, var6 * 2.0D, var6 * 2.0D, var6 * 2.0D);
for (int var8 = 0; var8 < 16; ++var8)
{
for (int var9 = 0; var9 < 16; ++var9)
{
BiomeGenBase var10 = par4ArrayOfBiomeGenBase[var9 + var8 * 16];
float var11 = var10.getFloatTemperature();
int var12 = (int)(this.stoneNoise[var8 + var9 * 16] / 3.0D + 3.0D + this.rand.nextDouble() * 0.25D);
int var13 = -1;
byte var14 = var10.topBlock;
byte var15 = var10.fillerBlock;
for (int var16 = 127; var16 >= 0; --var16)
{
int var17 = (var9 * 16 + var8) * 128 + var16;
if (var16 <= 0 + this.rand.nextInt(5))
{
par3ArrayOfByte[var17] = (byte)Block.bedrock.blockID;
}
else
{
byte var18 = par3ArrayOfByte[var17];
if (var18 == 0)
{
var13 = -1;
}
else if (var18 != mod_timescape.ChessStone.blockID)
{
if (var13 == -1)
{
if (var12 == 0)
{
var14 = 0;
var15 = (byte)mod_timescape.ChessStone.blockID;
}
else if (var16 >= var5 - 4 && var16 <= var5 + 1)
{
var14 = var10.topBlock;
var15 = var10.fillerBlock;
}
if (var16 < var5 && var14 == 0)
{
if (var11 < 0.15F)
{
var14 = (byte)Block.ice.blockID;
}
else
{
var14 = (byte)Block.waterStill.blockID;
}
}
var13 = var12;
if (var16 >= var5 - 1)
{
par3ArrayOfByte[var17] = var14;
}
else
{
par3ArrayOfByte[var17] = var15;
}
}
else if (var13 > 0)
{
--var13;
par3ArrayOfByte[var17] = var15;
if (var13 == 0 && var15 == Block.sand.blockID)
{
var13 = this.rand.nextInt(4);
var15 = (byte)Block.sand.blockID;
}
}
}
}
}
}
}
}
/**
* loads or generates the chunk at the chunk location specified
*/
public Chunk loadChunk(int par1, int par2)
{
return this.provideChunk(par1, par2);
}
/**
* Will return back a chunk, if it doesn't exist and its not a MP client it will generates all the blocks for the
* specified chunk from the map seed and chunk seed
*/
public Chunk provideChunk(int par1, int par2)
{
this.rand.setSeed((long)par1 * 341873128712L + (long)par2 * 132897987541L);
byte[] var3 = new byte[32768];
this.generateTerrain(par1, par2, var3);
this.biomesForGeneration = this.worldObj.getWorldChunkManager().loadBlockGeneratorData(this.biomesForGeneration, par1 * 16, par2 * 16, 16, 16);
this.replaceBlocksForBiome(par1, par2, var3, this.biomesForGeneration);
this.caveGenerator.generate(this, this.worldObj, par1, par2, var3);
this.ravineGenerator.generate(this, this.worldObj, par1, par2, var3);
if (this.mapFeaturesEnabled)
{
this.mineshaftGenerator.generate(this, this.worldObj, par1, par2, var3);
this.villageGenerator.generate(this, this.worldObj, par1, par2, var3);
this.strongholdGenerator.generate(this, this.worldObj, par1, par2, var3);
this.scatteredFeatureGenerator.generate(this, this.worldObj, par1, par2, var3);
}
Chunk var4 = new Chunk(this.worldObj, var3, par1, par2);
byte[] var5 = var4.getBiomeArray();
for (int var6 = 0; var6 < var5.length; ++var6)
{
var5[var6] = (byte)this.biomesForGeneration[var6].biomeID;
}
var4.generateSkylightMap();
return var4;
}
/**
* generates a subset of the level's terrain data. Takes 7 arguments: the [empty] noise array, the position, and the
* size.
*/
private double[] initializeNoiseField(double[] par1ArrayOfDouble, int par2, int par3, int par4, int par5, int par6, int par7)
{
if (par1ArrayOfDouble == null)
{
par1ArrayOfDouble = new double[par5 * par6 * par7];
}
if (this.parabolicField == null)
{
this.parabolicField = new float[25];
for (int var8 = -2; var8 <= 2; ++var8)
{
for (int var9 = -2; var9 <= 2; ++var9)
{
float var10 = 10.0F / MathHelper.sqrt_float((float)(var8 * var8 + var9 * var9) + 0.2F);
this.parabolicField[var8 + 2 + (var9 + 2) * 5] = var10;
}
}
}
double var44 = 684.412D;
double var45 = 684.412D;
this.noise5 = this.noiseGen5.generateNoiseOctaves(this.noise5, par2, par4, par5, par7, 1.121D, 1.121D, 0.5D);
this.noise6 = this.noiseGen6.generateNoiseOctaves(this.noise6, par2, par4, par5, par7, 200.0D, 200.0D, 0.5D);
this.noise3 = this.noiseGen3.generateNoiseOctaves(this.noise3, par2, par3, par4, par5, par6, par7, var44 / 80.0D, var45 / 160.0D, var44 / 80.0D);
this.noise1 = this.noiseGen1.generateNoiseOctaves(this.noise1, par2, par3, par4, par5, par6, par7, var44, var45, var44);
this.noise2 = this.noiseGen2.generateNoiseOctaves(this.noise2, par2, par3, par4, par5, par6, par7, var44, var45, var44);
boolean var43 = false;
boolean var42 = false;
int var12 = 0;
int var13 = 0;
for (int var14 = 0; var14 < par5; ++var14)
{
for (int var15 = 0; var15 < par7; ++var15)
{
float var16 = 0.0F;
float var17 = 0.0F;
float var18 = 0.0F;
byte var19 = 2;
BiomeGenBase var20 = this.biomesForGeneration[var14 + 2 + (var15 + 2) * (par5 + 5)];
for (int var21 = -var19; var21 <= var19; ++var21)
{
for (int var22 = -var19; var22 <= var19; ++var22)
{
BiomeGenBase var23 = this.biomesForGeneration[var14 + var21 + 2 + (var15 + var22 + 2) * (par5 + 5)];
float var24 = this.parabolicField[var21 + 2 + (var22 + 2) * 5] / (var23.minHeight + 2.0F);
if (var23.minHeight > var20.minHeight)
{
var24 /= 2.0F;
}
var16 += var23.maxHeight * var24;
var17 += var23.minHeight * var24;
var18 += var24;
}
}
var16 /= var18;
var17 /= var18;
var16 = var16 * 0.9F + 0.1F;
var17 = (var17 * 4.0F - 1.0F) / 8.0F;
double var47 = this.noise6[var13] / 8000.0D;
if (var47 < 0.0D)
{
var47 = -var47 * 0.3D;
}
var47 = var47 * 3.0D - 2.0D;
if (var47 < 0.0D)
{
var47 /= 2.0D;
if (var47 < -1.0D)
{
var47 = -1.0D;
}
var47 /= 1.4D;
var47 /= 2.0D;
}
else
{
if (var47 > 1.0D)
{
var47 = 1.0D;
}
var47 /= 8.0D;
}
++var13;
for (int var46 = 0; var46 < par6; ++var46)
{
double var48 = (double)var17;
double var26 = (double)var16;
var48 += var47 * 0.2D;
var48 = var48 * (double)par6 / 16.0D;
double var28 = (double)par6 / 2.0D + var48 * 4.0D;
double var30 = 0.0D;
double var32 = ((double)var46 - var28) * 12.0D * 128.0D / 128.0D / var26;
if (var32 < 0.0D)
{
var32 *= 4.0D;
}
double var34 = this.noise1[var12] / 512.0D;
double var36 = this.noise2[var12] / 512.0D;
double var38 = (this.noise3[var12] / 10.0D + 1.0D) / 2.0D;
if (var38 < 0.0D)
{
var30 = var34;
}
else if (var38 > 1.0D)
{
var30 = var36;
}
else
{
var30 = var34 + (var36 - var34) * var38;
}
var30 -= var32;
if (var46 > par6 - 4)
{
double var40 = (double)((float)(var46 - (par6 - 4)) / 3.0F);
var30 = var30 * (1.0D - var40) + -10.0D * var40;
}
par1ArrayOfDouble[var12] = var30;
++var12;
}
}
}
return par1ArrayOfDouble;
}
/**
* Checks to see if a chunk exists at x, y
*/
public boolean chunkExists(int par1, int par2)
{
return true;
}
/**
* Populates chunk with ores etc etc
*/
public void populate(IChunkProvider par1IChunkProvider, int par2, int par3)
{
BlockSand.fallInstantly = true;
int var4 = par2 * 16;
int var5 = par3 * 16;
BiomeGenBase var6 = this.worldObj.getBiomeGenForCoords(var4 + 16, var5 + 16);
this.rand.setSeed(this.worldObj.getSeed());
long var7 = this.rand.nextLong() / 2L * 2L + 1L;
long var9 = this.rand.nextLong() / 2L * 2L + 1L;
this.rand.setSeed((long)par2 * var7 + (long)par3 * var9 ^ this.worldObj.getSeed());
boolean var11 = false;
if (this.mapFeaturesEnabled)
{
this.mineshaftGenerator.generateStructuresInChunk(this.worldObj, this.rand, par2, par3);
var11 = this.villageGenerator.generateStructuresInChunk(this.worldObj, this.rand, par2, par3);
this.strongholdGenerator.generateStructuresInChunk(this.worldObj, this.rand, par2, par3);
this.scatteredFeatureGenerator.generateStructuresInChunk(this.worldObj, this.rand, par2, par3);
}
int var12;
int var13;
int var14;
if (!var11 && this.rand.nextInt(4) == 0)
{
var12 = var4 + this.rand.nextInt(16) + 8;
var13 = this.rand.nextInt(128);
var14 = var5 + this.rand.nextInt(16) + 8;
(new WorldGenLakes(Block.waterStill.blockID)).generate(this.worldObj, this.rand, var12, var13, var14);
}
if (!var11 && this.rand.nextInt(8) == 0)
{
var12 = var4 + this.rand.nextInt(16) + 8;
var13 = this.rand.nextInt(this.rand.nextInt(120) + 8);
var14 = var5 + this.rand.nextInt(16) + 8;
if (var13 < 63 || this.rand.nextInt(10) == 0)
{
(new WorldGenLakes(Block.waterStill.blockID)).generate(this.worldObj, this.rand, var12, var13, var14);
}
}
for (var12 = 0; var12 < 8; ++var12)
{
var13 = var4 + this.rand.nextInt(16) + 8;
var14 = this.rand.nextInt(128);
int var15 = var5 + this.rand.nextInt(16) + 8;
if ((new WorldGenDungeons()).generate(this.worldObj, this.rand, var13, var14, var15))
{
;
}
}
var6.decorate(this.worldObj, this.rand, var4, var5);
SpawnerAnimals.performWorldGenSpawning(this.worldObj, var6, var4 + 8, var5 + 8, 16, 16, this.rand);
var4 += 8;
var5 += 8;
for (var12 = 0; var12 < 16; ++var12)
{
for (var13 = 0; var13 < 16; ++var13)
{
var14 = this.worldObj.getPrecipitationHeight(var4 + var12, var5 + var13);
if (this.worldObj.isBlockFreezable(var12 + var4, var14 - 1, var13 + var5))
{
this.worldObj.setBlockWithNotify(var12 + var4, var14 - 1, var13 + var5, Block.ice.blockID);
}
if (this.worldObj.canSnowAt(var12 + var4, var14, var13 + var5))
{
this.worldObj.setBlockWithNotify(var12 + var4, var14, var13 + var5, Block.snow.blockID);
}
}
}
BlockSand.fallInstantly = false;
}
/**
* Two modes of operation: if passed true, save all Chunks in one go. If passed false, save up to two chunks.
* Return true if all chunks have been saved.
*/
public boolean saveChunks(boolean par1, IProgressUpdate par2IProgressUpdate)
{
return true;
}
/**
* Unloads the 100 oldest chunks from memory, due to a bug with chunkSet.add() never being called it thinks the list
* is always empty and will not remove any chunks.
*/
public boolean unload100OldestChunks()
{
return false;
}
/**
* Returns if the IChunkProvider supports saving.
*/
public boolean canSave()
{
return true;
}
/**
* Converts the instance data to a readable string.
*/
public String makeString()
{
return "RandomLevelSource";
}
/**
* Returns a list of creatures of the specified type that can spawn at the given location.
*/
public List getPossibleCreatures(EnumCreatureType par1EnumCreatureType, int par2, int par3, int par4)
{
BiomeGenBase var5 = this.worldObj.getBiomeGenForCoords(par2, par4);
return var5 == null ? null : var5.getSpawnableList(par1EnumCreatureType);
}
/**
* Returns the location of the closest structure of the specified type. If not found returns null.
*/
public ChunkPosition findClosestStructure(World par1World, String par2Str, int par3, int par4, int par5)
{
return "Stronghold".equals(par2Str) && this.strongholdGenerator != null ? this.strongholdGenerator.getNearestInstance(par1World, par3, par4, par5) : null;
}
public int getLoadedChunkCount()
{
return 0;
}
}
world provider
package net.minecraft.src;
import java.util.Random;
public class WorldProviderChess extends WorldProviderBase
{
public WorldProviderChess()
{
}
public int getDimensionID()
{
return 65;
}
public boolean renderClouds()
{
return true;
}
public boolean renderVoidFog()
{
return true;
}
public String getSaveFolderName()
{
return (new StringBuilder()).append("ChessWorld").toString();
}
public float setSunSize()
{
return 5.0F;
}
public float getCloudHeight()
{
return 128F;
}
public float setMoonSize()
{
return 5.0F;
}
public String getSunTexture()
{
return "/terrain/sun.png";
}
public String getMoonTextre()
{
return "/terrain/moon_phases.png";
}
public boolean renderStars()
{
return true;
}
public boolean darkenSkyDuringRain()
{
return true;
}
public String getRespawnMessage()
{
return "(GrandMaster)'Hang on, I'm Giving you Another Chance'";
}
public void registerWorldChunkManager()
{
worldChunkMgr = new WorldChunkManagerHell(BiomeGenBase.chess, 1.0F, 0.0F);
hasNoSky = true;
}
public IChunkProvider getChunkProvider()
{
return new ChunkProviderGenerate(worldObj, worldObj.getSeed(), false);
}
public int respawnInDimension()
{
return 65;
}
public float calculateCelestialAngle(long par1, float par3)
{
return 0.5F;
}
@Override
public String func_80007_l() {
// TODO Auto-generated method stub
return null;
}
}
biome gen
package net.minecraft.src;
import java.util.List;
import java.util.Random;
public class BiomeGenChess extends BiomeGenBase
{
public BiomeGenChess(int par1)
{
super(par1);
topBlock = (byte)mod_timescape.ChessStone.blockID;
fillerBlock = (byte)mod_timescape.ChessStone.blockID;
this.spawnableMonsterList.clear();
this.spawnableCreatureList.clear();
this.spawnableCreatureList.add(new SpawnListEntry(EntityFireFly.class, 5, 4, 4));
this.spawnableCreatureList.add(new SpawnListEntry(EntityDeadSteve.class, 5, 4, 4));
}
public void decorate(World par1World, Random par2Random, int par3, int par4)
{
super.decorate(par1World, par2Random, par3, par4);
if (par2Random.nextInt(20) == 0)
{
int i = par3 + par2Random.nextInt(16) + 8;
int j = par4 + par2Random.nextInt(16) + 8;
WorldGenChessBoard worldgenchessboard = new WorldGenChessBoard();
worldgenchessboard.generate(par1World, par2Random, i, par1World.getHeightValue(i, j) + 1, j);
}
}
}
I know how to fix the Packet24MobSpawn error.
In the Packet24MobSpawn file, you should find this line of code somewhere inside:
Back from the dead and updated my mob tutorial for 1.4.3
Thanks for the update, I been trying to learn how to make mobs
Have a quick question for you: Could you post simple function Bat type Entity? I am able to make normal biped's just find, however creatures are giving me problems
These are pretty great. Love to see more forge stuff though.
A few tuts I would like to see:
Building devices with multiple blocks (like railcraft coke oven)
Rotating multiple blocks (like ugocraft)
More forge stuff (all the mods I like playing with are forge mods)
Hey TheInstitution, I have a tutorial request, or I at least need some help. I am trying to make a bow. I was able to succesfully add it into the game, and it would fire arrows, but while it was firing, it was just the one image I gave the bow. I want to know how to add all four images to the new bow. Just like the vanilla bow, how there are 4 separate images, and as you hold the firing button down, the bow would look like it's firing because of the 4 images it uses. I want to know how to make a new bow, and give it 4 new images to make it look like it's firing.
If you're able to help me out, I greatly appriciate it.
Thanks.
No, that can't happen because technically the dimension is a new biome in the sense that it is treated like a biome. It is just a really large biome in a new dimension, that is how it works. You can't spawn biomes inside of biomes... if that answers your question?
Hey do you need DimensionAPI to make a new dimension? I am modding 1.4.5 and dimensionAPI ain't for 1.4.5 yet...because my mod kinda needs a new dimension. So can you please answer this for me?
Hey do you need DimensionAPI to make a new dimension? I am modding 1.4.5 and dimensionAPI ain't for 1.4.5 yet...because my mod kinda needs a new dimension. So can you please answer this for me?
Hey if you want a dimension in your mod I would go with forge because you don't need to use the api.
If your mod requires more advanced things like dimensions I would start porting your mod over to forge because it can do a lot of those advanced things plus its increases compatibility with a lot of other mods and there are only a few things that are different than in modloader
Hey, I'm just getting started with modding, and I have basic knowledge of java, but barely any knowledge of modding. I decided to start with the simplest thing: Making a new block. But before I even started, a class called Codecmus was giving me an error. Again that error was there before I started coding. Why?
This is about the dimension tutorial,
In the BlahTeleporter file im getting an error:
public BlahTeleporter()
and it says Implicit super constructor Teleporter() is undefined. Must explicitly envoke another constructor.
Does anyone know a fix?
public int idDropped(int par1, Random par2Random, int par3)
{
return mod_ChaosDimension.Bone.blockID;
}
Here is my mod_*** file
And here is my 'Bone' file
Please help i've been working ages on this but can't figure it out.
I eat creepers for breakfast, lunch, dinner and I have it bacon style!
Whenever I enter my dimension, I get this crash error:
I know how to fix the Packet24MobSpawn error.
In the Packet24MobSpawn file, you should find this line of code somewhere inside:
Just add & 255, so it would be:
i tried that and now iget a massive thing refrencing packet 24 about falling sand
Well I don't have any problems with sand so I'm not sure how to fix that....
Thanks for the update, I been trying to learn how to make mobs
Have a quick question for you: Could you post simple function Bat type Entity? I am able to make normal biped's just find, however creatures are giving me problems
A few tuts I would like to see:
Building devices with multiple blocks (like railcraft coke oven)
Rotating multiple blocks (like ugocraft)
More forge stuff (all the mods I like playing with are forge mods)
http://docs.oracle.com/javase/tutorial/java/package/namingpkgs.html
Package names are written in all lower case to avoid conflict with the names of classes or interfaces.
If you're able to help me out, I greatly appriciate it.
Thanks.
I've tried invoking The WorldServer constructor, but that makes minecraft think it's running a server instead of a world. Does anyone have any ideas?
Hey if you want a dimension in your mod I would go with forge because you don't need to use the api.
If your mod requires more advanced things like dimensions I would start porting your mod over to forge because it can do a lot of those advanced things plus its increases compatibility with a lot of other mods and there are only a few things that are different than in modloader
In the BlahTeleporter file im getting an error:
public BlahTeleporter()
and it says Implicit super constructor Teleporter() is undefined. Must explicitly envoke another constructor.
Does anyone know a fix?