Denied, Your character sounds fairly overpowered in the way you portrayed him.
Assassinations and murder, despite the allignment of the target require an EA.
Your bio is fairly short when it is put into proper size.
I can understand the OP thing to an extent, but my purpose in the scenarios was to show he was not overpowered and that his weaknesses can truly mess him up. I'm afraid I will not entirely change the backstory of my character due to the requirement of an EA. Can I make one once I get accepted or...?
And my biography, no matter how short (lol), it describes Vengarl's life, gives important details and turning points in his life, and shows that he is a sensitive individual underneath all that armor (hence him blaming himself for his friends death).
What exactly is it you want me to change?
Rollback Post to RevisionRollBack
You look like you cast dark magic and eviscerate babies.
I'm afraid I'm not required to tell you how to fix your application, just what is wrong with it. The biography isn't very descriptive, and regardless he is still overpowered. You will either need to apply with an EA, whcih is very difficult to obtain, or edit that part out of your biography. If you truely do not think your character is overpowered, you should work on your roleplaying skills before reapplying.
I'm afraid I'm not required to tell you how to fix your application, just what is wrong with it. The biography isn't very descriptive, and regardless he is still overpowered. You will either need to apply with an EA, whcih is very difficult to obtain, or edit that part out of your biography. If you truely do not think your character is overpowered, you should work on your roleplaying skills before reapplying.
So whether or not I'm a sellsword and someone attacks me or the guy who hired me - I cannot kill them. BTW, I simply do not understand what "you should work on your roleplaying skills before reapplying". What does that even mean? Were my scenarios sub-par?
Rollback Post to RevisionRollBack
You look like you cast dark magic and eviscerate babies.
Take this to PM's, Killing is a last resort action and should only be in self deffense. If you want to kill someone for money, you require an EA. If you don't understand what I mean by saying 'You are overpowered, and should work on your roleplay skills if you genuinely think you are playing fair.' Then you should refrain from reapplying.
Take this to PM's, Killing is a last resort action and should only be in self deffense. If you want to kill someone for money, you require an EA. If you don't understand what I mean by saying 'You are overpowered, and should work on your roleplay skills if you genuinely think you are playing fair.' Then you should refrain from reapplying.
When you reword the entire sentence and act like that is what you wrote and then tell me not to apply because I cannot annotate what that meant when you originally said it, then perhaps it's a bit ruder and makes more sense. :I
What experience do you have in roleplaying?: I was the owner of multiple RP servers, I played and RPed on LotC for 2+ years and have RPed on dozens of other servers on Minecraft.
Have you read, understood, and accepted the rules?: Yes.
What is the rule you agree with the most?: Lockpicking, I guess. I think it's a unique and cool idea to have an item specifically named and have it looked over by a moderator.
How did you find the server?: Forums.
Why should you be whitelisted?: I think I can add a certain amount of character depth to other people and engage in fun and enjoyable RP.
Define powergaming: Forcing an action upon another character without giving them the chance to retaliate. It can be as subtle as pushing someone out of your way while entering a busy pub to slitting a man's throat right in front of him.
Define metagaming: Using information gained OOC (out of character) IC (in character) for you or someone else's advantage.
Who was the first king of Redania?: Kurgan D'Arco
Why did the great dwarven kingdom collapse?: An orb brimming with darkness
Who are the Jarr?:Elves from the desert
IC
Character Name: Vengarl Forossa
Character Age: 23
Character Gender: Male
Character Race, human/elf/dwarf (or a mix): Human
Character Appearance (Facial features, build, clothing, etc): He wears rugged clothes layered with green tinted leather on certain areas and a rusted red mask that resembles a wolf baring it's fangs. (He is 6'1" with his boots on)
Character Personality (How your character acts): Despite his looks, he is relatively easy to talk to and fairly intelligent. He has a twisted sense of humor, seeming as though he takes pleasure in the dismay of others and overall generally upsetting people.
Character Strengths/Weaknesses (include skills/abilities in strengths): He is physically capable. A reckless fighter and mildly skilled with a blade, Vengarl enjoys employing power over finesse. He is perhaps too courageous at times, taking pleasure in risking his life to prove a point or insulting someone twice his size for the sake of getting some attention. In his current armor, he is slower than a man with no armor but mildly protected.
Character Biography (Must be at least three paragraphs in length, include any memorable events):
Vengarl was born an orphan in a small village. His father was no where to be found and his mother probably left with his father, leaving Vengarl a nobody. The poor fellow didn't even have a first or last name. A family had taken him in for his infant years, but when the family had two more children they left Vengarl on a carriage, giving the driver instructions to take him to the orphanage in Kurgan’s Hold. Over the next 7 years, Vengarl was an outcast at the orphanage (what irony) until another boy that was 3 years older than him was sent there. His name was Vinheim. Both Vinheim and Vengarl had a great time with each other, fencing with wooden sticks and generally spending their childhoods together. Vinheim had even gave Vengarl his name. When Vinheim became old enough and was removed from the orphanage, Vengarl would often sneak out to give Vinheim food, talk about the general crappy-ness of the orphanage, and of course fence together.
Fast forward 3 years later, when Vengarl is released from the orphanage. He retains his bond with Vinheim and they sleep together in the same alley with the same tattered and old blanket. While Vinheim is unemployed and fairly useless, Vengarl takes the initiative and begins to work at the blacksmith, eventually becoming an apprentice. Vengarl learns about which blade designs make it pierce and which come down with more power. The blacksmith pitied the hardworking Vengarl, paying him a small amount of coin every week or so. Most of the coin Vengarl acquired would be spent to feed both him and Vinheim. Fast forward another 2 years, Vinheim develops alchoholism and begins to steal Vengarl's money. Vengarl pities Vinheim and watches every night as he sneaks out a few dozen pieces of gold for another drink. But 1 year later was when Vengarl became released from his apprentice duties for being inadequate at his job. He headed home that day to find Vinheim lying on the floor, his face blue. Vinheim was dead. Alcohol poisoning, the guards said as they shoved his limp body off into a creek to float around for the days to come. Vengarl had enough. He took responsibility for the death of his dear friend, allowing him to steal his money to inevitably kill himself. Vengarl had to change. And so he did.
Vengarl took his last pouch of gold and traded them for some gear. He even had a custom made helmet, one that represented what Vinheim meant to him. A wolf, Vinheim's favorite animal. And so for the next few years of Vengarl's life he became a bounty hunter, serving the needs of victims and capturing outlaws in and around Kurgan’s Hold. He discovered he had a reliable amount of income becoming a sellsword. The years wore him down and he set down his sword for what seemed like the final time. The business was dying down. Stronger, faster, younger, and more ambitious sellswords gave veterans no chance in this market. Vengarl lived a life of turmoil, trouble, and toiling. It was time to settle down once and for all. To become a respected individual. One who rises from the ashes of a troubling life and succeeds. But trouble is always around the corner whether you’re king, duke, mayor, bartender, peasant, or Vengarl. It will always lurk…
Scenarios:
1. You are traveling along the roads of Redania when a bandit jumps out in front of you. He claims several of his fellows are hiding in the brush beside the road, and if you value your life, to drop all the valuables you possess.
What do you do? (Enact roleplay; conversation, actions, etc)
Vengarl: *Brandishes his weapon ever so slightly* Let me see your friends then... Bandit: *Stares at the brush and begins to whistle a piercing tune as three men appear from the shrubs with makeshift weapons. One wields a bow while the other two have clubs* I may be a thief, but I ain't no liar. I think I'll be takin' dat money now, eh? *The bandit on the road chuckles with a menacing amount of confidence echoing from each laugh* Vengarl: That's it? Three little men is all you brought? You must be a damned fool to mess with me with only three men in the bushes! *Takes his sword from it's sheath and rushes towards the bandit with a club closest to Vengarl* Bandit (w/ Bow): *Fires off a quick arrow into Vengarl's shin as he runs towards the bandit to aid him* Vengarl: *Feels the pain but grits his teeth and hopes for a slash of atleast one of the bandit's throat. He swipes from a rather long distance away but only misses by inches before he collapses and is beaten with clubs until unconscious. He awakes to find his small pouch of gold gone along with his dignity, but at least he lives.* e!
2. You are inside a small inn enjoying a tankard of ale when an obviously intoxicated ( -drunk) man stumbles into you. He gestures at you rudely and tells you to watch where you’re going.
What do you do? (Enact roleplay; conversation, actions, etc)
Vengarl: You watch yourself you baked potato. *Vengarl is confident because the man is clearly drunk and could not win against Vengarl* Drunkard: W-W-What did y-you sayyy!? *Cocks his hand with an empty glass clearly meant to be filled with ale far back and chucks it forward at Vengarl* Vengarl: *Remains silent but his heart rate increases. He prepares for the swing and instead of blocking the fist full of glass, he ducks under and is almost knocked out from the glass cracking against his head. He raises his head after the blow and glares at the drunkard with drowsy eyes.* You're gonna pay for that... You baked ing potato! *Raises one hand above his head to simulate a punch to the drunkard's noggin but clenches the fist of his hand at his waist and throws a mean gut punch into the drunkard.* Drunkard: Hgghghhhghggghh... *Gasps for breath but falls to the floor as the pub laughs and begins to talk to their groups again* Vengarl: *Grabs his ale and walks out, feeling supremely confident.*
3. You are at the market when you come upon a stall selling some particularly interesting wares. You decide to buy one, and the owner of the stall names a rather outrageous price.
What do you do? (Enact roleplay; conversation, actions, etc) Vengarl: The hell is this? If I want a vase with a wolf on it, it should not be that much! Owner: Buy it or get out! And quit yelling... You're making a damned scene you idiot. Vengarl: This is an outrage! I will not let you touch my daughter for the vase, sir! You're a disgusting pervert, you know that!? Owner: What the hell are you talking about!? *Looks to the people watching the spectacle* I do not molest children, okay!? This man is crazy! Vengarl: You goddamned liar! *Flourishes his sword and grins from under his helm* I want that vase for free now, otherwise all your merchandise gets the sword! Owner: *Obviously panicked* Guards! Guards! This man is trying to atta - Why!? *Stares in horror as a large section of vases are broken into pieces by Vengarl's sword* You monster! Those were antiques! Vengarl: Hyah! *Glares into the owner's eyes* The merchant from across the street sends his regards. I'm afraid your wares were too nice to last... Hehehehe - Oh e! *Begins to run away as guards try to break through the crowd of surrounding customers and merchants but as he bumps others through the narrow streets a nimble guard snatches his leg and trips Vengarl up as he smashes to the floor, dazed.* Guard 1: I got 'im! That trip messed him up! Guard 2: Oi, just take him to the jail...
Minecraft username:H0b0_J0e (all the o’s are zeroes)
What is your age:14
What is your timezone: EST
What experience do you have in roleplaying?:roleplaying in minecraft for a little more than a year, and some mmo’s dabbled in here or there
Have you read, understood, and accepted the rules?:Yes
What is the rule you agree with the most?: -Anything you construct MUST make sense according to the era (medieval/dark ages). For example, you may not have an underground farm. --- The feel of some servers are ruined when there are buildings and constructions that make no sense whatsoever, and it’s great to see that this will be avoided
How did you find the server?: A friend told me about it, lukemacu
Why should you be whitelisted?: 1. I have enough free time to be an active participant on the server 2. I can contribute to the server positively and be beneficial to all on it
Define powergaming: Powergaming is when someone forces their action on another. E.G. “I cut your head off in one slice, instantly killing you and robbing your body.”
Define metagaming: Metagaming is when you use information found while Out Of Character and using it while In Character
Who was the first king of Redania?: Kurgan D’Arco
Why did the great dwarven kingdom collapse?: an orb was brought to the dwarven king who warned his people to hide it because it had great darkness in it, but the next king took it for himself, making himself crazy that eventually spread to his subjects, destroying the dwarven kingdom through internal strife.
Who are the Jarr?: A race of dark skinned elves that lived in the desert, but were afflicted by a plague and had to become nomads, before being found by the Redanians and being brought back to the main continent to interbreed until the darkness in their skin eventually left them completely.
IC
Character Name: Kyndmryn
Character Age: 27
Character Gender: Male
Character Race, human/elf/dwarf (or a mix): Dwarf
Character Appearance (Facial features, build, clothing, etc): long brown hair with a beard braided into two, dark blue eyes of the same color, wears a blue hat with matching shirt and pants as well as metal boots. You can tell he keeps his clothes relatively clean, and has a muscular build, albeit not as much as most dwarves.
Character Personality (How your character acts): He has average strength and can take a fair amount of punishment, but he has bad speed and horrid coordination. He also has a ‘snake’s tongue’ who would rather try to bribe or talk his way out of a fight. He is out to gain riches, but secretly he just wants recognition for doing something spectacular, as he was overlooked a lot when he was younger.
Character Strengths/Weaknesses (include skills/abilities in strengths): He is a quick thinker who can think on his feet, but isn’t a good fighter due to his bad coordination, so a quick fighter could easily best him in a fight. He has trust issues as well because of the harsh family conditions he grew up in. He also can be easily influenced if you can convince him that what he will do is special and make famous.
Character Biography (Must be at least three paragraphs in length, include any memorable events):
Kyndmryn was born into a very large family of dwarves who worked as miners. He had 3 sisters and 12 brothers, and he was right smack in the middle, being the 7th son. He discovered early on that he didn’t have the benefit of being the eldest of the brothers, or the benefits of being the youngest and because of that was often overlooked in his childhood. If he got in a fight with any younger brothers he would get yelled at for hurting the younglings, and he would lose every fight with any older brother. He then decided that the only way to survive would be to avoid fights in general, and would talk to himself and try to find the weaknesses in his words to find the best way to talk his way out of bad situations.
It worked surprisingly well, and he decided that maybe he could make a living off of it. He wasn’t any good at the majority of the typical dwarf jobs, especially mining, but his parents didn’t care as they rarely ever paid attention to him anyways. One day he went out and talked to a dwarf who had stopped by the town where he lived and convinced him to give a few coins to him by making up a sob story. When the dwarf almost noticed his true story before he left, Kyndmryn decided that it wasn’t smart to let the person know who you are, and stole some clothes, making a costume of sorts.
He continued to repeat the process until everyone knew that whoever the person wearing the costume was a trickster. He was then 26, and decided that it was time to go and make his own mark, believing that his family wouldn’t care less, as he always refused to make connections. He then set off with a couple bags of coins, a couple bags of fake bags of coins, his costume with many hidden pockets, a dagger that he couldn’t use for the life of him, and his most powerful weapon, his tongue. He wondered for a year, then came here, looking forward to all the full pockets he can ‘borrow forever’ from….
Scenarios:
1. You are traveling along the roads of Redania when a bandit jumps out in front of you. He claims several of his fellows are hiding in the brush beside the road, and if you value your life, to drop all the valuables you possess.
What do you do? (Enact roleplay; conversation, actions, etc) Kyndmryn falls flat on his face as the bandit jumps in front of him. He stands as the bandit claims he has more men in the brush. Kyndmryn pulls out his pants pockets that are empty and says, “I have nothing of worth to you or me, as you can see!” He then looks down and sees that a gold coin fell out of one of his many pockets hidden in his shirt when he fell down, and he looks up, not showing any emotion. As the bandit approaches him, Kyndmryn punches him in the gut and pulls out a small dagger, but is clumsily holding it, and says with an air of confidence as well as smiling, “I took many a dagger class bandit, so tell your men to come out, why don’t ya?” Then the bandit runs off as he does not want to fight a dwarf who claims to be a skilled dagger fighter. Kyndmryn grins and picks up the coin, walking off from the scene.
2. You are inside a small inn enjoying a tankard of ale when an obviously intoxicated ( -drunk) man stumbles into you. He gestures at you rudely and tells you to watch where you’re going.
What do you do? (Enact roleplay; conversation, actions, etc)
Kyndmryn looks up at the man as he fell, and says, “Why good sir I am so sorry I ran into you! In fact, I am so sorry I will buy you another tankard, maybe we can talk about how I can be more careful next time, eh?” He then yells to the barkeeper to buy him and the man another tankard and sits back down at the bar, silently cursing about his god-forsaken coordination.
3. You are at the market when you come upon a stall selling some particularly interesting wares. You decide to buy one, and the owner of the stall names a rather outrageous price.
What do you do? (Enact roleplay; conversation, actions, etc) Kyndmryn pulls out a bag of gold, and shakes it around to show the merchant the money, and tosses it to the merchant, grabbing the item he just bought with his money and says, “Thanks.” He then walks off quickly, chuckling to himself as he just bought the item with a bag full of worthless pieces of circular metal.
For the sake of clarification, I'd like to make a statement. It is not our goal to kill off your characters. It is however our goal to create an environment in which actions have serious consequences. This means that if you do something brash, there is ALWAYS a chance that it will result in your characters demise. Never assume that you are safe, no matter who you are, how important or powerful your character is, or what you're doing. This world is a dangerous one, and it should be treated as such.
Minecraft username: Antman459 What is your age: 15 What is your timezone: EST What experience do you have in roleplaying?: Played in a few Fallout RP servers. Was a builder on a Old West server that didn't quite make release unfortunately. Have you read, understood, and accepted the rules?: Yes What is the rule you agree with the most?: The one about respecting staff and other players. You have no idea how many incredible servers I have been on that were destroyed by bad communities. How did you find the server?: I think the pictures look incredible and the lore was very detailed. Why should you be whitelisted?: I'm pretty good at RP and I believe I can be a pretty cool person outside of RP as well.
Define powergaming: Distorting interactions in your favor through RP. I.e. pickpocketing someone and giving them no time to react. Define metagaming: Using information that you learned outside of RP in RP. Who was the first king of Redania?:Kurgan D'Arco Why did the great dwarven kingdom collapse?:They went insane due to the influence of a ( magical?) orb. Who are the Jarr?: Dark skinned elves from the desert lands that lived as nomads after their civilization was largely destroyed by plague.
IC
Character Name: Alren Maltje Character Age: 37 Character Gender: Male Character Race, human/elf/dwarf (or a mix): Human Character Appearance (Facial features, build, clothing, etc): Bronze hair; Dirt-stained skin; Large beard; Muscular build; Fur clothing covered with leather 'plates' ( cant think of a better word, segments I suppose?); Long hair; Character Personality (How your character acts): Stern; Short-tempered; Distrusting; Character Strengths/Weaknesses (include skills/abilities in strengths): Positive: Strong; Honorbound; Loyal;
Negative: Uneducated; Superstitious; Racist Character Biography (Must be at least three paragraphs in length, include any memorable events):
Born unto a cult of Ancestor worshiping bandits that wandered the snowy tundras and mountains of the North, Alren was destined to live in the infinite cesspool of poverty. Other than his birth, Alrens childhood is relatively droll and uneventful. Sure he was taught how to slaughter, maim and kill for the glory of his forefathers and to hunt animals and even other men down for food, but other than that he received no other 'education'. He was the nephew of his band's leader, an old but ruthless waste of life, indoctrinating his fellow men into his command through claims of ancestral rite. Having grown tired of the bloody ceremonies of his tribe, he led a small group of close friends into the icy wilds in search of the famed dungeons and castles of the folk tales he heard as a child.
Soon after they embarked, his small troupe of kinsmen disbanded due to disease, injury and dispute. Alren, unlike many of the others, had no desire to return home. He continued through the wilderness, staying away from roads and only going into towns when entirely necessary. He continued to stroke his morbid curiosity with the realms ruins, selling the books and keeping any weapons he found. He had a mild interest in alchemy, but due to an incident where he ended up losing feeling in the left side of his body for several months, he decided that the practice, unfortunately, wasn't for him.
15 years after the day he initially left his people, he began to grow tired once more. He grew to dislike the snow, ice and sleet of the North and began to venture southward. His near obsession with old folktales brings him to long for Wetrock and Coldflow River. Hoping to defeat whatever mystic challenge lies there, man or not. He leaves the North for a new life of discovery, blood, honor and adventure but what he will find is still to tell.
1. You are traveling along the roads of Redania when a bandit jumps out in front of you. He claims several of his fellows are hiding in the brush beside the road, and if you value your life, to drop all the valuables you possess.
Bandit: Oi! You! Drop your things and be off or we'll be havin some trouble!
Alren: You stand here with a knife the size of a babies finger and expect a man to take notice of your threats?
Bandit: Not just me out here, got some boys in the bushes, waitin for ya to run scared.
Alren: I dont have anytime for pointless jabbering, get out of my way or else.
*Bandit laughs*
Bandit: Or else what? You're going to kill me? I'm so very sc-
*Alren quickly pulls a hand axe from its sheath under his fur shroud and tosses into the shoulder blade of the bandit, causing him to fall over in pain*
Alren: Not exactly kill you
*Alren lays raw meats next to the bandit, then pulls his axe out of his shoulder blade*
Alren: Best hope the bears have retired early this harvest.
2. You are inside a small inn enjoying a tankard of ale when an obviously intoxicated ( -drunk) man stumbles into you. He gestures at you rudely and tells you to watch where you’re going.
*Alren pushes the man into a table*
Alren: Watch where you spread your disease, rat.
*Drunkard throws a punch at Alren, hitting him in the lower jaw*
Drunkard: I'll show ye *hic*
*Alren grabs the drunk and throws him to the floor and procedes to beat the man sensless*
Bartender: Quit gettin blood all over my floor!
*Drunkard franticly grabs a tankard from the floor and smacks Alren across the temple, knocking him out*
*Drunk pushes Alren off of him and goes back to his bench*
Drunk: The nerve of some people...*Hic*
3. You are at the market when you come upon a stall selling some particularly interesting wares. You decide to buy one, and the owner of the stall names a rather outrageous price.
Alren: 350 gold?! You believe someone would pay that much for this useless cloth?!
Merchant: Well if you dont want it you can just leave. *Smirking*
*Alren tosses some dusty gold jewelry and a decorative dagger on the table and says in a frustrated tone*
Alren: I'll trade you these for the greaves.
Merchant: That'll cover about 200.
*Alren clenches his fist, then picks up the leather greaves, bends it and hits it a few time to test its obviously good quality*
Alren: Alright. What else do you want?
Merchant: That axe looks like it could cover it
*Merchant points to Alrens silver hand axe*
*Alren frowns, then slams the blade of the axe into the merchants table and snatches up the greaves*
Merchant: *Laughing lightly* Great doing business with you.
MC username: themeepermaster
what is your age?: 11, going on twelve. I want to join anyways, because I am a great fan of DnD-like games.
what is your timezone?: EST
Experience Roleplaying: Played on massivecraft, a minecraft server, kinda a lost touch after a few months. wish I had not, it was wonderful. I also go to DnD clubs, and play TCGs like yu-gi-oh. I had a few forum RP's as well.
Have you read, understood, and accepted the rules?: Of course. What would happen if no one read rules?
The rule you agree with most of all: Respect is key, I myself have trouble with people demanding too much though. so just be careful about balance.
How did you find us?: I was searching on the MC forums for a RP server. I found you.
Why should you be whitelisted?: Creativity is key, and I have tons. Ever thought of a multidimensional matrix? Me too. Daily.
Define powergaming: something I sometimes see in massivecraft, when a person says KILLS* or HITS* it is annoying, and against the rules. not because they are instant, but because they don't allow response.
Define metagaming: using OOC info to target players, for example:
P1: (my character is paranoid so.)
P2: would say "look over there!"
P2: would throw an uppercut in P1's direction.
however, It is bad no matter what you use it for, even subtle details
Who was redania's first king?:Kurgan D' Arco
Why did the dwarves' kingdom collapse?: seeing as my character is not superstitious, he says it is a plague of sorts, but it was caused by the artifact he calls the orb of insanity.
Who are the Jarr?: elves, they lived in the desert before being virtually destroyed by the plague
IC
Name: Thiston Afflik
Character age: 21
Character gender: Male
Character race: dwarf/human mix
Appearance: a tall, young man. he wears black and purple clothes with an obsidian amulet, and his skin is dark with hints of tan. If you stare deeply into his amulet, you see flecks of blue. his face is slightly off, In the sense that it does not seem natural. his hair is raven black, and his eyes are purple. he has a strange
build, It seems to thin to support him.
Personality: a rather grim man, he owns a store that sells old objects, and ancient tomes. he is known for rambling about things, and straying from topic.However, he has a darker side. rumors say he keeps a man in his basement, and screams from within seem to prove them. his amulet is made from an unknown substance. he is morbid in person, and many rumours circle him. his shop is known to do horribly, and he has been reported to sell stuffed crows or ravens. when talking to him, he may seem unfocused, however he is listening to everything intently.
strengths/weaknesses:
STR: skilled with an invention of his he calls a "quad scythe" it has a blade on each end of the shaft, and the blades are double sided, making the image of two pickaxes joined at the bottom.
STR: intelligent, no matter how odd it seems.
WKNS: not too strong, causing his scythe to be hollow.
WKNS: because his scythe is hollow, it's shaft is broken a bit easier then normal iron.
character bio of thiston afflik: When thiston was young, his parents died of unknown causes,
thus leaving him on the streets. he quickly became thieving, for it was either that or die. eventually a man found him trying to steal from a local bakery, and took him to the orphanage. he quickly found his way out of the miserable place, and joined a gang. after a horrific day when his friend was murdered on war for territory, he left and began wandering.
After doing so for a while, he found redania. he decided that this was his home. however, not everyone agrees with his methods. he has been in trouble with the law several times. finally, he abandoned the place and traveled some more, ending his near-endless journey at the fort rayne. after a while, he left there as well.
finally, he came back to redania.
When he returned he found much had changed. things were not as they once were, and nothing made sense. slowly he descended into a darker part of redania. Now begins his life there. Nothing will be the same, for his life spirals worse and worse. what will happen to this ton is yet to occur, but fate has set him a dark destiny.
Scenario one: bandit ambush
I walked down the road, noticing the day getting darker.
Me: hmm.. I can hear you back there! the bandit jumped out, surprised
Me: so I guess you want money? the bandit nodded slowly
Me: too bad. I unsheathed my scythe as the bandit ran towards me. when he got in range, I would grab my scythe and spin it, letting it rest sideways. then I would knock his head to the side with it, hoping the body would follow. when the surprised bandit landed, dazed, I would draw up my quad-scythe, and slam the hard end down on his back, targeting a paralysis pressure point. I would throw my scythe back into it's holder on my back.
Me: have a nice night.
Scenario two: The intoxicated man.
the man stumbled into me.
man: 'ey! (Glurp!) wat (hic!) ch where 'ou goin' (glur!) I looked at him with a kind of pity.
Me: why? so you can spill ale on me? I chuckled.
man: 'y you! He lunged at me. I attemped to swiftly overturn my chair, and he would whack his face on one of the pegs holding it up. the drunkard threw himself at me again, but I would sidestep, causing him to collide with a waiter
waiter: BOSS! I FOUND A GUY JERKIN' ON PEOPLE! The bartender walked into the room and angrily pulled the man out of the room, his yells still echoing. a man approached me to say thanks for taking care of him.
Me: I do not like to deal with idiots. that simple.
Scenario three: Haggling
I stared at the price with an expression of fury.
Me: THAT MUCH FOR A SKULL? REALLY!?
Merchant: really. This belonged to the great... I cut him off mid-sentence.
Me: I DO NOT GIVE A FRICK ABOUT WHO IT BELONGED TOO! I JUST WANT IT!
Merchant: too bad. my icy calm wins over.
Me: very well. I walk away, leaving the merchant to scratch his head. when the shop is closed... I walk up to the old shack.
Me: time for revenge. I bash the door in, using the blunt of my scythe. I walk inside. the next day... The merchant walks in to open up shop.
Merchant: What! WHO DID THIS?!?! The room has been vandalized, and there apears to be a double-sided pick drawn on the wall in red
Minecraft Name:Wolffrockk
Character Name:Fang
Are you aware that having an accepted Evils application does not make you above any of the rules, particularly powergaming and realistic roleplay?: Yes I am.
Clearly define the abilities/traits you are applying for and explain why you need them: Lockpicking, Unprovoked assult, Poisoning, and minor torturing
Describe your character’s personality: Fang is a very mellow and usually calm person. He likes to keep a gentleman persona to hide his true intentions. He has a habit of grabbing men's toosh's and at times cant control himself. He likes the thrill of stealing and likes to do anything that would hurt the crown.
What is your character’s alignment? (Chaotic Evil, Lawful good, ect.): Nuetral bad (Sorry not quite sure what all the options are)
What are your character's strengths/weaknesses?: He is very agile and fast. He is good at using weapons that require perception rather then strengh..Because he isnt that strong..He also cant resist a lot of offers given to him by men.
How did your character become evil?: From experiencing the thrill of doing what your not supposed to do.
What will your character do on a daily basis?: He will walk around looking for a target to pull his next heist on. He will be rather gentle and classy. He also likes to wonder in the woods and pick herbs and flowers to use for potions and posions
What moral boundaries does your character have, if any?: He will never rob someone from the slums. Children are usually safe from him unless they mock or tease him. People who agree with his beliefs of vigilante are usually considered friends to him and he doesnt steal from friends.
Please provide your character’s biography: Fang was always caught staring at shiny things and coins whenever he was around them. He grew up in the slums as all of the slum children do, Little food, uncomfortable sleep, crowded houses, and more importantly no money. He would go around and make music out of random items for money. He later turned to doing odd and illegal jobs for slum thugs which opened his heart to the thrill of being chased. He was addicted to it. He loved the danger of being caught and the satisfaction of getting away with it.He found fun in reading and studying way that he can get away with crimes without running. Which is where he found his love for reading and studying. Learning proper grammer and such he felt he was ready for bigger, better, and richer targets. He was ready to explore the surface. On the surface he tried to get a steady job as a cover up..A guard job after being turned down twice he decided to get the guards attention by killing the person on there wanted list...The Riled Rouge..After sucessfully doing so and recieving no credit or job from it he grew vengful and bitter towards the crown.
Scenarios: These have no particular outcome, and are to see how your character would act. Please answer these as accurately, and descriptively as possible.
Scenario 1 You are walking down a road outside of Kurgan’s hold and spot a man and a woman walking down the road towards you. The man has a sheathed sword, along with a satchel. The woman is wearing a nice dress, and doesn’t appear to be carrying anything. As they near you you notice a young boy walking close behind them. What do you do? Fang would notice the objects and faces and remember them. He would not do anything right then and there for he would not find fun in simply holding a pointy object to someones throat and would never scar a child by unprovokingly killing someone infront of them.
Scenario 2 You walk into town and notice their is a large crowd of people gathered, upon closer look you notice the king is standing on a platform above them with two royal guards at his side, speaking about a very important affair. Everyone seems to have their attention on him. Fang would scower the crowd for pockets filled with Arcos and small goods. If he gets recognized or spotted he would flee to a place where no one would expect, then he would use various dyes and plants to change his immediete appearance and go back to scowering for Arcos.
Scenario 3 You and a friend are sitting in the local inn, it is quite crowded this evening and you are a few drinks in.
A man walks up and starts shouting you are in his seat. He slams his bottle onto the counter and points the sharp glass at your friend. Fang would watch intently as they go at it. He would not get involved unless a child was present or the fight was stopping him from doing what he wishes...Fang doesnt like to get involved in something that he sees no profit in.
Minecraft username:
Fallen_Comrades What is your age:
17 What is your timezone:
Australia, GTM +10 What experience do you have in roleplaying?:
I have played Minecraft for several years and have joined multiple roleplaying servers that varies from fantasy to fallout. Have you read, understood, and accepted the rules?:
Of course. What is the rule you agree with the most?:
My favorite rule, by far would be:
"-Please be as realistic as possible when roleplaying. This includes roleplaying your character’s job correctly, any skill/ability your character may possess, and obtaining items. Players that are not roleplaying realistically may be banned." How did you find the server?:
Through Minecraft Forums Why should you be whitelisted?:
I believe I can provide a good roleplay experience to the community and mainly to enjoy myself. Define powergaming:
Forcing an action without the other player's consent. Define metagaming:
Having knowledge that your character does not possess. Who was the first king of Redania?:
Kurgan D'Arco Why did the great dwarven kingdom collapse?:
The king and the citizens were corrupted by the Orb which resulted in bloodbath. Who are the Jarr?:
Nomadic dark elves that worshiped dragons and constructed cities from sandstone.
IC
Character Name:
Harlion Cresent Character Age:
27 years old Character Gender:
Male Character Race, human/elf/dwarf:
A human/elf mix Character Appearance:
A tall, skinny and pale skinned build accompanied by dark brown hair with matching eyes. He wears finely made clothes and trimmed hair. Character Personality:
He cares about his appearance and makes sure his hair is finely trimmed. He is generally nice and talkative. His temper is hard to agitate. Character Strengths/Weaknesses: Strengths:
Quick and flexible with fast reaction speed
Intelligent Weaknesses:
Not particularly strong
Character Biography:
Harlion was born in Redenia in the coastal fishing town of Wetrock, Harlion was raised by a half human and half elven family who were one of the first inhabitants of the town. His mothers side had an elven root while his fathers side was human. Harlion gained the traits of his mother's side, agility, but he wasn't very strong despite all the hard training his father insists. Meanwhile his brother gained his father's trait, strength and power thus gaining the favor of his father. His father worked as a fishermen, often gone for long periods of time on fishing trips and was one of the more successful fishermen, and his mother worked as a chef.
When Harlion turned thirteen, he was required help the town with fishing and would often embark on fishing trips along with his brother. His brother would be assigned with physically demanding tasks and was competent in his work. Harlion had different ideas and hated the idea of fishing. He always dreamed of travelling the land not stuck on a boat in the middle of the sea. From his mother, he loved cooking and would practice as many times as he could. His father gradually started to hate him and favored his brother.
After three years Harlion finally decides to quit working as a fisherman, a job he despised greatly. He was physically fit and agile but not strong or muscular. His father mocked him, saying he would never survive in the wilderness with strength. Harlion learnt to deal with his father's insult but he wanted his brother affliction, unfortunately his brother was distant and had neutral feelings for him. His mother was the most devastated and tried to persuade Harlion to stay but without avail. At a young age of seventeen, Harlion debarks onto the road, living the dream he had always wished.
Scenarios:
1. You are traveling along the roads of Redania when a bandit jumps out in front of you. He claims several of his fellows are hiding in the brush beside the road, and if you value your life, to drop all the valuables you possess.
Harlion turns to examine the bandit.
"I don't have time for this."
"Shut up, I'm the one who doesn't have time. Just hurry up and give me your valuables!"
"How about no?"
The bandit rushes forward and attempts to stabs Harlion. He dodges it and sweeps the legs of the bandit, failing in the process. The bandit seizes the opportunity and cuts Harlion chest, drawing blood.
"Ugh, I'm not as fit as I used to be."
Harlion, clutching his wound, flees from the bandit and into the bushes in an attempt to escape. The bandit however is no match for his speed and loses him.
2. You are inside a small inn enjoying a tankard of ale when an obviously intoxicated ( -drunk) man stumbles into you. He gestures at you rudely and tells you to watch where you’re going.
"I believe you stumble into me first."
"Quit your ramblings! You stumbled into me you *******!"
"There's no need for unnecessary provocation."
"You think you're such a gentlemen eh? I wonder how you fare in a fight!"
"I didn't come here fancying a fight."
The drunk tries to swing a punch at Harlion. He dodges the punch with ease. The drunk attempts to swing another punch and Harlion easily evades it. The drunk, angered, charges towards Harlion aiming for a tackle but misses and crashes into the table, knocking him onto the ground.
"Feel free to clean up the mess"
Harlion sits back down and continues on drinking.
3. You are at the market when you come upon a stall selling some particularly interesting wares. You decide to buy one, and the owner of the stall names a rather outrageous price.
"You expect me to pay that much?"
"Take it or leave it! I'm not going any lower than that"
"We all know that the price you're demanding is ridiculous."
"You won't get this good quality anywhere else, I guarantee it."
"Lower it or else I'm leaving."
"That is the base price, nothing lower."
Harlion turns and leaves the store, grunting and muttering to himself.
What experience do you have in roleplaying?: Various Medieval and Fallout roleplays, including LOTC, Wayward Realms, Akavir, SOoF, Wild Wasteland, The Vault, etc. This isn't my first time around, you could say. xD
Have you read, understood, and accepted the rules?: Would I be applying if I hadn't? C;
What is the rule you agree with the most?: I have to choose one? Refraining from speaking OOC in IC chats. I find it annoying when people won't stop the local OOC. x-x
How did you find the server?: Just fiddling about the forums, it seems pretty fleshed out. Hopefully entertaining for myself and those who I RP with.
Why should you be whitelisted?: Good question. I'm a pretty okay roleplayer, or I'm told. I can be serious when it's necessary, but I also enjoy a good joke now and again.
Definitions
Define powergaming: Powergaming is when a person, in-character forces someone into doing something. Or gives them no ability to roleplay back or respond. Every action CAN have a counteraction even if it may not seem like it. I'll provide an example, instead of emoting *Punches Tommy in the face* you would have to attempt/try to do the action. *John tightens his fist, swinging it hard at the left of Tommy's face.* it creates a better enviroment for everyone if no one commits insanely over-powered, quite frankly stupid actions.
Define metagaming: I, being the avid roleplayer that I am. Find that metagaming is when a player uses information he wouldn't have access to in character to gain some kinda of In-character or Out-of-character advantage. Or if it deprives another player of something in the same instances. If someone is asking.. for example where a town is, I believe it is perfectly alright to tell them that information and have them "Meta-game" it. As their character would logically know that information anyways, and it will usually only create constructive, fun RP for that player and who they meet up with. So, as long as it is done without malicious or self-centered intent. I think metagaming is /generally/ okay. Take that with a grain of salt though, there are definitely players who abuse OOC information and should get diddly-stomped for it.
( Sorry if I ranted too much about my own personal opinions, I plan to follow the rules you have in place none the less. xD )
Who was the first king of Redania?: Kurgan D'Arco
Why did the great dwarven kingdom collapse?: Betrayel within the kingdom, revolving around the orb of chaos.
Who are the Jarr?: Nomadic Dark Elf people. Who can often be associated with dragons.
IC
Character Name: Lawrence Durren
Character Age: 28
Character Gender: Male
Character Race: Elf
Character Appearance:
A notably fit, albeit a bit lanky individual. Weighs roughly 200 pounds without his belongings, he wears a thick layer of dark, padded leather clothing pieces. Covered mostly by a long, dark coat. Various chainmail components about his person. It is functional yet still somewhat fashionable as he trots around in this getup for a majority of his time spent outdoors. His head is covered by a coif, short cloak draped over his shoulders. The hood is held firmly in place by his cap. Which is fastened to his head with a chinstrap, which holds his rather notable Plague Doctor mask in place.
Character Personality: Lawrence has an apathetic, almost sociopathic outlook on things he deems unimportant or irrelevant. Usually being plants and animals. Will be generally talkative if spoken to directly. But generally doesn't like to spark conversation with a random strangers. Greatly enjoys making friends, but usually struggles to do so with his nomadic tendency and reluctance to accept people into his circle. So a lot of what he says is taken coldly or devoid of empathy by others.
Strengths:
-Apathy/Sociopathic behaviour can be a blessing
-Carries randomly obscure small things around in his pockets, need toenail clippers? He likely has some.
-Can fight some bit effectively with a decently wide arsenal of lightweight stabbing and slashing weapons. Fighting most effectively with Rapiers and Daggers.
-Has a strange and unpredictable fighting technique, often using enviroment instead of physical force.
Weaknesses:
-Apathy/Sociopathic behaviour can be a curse.
-Couldn't swim if you paid him too, mostly because of his clothing and gear he carries about.
-Lacks formal fighting training, so he fights in his own unpredictable yet quite reckless style. Frequently struggles in one versus one, duel-esque combat situations.
-Is socially lacking, even when speaking to people he's known for a long time he can come off as awkward, misunderstood, or just generally stupid when seen in certain a certain light. But he really doesn't seem to notice it, getting quite confused at peoples reactions to things he does.
Character Biography:
Lawrence Durren, born of elven lineage to his parents. Delaro and Sasha Durren, was given up to a caretaker when he was three years of age. His parents couldn't handle the burdens that came with raising him, or afford to feed him. So in a last ditch attempt to give their son a go at life, they sold him to a travelling Plague Doctor. The man's name was Kanzhe. For the first year or so Lawrence generally disliked Kanzhe, though he never much expressed it. Growing to like.. err.. accept him as he aged. As a child he was drilled with moral code to follow. To never strike someone who hasn't brought harm onto you, unless to purge those who didn't share beliefs with you. Lawrence questioned this kind of contradiction. He witnessed many of these "Purgings" and luckily wasn't taken in at a young enough age to consciously view that as being okay, and often refuted the old man for doing it.
As Lawrence grew older, he started to see more and more of the things Kanzhe did as "morally wrong" or in his eyes just plain disturbing. Once Lawrence turned 15, or as Kanzhe said "The Number of Discovery", that he would be taken under Kanzhe to study to become a "Doctor", a Plague Doctor more specifically. Though they're more the hired weapons of the corrupt church which they derive from. Lawrence honestly only saw this as a free outfit and a job. So he took it. He rarely did any actual studying, more a less just cleaning up the bodies of Kanzhe's proclaimed /heretics/. But after the first few instances he became accustomed to this lifestyle. Lawrence often was emotionally conflicted by the things he would see Kanzhe do, but his emotions were soon dulled to the point where he could kill your average man without thinking twice about it. Given the proper reasoning to. Kanzhe, after living a full life. Died at the age of 56, living a full life. Lawrence attended Kanzhe funeral, that of which many of Kanzhe's sexual partners he collected around the lands met one another. Before long, Lawrence was awarded his own Plague Doctor outfit, a hefty coat and cloak made of black clothes and hard leathers, dabbled with chainmail in various exposed parts. Lawrence liked the jingle of the chains as he walked about. Often creating beats to sing to himself as he walked down paths alone.
Lawrence, now 28 years old with absolutely no objective in life. Other than walking around, attempting to make friends. Which he always struggled with, due to his nomadic tendencies. Lawrence hunts for himself, albeit not very well. Usually ending up having to pick up side jobs in taverns and the such to feed himself. He has adopted many domestic skills from said tavern work. Cleaning dishes, tables. Mixing drinks and making tea are some of his most prominent skills. Lawrence may say he misses his old life, the constant excitement, but he doesn't. He prefers a quieter life, socializing to most degrees. Only ever really getting into fights when people threaten him or his closer circle of allies. Wandering around in search of his possible greater purpose, other than that is quite intentively looking for a place to settle more permanently.
Scenarios
1. You are traveling along the roads of Redania when a bandit jumps out in front of you. He claims several of his fellows are hiding in the brush beside the road, and if you value your life, to drop all the valuables you possess.
Lawrence cocks his head at the Bandit, a muffled grunt coming from inside his mask. His voice not having escaped, the responds to his grunt by hitting his chest with his clenched fist, wrapped around his shambling war-axe in that of a taunting manner. Lawrence grins at this, before waving at the Bandit dismissively. "Nae, let me pass or I'll kill you." he speaks bluntly, grinning somewhat sadistically under his mask, hand falling down to the hilt of the scimitar he's carrying with a chuckle. The bandit, called out on his bluff scoots backwards. Clearly flustered by Lawrence's apparent perceptiveness. The Bandits pivots on his foot, sprinting hard to escape, Lawrence plants his foot hard as he starts to chase. After several hefty, wide strides he slows down. Realizing how pointless chasing him will be. Shrugging it off he continues to walk in the same direction at a moderate pace, keeping his eyes out for the bandit's return.
2. You are inside a small inn enjoying a tankard of ale when an obviously intoxicated man stumbles into you. He gestures at you rudely and tells you to watch where you’re going.
Lawrence shakes his head, a faint laugh comes from his mask. Without much movement Lawrence speaks, "Sorry, sir." he nods lightly at the man. The drunken man grunts somewhat loudly before continuing towards the door, clearly not contented by Lawrence's answer. He then bumps into another man and does something of a simular manner. Thinking he may be a pick-pocket, Lawrence pats his coat and pants pockets. Nothing's been stolen, Lawrence nods intentively to himself. Before returning to his tankard of ale with a slight yawn. Thinking about the good rest he hopes to have after his ale.
3. You are at the market when you come upon a stall selling some particularly interesting wares. You decide to buy one, and the owner of the stall names a rather outrageous price.
Lawrence shakes his head, "That's too much, for a /proclaimed/ magic necklace." the Dwarf shopkeep glares at him in a very un-amused manner. "Eff ya' don't loik et t'en leave!" his voice is somewhat crackly, clearly angered. Lawrence nods rapidly, "That's just what I'll do." he grunts, pivotting on his foot starting for the door. Clearly very tired of the markets prices in general. Lawrence sighs as he heads for the door, the keeper raises his voice at him. "An' no comin' back! Ya 'ear!?" Lawrences chuckles in response at the clearly agitated merchant, before taking his leave and moving to find a place to rest his head.
( Hope ya' liked it. Also hope I get accepted. c:< )
my apps fine. it just got screwed when i posted it when it went all "inspect element on me". i wrote that as i could see you diddnt understand it, it was meant to help not be paterising to your bio. the story's good don't get me wrong but it needs adjustments. im here to help not hinder.
He's stated he doesn't need your assistance, leave it to the staff. Simple as that, no need for either of you to start an argument.
I can understand the OP thing to an extent, but my purpose in the scenarios was to show he was not overpowered and that his weaknesses can truly mess him up. I'm afraid I will not entirely change the backstory of my character due to the requirement of an EA. Can I make one once I get accepted or...?
And my biography, no matter how short (lol), it describes Vengarl's life, gives important details and turning points in his life, and shows that he is a sensitive individual underneath all that armor (hence him blaming himself for his friends death).
What exactly is it you want me to change?
So whether or not I'm a sellsword and someone attacks me or the guy who hired me - I cannot kill them. BTW, I simply do not understand what "you should work on your roleplaying skills before reapplying". What does that even mean? Were my scenarios sub-par?
When you reword the entire sentence and act like that is what you wrote and then tell me not to apply because I cannot annotate what that meant when you originally said it, then perhaps it's a bit ruder and makes more sense. :I
I think I will reapply.
Minecraft username: Denivire
What is your age: 15
What is your timezone: EST US
What experience do you have in roleplaying?: I was the owner of multiple RP servers, I played and RPed on LotC for 2+ years and have RPed on dozens of other servers on Minecraft.
Have you read, understood, and accepted the rules?: Yes.
What is the rule you agree with the most?: Lockpicking, I guess. I think it's a unique and cool idea to have an item specifically named and have it looked over by a moderator.
How did you find the server?: Forums.
Why should you be whitelisted?: I think I can add a certain amount of character depth to other people and engage in fun and enjoyable RP.
Define powergaming: Forcing an action upon another character without giving them the chance to retaliate. It can be as subtle as pushing someone out of your way while entering a busy pub to slitting a man's throat right in front of him.
Define metagaming: Using information gained OOC (out of character) IC (in character) for you or someone else's advantage.
Who was the first king of Redania?: Kurgan D'Arco
Why did the great dwarven kingdom collapse?: An orb brimming with darkness
Who are the Jarr?:Elves from the desert
IC
Character Name: Vengarl Forossa
Character Age: 23
Character Gender: Male
Character Race, human/elf/dwarf (or a mix): Human
Character Appearance (Facial features, build, clothing, etc): He wears rugged clothes layered with green tinted leather on certain areas and a rusted red mask that resembles a wolf baring it's fangs. (He is 6'1" with his boots on)
Character Personality (How your character acts): Despite his looks, he is relatively easy to talk to and fairly intelligent. He has a twisted sense of humor, seeming as though he takes pleasure in the dismay of others and overall generally upsetting people.
Character Strengths/Weaknesses (include skills/abilities in strengths): He is physically capable. A reckless fighter and mildly skilled with a blade, Vengarl enjoys employing power over finesse. He is perhaps too courageous at times, taking pleasure in risking his life to prove a point or insulting someone twice his size for the sake of getting some attention. In his current armor, he is slower than a man with no armor but mildly protected.
Character Biography (Must be at least three paragraphs in length, include any memorable events):
Vengarl was born an orphan in a small village. His father was no where to be found and his mother probably left with his father, leaving Vengarl a nobody. The poor fellow didn't even have a first or last name. A family had taken him in for his infant years, but when the family had two more children they left Vengarl on a carriage, giving the driver instructions to take him to the orphanage in Kurgan’s Hold. Over the next 7 years, Vengarl was an outcast at the orphanage (what irony) until another boy that was 3 years older than him was sent there. His name was Vinheim. Both Vinheim and Vengarl had a great time with each other, fencing with wooden sticks and generally spending their childhoods together. Vinheim had even gave Vengarl his name. When Vinheim became old enough and was removed from the orphanage, Vengarl would often sneak out to give Vinheim food, talk about the general crappy-ness of the orphanage, and of course fence together.
Fast forward 3 years later, when Vengarl is released from the orphanage. He retains his bond with Vinheim and they sleep together in the same alley with the same tattered and old blanket. While Vinheim is unemployed and fairly useless, Vengarl takes the initiative and begins to work at the blacksmith, eventually becoming an apprentice. Vengarl learns about which blade designs make it pierce and which come down with more power. The blacksmith pitied the hardworking Vengarl, paying him a small amount of coin every week or so. Most of the coin Vengarl acquired would be spent to feed both him and Vinheim. Fast forward another 2 years, Vinheim develops alchoholism and begins to steal Vengarl's money. Vengarl pities Vinheim and watches every night as he sneaks out a few dozen pieces of gold for another drink. But 1 year later was when Vengarl became released from his apprentice duties for being inadequate at his job. He headed home that day to find Vinheim lying on the floor, his face blue. Vinheim was dead. Alcohol poisoning, the guards said as they shoved his limp body off into a creek to float around for the days to come. Vengarl had enough. He took responsibility for the death of his dear friend, allowing him to steal his money to inevitably kill himself. Vengarl had to change. And so he did.
Vengarl took his last pouch of gold and traded them for some gear. He even had a custom made helmet, one that represented what Vinheim meant to him. A wolf, Vinheim's favorite animal. And so for the next few years of Vengarl's life he became a bounty hunter, serving the needs of victims and capturing outlaws in and around Kurgan’s Hold. He discovered he had a reliable amount of income becoming a sellsword. The years wore him down and he set down his sword for what seemed like the final time. The business was dying down. Stronger, faster, younger, and more ambitious sellswords gave veterans no chance in this market. Vengarl lived a life of turmoil, trouble, and toiling. It was time to settle down once and for all. To become a respected individual. One who rises from the ashes of a troubling life and succeeds. But trouble is always around the corner whether you’re king, duke, mayor, bartender, peasant, or Vengarl. It will always lurk…
Scenarios:
1. You are traveling along the roads of Redania when a bandit jumps out in front of you. He claims several of his fellows are hiding in the brush beside the road, and if you value your life, to drop all the valuables you possess.
What do you do? (Enact roleplay; conversation, actions, etc)
Vengarl: *Brandishes his weapon ever so slightly* Let me see your friends then...
Bandit: *Stares at the brush and begins to whistle a piercing tune as three men appear from the shrubs with makeshift weapons. One wields a bow while the other two have clubs* I may be a thief, but I ain't no liar. I think I'll be takin' dat money now, eh? *The bandit on the road chuckles with a menacing amount of confidence echoing from each laugh*
Vengarl: That's it? Three little men is all you brought? You must be a damned fool to mess with me with only three men in the bushes! *Takes his sword from it's sheath and rushes towards the bandit with a club closest to Vengarl*
Bandit (w/ Bow): *Fires off a quick arrow into Vengarl's shin as he runs towards the bandit to aid him*
Vengarl: *Feels the pain but grits his teeth and hopes for a slash of atleast one of the bandit's throat. He swipes from a rather long distance away but only misses by inches before he collapses and is beaten with clubs until unconscious. He awakes to find his small pouch of gold gone along with his dignity, but at least he lives.* e!
2. You are inside a small inn enjoying a tankard of ale when an obviously intoxicated ( -drunk) man stumbles into you. He gestures at you rudely and tells you to watch where you’re going.
What do you do? (Enact roleplay; conversation, actions, etc)
Vengarl: You watch yourself you baked potato. *Vengarl is confident because the man is clearly drunk and could not win against Vengarl*
Drunkard: W-W-What did y-you sayyy!? *Cocks his hand with an empty glass clearly meant to be filled with ale far back and chucks it forward at Vengarl*
Vengarl: *Remains silent but his heart rate increases. He prepares for the swing and instead of blocking the fist full of glass, he ducks under and is almost knocked out from the glass cracking against his head. He raises his head after the blow and glares at the drunkard with drowsy eyes.* You're gonna pay for that... You baked ing potato! *Raises one hand above his head to simulate a punch to the drunkard's noggin but clenches the fist of his hand at his waist and throws a mean gut punch into the drunkard.*
Drunkard: Hgghghhhghggghh... *Gasps for breath but falls to the floor as the pub laughs and begins to talk to their groups again*
Vengarl: *Grabs his ale and walks out, feeling supremely confident.*
3. You are at the market when you come upon a stall selling some particularly interesting wares. You decide to buy one, and the owner of the stall names a rather outrageous price.
What do you do? (Enact roleplay; conversation, actions, etc)
Vengarl: The hell is this? If I want a vase with a wolf on it, it should not be that much!
Owner: Buy it or get out! And quit yelling... You're making a damned scene you idiot.
Vengarl: This is an outrage! I will not let you touch my daughter for the vase, sir! You're a disgusting pervert, you know that!?
Owner: What the hell are you talking about!? *Looks to the people watching the spectacle* I do not molest children, okay!? This man is crazy!
Vengarl: You goddamned liar! *Flourishes his sword and grins from under his helm* I want that vase for free now, otherwise all your merchandise gets the sword!
Owner: *Obviously panicked* Guards! Guards! This man is trying to atta - Why!? *Stares in horror as a large section of vases are broken into pieces by Vengarl's sword* You monster! Those were antiques!
Vengarl: Hyah! *Glares into the owner's eyes* The merchant from across the street sends his regards. I'm afraid your wares were too nice to last... Hehehehe - Oh e! *Begins to run away as guards try to break through the crowd of surrounding customers and merchants but as he bumps others through the narrow streets a nimble guard snatches his leg and trips Vengarl up as he smashes to the floor, dazed.*
Guard 1: I got 'im! That trip messed him up!
Guard 2: Oi, just take him to the jail...
If there are any issues be sure to tell me!
Minecraft username:H0b0_J0e (all the o’s are zeroes)
What is your age:14
What is your timezone: EST
What experience do you have in roleplaying?:roleplaying in minecraft for a little more than a year, and some mmo’s dabbled in here or there
Have you read, understood, and accepted the rules?:Yes
What is the rule you agree with the most?: -Anything you construct MUST make sense according to the era (medieval/dark ages). For example, you may not have an underground farm. --- The feel of some servers are ruined when there are buildings and constructions that make no sense whatsoever, and it’s great to see that this will be avoided
How did you find the server?: A friend told me about it, lukemacu
Why should you be whitelisted?: 1. I have enough free time to be an active participant on the server 2. I can contribute to the server positively and be beneficial to all on it
Define powergaming: Powergaming is when someone forces their action on another. E.G. “I cut your head off in one slice, instantly killing you and robbing your body.”
Define metagaming: Metagaming is when you use information found while Out Of Character and using it while In Character
Who was the first king of Redania?: Kurgan D’Arco
Why did the great dwarven kingdom collapse?: an orb was brought to the dwarven king who warned his people to hide it because it had great darkness in it, but the next king took it for himself, making himself crazy that eventually spread to his subjects, destroying the dwarven kingdom through internal strife.
Who are the Jarr?: A race of dark skinned elves that lived in the desert, but were afflicted by a plague and had to become nomads, before being found by the Redanians and being brought back to the main continent to interbreed until the darkness in their skin eventually left them completely.
IC
Character Name: Kyndmryn
Character Age: 27
Character Gender: Male
Character Race, human/elf/dwarf (or a mix): Dwarf
Character Appearance (Facial features, build, clothing, etc): long brown hair with a beard braided into two, dark blue eyes of the same color, wears a blue hat with matching shirt and pants as well as metal boots. You can tell he keeps his clothes relatively clean, and has a muscular build, albeit not as much as most dwarves.
Character Personality (How your character acts): He has average strength and can take a fair amount of punishment, but he has bad speed and horrid coordination. He also has a ‘snake’s tongue’ who would rather try to bribe or talk his way out of a fight. He is out to gain riches, but secretly he just wants recognition for doing something spectacular, as he was overlooked a lot when he was younger.
Character Strengths/Weaknesses (include skills/abilities in strengths): He is a quick thinker who can think on his feet, but isn’t a good fighter due to his bad coordination, so a quick fighter could easily best him in a fight. He has trust issues as well because of the harsh family conditions he grew up in. He also can be easily influenced if you can convince him that what he will do is special and make famous.
Character Biography (Must be at least three paragraphs in length, include any memorable events):
Kyndmryn was born into a very large family of dwarves who worked as miners. He had 3 sisters and 12 brothers, and he was right smack in the middle, being the 7th son. He discovered early on that he didn’t have the benefit of being the eldest of the brothers, or the benefits of being the youngest and because of that was often overlooked in his childhood. If he got in a fight with any younger brothers he would get yelled at for hurting the younglings, and he would lose every fight with any older brother. He then decided that the only way to survive would be to avoid fights in general, and would talk to himself and try to find the weaknesses in his words to find the best way to talk his way out of bad situations.
It worked surprisingly well, and he decided that maybe he could make a living off of it. He wasn’t any good at the majority of the typical dwarf jobs, especially mining, but his parents didn’t care as they rarely ever paid attention to him anyways. One day he went out and talked to a dwarf who had stopped by the town where he lived and convinced him to give a few coins to him by making up a sob story. When the dwarf almost noticed his true story before he left, Kyndmryn decided that it wasn’t smart to let the person know who you are, and stole some clothes, making a costume of sorts.
He continued to repeat the process until everyone knew that whoever the person wearing the costume was a trickster. He was then 26, and decided that it was time to go and make his own mark, believing that his family wouldn’t care less, as he always refused to make connections. He then set off with a couple bags of coins, a couple bags of fake bags of coins, his costume with many hidden pockets, a dagger that he couldn’t use for the life of him, and his most powerful weapon, his tongue. He wondered for a year, then came here, looking forward to all the full pockets he can ‘borrow forever’ from….
Scenarios:
1. You are traveling along the roads of Redania when a bandit jumps out in front of you. He claims several of his fellows are hiding in the brush beside the road, and if you value your life, to drop all the valuables you possess.
What do you do? (Enact roleplay; conversation, actions, etc)
Kyndmryn falls flat on his face as the bandit jumps in front of him. He stands as the bandit claims he has more men in the brush. Kyndmryn pulls out his pants pockets that are empty and says, “I have nothing of worth to you or me, as you can see!” He then looks down and sees that a gold coin fell out of one of his many pockets hidden in his shirt when he fell down, and he looks up, not showing any emotion. As the bandit approaches him, Kyndmryn punches him in the gut and pulls out a small dagger, but is clumsily holding it, and says with an air of confidence as well as smiling, “I took many a dagger class bandit, so tell your men to come out, why don’t ya?” Then the bandit runs off as he does not want to fight a dwarf who claims to be a skilled dagger fighter. Kyndmryn grins and picks up the coin, walking off from the scene.
2. You are inside a small inn enjoying a tankard of ale when an obviously intoxicated ( -drunk) man stumbles into you. He gestures at you rudely and tells you to watch where you’re going.
What do you do? (Enact roleplay; conversation, actions, etc)
Kyndmryn looks up at the man as he fell, and says, “Why good sir I am so sorry I ran into you! In fact, I am so sorry I will buy you another tankard, maybe we can talk about how I can be more careful next time, eh?” He then yells to the barkeeper to buy him and the man another tankard and sits back down at the bar, silently cursing about his god-forsaken coordination.
3. You are at the market when you come upon a stall selling some particularly interesting wares. You decide to buy one, and the owner of the stall names a rather outrageous price.
What do you do? (Enact roleplay; conversation, actions, etc)
Kyndmryn pulls out a bag of gold, and shakes it around to show the merchant the money, and tosses it to the merchant, grabbing the item he just bought with his money and says, “Thanks.” He then walks off quickly, chuckling to himself as he just bought the item with a bag full of worthless pieces of circular metal.
Minecraft username: Antman459
What is your age: 15
What is your timezone: EST
What experience do you have in roleplaying?: Played in a few Fallout RP servers. Was a builder on a Old West server that didn't quite make release unfortunately.
Have you read, understood, and accepted the rules?: Yes
What is the rule you agree with the most?: The one about respecting staff and other players. You have no idea how many incredible servers I have been on that were destroyed by bad communities.
How did you find the server?: I think the pictures look incredible and the lore was very detailed.
Why should you be whitelisted?: I'm pretty good at RP and I believe I can be a pretty cool person outside of RP as well.
Define powergaming: Distorting interactions in your favor through RP. I.e. pickpocketing someone and giving them no time to react.
Define metagaming: Using information that you learned outside of RP in RP.
Who was the first king of Redania?:Kurgan D'Arco
Why did the great dwarven kingdom collapse?:They went insane due to the influence of a ( magical?) orb.
Who are the Jarr?: Dark skinned elves from the desert lands that lived as nomads after their civilization was largely destroyed by plague.
IC
Character Name: Alren Maltje
Character Age: 37
Character Gender: Male
Character Race, human/elf/dwarf (or a mix): Human
Character Appearance (Facial features, build, clothing, etc): Bronze hair; Dirt-stained skin; Large beard; Muscular build; Fur clothing covered with leather 'plates' ( cant think of a better word, segments I suppose?); Long hair;
Character Personality (How your character acts): Stern; Short-tempered; Distrusting;
Character Strengths/Weaknesses (include skills/abilities in strengths): Positive: Strong; Honorbound; Loyal;
Negative: Uneducated; Superstitious; Racist
Character Biography (Must be at least three paragraphs in length, include any memorable events):
Born unto a cult of Ancestor worshiping bandits that wandered the snowy tundras and mountains of the North, Alren was destined to live in the infinite cesspool of poverty. Other than his birth, Alrens childhood is relatively droll and uneventful. Sure he was taught how to slaughter, maim and kill for the glory of his forefathers and to hunt animals and even other men down for food, but other than that he received no other 'education'. He was the nephew of his band's leader, an old but ruthless waste of life, indoctrinating his fellow men into his command through claims of ancestral rite. Having grown tired of the bloody ceremonies of his tribe, he led a small group of close friends into the icy wilds in search of the famed dungeons and castles of the folk tales he heard as a child.
Soon after they embarked, his small troupe of kinsmen disbanded due to disease, injury and dispute. Alren, unlike many of the others, had no desire to return home. He continued through the wilderness, staying away from roads and only going into towns when entirely necessary. He continued to stroke his morbid curiosity with the realms ruins, selling the books and keeping any weapons he found. He had a mild interest in alchemy, but due to an incident where he ended up losing feeling in the left side of his body for several months, he decided that the practice, unfortunately, wasn't for him.
15 years after the day he initially left his people, he began to grow tired once more. He grew to dislike the snow, ice and sleet of the North and began to venture southward. His near obsession with old folktales brings him to long for Wetrock and Coldflow River. Hoping to defeat whatever mystic challenge lies there, man or not. He leaves the North for a new life of discovery, blood, honor and adventure but what he will find is still to tell.
1. You are traveling along the roads of Redania when a bandit jumps out in front of you. He claims several of his fellows are hiding in the brush beside the road, and if you value your life, to drop all the valuables you possess.
Bandit: Oi! You! Drop your things and be off or we'll be havin some trouble!
Alren: You stand here with a knife the size of a babies finger and expect a man to take notice of your threats?
Bandit: Not just me out here, got some boys in the bushes, waitin for ya to run scared.
Alren: I dont have anytime for pointless jabbering, get out of my way or else.
*Bandit laughs*
Bandit: Or else what? You're going to kill me? I'm so very sc-
*Alren quickly pulls a hand axe from its sheath under his fur shroud and tosses into the shoulder blade of the bandit, causing him to fall over in pain*
Alren: Not exactly kill you
*Alren lays raw meats next to the bandit, then pulls his axe out of his shoulder blade*
Alren: Best hope the bears have retired early this harvest.
2. You are inside a small inn enjoying a tankard of ale when an obviously intoxicated ( -drunk) man stumbles into you. He gestures at you rudely and tells you to watch where you’re going.
*Alren pushes the man into a table*
Alren: Watch where you spread your disease, rat.
*Drunkard throws a punch at Alren, hitting him in the lower jaw*
Drunkard: I'll show ye *hic*
*Alren grabs the drunk and throws him to the floor and procedes to beat the man sensless*
Bartender: Quit gettin blood all over my floor!
*Drunkard franticly grabs a tankard from the floor and smacks Alren across the temple, knocking him out*
*Drunk pushes Alren off of him and goes back to his bench*
Drunk: The nerve of some people...*Hic*
3. You are at the market when you come upon a stall selling some particularly interesting wares. You decide to buy one, and the owner of the stall names a rather outrageous price.
Alren: 350 gold?! You believe someone would pay that much for this useless cloth?!
Merchant: Well if you dont want it you can just leave. *Smirking*
*Alren tosses some dusty gold jewelry and a decorative dagger on the table and says in a frustrated tone*
Alren: I'll trade you these for the greaves.
Merchant: That'll cover about 200.
*Alren clenches his fist, then picks up the leather greaves, bends it and hits it a few time to test its obviously good quality*
Alren: Alright. What else do you want?
Merchant: That axe looks like it could cover it
*Merchant points to Alrens silver hand axe*
*Alren frowns, then slams the blade of the axe into the merchants table and snatches up the greaves*
Merchant: *Laughing lightly* Great doing business with you.
what is your age?: 11, going on twelve. I want to join anyways, because I am a great fan of DnD-like games.
what is your timezone?: EST
Experience Roleplaying: Played on massivecraft, a minecraft server, kinda a lost touch after a few months. wish I had not, it was wonderful. I also go to DnD clubs, and play TCGs like yu-gi-oh. I had a few forum RP's as well.
Have you read, understood, and accepted the rules?: Of course. What would happen if no one read rules?
The rule you agree with most of all: Respect is key, I myself have trouble with people demanding too much though. so just be careful about balance.
How did you find us?: I was searching on the MC forums for a RP server. I found you.
Why should you be whitelisted?: Creativity is key, and I have tons. Ever thought of a multidimensional matrix? Me too. Daily.
Define powergaming: something I sometimes see in massivecraft, when a person says KILLS* or HITS* it is annoying, and against the rules. not because they are instant, but because they don't allow response.
Define metagaming: using OOC info to target players, for example:
P1: (my character is paranoid so.)
P2: would say "look over there!"
P2: would throw an uppercut in P1's direction.
however, It is bad no matter what you use it for, even subtle details
Who was redania's first king?:Kurgan D' Arco
Why did the dwarves' kingdom collapse?: seeing as my character is not superstitious, he says it is a plague of sorts, but it was caused by the artifact he calls the orb of insanity.
Who are the Jarr?: elves, they lived in the desert before being virtually destroyed by the plague
IC
Name: Thiston Afflik
Character age: 21
Character gender: Male
Character race: dwarf/human mix
Appearance: a tall, young man. he wears black and purple clothes with an obsidian amulet, and his skin is dark with hints of tan. If you stare deeply into his amulet, you see flecks of blue. his face is slightly off, In the sense that it does not seem natural. his hair is raven black, and his eyes are purple. he has a strange
build, It seems to thin to support him.
Personality: a rather grim man, he owns a store that sells old objects, and ancient tomes. he is known for rambling about things, and straying from topic.However, he has a darker side. rumors say he keeps a man in his basement, and screams from within seem to prove them. his amulet is made from an unknown substance. he is morbid in person, and many rumours circle him. his shop is known to do horribly, and he has been reported to sell stuffed crows or ravens. when talking to him, he may seem unfocused, however he is listening to everything intently.
strengths/weaknesses:
STR: skilled with an invention of his he calls a "quad scythe" it has a blade on each end of the shaft, and the blades are double sided, making the image of two pickaxes joined at the bottom.
STR: intelligent, no matter how odd it seems.
WKNS: not too strong, causing his scythe to be hollow.
WKNS: because his scythe is hollow, it's shaft is broken a bit easier then normal iron.
character bio of thiston afflik: When thiston was young, his parents died of unknown causes,
thus leaving him on the streets. he quickly became thieving, for it was either that or die. eventually a man found him trying to steal from a local bakery, and took him to the orphanage. he quickly found his way out of the miserable place, and joined a gang. after a horrific day when his friend was murdered on war for territory, he left and began wandering.
After doing so for a while, he found redania. he decided that this was his home. however, not everyone agrees with his methods. he has been in trouble with the law several times. finally, he abandoned the place and traveled some more, ending his near-endless journey at the fort rayne. after a while, he left there as well.
finally, he came back to redania.
When he returned he found much had changed. things were not as they once were, and nothing made sense. slowly he descended into a darker part of redania. Now begins his life there. Nothing will be the same, for his life spirals worse and worse. what will happen to this ton is yet to occur, but fate has set him a dark destiny.
Scenario one: bandit ambush
I walked down the road, noticing the day getting darker.
Me: hmm.. I can hear you back there!
the bandit jumped out, surprised
Me: so I guess you want money?
the bandit nodded slowly
Me: too bad.
I unsheathed my scythe as the bandit ran towards me.
when he got in range, I would grab my scythe and spin it, letting it rest sideways. then I would knock his head to the side with it, hoping the body would follow.
when the surprised bandit landed, dazed, I would draw up my quad-scythe, and slam the hard end down on his back, targeting a paralysis pressure point.
I would throw my scythe back into it's holder on my back.
Me: have a nice night.
Scenario two: The intoxicated man.
the man stumbled into me.
man: 'ey! (Glurp!) wat (hic!) ch where 'ou goin' (glur!)
I looked at him with a kind of pity.
Me: why? so you can spill ale on me?
I chuckled.
man: 'y you!
He lunged at me.
I attemped to swiftly overturn my chair, and he would whack his face on one of the pegs holding it up.
the drunkard threw himself at me again, but I would sidestep, causing him to collide with a waiter
waiter: BOSS! I FOUND A GUY JERKIN' ON PEOPLE!
The bartender walked into the room and angrily pulled the man out of the room, his yells still echoing.
a man approached me to say thanks for taking care of him.
Me: I do not like to deal with idiots. that simple.
Scenario three: Haggling
I stared at the price with an expression of fury.
Me: THAT MUCH FOR A SKULL? REALLY!?
Merchant: really. This belonged to the great...
I cut him off mid-sentence.
Me: I DO NOT GIVE A FRICK ABOUT WHO IT BELONGED TOO! I JUST WANT IT!
Merchant: too bad.
my icy calm wins over.
Me: very well.
I walk away, leaving the merchant to scratch his head.
when the shop is closed...
I walk up to the old shack.
Me: time for revenge.
I bash the door in, using the blunt of my scythe.
I walk inside.
the next day...
The merchant walks in to open up shop.
Merchant: What! WHO DID THIS?!?!
The room has been vandalized, and there apears to be a double-sided pick drawn on the wall in red
-themeepermaster
Minecraft Name:Wolffrockk
Character Name:Fang
Are you aware that having an accepted Evils application does not make you above any of the rules, particularly powergaming and realistic roleplay?: Yes I am.
Clearly define the abilities/traits you are applying for and explain why you need them: Lockpicking, Unprovoked assult, Poisoning, and minor torturing
Describe your character’s personality: Fang is a very mellow and usually calm person. He likes to keep a gentleman persona to hide his true intentions. He has a habit of grabbing men's toosh's and at times cant control himself. He likes the thrill of stealing and likes to do anything that would hurt the crown.
What is your character’s alignment? (Chaotic Evil, Lawful good, ect.): Nuetral bad (Sorry not quite sure what all the options are)
What are your character's strengths/weaknesses?: He is very agile and fast. He is good at using weapons that require perception rather then strengh..Because he isnt that strong..He also cant resist a lot of offers given to him by men.
How did your character become evil?: From experiencing the thrill of doing what your not supposed to do.
What will your character do on a daily basis?: He will walk around looking for a target to pull his next heist on. He will be rather gentle and classy. He also likes to wonder in the woods and pick herbs and flowers to use for potions and posions
What moral boundaries does your character have, if any?: He will never rob someone from the slums. Children are usually safe from him unless they mock or tease him. People who agree with his beliefs of vigilante are usually considered friends to him and he doesnt steal from friends.
Please provide your character’s biography: Fang was always caught staring at shiny things and coins whenever he was around them. He grew up in the slums as all of the slum children do, Little food, uncomfortable sleep, crowded houses, and more importantly no money. He would go around and make music out of random items for money. He later turned to doing odd and illegal jobs for slum thugs which opened his heart to the thrill of being chased. He was addicted to it. He loved the danger of being caught and the satisfaction of getting away with it.He found fun in reading and studying way that he can get away with crimes without running. Which is where he found his love for reading and studying. Learning proper grammer and such he felt he was ready for bigger, better, and richer targets. He was ready to explore the surface. On the surface he tried to get a steady job as a cover up..A guard job after being turned down twice he decided to get the guards attention by killing the person on there wanted list...The Riled Rouge..After sucessfully doing so and recieving no credit or job from it he grew vengful and bitter towards the crown.
Scenarios: These have no particular outcome, and are to see how your character would act. Please answer these as accurately, and descriptively as possible.
Scenario 1 You are walking down a road outside of Kurgan’s hold and spot a man and a woman walking down the road towards you. The man has a sheathed sword, along with a satchel. The woman is wearing a nice dress, and doesn’t appear to be carrying anything. As they near you you notice a young boy walking close behind them. What do you do? Fang would notice the objects and faces and remember them. He would not do anything right then and there for he would not find fun in simply holding a pointy object to someones throat and would never scar a child by unprovokingly killing someone infront of them.
Scenario 2 You walk into town and notice their is a large crowd of people gathered, upon closer look you notice the king is standing on a platform above them with two royal guards at his side, speaking about a very important affair. Everyone seems to have their attention on him. Fang would scower the crowd for pockets filled with Arcos and small goods. If he gets recognized or spotted he would flee to a place where no one would expect, then he would use various dyes and plants to change his immediete appearance and go back to scowering for Arcos.
Scenario 3 You and a friend are sitting in the local inn, it is quite crowded this evening and you are a few drinks in.
A man walks up and starts shouting you are in his seat. He slams his bottle onto the counter and points the sharp glass at your friend. Fang would watch intently as they go at it. He would not get involved unless a child was present or the fight was stopping him from doing what he wishes...Fang doesnt like to get involved in something that he sees no profit in.
Fallen_Comrades
What is your age:
17
What is your timezone:
Australia, GTM +10
What experience do you have in roleplaying?:
I have played Minecraft for several years and have joined multiple roleplaying servers that varies from fantasy to fallout.
Have you read, understood, and accepted the rules?:
Of course.
What is the rule you agree with the most?:
My favorite rule, by far would be:
"-Please be as realistic as possible when roleplaying. This includes roleplaying your character’s job correctly, any skill/ability your character may possess, and obtaining items. Players that are not roleplaying realistically may be banned."
How did you find the server?:
Through Minecraft Forums
Why should you be whitelisted?:
I believe I can provide a good roleplay experience to the community and mainly to enjoy myself.
Define powergaming:
Forcing an action without the other player's consent.
Define metagaming:
Having knowledge that your character does not possess.
Who was the first king of Redania?:
Kurgan D'Arco
Why did the great dwarven kingdom collapse?:
The king and the citizens were corrupted by the Orb which resulted in bloodbath.
Who are the Jarr?:
Nomadic dark elves that worshiped dragons and constructed cities from sandstone.
IC
Character Name:
Harlion Cresent
Character Age:
27 years old
Character Gender:
Male
Character Race, human/elf/dwarf:
A human/elf mix
Character Appearance:
A tall, skinny and pale skinned build accompanied by dark brown hair with matching eyes. He wears finely made clothes and trimmed hair.
Character Personality:
He cares about his appearance and makes sure his hair is finely trimmed. He is generally nice and talkative. His temper is hard to agitate.
Character Strengths/Weaknesses:
Strengths:
Quick and flexible with fast reaction speed
Intelligent
Weaknesses:
Not particularly strong
Character Biography:
Harlion was born in Redenia in the coastal fishing town of Wetrock, Harlion was raised by a half human and half elven family who were one of the first inhabitants of the town. His mothers side had an elven root while his fathers side was human. Harlion gained the traits of his mother's side, agility, but he wasn't very strong despite all the hard training his father insists. Meanwhile his brother gained his father's trait, strength and power thus gaining the favor of his father. His father worked as a fishermen, often gone for long periods of time on fishing trips and was one of the more successful fishermen, and his mother worked as a chef.
When Harlion turned thirteen, he was required help the town with fishing and would often embark on fishing trips along with his brother. His brother would be assigned with physically demanding tasks and was competent in his work. Harlion had different ideas and hated the idea of fishing. He always dreamed of travelling the land not stuck on a boat in the middle of the sea. From his mother, he loved cooking and would practice as many times as he could. His father gradually started to hate him and favored his brother.
After three years Harlion finally decides to quit working as a fisherman, a job he despised greatly. He was physically fit and agile but not strong or muscular. His father mocked him, saying he would never survive in the wilderness with strength. Harlion learnt to deal with his father's insult but he wanted his brother affliction, unfortunately his brother was distant and had neutral feelings for him. His mother was the most devastated and tried to persuade Harlion to stay but without avail. At a young age of seventeen, Harlion debarks onto the road, living the dream he had always wished.
Scenarios:
1. You are traveling along the roads of Redania when a bandit jumps out in front of you. He claims several of his fellows are hiding in the brush beside the road, and if you value your life, to drop all the valuables you possess.
Harlion turns to examine the bandit.
"I don't have time for this."
"Shut up, I'm the one who doesn't have time. Just hurry up and give me your valuables!"
"How about no?"
The bandit rushes forward and attempts to stabs Harlion. He dodges it and sweeps the legs of the bandit, failing in the process. The bandit seizes the opportunity and cuts Harlion chest, drawing blood.
"Ugh, I'm not as fit as I used to be."
Harlion, clutching his wound, flees from the bandit and into the bushes in an attempt to escape. The bandit however is no match for his speed and loses him.
2. You are inside a small inn enjoying a tankard of ale when an obviously intoxicated ( -drunk) man stumbles into you. He gestures at you rudely and tells you to watch where you’re going.
"I believe you stumble into me first."
"Quit your ramblings! You stumbled into me you *******!"
"There's no need for unnecessary provocation."
"You think you're such a gentlemen eh? I wonder how you fare in a fight!"
"I didn't come here fancying a fight."
The drunk tries to swing a punch at Harlion. He dodges the punch with ease. The drunk attempts to swing another punch and Harlion easily evades it. The drunk, angered, charges towards Harlion aiming for a tackle but misses and crashes into the table, knocking him onto the ground.
"Feel free to clean up the mess"
Harlion sits back down and continues on drinking.
3. You are at the market when you come upon a stall selling some particularly interesting wares. You decide to buy one, and the owner of the stall names a rather outrageous price.
"You expect me to pay that much?"
"Take it or leave it! I'm not going any lower than that"
"We all know that the price you're demanding is ridiculous."
"You won't get this good quality anywhere else, I guarantee it."
"Lower it or else I'm leaving."
"That is the base price, nothing lower."
Harlion turns and leaves the store, grunting and muttering to himself.
OOC
Minecraft username: KaptainKake9
What is your age: 15
What is your timezone: EST
What experience do you have in roleplaying?: Various Medieval and Fallout roleplays, including LOTC, Wayward Realms, Akavir, SOoF, Wild Wasteland, The Vault, etc. This isn't my first time around, you could say. xD
Have you read, understood, and accepted the rules?: Would I be applying if I hadn't? C;
What is the rule you agree with the most?: I have to choose one? Refraining from speaking OOC in IC chats. I find it annoying when people won't stop the local OOC. x-x
How did you find the server?: Just fiddling about the forums, it seems pretty fleshed out. Hopefully entertaining for myself and those who I RP with.
Why should you be whitelisted?: Good question. I'm a pretty okay roleplayer, or I'm told. I can be serious when it's necessary, but I also enjoy a good joke now and again.
Definitions
Define powergaming: Powergaming is when a person, in-character forces someone into doing something. Or gives them no ability to roleplay back or respond. Every action CAN have a counteraction even if it may not seem like it. I'll provide an example, instead of emoting *Punches Tommy in the face* you would have to attempt/try to do the action. *John tightens his fist, swinging it hard at the left of Tommy's face.* it creates a better enviroment for everyone if no one commits insanely over-powered, quite frankly stupid actions.
Define metagaming: I, being the avid roleplayer that I am. Find that metagaming is when a player uses information he wouldn't have access to in character to gain some kinda of In-character or Out-of-character advantage. Or if it deprives another player of something in the same instances. If someone is asking.. for example where a town is, I believe it is perfectly alright to tell them that information and have them "Meta-game" it. As their character would logically know that information anyways, and it will usually only create constructive, fun RP for that player and who they meet up with. So, as long as it is done without malicious or self-centered intent. I think metagaming is /generally/ okay. Take that with a grain of salt though, there are definitely players who abuse OOC information and should get diddly-stomped for it.
( Sorry if I ranted too much about my own personal opinions, I plan to follow the rules you have in place none the less. xD )
Who was the first king of Redania?: Kurgan D'Arco
Why did the great dwarven kingdom collapse?: Betrayel within the kingdom, revolving around the orb of chaos.
Who are the Jarr?: Nomadic Dark Elf people. Who can often be associated with dragons.
IC
Character Name: Lawrence Durren
Character Age: 28
Character Gender: Male
Character Race: Elf
Character Appearance:
Character Personality: Lawrence has an apathetic, almost sociopathic outlook on things he deems unimportant or irrelevant. Usually being plants and animals. Will be generally talkative if spoken to directly. But generally doesn't like to spark conversation with a random strangers. Greatly enjoys making friends, but usually struggles to do so with his nomadic tendency and reluctance to accept people into his circle. So a lot of what he says is taken coldly or devoid of empathy by others.
Strengths:
-Apathy/Sociopathic behaviour can be a blessing
-Carries randomly obscure small things around in his pockets, need toenail clippers? He likely has some.
-Can fight some bit effectively with a decently wide arsenal of lightweight stabbing and slashing weapons. Fighting most effectively with Rapiers and Daggers.
-Has a strange and unpredictable fighting technique, often using enviroment instead of physical force.
Weaknesses:
-Apathy/Sociopathic behaviour can be a curse.
-Couldn't swim if you paid him too, mostly because of his clothing and gear he carries about.
-Lacks formal fighting training, so he fights in his own unpredictable yet quite reckless style. Frequently struggles in one versus one, duel-esque combat situations.
-Is socially lacking, even when speaking to people he's known for a long time he can come off as awkward, misunderstood, or just generally stupid when seen in certain a certain light. But he really doesn't seem to notice it, getting quite confused at peoples reactions to things he does.
Character Biography:
Lawrence Durren, born of elven lineage to his parents. Delaro and Sasha Durren, was given up to a caretaker when he was three years of age. His parents couldn't handle the burdens that came with raising him, or afford to feed him. So in a last ditch attempt to give their son a go at life, they sold him to a travelling Plague Doctor. The man's name was Kanzhe. For the first year or so Lawrence generally disliked Kanzhe, though he never much expressed it. Growing to like.. err.. accept him as he aged. As a child he was drilled with moral code to follow. To never strike someone who hasn't brought harm onto you, unless to purge those who didn't share beliefs with you. Lawrence questioned this kind of contradiction. He witnessed many of these "Purgings" and luckily wasn't taken in at a young enough age to consciously view that as being okay, and often refuted the old man for doing it.
As Lawrence grew older, he started to see more and more of the things Kanzhe did as "morally wrong" or in his eyes just plain disturbing. Once Lawrence turned 15, or as Kanzhe said "The Number of Discovery", that he would be taken under Kanzhe to study to become a "Doctor", a Plague Doctor more specifically. Though they're more the hired weapons of the corrupt church which they derive from. Lawrence honestly only saw this as a free outfit and a job. So he took it. He rarely did any actual studying, more a less just cleaning up the bodies of Kanzhe's proclaimed /heretics/. But after the first few instances he became accustomed to this lifestyle. Lawrence often was emotionally conflicted by the things he would see Kanzhe do, but his emotions were soon dulled to the point where he could kill your average man without thinking twice about it. Given the proper reasoning to. Kanzhe, after living a full life. Died at the age of 56, living a full life. Lawrence attended Kanzhe funeral, that of which many of Kanzhe's sexual partners he collected around the lands met one another. Before long, Lawrence was awarded his own Plague Doctor outfit, a hefty coat and cloak made of black clothes and hard leathers, dabbled with chainmail in various exposed parts. Lawrence liked the jingle of the chains as he walked about. Often creating beats to sing to himself as he walked down paths alone.
Lawrence, now 28 years old with absolutely no objective in life. Other than walking around, attempting to make friends. Which he always struggled with, due to his nomadic tendencies. Lawrence hunts for himself, albeit not very well. Usually ending up having to pick up side jobs in taverns and the such to feed himself. He has adopted many domestic skills from said tavern work. Cleaning dishes, tables. Mixing drinks and making tea are some of his most prominent skills. Lawrence may say he misses his old life, the constant excitement, but he doesn't. He prefers a quieter life, socializing to most degrees. Only ever really getting into fights when people threaten him or his closer circle of allies. Wandering around in search of his possible greater purpose, other than that is quite intentively looking for a place to settle more permanently.
Scenarios
1. You are traveling along the roads of Redania when a bandit jumps out in front of you. He claims several of his fellows are hiding in the brush beside the road, and if you value your life, to drop all the valuables you possess.
Lawrence cocks his head at the Bandit, a muffled grunt coming from inside his mask. His voice not having escaped, the responds to his grunt by hitting his chest with his clenched fist, wrapped around his shambling war-axe in that of a taunting manner. Lawrence grins at this, before waving at the Bandit dismissively. "Nae, let me pass or I'll kill you." he speaks bluntly, grinning somewhat sadistically under his mask, hand falling down to the hilt of the scimitar he's carrying with a chuckle. The bandit, called out on his bluff scoots backwards. Clearly flustered by Lawrence's apparent perceptiveness. The Bandits pivots on his foot, sprinting hard to escape, Lawrence plants his foot hard as he starts to chase. After several hefty, wide strides he slows down. Realizing how pointless chasing him will be. Shrugging it off he continues to walk in the same direction at a moderate pace, keeping his eyes out for the bandit's return.
2. You are inside a small inn enjoying a tankard of ale when an obviously intoxicated man stumbles into you. He gestures at you rudely and tells you to watch where you’re going.
Lawrence shakes his head, a faint laugh comes from his mask. Without much movement Lawrence speaks, "Sorry, sir." he nods lightly at the man. The drunken man grunts somewhat loudly before continuing towards the door, clearly not contented by Lawrence's answer. He then bumps into another man and does something of a simular manner. Thinking he may be a pick-pocket, Lawrence pats his coat and pants pockets. Nothing's been stolen, Lawrence nods intentively to himself. Before returning to his tankard of ale with a slight yawn. Thinking about the good rest he hopes to have after his ale.
3. You are at the market when you come upon a stall selling some particularly interesting wares. You decide to buy one, and the owner of the stall names a rather outrageous price.
Lawrence shakes his head, "That's too much, for a /proclaimed/ magic necklace." the Dwarf shopkeep glares at him in a very un-amused manner. "Eff ya' don't loik et t'en leave!" his voice is somewhat crackly, clearly angered. Lawrence nods rapidly, "That's just what I'll do." he grunts, pivotting on his foot starting for the door. Clearly very tired of the markets prices in general. Lawrence sighs as he heads for the door, the keeper raises his voice at him. "An' no comin' back! Ya 'ear!?" Lawrences chuckles in response at the clearly agitated merchant, before taking his leave and moving to find a place to rest his head.
( Hope ya' liked it. Also hope I get accepted. c:< )
He's stated he doesn't need your assistance, leave it to the staff. Simple as that, no need for either of you to start an argument.