The Meaning of Life, the Universe, and Everything.
Join Date:
2/23/2012
Posts:
53
Minecraft:
Youngsage3
Member Details
I hope you're all as excited for the server release as I am!! We've got some great stuff planned, so make sure to post your application if you haven't already!!
What is Meta: When you take out of character information and use it in game.
What is Power Gaming: Being a god. Dodging every attack thrown at you never missing a swign of your sword basically being invincable
Link to MCThread Forum page that contains your application: ---- IC-
Character name:Garrik Harvos
Gender: Male
Age:29
Appearance:Garrik's hairstyle hangs partially over the left side of his face, almost covering his eye but not quite with muttonchops. He wears a black coat, that hands slightly below his waist, with gold thread forming a design on the chest; gold buttons are used to close the coat. Gold thread is also used on the shoulders. He wears gray pants that are tucked slightly under the coat. His gray pants are also tucked into his brown leather boots. His eye color is naturally green but his right eye is turned gray due to an injury sustained in the past. A scar runs down the right side of his face, across his eye.
Personality: Garrik is a calm man, understanding of others' feelings, however, he can be quite fearsome and intimidating when it comes to his enemies or if he is angry. He's patient and well-mannered in the face of his friends and acquaintances. He is literate and has expensive tastes; he is also very well educated. He's greedy and gluttonous, often indulging in fine wines and ale.
Background Story:
Early Years(Age of five): When I was five years old in the bustling village of Lichwell I remember I could always smell the fragrant scents of fresh pastries sitting in the window of the village bakery mixed salty ocean air. This was when I got into my first bit trouble. I was galavanting around the village when i caught a whiff of this heavenly aroma I couldn't help but be drawn to it. I sniffed it out like a hunting hound chasing a rabbit. When I got to the bakery I saw the pastries sitting in the window. I was not from a poor family not at all my family was actually well off. My father always wanted to teach me the hard way and he would never give me money to buy the things I wanted only the things I needed. So me being a five year old not knowing right from wrong I stole the pastry. Oh how it tasted so sweet with lincoln berry filling I still remember its taste to this very day. It was the last pastry I ever ate. The baker saw me steal it.He chased me down and when he cornered me in an alley near the dung pile he inflicted such agony that to this very day I associate pastry with extreme pain.
Early Years(Age of seven): I was enrolled in the Lichwell Academy. I remember the scholar that taught. Lord Eroborus taught with a firm hand, instructing the students with various courses such as mathematics and philosophy. When someone misbehaved, they were punished severely by him, however, he was a witty and humorous scholar, cracking the occasional joke. Eventually Eroborus made a was driven out of the village of Lichwell because of his radical ideas. I never saw my scholar again although I heard he was beheaded after several acts of piracy. I can still remember in the summer classes when we would write on our wooden tablets it was so hot the black and green wax would melt and ruin the tablet and Ero would scold us for not keeping the tablets in a cool place.
Teenage Years ( Age of 15 - 17): After my years if the Lichwell Academy I was enrolled in the Raven Hall Naval University.I learned Navigational, Explorational , Astronomical, Hunting, Sword Fighting and Sailing skills. I eventually graduated the from the Raven Hall Naval University. I did not join the Raven Hall Naval Forces. I had other plans in mind. Adult Years(Age of 19): I was no longer a rag tag privateer hoping from vessel to vessel I was no a successful privateer. I had my own boat dubbed the the Erobourus. She was a beautiful ship she had a four deep red masts and a phoenix figurehead on the bow. I even had my own crew. Things were good for a long time. ( After i graduated from the Institute I left my family behind.) I would sail from port to port plundering and sinking ships. I would ransom their captains and kill their crew members. I made a lot of gold being a privateer.(The the Fire Nation attacked Jk) I built up reputation being one of the most feared Privateers.
Adult years(Age of 21): I was out at sea when the plague struck I had no Idea what had happened. I arrived at Port Grand. What I saw was horrific. I saw burning buildings and blood stained streets. There were not any ships docked in the port which I thought was quer because the navy was always around the famous Port Grand. Then I heard shouting and citizens were running toward my Ship. I shouted back at them “Halt”. They did not respond and kept sprinting towards my ship. I had my men grape shot at the citizens. Some fell but others kept getting closer. All I remember is the deranged look on their faces. Then everything went black. When I woke up I heard screams of my crew mates and the shouts of My first mate trying to awake me. My first mate Corbett told me “ Then men were being slaughtered on the port we have to leave.” I called whatever men were left on my ship and we left the port. I lost a lot of good men to those lunatic citizens. I was again out at sea.
Adult years(Age of 35): I was sailing from island to island hunting what games I could and trying to feed my men. Occasionally we would find a spring on one of these uninhabited island and fill our kegs with fresh water. Upon the Horizon I saw a small ship. I sailed toward the ship with no intentions of plundering it. When I was near the ship i realized it was a fishing boat. The fisherman told me of an alluring place called the Crystal Isles. He told me it was North of my Location so now I set sail towards a false promise awaiting for these so called Isles.
OOC- IGN: anbuagent12 Is English your first language?: yes Previous RP experience: 3.5 - 4 What is Meta: Having a character privy to knowledge that the play knows, and the character shouldn't What is Power Gaming: Having a character be too powerful and unfair ---- IC- Character name: Vespril Salamanca Gender: Female Age: 27 Appearance: As a bar tender, she tends to not get too dirty. She has blood red hair and jade eyes. Her hair is fashioned into a pony tail and wears a purple and white dress. When she's thieving, however, she swaps everything for a black and brown thieving get tup with a hood that covers everything except her left eye and a bit of her hair.
Personality: Vespril has two different personalities depending on the situation. When she is tending the bar, she has a polite attitude towards the customers, yet will be forceful towards them if they make a ruckus. When she is thieving, however, she becomes ruthless, willing to silence all who would rat her out with no thought in the matter. She is very agile, and using martial arts, can put even the majority of men on their backs. She is also good with a dagger and can climb well.
Background Story: Vespril was 13 when the Final Embrace took place. One of these meteors crashed near her family's home in a village near the outskirts of Highwyn, killing her father. Her father ran the local inn, around there, and his death meant a large loss of money. This normally wouldn't be a problem due to the large amount of savings the family built up, but Vespril's mother contracted The Plague, and needed medicine. So in the day, Vespril took to working the inn, and at night, she took to theviery of anyone who traveled near the village. She even took to more, degrading tasks in order to get the funds to keep her mother alive. She took up this life style for 2 years, until one night. As she was thieving a wagon filled with different potions and elixirs, one caught here eye. It was labeled, "Cure for The Plague". She had never heard word of such a cure, but then rationalized that he was heading to Highwyn to let the people know. Thinking he could just make another, she took the potion and ran home. Upon getting home, she immediately fed her mother the potion, hoping to cure her. Initially, it seemed like it would work, her mother would be fine and she could stop her dishonest life style, but she was wrong. The very next night, she came home from a usually slow day at the inn to hear screams of pain coming from her mother's room. She ran up stairs to find that her mother's mutation had rapidly increased, and started turning into something else. This was her 1st run in with a corrupted, and she had the unfortunate luck of having it be her mother. She ran out of the house sobbing out of fear and true sadness, but upon leaving her home, heard screams of terror. Everyone who was infected had all turned. Using her quick movement, she stole a horse, and rode all the way to Highwyn. When she got there, the guards had almost closed the gates to prevent The Corrupted from getting in. Using her skills as a thief, she slipped past the crowds and got into the city before the gates were shut. She was now a resident of Highwyn's streets, stealing all she could and waiting for a job somewhere. When the inn had a job opening, she took it and asked that, instead of pay, she gets board without food. The inn keeper took pity on Vespril and not only gave her the board, but also a piece of bread and glass of water every night and then made her a waitress. She worked during the day, and thieved at night, but never stole from the kind inn keeper. She kept working for the next 10 years, coming to the point where she no longer had her parents and her village on her mind all the time. She could even smile. Now, doublining the life as a thief and waitress at an inn, she hopes to one day get enough money to pay back her boss for all that she's done for her, and someday soon, open her own inn.
OOC- IGN: (the one you use to log in) CastorODeath
Is English your first language?: Yes
Previous RP experience: (on a scale of 1 - 5. We are happy to teach you how to RP, so long as you are compliant) ~3
What is Meta: When a player's character does something or knows something that he/she shouldn't due to it being information obtained outside of roleplay. A player using his/her own knowledge to influence their character.
What is Power Gaming: When a character performs actions or uses emotes to do something that is imbalanced, usually in their favor. For example, in an emote fight, Player A does the following:
Player A attacks Player B.
Player A hits player B.
Player A kills player B.
Player A wins and leaves player B to die.
Player B is dead.
A fair fight would allow Player B to respond. A power gamer doesn't allow any counters or actions from other players. Power Gaming doesn't allow for fair roleplaying and causes a character to become overpowered.
Link to MCThread Forum page that contains your application: (Mandatory!)
---- IC-
Character name: Caine Verhoeven
Gender: Male
Age: 29
Appearance: (A written description of your character, as well as an in game screenshot of your skin)
Caine has long red-brown hair and a matching mustache and short beard. He has teal colored eyes. Caine wears a brown long-sleeve shirt. He also has dark grey trousers with small pockets. Caine also wears a thin layer of chainmail nearly all the time. Caine wears dark brown boots, a thick green belt which holds his bag with coins and small trinkets, and a pair of wrist guards where he inserted a small blue, green, teal, and grey stone representing the Gods he prays to.
Personality: (Including strength and flaws of your character)
Caine's primary motivations are: understanding, balance, and nobility. That is, Caine's motivation is to seek wisdom, to help maintain a sense of balance wherever he's in, and to live a brave and courtly life. Caine is usually calm and composed. He tends to come off as indifferent to strangers. Caine's outlook on the world is pessimistic and very rarely is he optimistic about anything. He is conscientious, stubborn, reserved, secretive, impatient, and conventional. Caine has a dry sense of humor and is very sarcastic, which at times can get him into trouble and push away potential friends.
One of Caine's major flaws is that he's really really enjoys his ale. He tries his best to control his drinking but sometimes he can't and it negatively influences his actions and words. Due to all this Caine is usually alone and the people around him usually don't know he's there. Caine is usually seen as a mean person but those close to him are understanding.
Physical strenghts and weaknesses: Good with a bow and axe. Terrible with a sword. Terrible at fishing and swimming due to being impatient and not being taught how to swim properly. Although it's rare Caine's stubbornness, impatience and desire for knowledge and balance will push him to do things that go against his noble and honorable ideals.
Because Caine never learned to forge real tools or weapons, he is only able to make wooden and stone tools and weapons. He cannot make iron, gold, or diamond tools/weapons. He never learned to make any chain, iron, gold, or diamond armor since most of his time was spent aiding his father in a hunt or in taverns. Caine can only craft Leather Armor. When wearing Iron, Gold, or Diamond Armor, Caine refuses to use the helmet because it hinders his hearing which is extremely important for a hunter.
Background Story: (As much as we enjoy creative writing, we want every character to relate to the plot in one way or another)
Caine was born 15 years before the plague hit. His father, Jaecar, was a hunter and little is known about his mother. They lived in a tiny village in Highwyn. Caine's mother passed away after giving birth to him and Jaecar rarely spoke of her to him. All Caine knows about his mother is that she has red hair, light skin, and was a good woman.
Because Caine didn't have a mother Jaecar tried his very best to raise him right. Jaecar would have Caine sit in their garden while he took care of his farm or roasted pigs and cooked beef. On Caine's sixth birthday, Jaecar made Caine a stone axe. He was very careful and taught Caine how to properly hold it and how to clean it. Caine's axe wielding was very promising and Jaecar decided he should train him at an early age. For the next two years Caine learned his combat skill and woodcutting with an axe. Jaecar was so impressed with Caine's progress that he never thought of teaching him how to wield a sword.
On Caine's 9th birthday Jaecar presented him with a bow. Jaecar would set up targets next to his farm and have his son shoot arrows at them while he fished in the nearby lake. Caine's skill with a bow was decent. After a year of rigorous training Jaecar decided to take Caine on his first hunting trip. Caine did well and was able to kill a lion from afar. Jaecar took that opportunity to teach Caine how to skin and animal and cook the meat.
By the time Caine was twelve years old, he was very good with an axe and bow. He had learned how to set up a farm and how to harvest his crops and store them during the winter. He knew how to cook different kinds of meat as well and was growing up to be a "great hunter" according to Jaecar.
When Caine was twelve years old he learned about Gods and Goddesses from Jaecar. Jaecar wasn't very religious but he thought it'd be best to teach Caine about the Gods/Goddesses and let him decide on his own as time passed. Because of how Caine was raised, he would always pray to Aldauos, Iretia, Liadios, and Mesios. It became a routine for Caine to pray to them every morning and every night. Caine didn't pray like everyone else did though, he considered talking to the Gods/Goddesses a prayer. Caine always wanted to visit a church or temple to show his gratitude to the Gods and Goddesses but he was always busy training, hunting and cooking or simply tired from being busy all day.
Jaecar would take Caine on his trips to other towns in order to trade goods. Caine made the most of his time in other towns since it was his only free time. Caine would spend a lot of his time during these trips in the town's library, temple, or tavern. He enjoyed reading and learning things and he enjoyed showing his gratitude to the Gods. He would visit the Tavern because the men always made jokes and had tales of their adventures. It was here that Caine adopted his dry sense of humor and unfortunately, his love for ale. It was also during these trips that he managed to obtain the four very small jewels he attached to his wrist guards; an emerald, a sapphire, an aquamarine and a diamond - one for each of the Gods/Goddessed he prayed to.
As the years passed, Caine began to drink ale without Jaecar knowing. He knew it was wrong and he knew it wasn't honorable to lie but he couldn't help it.
When Caine turned fourteen Jaecar had given him a horse and allowed him to make trips as long as they weren't week long trips. Jaecar would also make sure Caine had his axe, bow, plenty of arrows, food, and some coin in case anything went wrong. Luckily for Caine, things barely went sour on his trips. After all, Caine was mostly visiting taverns and libraries during those trips.
Because Caine was older he was able to understand everything that happened in the taverns he visited. He would see fights, theft, and one time a murder. Caine made these trips often so during his 14th year of life he mostly experienced violence and injustice. He noted that those who remained quiet and away from others were rarely in trouble and he realized he was like them. He'd sit in the back of the library and in the corners of the tavern away from people. Caine's 14th year of life was very influential in the way he grew.
For a while Caine willingly let go of his love for ale seeing what it did to people. When he turned 15 he had planned on making a trip to Ithica to celebrate but he decided not to. He spent months at home with Jaecar; bettering his combat and hunting skills, learning more tricks to farming and trading, reading books he had bought from other towns and regularly showing his gratitude to the Gods and Goddesses.
One morning he woke up and found his father with fishing poles and a sword. Caine was extremely confused since he never learned how to fish and he never learned how to wield a sword. "What's that for father?"
"Times aren't getting any easier and I'm not getting any younger. It's about time I finish teaching you everything I know."
"But father, I haven't the slightest knowledge of swords or fish. How long will this take?"
"Very long. Years at least, especially at your age. Lets get started."
And so Jaecar began to show Caine how to properly hold a sword and how to set up a fishing pole. The fishing would've been easy if it weren't for Caine's impatience and stubbornness to wield a sword.
Caine dreamt big and he took his father's sword and tried dual-wielding them.
"Careful my boy. You don't want to hit them against each other and dull the blades."
Caine could barely hold the swords properly; his arms would shake. He was used to holding his axe with two hands... two heavier swords with one hand for each - not a chance!
He kept trying; he was a stubborn 15 year old. He kept going at it until the dark hours of night.
That's when it happened.
Finally.
After so long.
The two moons collided.
The sky was lit with foreign lights.
The ground below Caine's feet shook.
... and shook.
Caine dropped the swords and fell to the ground next to them. He saw Jaecar in his sleeping robes coming out the door to check on him.
After a short while it stopped.
The lights, the shaking... they were gone.
Caine prayed and prayed that night asking for a sign of what it was... and nothing. All he could hear was his father coughing and sneezing downstairs.
Caine and Jaecar didn't sleep that night. No one in town did. They all huddled together in the center of town with their weapons waiting for the worst to happen... but nothing happened. Sunrise came and the town went to sleep.
In the next two days, people grew ill and medical herbs were running out. Healers had no more remedies at their disposal; they had tried everything but nothing could make the symptoms go away.
One day passes and the rumors were confirmed. People were turning into creatures... lifeless creatures attacking those not ill.
Caine felt fine but his father didn't. His father became ill and Caine didn't know what to do. So he did the best he could. Caine packed seeds, roots, carrots, potatoes, eggs, raw steaks, and some ale. He gathered as much coal as he could and packed everything into two bags. He put them on his horse and he was ready to leave with his father at any moment. He began carrying his bow and quiver at all times. His axe was always on his side.
Two days pass and Caine wakes up to find his father lying in bed extremely ill. He decides it's time to leave.
"Papa get some clothes on and pack some herbs, we're leaving for another town!"
"Caine... caine, my boy. Listen to me and listen well. You and I both know what's going to happen to me. Leaving home won't help. I'll become one of those here, there, anywhere!"
Jaecar coughs.
"Take these herbs with you and promise me you'll live through this. Promise me son!"
Jaecar coughs again.
"But Papa, I'll try my best to keep you well. I swear Papa I'll try!"
Caine's eyes begin to fill with tears while Jaecar smiles.
"Caine, my boy. Nothing anyone does will help. Guess this is what I get for not believing in the Gods, eh?"
Jaecar chuckles.
"Get me my sword son."
Caine has a hopeful look on his face.
"Caine, my sword! ... please."
Caine rushes to get his father his sword and helps his father out the house.
"You misunderstand me Caine. I'm not leaving with you today. Not today, not tomorrow, not ever. I'm already gone. Only weak men die in their beds from illness. My fate is sealed but I'll leave this planet on my own terms, my boy."
Caine stands hopelessly and he sees his father rush to the nearest city wall ready to defend it with his life.
Caine tightens the bags on his horse. Gets on and speeds off to find another life.
Caine rides for weeks, sleeping in small caves and holes he finds in the snow or on a small mountain. His resources are running out and he has yet to find a home.
Three more weeks pass and everything is deserted. No one's around... no humans and no Corrupted.
One week later and Caine sees a group of humans in the distance. He rushes to them and asks for aid. Caine is hungry and weak. All he has are some seeds, some ale, a couple of carrots and his horse.
...
Caine wakes up alone next to a tree. His horse is gone along with his carrots and ale. All he has left is his axe.
How was Caine supposed to know they were bandits. He saw more men approaching him but he was too hungry and too weak to run.
"I've nothing left for you to steal but my life so take it instead."
He hears a chuckle as he faints.
...
Caine wakes up alone next to a man. His hunger is gone and his weakness is gone.
"Gave you some of my special tea. You managed to eat some bread when they brought you in as well. Took the seeds and herbs from your pockets and planted them, hope you don't mind."
Caine had been rescued by a small group of militia. He was taken to their town and given aid.
For the past fourteen years Caine has been living in the same town. He still doesn't have a horse but he has a very small garden and a cow. The town's resources have been dwindling. Caine has spent the years thinking, growing strong, reading whatever he can find, and unfortunately drinking whatever ale he can find.
One night he was walking drinking his ale when he heard a group of men talking about a Queen.
"Have you heard about this Queen and her Crystal Islands?"
"Crystal Islands? What's that supposed to be? Sounds like a fairy tale."
Caine kept hearing about a Queen and so he asked the militia that had rescued him fourteen years ago.
"Yes, lad. Supposed to be a Queen living in the Crystal Isles. They say she's special and a leader or something."
"Well why don't we go there now?!"
"It's all rumors, lad. We're done for. Our fate is sealed."
Tired, Caine left to his home.
"Promise me you'll live through this," Caine remembers.
And with that he grabs the few carrots he has left, trades his cow for a bow and some arrows and begins his journey to the Crystal Isles.
OOC- IGN: anbuagent12 Is English your first language?: yes Previous RP experience: 3.5 - 4 What is Meta: Having a character privy to knowledge that the play knows, and the character shouldn't What is Power Gaming: Having a character be too powerful and unfair
OOC-
IGN: coreyj584
Is English your first language?: yes, and only
Previous RP experience: probably about 3 or 4
What is Meta:using outside information to effect in game choices
What is Power Gaming: acting without giving another player a chance to react
----
IC-
Character name: Nickolas Green
Gender:Male
Age: 42
Appearance: Rather tall, with brown hair and a beard beginning to turn grey. He wears fancy clothing and jewelry that obviously shows off his wealth
Personality: Nickolas is a man of finer tastes. He loves and craves a position of power and wealth. He is often rude to people he believes are beneath him, but is very friendly toward people on his same social level, if only to improve his own public image. He does not have very many skills that would prove useful to survive, and he has only ever held a sword for show. His goal is to once again claim a position of wealth and respect in this new land.
Background Story:
Before the Final Embrace, Nickolas had a successful life. He was raised by his grandfather in the upper class district of Ithica. His grandfather was a smart business man, and had already amassed a great wealth by the time his son died and left him with his two year old grandson. Because of his grandfather's wealth, Nickolas was raised as an aristocrat, and was hardly required to do any physical labor. However, he was able to get a good education, and on his 20th birthday, his grandfather passed on his business to his only grandchild.
For three years, Nickolas ran his grandfathers business, increasing the wealth he already had. His business success also backed his social success, as he climbed the social ladder and soon joined some of the wealthiest people in Ithica. Of course his economical and social success bloated his ego, and soon he would not even speak to the "common folk". Instead, he sent messengers out to deal with personal matters that his grandfather would have dealt with in person. Being in the group of socially praised makes one a target for young women, and Nickolas was not an exception. Nickolas enjoyed being a bachelor, but he could not help falling in love with a woman named Scarlet. He loved everything about her (especially that her father was exceptionally rich, and also quite old and frail), and they were married soon after they met. Shortly after their marriage, they had a son, Richard, who would be the heir to Nickolas's vast fortune.
Two weeks and three days after Richard's fifth birthday, the Final Embrace came. At first, Nickolas thought the strange shards from the sky would effect him and his family little, but soon they began to hear of a strange illness spreading from the impact sites of the shards. One of his messengers described it as a curse from Yerietia, and that it stopped for no man, woman, or child. Five days after the Embrace, the plague reached a small village near Ithica. It was then that Nickolas first saw what the plague truly did to its victims. Nickolas organized an effort to build a wall around his community, thinking that if they kept the corrupted out, they would be safe. The wall did protect the people from the victims of the plague, but not from the sickness itself. After a few weeks, Scarlet started showing signs of the illness. Nickolas wasn't sure what he should do, what he could do, and he eventually decided that, for the good of the community and his family, he would send his wife away to a small village he had heard the plague had not reached yet, thinking that if she escaped the reach of it, maybe she would not suffer the same fate as the others. Unfortunately, by the time he had made the arrangements, Scarlet was far gone, and he knew it, but didn't want to admit it. He sent her off with a few of his servants and young Richard, hoping that he might be able to escape he whole ordeal.
The next years of his life, Nickolas could only remember as a blur. Living inside the walls started out all right, with the community sharing any recourses they could, generally concerned with the welfare of the people who had been their neighbors and friends for years. Gradually, over the course of the years, people began to show more of their true selves. People that had been raised on the ideas of jealously and greed began to lash out at each other, accusing each other of hoarding food, thieving, and even creating the plague so they could steal the wealth of their neighbors. Years of being inside the wall slowly drove people blind with greed, and some even with insanity. Nickolas was no exception to the breakdown of society, and his arrogant attitude toward others he thought were beneath him only became worse. After almost 14 years behind the wall, the people living there were almost to their breaking point. A few grouped together and began pillaging other's property, stealing anything that could help them survive. Nickolas realized he was a target, and that he had to escape. He planned to go to the village he had sent his wife and son 14 years earlier, and he made plans to travel there with the rest of his loyal servants. One night, when the moon was full, he opened the gate in the wall, and rode out on a small wagon with three men in his employment.
After two days of riding, they came across a small fort, protected from the Corrupted by a small wooden fence. When they entered the gate Nickolas asked what had become of the town he had sent his wife and child to. He learned that it had been completely taken over by the Corrupted a little more than 13 years ago, and he was told going there was a lost cause. Upon hearing this, Nickolas lost all reason to live. He became depressed and surely would have taken his own life. He viewed the world as a lost cause and that the plague had surely corrupted the whole planet. He thought this way until a strange man who only called himself a Stranger came to the fort. The Stranger spoke about a wonderful land, free from the curse of corruption, ruled by a magnificent Queen. He said that She would be willing to take any survivors into her kingdom, and they would be free of the Corrupted and the plague itself. Nickolas realized that this was his only option in order to stay alive, and set out to find a ship that would take him to these marvelous Crystal Isles. He finally found a man willing to take him, but the captain saw Nickolas was a wealthy man, and charged him almost all of the gold he had taken with him in his wagon. As they set sail, Nickolas thought about his vast wealth and place of power he had lost when the Final Embrace came. He thought of all the pleasures of the well-to-do life he had missed in all these years, and he planned to have that again in this new land, serving the Queen that had opened her lands as a refuge for the survivors of this horrible ordeal.
OOC-
IGN: very_berry
Is English your first language?: Hai (yes)
Previous RP experience: 4.5 been RPing for years, even Larp’d a few times in my younger years.
What is Meta: if referring to meta-gaming, then it’s roleplaying with information you’ve acquired OOC
What is Power Gaming: When you don’t allow someone to make a move when, say, in a bar fight, or another form of fighting.
----
IC-
Character name: Elm Dove
Gender: Male
Age: 21
Appearance: Blonde, short hair, brown eyes, Caucasian white, relatively short compared to average people. He wears a green overcoat, with a white shirt underneath, complemented by bushy sleeves. He has black pants and boots\
I don’t have a pic, but I think this should suffice http://www.planetminecraft.com/skin/elm-the-halfing/
Personality:
S: talented in art, has education higher than average, has good social skills and manners
W: very greedy, sometimes selfish, can’t use sword well, can’t use magic/radiation, can’t use bow very well, isn’t very athletic, and lies often (can go with greedy).
Background Story: As a boy learned the skills of art from his father, who was a talented artist and merchant. His father forced Elm to be like himself, and elm had no problem with this, for he too wanted to be a successful artist merchant like his father. This is where he got his art skills and the greediness from his father.
Elm got his education from his mother, who was a teacher. She taught him language, manners, and math, sadly, his mother, nor his father knew how to use a weapon, the Doves were people of peace and riches, not of war. This is where he got his education and lack of weapon training.
Elm was on only child, but despite that he still knew how to speak like a social person. Elm was 7 when the plague hit, he didn’t remember much, but what he did remember was fleeing the city with his parents, who luckily both got out alive. Eventually Elm heard of the Queen on the Crystal isles, who allegedly resisted the plague, and elm decided to check out the crystal isles for himself.
Not much to this story, but i believe that most of the story development is made when you actually roleplay.
also, a question about death, if you fall of a cliff OOC and die, does it kill your character? or do you have to die IC to have a character death?
The Meaning of Life, the Universe, and Everything.
Join Date:
3/3/2012
Posts:
56
Minecraft:
Jighftw
Xbox:
Hangman99X
Member Details
OOC-
IGN: Jighftw
Is English your first language?: Yes
Previous RP experience: 4
What is Meta: MetaGaming is using information gathered in OOC about RP, and implementing it into one's character to gain an unfair advantage about knowing something in RP when he or she is not suppose to know.
What is Power Gaming: Power Gaming is over powering another player/character without letting him or her have a chance to reply properly.
IC-
Character name: Allen Leo
Gender: Male
Age: 18
Appearance: Black hair, blue eyes. Cleanly shaven. 6 feet tall. Averagely built except for a tiny bit of baby fat on his belly. Several scars over his body. Black shirt, and khaki-colored looking pants.
Personality: Kind, courageous, hate reptiles and anything with feathery wings (Including birds), acts the clown sometimes, is serious when he needs to be, but otherwise, he plays around quite a bit. He is good with a sword, but a lot better with a bow, and is slightly afraid of spiders. (Just when they appear out of nowhere and give him a jumpscare of his life.)
Background Story: It was a small village named "Hollow" where Allen Leo Plague was found and raised. And yes, found. He was founded by the people there and with no signs of his parents in sight or mind. Not one family can take him in to be a part of them, so instead the entire town adopted him, and the entire town took turns taking care of him, and raising him until he eventually can take care of himself. Since he had no real last name since no one knew what family he came from, and since he was a brat and causing little messes here and there. They gave him the last name of Plague. But, that was to soon change when the Plague came four years after they found him.
Hollow was, barely effected with the Plague rolled on in. No one knew what caused it, or how it happened. But people just felt weak from time to time and eventually fell ill. Hollow was a small village that was dependent so it received no outside help, and the closet town was miles, and miles away. And Hollow had it's own traditions and knew of no other ones that might have been popular among the rest of the world. It was a small village that kept to itself, and now it pays the price.Poor little Hollow went from a pleasant village, to nearly a hell-hole.
When people started getting sick, Hollow constructed a new building with a basement where the sickly was held, not knowing if it was contagious or not. They had no knowledge of what this Illness can do. Eventually, the locked away became forgotten, and left. There was no hope for them, and the village had no idea that they became the corrupted. But, more and more people by the day became sick and had to be locked away once more. Hollow had no doctors, no medicines or anything to heal or treat the sickly. So, they just had to lock them up, and hope that they died peacefully. Poor Allen had to watch his friends being brought to the building and locked away. Allen wondered why he was not effected. He was grateful, but...why he had to survive. He thought it might had to do with something with him having no parents...but that had nothing to do with it. This Plague was something dark and deep.
Weeks has passed, and Allen grew worried about those sick in the outcast building. He wanted to go and check on them, but...he knew he couldn't. But, one night, one of the widows of the village who lost her husband to the Plague, opened up the building and set the corrupted free onto the town. Everyone's curiosity was subsided that night. The corrupted poured out onto the village and attacked everyone. The fighters of the village were slow to react to fight back. Something had to be done, or the village would be wiped away. Poor Allen was only four, so he couldn't do anything. He was just given a small dagger to defend himself. The Corrupted attacked, and killed villagers one by one.
It was a massacre. Poor Allen just hid away, cowering with his dagger. But, before the corrupted can finish off the rest of the village, a loud roar of thunder could be heard. But it was not thunder. It was the sounds of a large group of horses outside of the village. It was some kind of stray group of warriors that rode in and put the corrupted to a halt, and to a eternal sleep. Allen, and a few of the other villagers survived. The warriors saved them and told the other villagers that they came from a town that was overrun with the corrupted. The villagers understood and welcomed them to stay and live with them in the village. The warriors also had a few kids with them, some survivors from their town. So, after a night of terror and nightmares, came a new hope for peace.
Years passed, and the village grew bit with the new people who now lived there. Allen got new friends, but like Allen, his new friends lost old ones. Among those friends were a boy named Lantcer. They became good friends and would go out play fighting with each-other and with wooden swords. Lantcer was always better than Allen, but Allen was to be better in years to come. Life was good and good for now for the small village of Hollow. Allen and Lantcer were the two mainly known boys of Hollow. They were also causing little pranks around the people and whatnot. But, it was one day when Allen was just ten years out that Lantcer went down into the old building that use to hold the corrupted. Allen followed him, and warned him not too. Lantcer went in anyway and Allen held his dagger close, the same dagger he was given that awful night. He followed closely behind Lantcer and held that dagger out and close. Lantcer told Allen and there was nothing to worry about, but...of course. A corrupted jumped out and jumped on Lantcer. Allen was far too quick tho with his reaction and swung with the dagger, getting the corrupted right in the neck, but also cutting Lantcer's cheek at the same time. It was that point on, Lantcer called Allen: Allen Leo. Leo as in courageous.
A few more years passed and the two still grew up together and were starting to go under training but the warriors that rode on in that fateful night. The two trained side by side. And yet, and still, Lantcer was the better one. It never bothered Allen though because he just needed the skills to survive, and did not seek to be the best of anything, except being the best at being himself. Hollow flourished into a wonderful, peaceful village town, but to Allen, it felt too small. He felt like going on an adventure. Seeing more out there and seeing more than just the same village. He was tired of the village life. He wanted to know more about the world, and wondered if the plague hit elsewhere in places, to see if other places survived, and provided more of life than here in Hollow. He told this to Lantcer, but Lantcer shook his head, and told Allen that Hollow is the only place that survived the Plague. Allen did not believe him. That was impossible. Life finds a way after all sorts of disasters, even a plague. Lantcer just told him to give up on the dream, and stay here in Hollow, where it is safe. So, Allen stayed, but he did not give up his dream and his beliefs.
Allen was now seventeen in age when one fateful day came to him. He was out hunting game when he saw something that looked like a human figure. With his curiosity, he got closer and followed it. It soon turned out to be a beautiful young woman. Allen gulped down nervously and slowly approached her with his bow and arrow drawn. "Don't move...and I won't hurt you..." He said, not knowing if she was corrupted or not, or sick or whatever. She slowly turned around and she jumped a little. Allen slowly lowered his bow and got closer. "Who are you? Where are you from?" He asked her nervously. She seemed scared and then she eased up a little. "I'm Serenity, and I came from Highwyn." she said with the cutest voice ever. Allen blushed and tilted his head. "Highwyn? Is that...that a town?" He asked her. She nodded and giggled. "Yeah, how have you not heard of it?" She asked him. He blushed and felt a little dumb. "Uhh...well...uhh...I..I didn't know that there was any other villages or towns. I've been told they have all be lost to the Plague." Allen said and Serenity laughed and waved him off. "Oh, you poor thing. You must have been so sheltered. There are two towns that still stand. Highwyn and Ithica." She giggled. Allen felt so, dumb. He knew Lantcer would try and lie to him. He couldn't believe it. Serenity then waved him off again. "Well, I should be getting back now. It was a pleasure to met ya cutie." She said and left. Allen smirked to himself and then went back to the village. That's it. He is going to leave when he turned 18 in a few days.
It was then his eighteenth birthday, and the town celebrated. He then announced that he was leaving, and that he heard that there were other places that survived the Plague. The town grew silent. Lantcer came out the crowd and looked down on him. He told Allen that he is not leaving Hollow, and if he did, he would not leave it alive. Allen could not believe what he was hearing, but he would not stand for it. Allen then challenged Lantcer to a duel. If Allen wins, he leaves. If Lantcer wins, Allen will stay. So, a duel between to friends clashed, and it was Allen who won. Just barely, but he won. With that, Allen left Hollow, never to return.
Allen left Hollow, and with barely nothing on his person. He walked out into the world, away from the village left, to explore, and live the rest of his life in a more, adventurous place.
Previous RP experience: 5/5, have been roleplaying for more than 3 years
What is Meta: The act of bringing Out of Character knowledge, or better described as knowledge of which your character is not aware of in the existing world, and using it in the roleplay experience. It gives somewhat of an unfair advantage, but it is also illogical. For instance, Person A greets Person B, using Person B's name, even though neither A or B ever met beforehand, or exchanged names In Character. (( I assume you mean ‘metagaming’ and not just ‘meta’))
What is Power Gaming: The act of roleplaying in a manner that is very biased or unfair on one side, where a player may not give their opponent a chance to respond to their actions (usually in combat), or committing actions which are deemed 'impossible' by set rules (and laws of physics)
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IC- Character name: Gierse Cerberus Gender: Male Age: 32
Appearance:
Gierse stands taller than most men, reaching around 5’10”. Born with olive skin, and the extensive periods of time have granted Gierse a tanned, dark olive tone. His body is lithe; the slim yet muscular physique allowing for agile, limber movements after countless years spent bounding through the forest. His hair is dark brown and straight, only reaching past his ears, and mostly kept back, with the exception of a single thick strand of braided hair, hanging to the side of his forehead. Gierse wears simple garments of leather, enough to protect him from some harm, but mostly for easy manoeuvrability. It is also adorned with belts and pouches to carry various equipment and assorted objects.
Personality:
With his arrival into the Crystal Isles and being introduced properly into a civilization outside the hamlet he spent most of his life in, Gierse is friendly and longs for companionship. He is outgoing in most scenarios, feeling comfortable to talk with the people he meets.
He is wary and takes note of suspicious characters, and while in their presence, feels more threatened and therefore paranoid. During these times, his responses are sporadic and unusual. Gierse is tormented by the Corrupted, torn between deciding whether they are human or monsters. As a result, he is often disturbed when there is mention of them, and encounters sleepless nights.
Background Story:
Growing up in a hamlet of farmers within the woods, Gierse lived a simple life with his family and the other people, learning the skills necessary that would benefit him in the future for when he was to take charge of the homestead. Though he was taught to sow fields and harvest crops, his urges wandered him into the forest, where he much preferred hunting for the game that spread itself vibrantly through the thickets of the forest. Merchants would occasionally pass through the hamlet, bringing with them many luxuries that Gierse's family deemed unnecessary, however, at one point, Gierse was able to barter the hides of small prey for his first bow. At age 13, he had not yet developed a strong arm for drawing a bow, but he had already developed a keen eye overtime in his ventures through the forest.
Over a year passed when a traveler happened upon the hamlet, seeing Gierse cradling his bow, to which this point became quite worn from its extensive use, approached Gierse and offered to teach him the arts of a bowyer and fletcher. This traveler settled down in his own camp by the hamlet, and each day, Gierse would pay him a visit for a lesson. For a year, Gierse was taught, creating new bows and arrows, until the traveler himself felt that Gierse had learnt and perfected to the best of knowledge he was provided. Gierse's parents, though furious at their son's endeavors at first, welcomed the supply of hides and meat that began to come in as Gierse refined his hunting capabilities.
Three years passed, with Gierse becoming more and more cunning and confident, hunting for game twice his size. His endeavors in the forest were becoming more and more dangerous, not because of the predators that lurked, but the distance that he traveled. However, during his time with the traveler, Gierse was introduced to Liadios and Aldauos, whom Gierse grew to favor for their assistance in navigating. Gierse learnt to praise them, as he could always rely on the skies and rivers to guide him.
However, it was during these three years that Gierse was coming into contact with the greater civilizations. At first he only glanced at villages and cities, but soon he approached their outskirts and watched the people go about their meager lives. After he had turned eighteen, Gierse noticed a change when he decided to enter one of the cities. The citizens were in panic and fear, seeming to escape from something that Gierse could not understand. At this point, he began to hear rumors of a plague, to which he responded by retreating back to his home. He spread the word to the occupants of the hamlet, which they dispelled and remarked that the plague would not touch them as few people visit. However, they realized that this made Gierse a potential threat to them, and banished him from the hamlet. Gierse's parents protested against the decision, however two people could not convince an entire hamlet. With that, Gierse escaped into the wilderness, angry at those who exiled him.
Setting up a camp not far from the forest line which met the city which he had previously visited, Gierse lived by himself, his skills allowing him to survive for over ten years. Through these years, he would scout the surrounding areas, the city being one of these locations. He watched for signs of life, which seemed to be non-existent. However, when his 31st year came along, he caught sight of a group of cloaked figures walking past the city. He approached them, who happened to be men travelling, only to be told to head to the "Crystal Isles", and mention of a Queen promising safety. Gierse was curious of these Crystal Isles, but also confused about the danger from what the Queen was promising safety. He followed the men, who stated were on their way to the promised safety.
On this travel was Gierse's first encounter with the Corrupted, this said 'danger'. The group was attacked by one of them while scavenging for supplies on a riverside dock. Gierse was unsure on how to handle them, and could not overcome his hesitance when dealing with them. With the group of travelers, Gierse entered the Crystal Isles, with only curiosity guiding him.
OOC-
IGN: very_berry
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IC-
Character name: Elm Dove
Hey there! Your app is alright, but I need to know how Elm managed to survive, and how he heard of the Queen and the Crystal Isles. Just more description on his life, major moments that shaped him.
And regarding your question, OOC deaths do not count as IC deaths. Otherwise you'd need a new character every day or so, and no one wants that.
OOC-
IGN: very_berry
Is English your first language?: Hai (yes)
Previous RP experience: 4.5 been RPing for years, even Larp’d a few times in my younger years.
What is Meta: if referring to meta-gaming, then it’s roleplaying with information you’ve acquired OOC
What is Power Gaming: When you don’t allow someone to make a move when, say, in a bar fight, or another form of fighting.
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IC-
Character name: Elm Dove
Gender: Male
Age: 21
Appearance: Blonde, short hair, brown eyes, Caucasian white, relatively short compared to average people. He wears a green overcoat, with a white shirt underneath, complemented by bushy sleeves. He has black pants and boots\
I don’t have a pic, but I think this should suffice http://www.planetmin...lm-the-halfing/
Personality:
S: talented in art, has education higher than average, has good social skills and manners
W: very greedy, sometimes selfish, can’t use sword well, can’t use magic/radiation, can’t use bow very well, isn’t very athletic, and lies often (can go with greedy).
After re-reading the lore a few times, I’m giving it another go.
Background Story: As a boy learned the skills of art from his father, who was a talented artist and merchant. His father forced Elm to be like himself, and elm had no problem with this, for he too wanted to be a successful artist merchant like his father. This is where he got his art skills and the greediness from his father.
Elm got his education from his mother, who was a teacher. She taught him language, manners, and math, sadly, his mother, nor his father knew how to use a weapon, the Doves were people of peace and riches, not of war. This is where he got his education and lack of weapon training.
Elm was an only child, but despite that he still knew how to speak like a social person. Elm was 7 when the plague hit, it was a fall night, and he was getting ready to go to bed. Elm stood up from his chair to look out the window into the sky, he gazed for a while suddenly the sky began to ignite with an array of lights like he’d never seen before, it was quite an amazing sight for a 7 year old. Elm’s eyes narrowed at the light show, it seemed that the lights were coming straight towards his town. Little Elm ran to his bed and ducked under the covers. After a elm was about to peek out of his bed when the house began to rumble and shake, but not just the house he could feel more than that, it felt like the whole town was shaking. After what seemed like an eternity, the shaking stopped and there was silence. The silence was broken by the sounds of the door to his room began to open; it was his parents coming to check if he was okay. Elm told them he was alright and they left. Soon after, elm went to sleep.
After that night life went on, elm continued his lesson from his parents, and all was well, until one day when he got news of the plague that had been going around, they said the symptoms included extreme fatigue and nausea, and eventually insanity, these insane people were known to be violent. Elm was afraid that this plague would come to him, the family and he seemed to be lucky, because as time went on, more people fell to this plague, but his family was unaffected.
A long while after the he caught news of the plague, it had spread much more, so much to the point where his family had to move because of the dangers. Elm packed his things and left for a town very far from this place, his home.
After the few days long carriage ride, they reached their new home. They bought a house and moved in, and life continued as normal from then on. Many years paced, and Elm had barely gotten a job, working in a store in the untrusting dangerous town. Elm was working late, doing some extra inventory and cleaning, when he stumbled across the newspapers, he stopped to look at it. He read the title of the article “crystal isles, the safe haven?” he began to read the article; it spoke of a ‘queen’ who could resist the plague. Elm pondered about this as he cleaned, he could ditch this old dangerous town and head to the so called safe haven at the crystal isles. After all, there had been other news about a more cases of the plague in his town. Elm decided that night, he was going to move to the crystal isles. So he packed his things after telling his parents and he was on his way.
This should be much better. also, i think you might have skipped over my friend's App, he's Kore99X
What is Meta: Using information gained OOCly and used ICly. When one Meta's they didn't have their character gain the info in RP.
What is Power Gaming: Forcing actions onto others, not attempting actions but rather just doing it with the /me command. Making your character do things that most people find unrealistic.
Character name: Delvoro Mordson
Gender: Male
Age: 34
Appearance: Delvoro, a coal miner, always has a face covered in dirt or coal. He spends most of his time either working or staying near his home to get some fresh air every now and then. His eyes are dark green with small brown tints, his hair is black in appearance, but truly brown when cleaned due to the Coal he collects. Delvoro prefers to wear his thick leather coat when he's off doing errands, the under shirt is a slightly dirty gray color with a black belt going around his waist. His pants are a normal dark gray color and his shoes are travelers boots.
Personality:
Strengths: A strong man, a strong drinker, knows his ways around caves and can distinguish what ore is what.
Flaws: Hates being around large groups of people, prefers to be alone while doing normal tasks if the situation is right.
Delvoro at times always wants the good things to happen, but believes that violence should always be the second option. His beliefs with the gods are more on the sides of agnostic and a believer. Most of his actions could be blamed to the God of Zholaios, for his plan B type violence. He's always pictured himself as a hero but hasn't ever managed to get in a situation where he could prove his thoughts.
Background Story:
Delvoro lived in a poor family all throughout his childhood, his mother was a stay at home mom
and his dad did Mining work. The whole village consisted of miners and farmers, It's name was
Varne. Delvoro wasn't really a bad kid, he spent all his time messing around the village, trying
to play with whoever was interested. He'd listen to story tellers, or play games with random
children in the vicinity of his home.
When he grew up to the age of fourteen his expectations grew even more as his parents wanted him
to work as a miner with his father, it made him annoyed because he never really enjoyed caves
nor did he like hard work. He was so used to messing around with friends and doing other lazy
activities. He argued over the years about the idea and always tried to void work as a young
adult.
Surely enough, he was hired by his dad and was constantly working in the mines, he was eighteen
at the time. He would do nothing but break rocks all day and haul minecarts out of the tunnels.
Over time he would buy new clothes to handle all the coal dust, he'd always come out with black
hair and coal dust all over his face.
Twenty years old Delvoro was when the shards fell, almost half the village went corrupt. The
land ridden with chaos and fear, Delvoro quickly ran to his shack still occupied by his parents.
They collected all their belongings and darted out of their enclosed housing districts as fast
as they could. When the father turned to see a massive horde of corrupted, he quickly tried to
get Delvoro and his wife out of the village. Every path and building they passed had some sort
of horrific scene of survivors combating or running from the Corrupted.
Delvoro's parents were old and frail, but they managed to break free out of the village with
their son. It was a painful and traumatic experience for all of them, but they had to keep
moving and seek refuge. Eventually as they started to get further away from home, more survivors
were seen traveling in groups. Miles away from Varne, refugee's were seen starting up camp sites
and building defenses for them, the three decided to settle down.
Ten years later, Delvoro's mother and several other people die to a strange fever that the
fellow survivors couldn't distinguish. His father was now sixty years old at the time and Delvoro was at the middle age of thirty years old. The camp site finally started to be afraid of what's going to happen next, they are always fighting off corrupted monsters and struggling to supply food. Things were bad for another four years.
Scouts returned to the village to speak to the survivors with news of an unkown Queen claiming
to have a safe kingdom in the Crystal Isles. Every survivors eyes widened with the
news. Delvoro had to look into this further. He asked one of the scouts if a map was provided.
"I was actually going to gather as many folk as possible to travel there" Said the man. Delvoro
quickly went to his father telling him the news.
They packed there bags and continued their dangerous journey to the Crystal Isles.
What is Meta: Using knowledge that your character could not have known IC. Example: Using nameplates as if your character can see the person they belong to.
What is Power Gaming: Power gaming is performing actions that your character would not really be able to do, either by laws of the world, set laws of the server, or the actual range of abilities of a character. In addition, powergaming also includes roleplaying unfairly, such as performing actions IC without letting the other people respond appropriately. Example: “Steve triple-flips over the arrow and stabs Tom in the back.” . . . No.
Link to MCThread Forum page that contains your application: . . . um.
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IC-
Character name: Artix Wrydain
Gender: Male
Age: 27
Appearance:
Artix looks a bit older than he really is. Sunken eyes, a thin gray face, long unkempt hair, all the products of a stressful existence. On his right cheek, there is a black mark, perhaps a tattoo. It bears meaning for him and for those who placed it there, but few others even know what it is. Artix stands at an average height, and seems a bit thin to many, though through necessity, he’s developed some strength. He prefers to wear a long, torn, grey coat, with dull brass buttons. Around his neck is what looks like a dull red kerchief. His trousers are gray, and tucked into a pair of brown boots, both of which have a pair of buttons in the same style as those of his coat.
Personality:
Generally a bit cold and quiet, Artix tends to keep to himself, except during matters of necessity. He’s grown very used to being near the Corrupted, and rarely, if ever, shows fear around them, though he still seems to dislike speaking of them. Necessity has led him to learn swordsmanship, and a small amount of archery, and he has developed some knowledge of medical work as well. He avoids mention of the gods, and even more so, mention of his past. Long ago, he was selfless, and very friendly to everyone, but his heart has been twisted, and whatever remnants of the happy young boy have been covered with dark memories. He doesn’t believe that anyone is truly selfish, and always expects there to be some motive behind people’s actions. He speaks often with few people, and trusts even fewer. Under all of this, he’s secretly grown very power-hungry, with the wish to destroy his tormentors and avoid repetition of his history.
Background Story:
Artix was born in a rather small village. The actual name of the village is long forgotten; in fact, the residents themselves had forgotten it long before Artix was even born. It was just called fallstown, due to the large set of waterfalls that many people regarded as the most notable feature of the village. Around the time Artix was born, it was a friendly town, full of happy people, often seeing visitors and travellers. During his childhood, Artix spent his days playing with the other children in town, listening to the stories of the people who came through the town, paying attention to the teachings of the elders. All in all, it was a good life, not possessing any particular glamour or luxury, but healthy and joyful.
Then, the crystals fell, the plague spread, and everything changed. At first, it was difficult, but still happy. Most of the people seemed to be resistant, and they able to stay in relative closeness. Everything seemed to be alright. But once again, reality had other plans.
Artix was thirteen years of age. It had been about 3 months since Fallstown had heard of the corrupted. The people had worked to build defenses, to gather supplies, to protect themselves from the outside. The town wasn’t exactly a fortress, but they felt they were more than capable of holding off these “corrupted”. To be fair, the defenses would have served well enough for some time, if they hadn’t forgotten about the human element. One night, a family and two of the town guards disappeared. Nobody was able to find out what had happened, and the town had to move on. Artix and his family never saw Fallstown again.
A few days later, after being shuffled about, tied, gagged, and blindfolded, Artix found himself thrown onto a stone floor. He heard two men talking. They discussed his origins, dismissed them as unimportant, discussed his abilities, decided those could be molded easily enough, then finally, decided to ask him his name, after commanding someone to remove his gag. In a dry, thirsty voice, Artix stammered back an answer. The men seemed satisfied, and gave orders for him to be taken to a room. His blindfold was removed, his hands were untied, and he was shoved into the room, collapsing onto a wooden floor. Looking back, he caught a brief glimpse of a tall man, and noticed the glint of a sword on his belt, before the door was slammed and locked. Before long, the man came back, wielding the sword, and commanded Artix to come with him. After walking through long stone halls, shuddering in fear, feeling the presence of the blade close to his back, Artix found himself in an open room, before two robed men. These men introduced themselves as the Cleansers. Their purpose was to eradicate the plague, fighting back the corrupted and protecting the people. They told him that they needed a judge. They needed someone with experience of the plague, someone who had seen much of the symptoms, and could recognize them in people who were infected, but not yet far gone.
Artix looked back at them, confused and terrified. He began to tell them he wasn’t the right person, he didn’t know about the plague he didn’t know what the symptoms were, he just wanted to see his mother and father and – suddenly, he found himself being pushed forward, through a heavy door. He was pushed into a small room seemingly composed of wood walls surrounding iron bars, and he turned, seeing the door locked and bolted behind him. For a few minutes, all was silent. Outside of the room, he could hear what sounded like large fires being lit. Suddenly, the wooden walls behind the bars seemed to fall, and Artix realized he was in a cage. He was inside a metal cage, in a large stone room. On his side of the bars, there was a chair, a table, a book, some quills, and a few pots of ink. On the other side of the bars. . . was the plague. There couldn’t have been more than fifty of them, but to Artix, there seemed to be thousands. Rotting, mindless, groaning and screeching, the corrupted surrounded his cage, a mass of arms, legs, eyes, teeth, hands and feet. They tore at each other’s faces, they trampled each other underfoot, they all swarmed agains t the cage the instant the walls fell, and hundreds of pounds of corrupted flesh surrounded Artix, reaching between the bars, trying to scratch at him to tear at his flesh and taste his blood. For what felt like eternity, Artix screamed. He cowered against the door, he curled up into a ball and closed his eyes, he threw the inkpots at the corrupted in a desperate attempt to fight them off, but the whole time, he screamed. He screamed until he couldn’t breathe, he screamed until his throat burned and seemed to crack, he screamed until the ringing in his ears blended with the groans of the corrupted, forming a horrific tone. And then, all was black.
When he work up, Artix was lying in a bed, in the room he had first been brought to. He thought it had been a nightmare. This was just an inn his family had found, on one of their trips to the city for the festival. The plague was not real, the corrupted were figments of his imagination. He almost began to believe this, too. Then, the door opened, and the man with the sword pulled him out once more. He was dragged down the hall, kicking and screaming. He was brought before the two robed men, who once again told him they needed someone who had seen the symptoms, someone who could see the plague. They presented him with a man, held still by two more sword-carriers, and asked him what he thought. Artix stared at the man, then at the sword-carriers, then at the robed ones, shaking his head in confusion and horror. The two robed men exchanged glances, then looked back at the man behind Artix. Again, Artix was thrown into the caged room. Again, the walls fell down, again, the corrupted swarmed in, moaning and reaching. Again, Artix screamed. Again, all went dark. This repeated, again and again. The pattern continued. Artix awoke, Artix saw the man open the door, Artix was dragged through the hall, saw the robes, saw the prisoner, was sealed in the room, was surrounded by corrupted, screamed, and saw darkness. Finally, after countless days of horror, the screaming stopped. Whether he had grown used to the sight, or simply couldn’t scream anymore, Artix didn’t know. He stood in the cage, staring at the corrupted. He looked at the table, the chair, the book, the quills, the inkpots. He thought of the robed ones’ words. He sat in the chair, pulled up the table, opened the book, dipped a quill into an inkpot, then looked back at the corrupted. He began to write. He wrote down what he saw in the corrupted. He wrote of their eyes, their flesh, the way they sounded, the way they moved. At first, the words he wrote were shaky. After a few days, he grew calmer. He stared into the eyes of the corrupted, then wrote his observations down in calm, simple words. Finally, he was brought back to the prisoner. He looked into the prisoner’s eyes. He looked at the flesh of the man’s face, the flesh of his arms. He heard the moans of the prisoner, watched his movements as he was pushed along to a cage. Finally, Artix thought he saw something. Something in his mind. be it true understanding or a lie forged in an attempt to break the cruel cycle, convinced him that he saw the plague in the man. He looked at the robed ones. He nodded. The robed ones looked at each other. The robed ones nodded.
The prisoner was burned. Artix was forced to watch. He didn’t flinch. He didn’t cower. He had already stared into the face of horror, watching it burn was nothing. The robed ones commanded the fires to be doused before the man died. They asked Artix to look at the man again. Artix couldn’t see the corruption in this man anymore. The fire had taken too much. The cycle had been broken, and a new one was set in motion. Prisoners were brought before Artix. Men, women, children. Artix was forced to judge them all, and they all burned or were set free as he said. His words decided their fate. Their suffering was on his head. He tried to convince himself it was good. He could see the plague, he told himself. He could feel it in the eyes of a man, the gait of a child, the voice of a woman. The fires burned the plague out of the corrupted, and those who died were considered worth the price of protecting the healthy. Artix told himself this. but never truly believed it. He saw the pain of the condemned, the satisfaction of the robed ones, the actions he took to preserve his own life. He saw the truth, the cruel nature of reality that the plague had created. No one was innocent. Everyone had purposes, everyone had a goal. There was no escape.
For nearly fourteen years, this continued. Artix never heard of his family. He never knew what had become of them, and he began to forget their faces. At times, the corrupted broke free. He was forced to pick up a blade and help the sword-carriers. After the third incident, the robed ones commanded that the sword-carriers begin to train him. Through sparring, harsh lessons, and beatings, he learned. Every time he had to help stop a breakout from the dungeon, he was more prepared. Like the judgments, the training continued. Finally, a breakout occurred that could not be held back. The corrupted had weakened the defenses too much, they finally burst out of the walls and began to spread. The robed ones For nearly fourteen years, this continued. Artix never heard of his family. He never knew what had become of them, and he began to forget their faces. At times, the corrupted broke free. He was forced to pick up a blade and help the sword-carriers. After the third incident, the robed ones commanded that the sword-carriers begin to train him. Through sparring, harsh lessons, and beatings, he learned. Every time he had to help stop a breakout from the dungeon, he was more prepared. Like the judgements, the training continued. Finally, a breakout occurred that could not be held back. The corrupted had weakened the defenses too much, they finally burst out of the walls and began to spread. The robed ones commanded the people to flee. Artix and the sword-carriers and the robed ones escaped. They began to journey, to some auxiliary fort the robed ones had prepared. On the journey, they encountered and slew corrupted and human alike. Artix heard a bandit speak of a far land where some queen held back the corruption, and became intrigued. The robed ones scoffed at the rumor, and dismissed it as an attempt to steal their glory. They were the true heroes, they said. Artix grew less convinced of this as they travelled. None of the people they came across seemed to be aware of what the robed ones even did, or of any kind of cure, for that matter. One night, Artix left. The robed ones had grown overconfident, they didn’t expect him to try and escape. Despite their expectations, Artix did indeed try, and he succeeded. He travelled alone, hiding from humans and corrupted, sleeping in the few safe areas he could find, until he managed to join a group of survivors, bound for the queen’s land. Whether or not this queen had truly stopped the plague, Artix didn’t know. He was happy enough to escape the Cleansers, to break the cycle once more. The damage they had done could not be reversed, but at least they couldn’t cause any more.
Commanding the people to flee, Artix and the sword-carriers and the robed ones escaped. They began to journey, to some auxiliary fort the robed ones had prepared. On the journey, they encountered and slew corrupted and human alike. Artix heard a bandit speak of a far land where some queen held back the corruption, and became intrigued. The robed ones scoffed at the rumor, and dismissed it as an attempt to steal their glory. They were the true heroes, they said. Artix grew less convinced of this as they travelled. None of the people they came across seemed to be aware of what the robed ones even did, or of any kind of cure, for that matter. One night, Artix left. The robed ones had grown overconfident, they didn’t expect him to try and escape. Despite their expectations, Artix did indeed try, and he succeeded. He travelled alone, hiding from humans and corrupted, sleeping in the few safe areas he could find, until he managed to join a group of survivors, bound for the queen’s land. Whether or not this queen had truly stopped the plague, Artix didn’t know. He was happy enough to escape the Cleansers, to break the cycle once more. The damage they had done could not be reversed, but at least they couldn’t cause any more.
Previous RP experience: On a scale of 1 - 5, about a 3.
What is Meta: Metagaming is using information that you have gathered out of character to aid yourself in character.
What is Power Gaming: Power Gaming is when you take complete control of a roleplay situating, deciding both what happens to your character, and what happens to the other person's character.
Link to MCThread Forum page that contains your application: (Mandatory!)
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IC-
Character name: Saelus Amniet
Gender: Male
Age: 23 Years
Appearance: With a slim build and tall stature, Saelus stands at five feet eleven inches. His silky light brown hair is styled slightly pulled back. Saelus's eyes are dark blue, a stark contrast to his pale skin. He wears a dark blue undershirt with armor protecting his shoulders and armor protecting his knees, and brown trousers with boots, along with a belt wrapped around his waist. The belt holds his sword. Around his shoulder is a shoulder bag that contains various items.
Personality: Saelus lives a strict and orderly lifestyle. He dislikes being alone, and often enjoys the company of others, but is likely not to get too close to them. Though he may appear cold to some people, he is truly a kind man. Sae is able to use a sword, but no other weapon. He was taught to be a healer, not a killer. He knows how to heal complex wounds, and would do well in a medical position. He does, unfortunately, have what we would now call PTSD (Post- Traumatic Stress Disorder) due to events in his past.
Background Story:
When the lights fell from the sky, everyone was in awe.
Saelus and his sister, Katherine, had watched the lights fall with astonishment and natural curiosity, as it was with young children. The two were twins and were both the ripe age of nine. The other villagers had gathered outside of their homes. The strange, unfamiliar streaks of light drew whispers of confusion and wonder from the crowds, and yet a creeping fear sent shivers down their spines.
"Sae," began Katherine, "what do you think those are?"
"I don't know," replied Saelus. "But they're pretty!"
His sister nodded in agreement, her eyes turning back toward the brightly lit sky. "Hey! Maybe we can go catch one more mother and father! Surely they'd like to have such pretty lights!"
"Katherine, that sounds dangerous.." Sae frowned, shaking his head. "We really should stay."
"Well, if you don't want to go, then don't, but I want to make mother and father happy. They always look so sad.."
Sae chased after his sister the moment she took off running in the opposite direction, weaving her way through the crowd. He gently pushed people aside to make himself a path, murmuring "I'm sorry" and "Excuse me" along the way. When he couldn't find her, he began to panic, calling out her name at the top of his lungs. "Katherine!" Sae shouted, "Katherine come back, it's not safe!"
"Calm down, I'm right here." Katherine made her way toward him. "I couldn't find any of the lights.. maybe they haven't hit the ground yet?"
Saelus breathed a sigh of relief at the sight of his twin. "No, maybe not. We should go back home before mother and father get worried."
Moments after they both agreed to return home, the ground beneath their feet began shuddered and began to shake violently. Katherine fell to her knees with a startled shout. People screamed in terror, scrambling to escape to anywhere that could be deemed safe, anywhere where the ground was still and lights did not fall from the sky. Sae scrambled to his sister's side, holding her close as they waited for the explosions and shaking and panic to stop.
When the ground beneath them ceased shaking, the siblings looked up at the destruction it had caused. Some houses had collapsed, leaving nothing but rubble behind. People re-gathered, calling their family member's names in hopes of finding them safe and sound. Some did.. some did not.
Their attention turned to someone calling their names, a panicked voice that trembled with each shout. "Mother!" Katherine called back, "over here! We're over here!" Within moments, they were picked up in to two other people's arms. "Thank god your safe.." said their father. Four families were not reunited with their loved ones.
Rumors of disease had started to spread a week and a half after the lights fell.
"Mother, will we get sick, too?" Sae looked up from his small meal of bread and soup. It was the first time in weeks he got to spend lunch with both of his parents, as mother was constantly busy, his father teaching him what he could, too. Family meals were a rarity.
Saelus's father and mother both shared a strange look, their faces saying something that neither of their children could understand. "No, Saeul, of course not. The bad lights are too far to reach us here," his mother smiled in a comforting way. The way someone would smile at a funeral. It was enough to ease their children's worries. A loud wailing noise outside startled the family, their mother and father rushing to see.
"My baby!" cried a woman, "My child! Don't hurt her! Please, she's just a child!" The woman was being held back by a tall man, separated from a young girl who appeared to be at least seven. Despite her age and small figure, she seemed to be lashing out, having being tied with a rope by another villager. She didn't appear.. human. Her skin was pale, slightly transparent, and her behavior could be compared to that of a rabid animal.
"Mother? What's going on? Why is she tied up?" Sae looked up at his mother and father.
"Nothing, Saeul. Get back inside." His mother gently pulled their father back in to the home, closing the door and the blinds. "Cover your ears. Where is your sister?"
"Katherine's still asleep. She said she wasn't feeling well," Sae answered. He watched his parents' expression turn grave. In confusion, he watched his father go to Katherine's room, come back, and whisper something to his mother.
She turned to him completely and gasped, her hand going to her mouth. "No.. no, it's not possible! Not her.. not now. Amniet, please." Saeul was sent to bed early that night, told that everything would be alright. That Katherine was just not feeling well. That she would be better soon.. and for once,
he knew that it was a lie.
He never found out what truly became of his twin, his other half. Saeul was told that the illness had taken her but he silently wondered if that was true. It was unlikely that it was.
After twelve of the nineteen village people "Went missing" over the course of a month, people stopped getting sick. It was a relief to those who had made it seemingly unaffected. That small, lucky group included Saeul and his parents. Katherine, however, was one of the missing. She was no longer a person, only a name on a list. A memory.
At age fourteen, his father had worked as a doctor for five years, ever since Katherine's 'disappearence'. Sometimes, he would pull Sae aside and teach him how to clean wounds and sew them up, how to treat a broken bone, how to treat common illnesses. All these things, his father would tell him, will come in handy when they are needed. When his father was suspected f falling at the time he was sixteen, however, none of the knowledge he had gathered could help him get his father back.
"Please, you can't do this! Let me try to help him! I'm a doctor, please!"
Saeul watched in horror as his father was dragged to the center of the village he had lived in the entirety of his life. He watched the village people tie his weak father to a pole and gather sticks to put around it. "Is this what you have amounted to?! Killing those who appear weak to you?! He is not ill! No one has been ill for years that wasn't already!" He rushed to his father's aid, throwing the sticks away. "Father, please, say something, tell them you are still you.. please!" When he received no reply, he shook him.
Slowly, his father's head lifted to stare in to his son's eyes. "Let me burn, my son. Let me burn," he whispered. Their eyes met as the sticks around them burst in to flames. His mother pulled Saeul away from the burning body, but nothing could stop the blood-curdling scream that Saeul let out as he watched the flames rise.
The numbers of dead from the plague "riddings", as they called them, rose drastically after his father's burning. The village
people's judgement grew harsher and harsher, burning those who were suspected of corruption, though it was clear that none of them were, in fact, corrupted. His mother, in a weakened state of malnutrition, was accused of the disease, and regardless of Sae's protests and pleas, burnt to death like all the others.
He left the village later that week. The tyranny, the paranoia, the suspicions and burnings of the innocent. It was too much for him, for any one who was mentally sane, to handle. And so he gathered his things, those of the most importance: his father's sword, and mother's pendant, and set off on his horse.
Four days in to his journey, he met a boy while fighting a horde of corrupted. After the fighting was over, he soon discovered that this boy's name was Christoph. He looked to be about his age, with blonde hair and brown eyes. Soon after agreeing to travel together, they became companions, searching for a safe haven among the hell that had become their world.
"Saelus," Christoph once began as they were saddling up their horses, "You told me before that you don't feel comfortable with love. Why is that?"
He hesitated. "When the people you love so dearly have the ability to take that love away.." Sae trailed off, glancing up at him, "..how could anyone live a comfortable life?"
"I.. suppose you're right."
Three months since that day.
Blood.
On the ground in pools, on the two of them. So much blood.
"Christoph. Christoph, hang in there, please hang on. Keep your eyes open. Christoph, keep your eyes fixed on me!" Sae worked desperately to seal the gaping hole in his companion's chest. "You.. you idiot. Why the hell did you jump in front of me?! You knew you couldn't repel that corrupted!" He scolded him as he worked on sewing his chest back together.
"Sae.. Saelus, it's useless, calm down.. Saelus listen to m-- I--" he choked on blood, turning his head and coughing it on to the ground. Christoph made a second attempt to speak, but only came gibberish.
"Shh, Christoph.. I understand, it's alright.."
"Sae, I lo.."
"Shhh.." Saelus felt tears run down his own face, mixing with the blood. He wiped off Christoph's lips with his thumb, smiling down at him sadly. "I know." He leaned down, locking lips with his companion before the life left his body. He pulled away as he felt his heart cease to beat. "And I you, my dearest.. Christoph.." he trailed off, pulling his lifeless body close to him and burying his face in his shoulder as violent sobs racked through his body. "I'm sorry.. I'm so sorry.."
Saelus gave Christoph a proper burial and set off for rumors of a new world, and a Queen who would save them all.
Gotten way too slow lately.
IGN: qwerty858
Is English your first language?: Yes It is Sir.
Previous RP experience: 3
What is Meta: When you take out of character information and use it in game.
What is Power Gaming: Being a god. Dodging every attack thrown at you never missing a swign of your sword
basically being invincable
Link to MCThread Forum page that contains your application:
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IC-
Character name:Garrik Harvos
Gender: Male
Age:29
Appearance:Garrik's hairstyle hangs partially over the left side of his face, almost covering his eye but not quite with muttonchops. He wears a black coat, that hands slightly below his waist, with gold thread forming a design on the chest; gold buttons are used to close the coat. Gold thread is also used on the shoulders. He wears gray pants that are tucked slightly under the coat. His gray pants are also tucked into his brown leather boots. His eye color is naturally green but his right eye is turned gray due to an injury sustained in the past. A scar runs down the right side of his face, across his eye.
Show
Personality: Garrik is a calm man, understanding of others' feelings, however, he can be quite fearsome and intimidating when it comes to his enemies or if he is angry. He's patient and well-mannered in the face of his friends and acquaintances. He is literate and has expensive tastes; he is also very well educated. He's greedy and gluttonous, often indulging in fine wines and ale.
Background Story:
Early Years(Age of five):
When I was five years old in the bustling village of Lichwell I remember I could always smell the fragrant scents of fresh pastries sitting in the window of the village bakery mixed salty ocean air. This was when I got into my first bit trouble. I was galavanting around the village when i caught a whiff of this heavenly aroma I couldn't help but be drawn to it. I sniffed it out like a hunting hound chasing a rabbit. When I got to the bakery I saw the pastries sitting in the window. I was not from a poor family not at all my family was actually well off. My father always wanted to teach me the hard way and he would never give me money to buy the things I wanted only the things I needed. So me being a five year old not knowing right from wrong I stole the pastry. Oh how it tasted so sweet with lincoln berry filling I still remember its taste to this very day. It was the last pastry I ever ate. The baker saw me steal it.He chased me down and when he cornered me in an alley near the dung pile he inflicted such agony that to this very day I associate pastry with extreme pain.
Early Years(Age of seven): I was enrolled in the Lichwell Academy. I remember the scholar that taught. Lord Eroborus taught with a firm hand, instructing the students with various courses such as mathematics and philosophy. When someone misbehaved, they were punished severely by him, however, he was a witty and humorous scholar, cracking the occasional joke. Eventually Eroborus made a was driven out of the village of Lichwell because of his radical ideas. I never saw my scholar again although I heard he was beheaded after several acts of piracy. I can still remember in the summer classes when we would write on our wooden tablets it was so hot the black and green wax would melt and ruin the tablet and Ero would scold us for not keeping the tablets in a cool place.
Teenage Years ( Age of 15 - 17): After my years if the Lichwell Academy I was enrolled in the Raven Hall Naval University.I learned Navigational, Explorational , Astronomical, Hunting, Sword Fighting and Sailing skills. I eventually graduated the from the Raven Hall Naval University. I did not join the Raven Hall Naval Forces. I had other plans in mind.
Adult Years(Age of 19): I was no longer a rag tag privateer hoping from vessel to vessel I was no a successful privateer. I had my own boat dubbed the the Erobourus. She was a beautiful ship she had a four deep red masts and a phoenix figurehead on the bow. I even had my own crew. Things were good for a long time. ( After i graduated from the Institute I left my family behind.) I would sail from port to port plundering and sinking ships. I would ransom their captains and kill their crew members. I made a lot of gold being a privateer.(The the Fire Nation attacked Jk) I built up reputation being one of the most feared Privateers.
Adult years(Age of 21): I was out at sea when the plague struck I had no Idea what had happened. I arrived at Port Grand. What I saw was horrific. I saw burning buildings and blood stained streets. There were not any ships docked in the port which I thought was quer because the navy was always around the famous Port Grand. Then I heard shouting and citizens were running toward my Ship. I shouted back at them “Halt”. They did not respond and kept sprinting towards my ship. I had my men grape shot at the citizens. Some fell but others kept getting closer. All I remember is the deranged look on their faces. Then everything went black. When I woke up I heard screams of my crew mates and the shouts of My first mate trying to awake me. My first mate Corbett told me “ Then men were being slaughtered on the port we have to leave.” I called whatever men were left on my ship and we left the port. I lost a lot of good men to those lunatic citizens. I was again out at sea.
Adult years(Age of 35): I was sailing from island to island hunting what games I could and trying to feed my men. Occasionally we would find a spring on one of these uninhabited island and fill our kegs with fresh water. Upon the Horizon I saw a small ship. I sailed toward the ship with no intentions of plundering it. When I was near the ship i realized it was a fishing boat. The fisherman told me of an alluring place called the Crystal Isles. He told me it was North of my Location so now I set sail towards a false promise awaiting for these so called Isles.
Awesome app, was a nice read. Garrik sounds like a very interesting character.
Accepted.
IGN: anbuagent12
Is English your first language?: yes
Previous RP experience: 3.5 - 4
What is Meta: Having a character privy to knowledge that the play knows, and the character shouldn't
What is Power Gaming: Having a character be too powerful and unfair
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IC-
Character name: Vespril Salamanca
Gender: Female
Age: 27
Appearance: As a bar tender, she tends to not get too dirty. She has blood red hair and jade eyes. Her hair is fashioned into a pony tail and wears a purple and white dress. When she's thieving, however, she swaps everything for a black and brown thieving get tup with a hood that covers everything except her left eye and a bit of her hair.
Normal Outfit
Thieving Outfit
Personality: Vespril has two different personalities depending on the situation. When she is tending the bar, she has a polite attitude towards the customers, yet will be forceful towards them if they make a ruckus. When she is thieving, however, she becomes ruthless, willing to silence all who would rat her out with no thought in the matter. She is very agile, and using martial arts, can put even the majority of men on their backs. She is also good with a dagger and can climb well.
Background Story: Vespril was 13 when the Final Embrace took place. One of these meteors crashed near her family's home in a village near the outskirts of Highwyn, killing her father. Her father ran the local inn, around there, and his death meant a large loss of money. This normally wouldn't be a problem due to the large amount of savings the family built up, but Vespril's mother contracted The Plague, and needed medicine. So in the day, Vespril took to working the inn, and at night, she took to theviery of anyone who traveled near the village. She even took to more, degrading tasks in order to get the funds to keep her mother alive. She took up this life style for 2 years, until one night.
As she was thieving a wagon filled with different potions and elixirs, one caught here eye. It was labeled, "Cure for The Plague". She had never heard word of such a cure, but then rationalized that he was heading to Highwyn to let the people know. Thinking he could just make another, she took the potion and ran home. Upon getting home, she immediately fed her mother the potion, hoping to cure her. Initially, it seemed like it would work, her mother would be fine and she could stop her dishonest life style, but she was wrong.
The very next night, she came home from a usually slow day at the inn to hear screams of pain coming from her mother's room. She ran up stairs to find that her mother's mutation had rapidly increased, and started turning into something else. This was her 1st run in with a corrupted, and she had the unfortunate luck of having it be her mother. She ran out of the house sobbing out of fear and true sadness, but upon leaving her home, heard screams of terror. Everyone who was infected had all turned. Using her quick movement, she stole a horse, and rode all the way to Highwyn.
When she got there, the guards had almost closed the gates to prevent The Corrupted from getting in. Using her skills as a thief, she slipped past the crowds and got into the city before the gates were shut. She was now a resident of Highwyn's streets, stealing all she could and waiting for a job somewhere. When the inn had a job opening, she took it and asked that, instead of pay, she gets board without food. The inn keeper took pity on Vespril and not only gave her the board, but also a piece of bread and glass of water every night and then made her a waitress. She worked during the day, and thieved at night, but never stole from the kind inn keeper. She kept working for the next 10 years, coming to the point where she no longer had her parents and her village on her mind all the time. She could even smile. Now, doublining the life as a thief and waitress at an inn, she hopes to one day get enough money to pay back her boss for all that she's done for her, and someday soon, open her own inn.
IGN: (the one you use to log in) CastorODeath
Is English your first language?: Yes
Previous RP experience: (on a scale of 1 - 5. We are happy to teach you how to RP, so long as you are compliant) ~3
What is Meta: When a player's character does something or knows something that he/she shouldn't due to it being information obtained outside of roleplay. A player using his/her own knowledge to influence their character.
What is Power Gaming: When a character performs actions or uses emotes to do something that is imbalanced, usually in their favor. For example, in an emote fight, Player A does the following:
Player A attacks Player B.
Player A hits player B.
Player A kills player B.
Player A wins and leaves player B to die.
Player B is dead.
A fair fight would allow Player B to respond. A power gamer doesn't allow any counters or actions from other players. Power Gaming doesn't allow for fair roleplaying and causes a character to become overpowered.
Link to MCThread Forum page that contains your application: (Mandatory!)
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IC-
Character name: Caine Verhoeven
Gender: Male
Age: 29
Appearance: (A written description of your character, as well as an in game screenshot of your skin)
Caine has long red-brown hair and a matching mustache and short beard. He has teal colored eyes. Caine wears a brown long-sleeve shirt. He also has dark grey trousers with small pockets. Caine also wears a thin layer of chainmail nearly all the time. Caine wears dark brown boots, a thick green belt which holds his bag with coins and small trinkets, and a pair of wrist guards where he inserted a small blue, green, teal, and grey stone representing the Gods he prays to.
Personality: (Including strength and flaws of your character)
Caine's primary motivations are: understanding, balance, and nobility. That is, Caine's motivation is to seek wisdom, to help maintain a sense of balance wherever he's in, and to live a brave and courtly life. Caine is usually calm and composed. He tends to come off as indifferent to strangers. Caine's outlook on the world is pessimistic and very rarely is he optimistic about anything. He is conscientious, stubborn, reserved, secretive, impatient, and conventional. Caine has a dry sense of humor and is very sarcastic, which at times can get him into trouble and push away potential friends.
One of Caine's major flaws is that he's really really enjoys his ale. He tries his best to control his drinking but sometimes he can't and it negatively influences his actions and words. Due to all this Caine is usually alone and the people around him usually don't know he's there. Caine is usually seen as a mean person but those close to him are understanding.
Physical strenghts and weaknesses: Good with a bow and axe. Terrible with a sword. Terrible at fishing and swimming due to being impatient and not being taught how to swim properly. Although it's rare Caine's stubbornness, impatience and desire for knowledge and balance will push him to do things that go against his noble and honorable ideals.
Because Caine never learned to forge real tools or weapons, he is only able to make wooden and stone tools and weapons. He cannot make iron, gold, or diamond tools/weapons. He never learned to make any chain, iron, gold, or diamond armor since most of his time was spent aiding his father in a hunt or in taverns. Caine can only craft Leather Armor. When wearing Iron, Gold, or Diamond Armor, Caine refuses to use the helmet because it hinders his hearing which is extremely important for a hunter.
"For the greater good!"
http://i.imgur.com/A12IRok.png - with chainmail
http://i.imgur.com/RZzyl3n.png - without chainmail
Background Story: (As much as we enjoy creative writing, we want every character to relate to the plot in one way or another)
Caine was born 15 years before the plague hit. His father, Jaecar, was a hunter and little is known about his mother. They lived in a tiny village in Highwyn. Caine's mother passed away after giving birth to him and Jaecar rarely spoke of her to him. All Caine knows about his mother is that she has red hair, light skin, and was a good woman.
Because Caine didn't have a mother Jaecar tried his very best to raise him right. Jaecar would have Caine sit in their garden while he took care of his farm or roasted pigs and cooked beef. On Caine's sixth birthday, Jaecar made Caine a stone axe. He was very careful and taught Caine how to properly hold it and how to clean it. Caine's axe wielding was very promising and Jaecar decided he should train him at an early age. For the next two years Caine learned his combat skill and woodcutting with an axe. Jaecar was so impressed with Caine's progress that he never thought of teaching him how to wield a sword.
On Caine's 9th birthday Jaecar presented him with a bow. Jaecar would set up targets next to his farm and have his son shoot arrows at them while he fished in the nearby lake. Caine's skill with a bow was decent. After a year of rigorous training Jaecar decided to take Caine on his first hunting trip. Caine did well and was able to kill a lion from afar. Jaecar took that opportunity to teach Caine how to skin and animal and cook the meat.
By the time Caine was twelve years old, he was very good with an axe and bow. He had learned how to set up a farm and how to harvest his crops and store them during the winter. He knew how to cook different kinds of meat as well and was growing up to be a "great hunter" according to Jaecar.
When Caine was twelve years old he learned about Gods and Goddesses from Jaecar. Jaecar wasn't very religious but he thought it'd be best to teach Caine about the Gods/Goddesses and let him decide on his own as time passed. Because of how Caine was raised, he would always pray to Aldauos, Iretia, Liadios, and Mesios. It became a routine for Caine to pray to them every morning and every night. Caine didn't pray like everyone else did though, he considered talking to the Gods/Goddesses a prayer. Caine always wanted to visit a church or temple to show his gratitude to the Gods and Goddesses but he was always busy training, hunting and cooking or simply tired from being busy all day.
Jaecar would take Caine on his trips to other towns in order to trade goods. Caine made the most of his time in other towns since it was his only free time. Caine would spend a lot of his time during these trips in the town's library, temple, or tavern. He enjoyed reading and learning things and he enjoyed showing his gratitude to the Gods. He would visit the Tavern because the men always made jokes and had tales of their adventures. It was here that Caine adopted his dry sense of humor and unfortunately, his love for ale. It was also during these trips that he managed to obtain the four very small jewels he attached to his wrist guards; an emerald, a sapphire, an aquamarine and a diamond - one for each of the Gods/Goddessed he prayed to.
As the years passed, Caine began to drink ale without Jaecar knowing. He knew it was wrong and he knew it wasn't honorable to lie but he couldn't help it.
When Caine turned fourteen Jaecar had given him a horse and allowed him to make trips as long as they weren't week long trips. Jaecar would also make sure Caine had his axe, bow, plenty of arrows, food, and some coin in case anything went wrong. Luckily for Caine, things barely went sour on his trips. After all, Caine was mostly visiting taverns and libraries during those trips.
Because Caine was older he was able to understand everything that happened in the taverns he visited. He would see fights, theft, and one time a murder. Caine made these trips often so during his 14th year of life he mostly experienced violence and injustice. He noted that those who remained quiet and away from others were rarely in trouble and he realized he was like them. He'd sit in the back of the library and in the corners of the tavern away from people. Caine's 14th year of life was very influential in the way he grew.
For a while Caine willingly let go of his love for ale seeing what it did to people. When he turned 15 he had planned on making a trip to Ithica to celebrate but he decided not to. He spent months at home with Jaecar; bettering his combat and hunting skills, learning more tricks to farming and trading, reading books he had bought from other towns and regularly showing his gratitude to the Gods and Goddesses.
One morning he woke up and found his father with fishing poles and a sword. Caine was extremely confused since he never learned how to fish and he never learned how to wield a sword. "What's that for father?"
"Times aren't getting any easier and I'm not getting any younger. It's about time I finish teaching you everything I know."
"But father, I haven't the slightest knowledge of swords or fish. How long will this take?"
"Very long. Years at least, especially at your age. Lets get started."
And so Jaecar began to show Caine how to properly hold a sword and how to set up a fishing pole. The fishing would've been easy if it weren't for Caine's impatience and stubbornness to wield a sword.
Caine dreamt big and he took his father's sword and tried dual-wielding them.
"Careful my boy. You don't want to hit them against each other and dull the blades."
Caine could barely hold the swords properly; his arms would shake. He was used to holding his axe with two hands... two heavier swords with one hand for each - not a chance!
He kept trying; he was a stubborn 15 year old. He kept going at it until the dark hours of night.
That's when it happened.
Finally.
After so long.
The two moons collided.
The sky was lit with foreign lights.
The ground below Caine's feet shook.
... and shook.
Caine dropped the swords and fell to the ground next to them. He saw Jaecar in his sleeping robes coming out the door to check on him.
After a short while it stopped.
The lights, the shaking... they were gone.
Caine prayed and prayed that night asking for a sign of what it was... and nothing. All he could hear was his father coughing and sneezing downstairs.
Caine and Jaecar didn't sleep that night. No one in town did. They all huddled together in the center of town with their weapons waiting for the worst to happen... but nothing happened. Sunrise came and the town went to sleep.
In the next two days, people grew ill and medical herbs were running out. Healers had no more remedies at their disposal; they had tried everything but nothing could make the symptoms go away.
One day passes and the rumors were confirmed. People were turning into creatures... lifeless creatures attacking those not ill.
Caine felt fine but his father didn't. His father became ill and Caine didn't know what to do. So he did the best he could. Caine packed seeds, roots, carrots, potatoes, eggs, raw steaks, and some ale. He gathered as much coal as he could and packed everything into two bags. He put them on his horse and he was ready to leave with his father at any moment. He began carrying his bow and quiver at all times. His axe was always on his side.
Two days pass and Caine wakes up to find his father lying in bed extremely ill. He decides it's time to leave.
"Papa get some clothes on and pack some herbs, we're leaving for another town!"
"Caine... caine, my boy. Listen to me and listen well. You and I both know what's going to happen to me. Leaving home won't help. I'll become one of those here, there, anywhere!"
Jaecar coughs.
"Take these herbs with you and promise me you'll live through this. Promise me son!"
Jaecar coughs again.
"But Papa, I'll try my best to keep you well. I swear Papa I'll try!"
Caine's eyes begin to fill with tears while Jaecar smiles.
"Caine, my boy. Nothing anyone does will help. Guess this is what I get for not believing in the Gods, eh?"
Jaecar chuckles.
"Get me my sword son."
Caine has a hopeful look on his face.
"Caine, my sword! ... please."
Caine rushes to get his father his sword and helps his father out the house.
"You misunderstand me Caine. I'm not leaving with you today. Not today, not tomorrow, not ever. I'm already gone. Only weak men die in their beds from illness. My fate is sealed but I'll leave this planet on my own terms, my boy."
Caine stands hopelessly and he sees his father rush to the nearest city wall ready to defend it with his life.
Caine tightens the bags on his horse. Gets on and speeds off to find another life.
Caine rides for weeks, sleeping in small caves and holes he finds in the snow or on a small mountain. His resources are running out and he has yet to find a home.
Three more weeks pass and everything is deserted. No one's around... no humans and no Corrupted.
One week later and Caine sees a group of humans in the distance. He rushes to them and asks for aid. Caine is hungry and weak. All he has are some seeds, some ale, a couple of carrots and his horse.
...
Caine wakes up alone next to a tree. His horse is gone along with his carrots and ale. All he has left is his axe.
How was Caine supposed to know they were bandits. He saw more men approaching him but he was too hungry and too weak to run.
"I've nothing left for you to steal but my life so take it instead."
He hears a chuckle as he faints.
...
Caine wakes up alone next to a man. His hunger is gone and his weakness is gone.
"Gave you some of my special tea. You managed to eat some bread when they brought you in as well. Took the seeds and herbs from your pockets and planted them, hope you don't mind."
Caine had been rescued by a small group of militia. He was taken to their town and given aid.
For the past fourteen years Caine has been living in the same town. He still doesn't have a horse but he has a very small garden and a cow. The town's resources have been dwindling. Caine has spent the years thinking, growing strong, reading whatever he can find, and unfortunately drinking whatever ale he can find.
One night he was walking drinking his ale when he heard a group of men talking about a Queen.
"Have you heard about this Queen and her Crystal Islands?"
"Crystal Islands? What's that supposed to be? Sounds like a fairy tale."
Caine kept hearing about a Queen and so he asked the militia that had rescued him fourteen years ago.
"Yes, lad. Supposed to be a Queen living in the Crystal Isles. They say she's special and a leader or something."
"Well why don't we go there now?!"
"It's all rumors, lad. We're done for. Our fate is sealed."
Tired, Caine left to his home.
"Promise me you'll live through this," Caine remembers.
And with that he grabs the few carrots he has left, trades his cow for a bow and some arrows and begins his journey to the Crystal Isles.
Your app has been replied to on the Enjin forums.
I have edited my app and it can be found on the Crystal Island forums here
OOC-
IGN: coreyj584
Is English your first language?: yes, and only
Previous RP experience: probably about 3 or 4
What is Meta:using outside information to effect in game choices
What is Power Gaming: acting without giving another player a chance to react
----
IC-
Character name: Nickolas Green
Gender:Male
Age: 42
Appearance: Rather tall, with brown hair and a beard beginning to turn grey. He wears fancy clothing and jewelry that obviously shows off his wealth
Personality: Nickolas is a man of finer tastes. He loves and craves a position of power and wealth. He is often rude to people he believes are beneath him, but is very friendly toward people on his same social level, if only to improve his own public image. He does not have very many skills that would prove useful to survive, and he has only ever held a sword for show. His goal is to once again claim a position of wealth and respect in this new land.
Background Story:
Before the Final Embrace, Nickolas had a successful life. He was raised by his grandfather in the upper class district of Ithica. His grandfather was a smart business man, and had already amassed a great wealth by the time his son died and left him with his two year old grandson. Because of his grandfather's wealth, Nickolas was raised as an aristocrat, and was hardly required to do any physical labor. However, he was able to get a good education, and on his 20th birthday, his grandfather passed on his business to his only grandchild.
For three years, Nickolas ran his grandfathers business, increasing the wealth he already had. His business success also backed his social success, as he climbed the social ladder and soon joined some of the wealthiest people in Ithica. Of course his economical and social success bloated his ego, and soon he would not even speak to the "common folk". Instead, he sent messengers out to deal with personal matters that his grandfather would have dealt with in person. Being in the group of socially praised makes one a target for young women, and Nickolas was not an exception. Nickolas enjoyed being a bachelor, but he could not help falling in love with a woman named Scarlet. He loved everything about her (especially that her father was exceptionally rich, and also quite old and frail), and they were married soon after they met. Shortly after their marriage, they had a son, Richard, who would be the heir to Nickolas's vast fortune.
Two weeks and three days after Richard's fifth birthday, the Final Embrace came. At first, Nickolas thought the strange shards from the sky would effect him and his family little, but soon they began to hear of a strange illness spreading from the impact sites of the shards. One of his messengers described it as a curse from Yerietia, and that it stopped for no man, woman, or child. Five days after the Embrace, the plague reached a small village near Ithica. It was then that Nickolas first saw what the plague truly did to its victims. Nickolas organized an effort to build a wall around his community, thinking that if they kept the corrupted out, they would be safe. The wall did protect the people from the victims of the plague, but not from the sickness itself. After a few weeks, Scarlet started showing signs of the illness. Nickolas wasn't sure what he should do, what he could do, and he eventually decided that, for the good of the community and his family, he would send his wife away to a small village he had heard the plague had not reached yet, thinking that if she escaped the reach of it, maybe she would not suffer the same fate as the others. Unfortunately, by the time he had made the arrangements, Scarlet was far gone, and he knew it, but didn't want to admit it. He sent her off with a few of his servants and young Richard, hoping that he might be able to escape he whole ordeal.
The next years of his life, Nickolas could only remember as a blur. Living inside the walls started out all right, with the community sharing any recourses they could, generally concerned with the welfare of the people who had been their neighbors and friends for years. Gradually, over the course of the years, people began to show more of their true selves. People that had been raised on the ideas of jealously and greed began to lash out at each other, accusing each other of hoarding food, thieving, and even creating the plague so they could steal the wealth of their neighbors. Years of being inside the wall slowly drove people blind with greed, and some even with insanity. Nickolas was no exception to the breakdown of society, and his arrogant attitude toward others he thought were beneath him only became worse. After almost 14 years behind the wall, the people living there were almost to their breaking point. A few grouped together and began pillaging other's property, stealing anything that could help them survive. Nickolas realized he was a target, and that he had to escape. He planned to go to the village he had sent his wife and son 14 years earlier, and he made plans to travel there with the rest of his loyal servants. One night, when the moon was full, he opened the gate in the wall, and rode out on a small wagon with three men in his employment.
After two days of riding, they came across a small fort, protected from the Corrupted by a small wooden fence. When they entered the gate Nickolas asked what had become of the town he had sent his wife and child to. He learned that it had been completely taken over by the Corrupted a little more than 13 years ago, and he was told going there was a lost cause. Upon hearing this, Nickolas lost all reason to live. He became depressed and surely would have taken his own life. He viewed the world as a lost cause and that the plague had surely corrupted the whole planet. He thought this way until a strange man who only called himself a Stranger came to the fort. The Stranger spoke about a wonderful land, free from the curse of corruption, ruled by a magnificent Queen. He said that She would be willing to take any survivors into her kingdom, and they would be free of the Corrupted and the plague itself. Nickolas realized that this was his only option in order to stay alive, and set out to find a ship that would take him to these marvelous Crystal Isles. He finally found a man willing to take him, but the captain saw Nickolas was a wealthy man, and charged him almost all of the gold he had taken with him in his wagon. As they set sail, Nickolas thought about his vast wealth and place of power he had lost when the Final Embrace came. He thought of all the pleasures of the well-to-do life he had missed in all these years, and he planned to have that again in this new land, serving the Queen that had opened her lands as a refuge for the survivors of this horrible ordeal.
IGN: very_berry
Is English your first language?: Hai (yes)
Previous RP experience: 4.5 been RPing for years, even Larp’d a few times in my younger years.
What is Meta: if referring to meta-gaming, then it’s roleplaying with information you’ve acquired OOC
What is Power Gaming: When you don’t allow someone to make a move when, say, in a bar fight, or another form of fighting.
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IC-
Character name: Elm Dove
Gender: Male
Age: 21
Appearance: Blonde, short hair, brown eyes, Caucasian white, relatively short compared to average people. He wears a green overcoat, with a white shirt underneath, complemented by bushy sleeves. He has black pants and boots\
I don’t have a pic, but I think this should suffice http://www.planetminecraft.com/skin/elm-the-halfing/
Personality:
S: talented in art, has education higher than average, has good social skills and manners
W: very greedy, sometimes selfish, can’t use sword well, can’t use magic/radiation, can’t use bow very well, isn’t very athletic, and lies often (can go with greedy).
Background Story: As a boy learned the skills of art from his father, who was a talented artist and merchant. His father forced Elm to be like himself, and elm had no problem with this, for he too wanted to be a successful artist merchant like his father. This is where he got his art skills and the greediness from his father.
Elm got his education from his mother, who was a teacher. She taught him language, manners, and math, sadly, his mother, nor his father knew how to use a weapon, the Doves were people of peace and riches, not of war. This is where he got his education and lack of weapon training.
Elm was on only child, but despite that he still knew how to speak like a social person. Elm was 7 when the plague hit, he didn’t remember much, but what he did remember was fleeing the city with his parents, who luckily both got out alive. Eventually Elm heard of the Queen on the Crystal isles, who allegedly resisted the plague, and elm decided to check out the crystal isles for himself.
Not much to this story, but i believe that most of the story development is made when you actually roleplay.
also, a question about death, if you fall of a cliff OOC and die, does it kill your character? or do you have to die IC to have a character death?
IGN: Jighftw
Is English your first language?: Yes
Previous RP experience: 4
What is Meta: MetaGaming is using information gathered in OOC about RP, and implementing it into one's character to gain an unfair advantage about knowing something in RP when he or she is not suppose to know.
What is Power Gaming: Power Gaming is over powering another player/character without letting him or her have a chance to reply properly.
IC-
Character name: Allen Leo
Gender: Male
Age: 18
Appearance: Black hair, blue eyes. Cleanly shaven. 6 feet tall. Averagely built except for a tiny bit of baby fat on his belly. Several scars over his body. Black shirt, and khaki-colored looking pants.
Personality: Kind, courageous, hate reptiles and anything with feathery wings (Including birds), acts the clown sometimes, is serious when he needs to be, but otherwise, he plays around quite a bit. He is good with a sword, but a lot better with a bow, and is slightly afraid of spiders. (Just when they appear out of nowhere and give him a jumpscare of his life.)
Background Story: It was a small village named "Hollow" where Allen Leo Plague was found and raised. And yes, found. He was founded by the people there and with no signs of his parents in sight or mind. Not one family can take him in to be a part of them, so instead the entire town adopted him, and the entire town took turns taking care of him, and raising him until he eventually can take care of himself. Since he had no real last name since no one knew what family he came from, and since he was a brat and causing little messes here and there. They gave him the last name of Plague. But, that was to soon change when the Plague came four years after they found him.
Hollow was, barely effected with the Plague rolled on in. No one knew what caused it, or how it happened. But people just felt weak from time to time and eventually fell ill. Hollow was a small village that was dependent so it received no outside help, and the closet town was miles, and miles away. And Hollow had it's own traditions and knew of no other ones that might have been popular among the rest of the world. It was a small village that kept to itself, and now it pays the price.Poor little Hollow went from a pleasant village, to nearly a hell-hole.
When people started getting sick, Hollow constructed a new building with a basement where the sickly was held, not knowing if it was contagious or not. They had no knowledge of what this Illness can do. Eventually, the locked away became forgotten, and left. There was no hope for them, and the village had no idea that they became the corrupted. But, more and more people by the day became sick and had to be locked away once more. Hollow had no doctors, no medicines or anything to heal or treat the sickly. So, they just had to lock them up, and hope that they died peacefully. Poor Allen had to watch his friends being brought to the building and locked away. Allen wondered why he was not effected. He was grateful, but...why he had to survive. He thought it might had to do with something with him having no parents...but that had nothing to do with it. This Plague was something dark and deep.
Weeks has passed, and Allen grew worried about those sick in the outcast building. He wanted to go and check on them, but...he knew he couldn't. But, one night, one of the widows of the village who lost her husband to the Plague, opened up the building and set the corrupted free onto the town. Everyone's curiosity was subsided that night. The corrupted poured out onto the village and attacked everyone. The fighters of the village were slow to react to fight back. Something had to be done, or the village would be wiped away. Poor Allen was only four, so he couldn't do anything. He was just given a small dagger to defend himself. The Corrupted attacked, and killed villagers one by one.
It was a massacre. Poor Allen just hid away, cowering with his dagger. But, before the corrupted can finish off the rest of the village, a loud roar of thunder could be heard. But it was not thunder. It was the sounds of a large group of horses outside of the village. It was some kind of stray group of warriors that rode in and put the corrupted to a halt, and to a eternal sleep. Allen, and a few of the other villagers survived. The warriors saved them and told the other villagers that they came from a town that was overrun with the corrupted. The villagers understood and welcomed them to stay and live with them in the village. The warriors also had a few kids with them, some survivors from their town. So, after a night of terror and nightmares, came a new hope for peace.
Years passed, and the village grew bit with the new people who now lived there. Allen got new friends, but like Allen, his new friends lost old ones. Among those friends were a boy named Lantcer. They became good friends and would go out play fighting with each-other and with wooden swords. Lantcer was always better than Allen, but Allen was to be better in years to come. Life was good and good for now for the small village of Hollow. Allen and Lantcer were the two mainly known boys of Hollow. They were also causing little pranks around the people and whatnot. But, it was one day when Allen was just ten years out that Lantcer went down into the old building that use to hold the corrupted. Allen followed him, and warned him not too. Lantcer went in anyway and Allen held his dagger close, the same dagger he was given that awful night. He followed closely behind Lantcer and held that dagger out and close. Lantcer told Allen and there was nothing to worry about, but...of course. A corrupted jumped out and jumped on Lantcer. Allen was far too quick tho with his reaction and swung with the dagger, getting the corrupted right in the neck, but also cutting Lantcer's cheek at the same time. It was that point on, Lantcer called Allen: Allen Leo. Leo as in courageous.
A few more years passed and the two still grew up together and were starting to go under training but the warriors that rode on in that fateful night. The two trained side by side. And yet, and still, Lantcer was the better one. It never bothered Allen though because he just needed the skills to survive, and did not seek to be the best of anything, except being the best at being himself. Hollow flourished into a wonderful, peaceful village town, but to Allen, it felt too small. He felt like going on an adventure. Seeing more out there and seeing more than just the same village. He was tired of the village life. He wanted to know more about the world, and wondered if the plague hit elsewhere in places, to see if other places survived, and provided more of life than here in Hollow. He told this to Lantcer, but Lantcer shook his head, and told Allen that Hollow is the only place that survived the Plague. Allen did not believe him. That was impossible. Life finds a way after all sorts of disasters, even a plague. Lantcer just told him to give up on the dream, and stay here in Hollow, where it is safe. So, Allen stayed, but he did not give up his dream and his beliefs.
Allen was now seventeen in age when one fateful day came to him. He was out hunting game when he saw something that looked like a human figure. With his curiosity, he got closer and followed it. It soon turned out to be a beautiful young woman. Allen gulped down nervously and slowly approached her with his bow and arrow drawn. "Don't move...and I won't hurt you..." He said, not knowing if she was corrupted or not, or sick or whatever. She slowly turned around and she jumped a little. Allen slowly lowered his bow and got closer. "Who are you? Where are you from?" He asked her nervously. She seemed scared and then she eased up a little. "I'm Serenity, and I came from Highwyn." she said with the cutest voice ever. Allen blushed and tilted his head. "Highwyn? Is that...that a town?" He asked her. She nodded and giggled. "Yeah, how have you not heard of it?" She asked him. He blushed and felt a little dumb. "Uhh...well...uhh...I..I didn't know that there was any other villages or towns. I've been told they have all be lost to the Plague." Allen said and Serenity laughed and waved him off. "Oh, you poor thing. You must have been so sheltered. There are two towns that still stand. Highwyn and Ithica." She giggled. Allen felt so, dumb. He knew Lantcer would try and lie to him. He couldn't believe it. Serenity then waved him off again. "Well, I should be getting back now. It was a pleasure to met ya cutie." She said and left. Allen smirked to himself and then went back to the village. That's it. He is going to leave when he turned 18 in a few days.
It was then his eighteenth birthday, and the town celebrated. He then announced that he was leaving, and that he heard that there were other places that survived the Plague. The town grew silent. Lantcer came out the crowd and looked down on him. He told Allen that he is not leaving Hollow, and if he did, he would not leave it alive. Allen could not believe what he was hearing, but he would not stand for it. Allen then challenged Lantcer to a duel. If Allen wins, he leaves. If Lantcer wins, Allen will stay. So, a duel between to friends clashed, and it was Allen who won. Just barely, but he won. With that, Allen left Hollow, never to return.
Allen left Hollow, and with barely nothing on his person. He walked out into the world, away from the village left, to explore, and live the rest of his life in a more, adventurous place.
Picture of Skin:
IGN: andwey (case-sensitive)
Is English your first language?: Yes
Previous RP experience: 5/5, have been roleplaying for more than 3 years
What is Meta: The act of bringing Out of Character knowledge, or better described as knowledge of which your character is not aware of in the existing world, and using it in the roleplay experience. It gives somewhat of an unfair advantage, but it is also illogical. For instance, Person A greets Person B, using Person B's name, even though neither A or B ever met beforehand, or exchanged names In Character. (( I assume you mean ‘metagaming’ and not just ‘meta’))
What is Power Gaming: The act of roleplaying in a manner that is very biased or unfair on one side, where a player may not give their opponent a chance to respond to their actions (usually in combat), or committing actions which are deemed 'impossible' by set rules (and laws of physics)
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IC-
Character name: Gierse Cerberus
Gender: Male
Age: 32
Appearance:
Gierse stands taller than most men, reaching around 5’10”. Born with olive skin, and the extensive periods of time have granted Gierse a tanned, dark olive tone. His body is lithe; the slim yet muscular physique allowing for agile, limber movements after countless years spent bounding through the forest. His hair is dark brown and straight, only reaching past his ears, and mostly kept back, with the exception of a single thick strand of braided hair, hanging to the side of his forehead. Gierse wears simple garments of leather, enough to protect him from some harm, but mostly for easy manoeuvrability. It is also adorned with belts and pouches to carry various equipment and assorted objects.
Personality:
With his arrival into the Crystal Isles and being introduced properly into a civilization outside the hamlet he spent most of his life in, Gierse is friendly and longs for companionship. He is outgoing in most scenarios, feeling comfortable to talk with the people he meets.
He is wary and takes note of suspicious characters, and while in their presence, feels more threatened and therefore paranoid. During these times, his responses are sporadic and unusual. Gierse is tormented by the Corrupted, torn between deciding whether they are human or monsters. As a result, he is often disturbed when there is mention of them, and encounters sleepless nights.
Background Story:
Growing up in a hamlet of farmers within the woods, Gierse lived a simple life with his family and the other people, learning the skills necessary that would benefit him in the future for when he was to take charge of the homestead. Though he was taught to sow fields and harvest crops, his urges wandered him into the forest, where he much preferred hunting for the game that spread itself vibrantly through the thickets of the forest. Merchants would occasionally pass through the hamlet, bringing with them many luxuries that Gierse's family deemed unnecessary, however, at one point, Gierse was able to barter the hides of small prey for his first bow. At age 13, he had not yet developed a strong arm for drawing a bow, but he had already developed a keen eye overtime in his ventures through the forest.
Over a year passed when a traveler happened upon the hamlet, seeing Gierse cradling his bow, to which this point became quite worn from its extensive use, approached Gierse and offered to teach him the arts of a bowyer and fletcher. This traveler settled down in his own camp by the hamlet, and each day, Gierse would pay him a visit for a lesson. For a year, Gierse was taught, creating new bows and arrows, until the traveler himself felt that Gierse had learnt and perfected to the best of knowledge he was provided. Gierse's parents, though furious at their son's endeavors at first, welcomed the supply of hides and meat that began to come in as Gierse refined his hunting capabilities.
Three years passed, with Gierse becoming more and more cunning and confident, hunting for game twice his size. His endeavors in the forest were becoming more and more dangerous, not because of the predators that lurked, but the distance that he traveled. However, during his time with the traveler, Gierse was introduced to Liadios and Aldauos, whom Gierse grew to favor for their assistance in navigating. Gierse learnt to praise them, as he could always rely on the skies and rivers to guide him.
However, it was during these three years that Gierse was coming into contact with the greater civilizations. At first he only glanced at villages and cities, but soon he approached their outskirts and watched the people go about their meager lives. After he had turned eighteen, Gierse noticed a change when he decided to enter one of the cities. The citizens were in panic and fear, seeming to escape from something that Gierse could not understand. At this point, he began to hear rumors of a plague, to which he responded by retreating back to his home. He spread the word to the occupants of the hamlet, which they dispelled and remarked that the plague would not touch them as few people visit. However, they realized that this made Gierse a potential threat to them, and banished him from the hamlet. Gierse's parents protested against the decision, however two people could not convince an entire hamlet. With that, Gierse escaped into the wilderness, angry at those who exiled him.
Setting up a camp not far from the forest line which met the city which he had previously visited, Gierse lived by himself, his skills allowing him to survive for over ten years. Through these years, he would scout the surrounding areas, the city being one of these locations. He watched for signs of life, which seemed to be non-existent. However, when his 31st year came along, he caught sight of a group of cloaked figures walking past the city. He approached them, who happened to be men travelling, only to be told to head to the "Crystal Isles", and mention of a Queen promising safety. Gierse was curious of these Crystal Isles, but also confused about the danger from what the Queen was promising safety. He followed the men, who stated were on their way to the promised safety.
On this travel was Gierse's first encounter with the Corrupted, this said 'danger'. The group was attacked by one of them while scavenging for supplies on a riverside dock. Gierse was unsure on how to handle them, and could not overcome his hesitance when dealing with them. With the group of travelers, Gierse entered the Crystal Isles, with only curiosity guiding him.
Goodness, so many applications! Anyway, all your apps have been responded to on the Crystal Isles site.
Hey there! Your app is alright, but I need to know how Elm managed to survive, and how he heard of the Queen and the Crystal Isles. Just more description on his life, major moments that shaped him.
And regarding your question, OOC deaths do not count as IC deaths. Otherwise you'd need a new character every day or so, and no one wants that.
Denied. Make those changes and we should be set!
IGN: very_berry
Is English your first language?: Hai (yes)
Previous RP experience: 4.5 been RPing for years, even Larp’d a few times in my younger years.
What is Meta: if referring to meta-gaming, then it’s roleplaying with information you’ve acquired OOC
What is Power Gaming: When you don’t allow someone to make a move when, say, in a bar fight, or another form of fighting.
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IC-
Character name: Elm Dove
Gender: Male
Age: 21
Appearance: Blonde, short hair, brown eyes, Caucasian white, relatively short compared to average people. He wears a green overcoat, with a white shirt underneath, complemented by bushy sleeves. He has black pants and boots\
I don’t have a pic, but I think this should suffice http://www.planetmin...lm-the-halfing/
Personality:
S: talented in art, has education higher than average, has good social skills and manners
W: very greedy, sometimes selfish, can’t use sword well, can’t use magic/radiation, can’t use bow very well, isn’t very athletic, and lies often (can go with greedy).
After re-reading the lore a few times, I’m giving it another go.
Background Story: As a boy learned the skills of art from his father, who was a talented artist and merchant. His father forced Elm to be like himself, and elm had no problem with this, for he too wanted to be a successful artist merchant like his father. This is where he got his art skills and the greediness from his father.
Elm got his education from his mother, who was a teacher. She taught him language, manners, and math, sadly, his mother, nor his father knew how to use a weapon, the Doves were people of peace and riches, not of war. This is where he got his education and lack of weapon training.
Elm was an only child, but despite that he still knew how to speak like a social person. Elm was 7 when the plague hit, it was a fall night, and he was getting ready to go to bed. Elm stood up from his chair to look out the window into the sky, he gazed for a while suddenly the sky began to ignite with an array of lights like he’d never seen before, it was quite an amazing sight for a 7 year old. Elm’s eyes narrowed at the light show, it seemed that the lights were coming straight towards his town. Little Elm ran to his bed and ducked under the covers. After a elm was about to peek out of his bed when the house began to rumble and shake, but not just the house he could feel more than that, it felt like the whole town was shaking. After what seemed like an eternity, the shaking stopped and there was silence. The silence was broken by the sounds of the door to his room began to open; it was his parents coming to check if he was okay. Elm told them he was alright and they left. Soon after, elm went to sleep.
After that night life went on, elm continued his lesson from his parents, and all was well, until one day when he got news of the plague that had been going around, they said the symptoms included extreme fatigue and nausea, and eventually insanity, these insane people were known to be violent. Elm was afraid that this plague would come to him, the family and he seemed to be lucky, because as time went on, more people fell to this plague, but his family was unaffected.
A long while after the he caught news of the plague, it had spread much more, so much to the point where his family had to move because of the dangers. Elm packed his things and left for a town very far from this place, his home.
After the few days long carriage ride, they reached their new home. They bought a house and moved in, and life continued as normal from then on. Many years paced, and Elm had barely gotten a job, working in a store in the untrusting dangerous town. Elm was working late, doing some extra inventory and cleaning, when he stumbled across the newspapers, he stopped to look at it. He read the title of the article “crystal isles, the safe haven?” he began to read the article; it spoke of a ‘queen’ who could resist the plague. Elm pondered about this as he cleaned, he could ditch this old dangerous town and head to the so called safe haven at the crystal isles. After all, there had been other news about a more cases of the plague in his town. Elm decided that night, he was going to move to the crystal isles. So he packed his things after telling his parents and he was on his way.
This should be much better. also, i think you might have skipped over my friend's App, he's Kore99X
OOC-
IGN: TZUGARIS
Is English your first language?: Yep
Previous RP experience: 4
What is Meta: Using information gained OOCly and used ICly. When one Meta's they didn't have their character gain the info in RP.
What is Power Gaming: Forcing actions onto others, not attempting actions but rather just doing it with the /me command. Making your character do things that most people find unrealistic.
Character name: Delvoro Mordson
Gender: Male
Age: 34
Appearance: Delvoro, a coal miner, always has a face covered in dirt or coal. He spends most of his time either working or staying near his home to get some fresh air every now and then. His eyes are dark green with small brown tints, his hair is black in appearance, but truly brown when cleaned due to the Coal he collects. Delvoro prefers to wear his thick leather coat when he's off doing errands, the under shirt is a slightly dirty gray color with a black belt going around his waist. His pants are a normal dark gray color and his shoes are travelers boots.
Personality:
Strengths: A strong man, a strong drinker, knows his ways around caves and can distinguish what ore is what.
Flaws: Hates being around large groups of people, prefers to be alone while doing normal tasks if the situation is right.
Delvoro at times always wants the good things to happen, but believes that violence should always be the second option. His beliefs with the gods are more on the sides of agnostic and a believer. Most of his actions could be blamed to the God of Zholaios, for his plan B type violence. He's always pictured himself as a hero but hasn't ever managed to get in a situation where he could prove his thoughts.
Background Story:
Delvoro lived in a poor family all throughout his childhood, his mother was a stay at home mom
and his dad did Mining work. The whole village consisted of miners and farmers, It's name was
Varne. Delvoro wasn't really a bad kid, he spent all his time messing around the village, trying
to play with whoever was interested. He'd listen to story tellers, or play games with random
children in the vicinity of his home.
When he grew up to the age of fourteen his expectations grew even more as his parents wanted him
to work as a miner with his father, it made him annoyed because he never really enjoyed caves
nor did he like hard work. He was so used to messing around with friends and doing other lazy
activities. He argued over the years about the idea and always tried to void work as a young
adult.
Surely enough, he was hired by his dad and was constantly working in the mines, he was eighteen
at the time. He would do nothing but break rocks all day and haul minecarts out of the tunnels.
Over time he would buy new clothes to handle all the coal dust, he'd always come out with black
hair and coal dust all over his face.
Twenty years old Delvoro was when the shards fell, almost half the village went corrupt. The
land ridden with chaos and fear, Delvoro quickly ran to his shack still occupied by his parents.
They collected all their belongings and darted out of their enclosed housing districts as fast
as they could. When the father turned to see a massive horde of corrupted, he quickly tried to
get Delvoro and his wife out of the village. Every path and building they passed had some sort
of horrific scene of survivors combating or running from the Corrupted.
Delvoro's parents were old and frail, but they managed to break free out of the village with
their son. It was a painful and traumatic experience for all of them, but they had to keep
moving and seek refuge. Eventually as they started to get further away from home, more survivors
were seen traveling in groups. Miles away from Varne, refugee's were seen starting up camp sites
and building defenses for them, the three decided to settle down.
Ten years later, Delvoro's mother and several other people die to a strange fever that the
fellow survivors couldn't distinguish. His father was now sixty years old at the time and Delvoro was at the middle age of thirty years old. The camp site finally started to be afraid of what's going to happen next, they are always fighting off corrupted monsters and struggling to supply food. Things were bad for another four years.
Scouts returned to the village to speak to the survivors with news of an unkown Queen claiming
to have a safe kingdom in the Crystal Isles. Every survivors eyes widened with the
news. Delvoro had to look into this further. He asked one of the scouts if a map was provided.
"I was actually going to gather as many folk as possible to travel there" Said the man. Delvoro
quickly went to his father telling him the news.
They packed there bags and continued their dangerous journey to the Crystal Isles.
__________________________________________________________________________
IGN: rakadishu
Is English your first language?: Yessir/ma’am.
Previous RP experience: eh. . . .3.5?
What is Meta: Using knowledge that your character could not have known IC. Example: Using nameplates as if your character can see the person they belong to.
What is Power Gaming: Power gaming is performing actions that your character would not really be able to do, either by laws of the world, set laws of the server, or the actual range of abilities of a character. In addition, powergaming also includes roleplaying unfairly, such as performing actions IC without letting the other people respond appropriately. Example: “Steve triple-flips over the arrow and stabs Tom in the back.” . . . No.
Link to MCThread Forum page that contains your application: . . . um.
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IC-
Character name: Artix Wrydain
Gender: Male
Age: 27
Appearance:
Artix looks a bit older than he really is. Sunken eyes, a thin gray face, long unkempt hair, all the products of a stressful existence. On his right cheek, there is a black mark, perhaps a tattoo. It bears meaning for him and for those who placed it there, but few others even know what it is. Artix stands at an average height, and seems a bit thin to many, though through necessity, he’s developed some strength. He prefers to wear a long, torn, grey coat, with dull brass buttons. Around his neck is what looks like a dull red kerchief. His trousers are gray, and tucked into a pair of brown boots, both of which have a pair of buttons in the same style as those of his coat.
Personality:
Generally a bit cold and quiet, Artix tends to keep to himself, except during matters of necessity. He’s grown very used to being near the Corrupted, and rarely, if ever, shows fear around them, though he still seems to dislike speaking of them. Necessity has led him to learn swordsmanship, and a small amount of archery, and he has developed some knowledge of medical work as well. He avoids mention of the gods, and even more so, mention of his past. Long ago, he was selfless, and very friendly to everyone, but his heart has been twisted, and whatever remnants of the happy young boy have been covered with dark memories. He doesn’t believe that anyone is truly selfish, and always expects there to be some motive behind people’s actions. He speaks often with few people, and trusts even fewer. Under all of this, he’s secretly grown very power-hungry, with the wish to destroy his tormentors and avoid repetition of his history.
Background Story:
Artix was born in a rather small village. The actual name of the village is long forgotten; in fact, the residents themselves had forgotten it long before Artix was even born. It was just called fallstown, due to the large set of waterfalls that many people regarded as the most notable feature of the village. Around the time Artix was born, it was a friendly town, full of happy people, often seeing visitors and travellers. During his childhood, Artix spent his days playing with the other children in town, listening to the stories of the people who came through the town, paying attention to the teachings of the elders. All in all, it was a good life, not possessing any particular glamour or luxury, but healthy and joyful.
Then, the crystals fell, the plague spread, and everything changed. At first, it was difficult, but still happy. Most of the people seemed to be resistant, and they able to stay in relative closeness. Everything seemed to be alright. But once again, reality had other plans.
Artix was thirteen years of age. It had been about 3 months since Fallstown had heard of the corrupted. The people had worked to build defenses, to gather supplies, to protect themselves from the outside. The town wasn’t exactly a fortress, but they felt they were more than capable of holding off these “corrupted”. To be fair, the defenses would have served well enough for some time, if they hadn’t forgotten about the human element. One night, a family and two of the town guards disappeared. Nobody was able to find out what had happened, and the town had to move on. Artix and his family never saw Fallstown again.
A few days later, after being shuffled about, tied, gagged, and blindfolded, Artix found himself thrown onto a stone floor. He heard two men talking. They discussed his origins, dismissed them as unimportant, discussed his abilities, decided those could be molded easily enough, then finally, decided to ask him his name, after commanding someone to remove his gag. In a dry, thirsty voice, Artix stammered back an answer. The men seemed satisfied, and gave orders for him to be taken to a room. His blindfold was removed, his hands were untied, and he was shoved into the room, collapsing onto a wooden floor. Looking back, he caught a brief glimpse of a tall man, and noticed the glint of a sword on his belt, before the door was slammed and locked. Before long, the man came back, wielding the sword, and commanded Artix to come with him. After walking through long stone halls, shuddering in fear, feeling the presence of the blade close to his back, Artix found himself in an open room, before two robed men. These men introduced themselves as the Cleansers. Their purpose was to eradicate the plague, fighting back the corrupted and protecting the people. They told him that they needed a judge. They needed someone with experience of the plague, someone who had seen much of the symptoms, and could recognize them in people who were infected, but not yet far gone.
Artix looked back at them, confused and terrified. He began to tell them he wasn’t the right person, he didn’t know about the plague he didn’t know what the symptoms were, he just wanted to see his mother and father and – suddenly, he found himself being pushed forward, through a heavy door. He was pushed into a small room seemingly composed of wood walls surrounding iron bars, and he turned, seeing the door locked and bolted behind him. For a few minutes, all was silent. Outside of the room, he could hear what sounded like large fires being lit. Suddenly, the wooden walls behind the bars seemed to fall, and Artix realized he was in a cage. He was inside a metal cage, in a large stone room. On his side of the bars, there was a chair, a table, a book, some quills, and a few pots of ink. On the other side of the bars. . . was the plague. There couldn’t have been more than fifty of them, but to Artix, there seemed to be thousands. Rotting, mindless, groaning and screeching, the corrupted surrounded his cage, a mass of arms, legs, eyes, teeth, hands and feet. They tore at each other’s faces, they trampled each other underfoot, they all swarmed agains t the cage the instant the walls fell, and hundreds of pounds of corrupted flesh surrounded Artix, reaching between the bars, trying to scratch at him to tear at his flesh and taste his blood. For what felt like eternity, Artix screamed. He cowered against the door, he curled up into a ball and closed his eyes, he threw the inkpots at the corrupted in a desperate attempt to fight them off, but the whole time, he screamed. He screamed until he couldn’t breathe, he screamed until his throat burned and seemed to crack, he screamed until the ringing in his ears blended with the groans of the corrupted, forming a horrific tone. And then, all was black.
When he work up, Artix was lying in a bed, in the room he had first been brought to. He thought it had been a nightmare. This was just an inn his family had found, on one of their trips to the city for the festival. The plague was not real, the corrupted were figments of his imagination. He almost began to believe this, too. Then, the door opened, and the man with the sword pulled him out once more. He was dragged down the hall, kicking and screaming. He was brought before the two robed men, who once again told him they needed someone who had seen the symptoms, someone who could see the plague. They presented him with a man, held still by two more sword-carriers, and asked him what he thought. Artix stared at the man, then at the sword-carriers, then at the robed ones, shaking his head in confusion and horror. The two robed men exchanged glances, then looked back at the man behind Artix. Again, Artix was thrown into the caged room. Again, the walls fell down, again, the corrupted swarmed in, moaning and reaching. Again, Artix screamed. Again, all went dark. This repeated, again and again. The pattern continued. Artix awoke, Artix saw the man open the door, Artix was dragged through the hall, saw the robes, saw the prisoner, was sealed in the room, was surrounded by corrupted, screamed, and saw darkness. Finally, after countless days of horror, the screaming stopped. Whether he had grown used to the sight, or simply couldn’t scream anymore, Artix didn’t know. He stood in the cage, staring at the corrupted. He looked at the table, the chair, the book, the quills, the inkpots. He thought of the robed ones’ words. He sat in the chair, pulled up the table, opened the book, dipped a quill into an inkpot, then looked back at the corrupted. He began to write. He wrote down what he saw in the corrupted. He wrote of their eyes, their flesh, the way they sounded, the way they moved. At first, the words he wrote were shaky. After a few days, he grew calmer. He stared into the eyes of the corrupted, then wrote his observations down in calm, simple words. Finally, he was brought back to the prisoner. He looked into the prisoner’s eyes. He looked at the flesh of the man’s face, the flesh of his arms. He heard the moans of the prisoner, watched his movements as he was pushed along to a cage. Finally, Artix thought he saw something. Something in his mind. be it true understanding or a lie forged in an attempt to break the cruel cycle, convinced him that he saw the plague in the man. He looked at the robed ones. He nodded. The robed ones looked at each other. The robed ones nodded.
The prisoner was burned. Artix was forced to watch. He didn’t flinch. He didn’t cower. He had already stared into the face of horror, watching it burn was nothing. The robed ones commanded the fires to be doused before the man died. They asked Artix to look at the man again. Artix couldn’t see the corruption in this man anymore. The fire had taken too much. The cycle had been broken, and a new one was set in motion. Prisoners were brought before Artix. Men, women, children. Artix was forced to judge them all, and they all burned or were set free as he said. His words decided their fate. Their suffering was on his head. He tried to convince himself it was good. He could see the plague, he told himself. He could feel it in the eyes of a man, the gait of a child, the voice of a woman. The fires burned the plague out of the corrupted, and those who died were considered worth the price of protecting the healthy. Artix told himself this. but never truly believed it. He saw the pain of the condemned, the satisfaction of the robed ones, the actions he took to preserve his own life. He saw the truth, the cruel nature of reality that the plague had created. No one was innocent. Everyone had purposes, everyone had a goal. There was no escape.
For nearly fourteen years, this continued. Artix never heard of his family. He never knew what had become of them, and he began to forget their faces. At times, the corrupted broke free. He was forced to pick up a blade and help the sword-carriers. After the third incident, the robed ones commanded that the sword-carriers begin to train him. Through sparring, harsh lessons, and beatings, he learned. Every time he had to help stop a breakout from the dungeon, he was more prepared. Like the judgments, the training continued. Finally, a breakout occurred that could not be held back. The corrupted had weakened the defenses too much, they finally burst out of the walls and began to spread. The robed ones For nearly fourteen years, this continued. Artix never heard of his family. He never knew what had become of them, and he began to forget their faces. At times, the corrupted broke free. He was forced to pick up a blade and help the sword-carriers. After the third incident, the robed ones commanded that the sword-carriers begin to train him. Through sparring, harsh lessons, and beatings, he learned. Every time he had to help stop a breakout from the dungeon, he was more prepared. Like the judgements, the training continued. Finally, a breakout occurred that could not be held back. The corrupted had weakened the defenses too much, they finally burst out of the walls and began to spread. The robed ones commanded the people to flee. Artix and the sword-carriers and the robed ones escaped. They began to journey, to some auxiliary fort the robed ones had prepared. On the journey, they encountered and slew corrupted and human alike. Artix heard a bandit speak of a far land where some queen held back the corruption, and became intrigued. The robed ones scoffed at the rumor, and dismissed it as an attempt to steal their glory. They were the true heroes, they said. Artix grew less convinced of this as they travelled. None of the people they came across seemed to be aware of what the robed ones even did, or of any kind of cure, for that matter. One night, Artix left. The robed ones had grown overconfident, they didn’t expect him to try and escape. Despite their expectations, Artix did indeed try, and he succeeded. He travelled alone, hiding from humans and corrupted, sleeping in the few safe areas he could find, until he managed to join a group of survivors, bound for the queen’s land. Whether or not this queen had truly stopped the plague, Artix didn’t know. He was happy enough to escape the Cleansers, to break the cycle once more. The damage they had done could not be reversed, but at least they couldn’t cause any more.
Commanding the people to flee, Artix and the sword-carriers and the robed ones escaped. They began to journey, to some auxiliary fort the robed ones had prepared. On the journey, they encountered and slew corrupted and human alike. Artix heard a bandit speak of a far land where some queen held back the corruption, and became intrigued. The robed ones scoffed at the rumor, and dismissed it as an attempt to steal their glory. They were the true heroes, they said. Artix grew less convinced of this as they travelled. None of the people they came across seemed to be aware of what the robed ones even did, or of any kind of cure, for that matter. One night, Artix left. The robed ones had grown overconfident, they didn’t expect him to try and escape. Despite their expectations, Artix did indeed try, and he succeeded. He travelled alone, hiding from humans and corrupted, sleeping in the few safe areas he could find, until he managed to join a group of survivors, bound for the queen’s land. Whether or not this queen had truly stopped the plague, Artix didn’t know. He was happy enough to escape the Cleansers, to break the cycle once more. The damage they had done could not be reversed, but at least they couldn’t cause any more.
IGN: moon_stone
Is English your first language?: Yep!
Previous RP experience: On a scale of 1 - 5, about a 3.
What is Meta: Metagaming is using information that you have gathered out of character to aid yourself in character.
What is Power Gaming: Power Gaming is when you take complete control of a roleplay situating, deciding both what happens to your character, and what happens to the other person's character.
Link to MCThread Forum page that contains your application: (Mandatory!)
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IC-
Character name: Saelus Amniet
Gender: Male
Age: 23 Years
Appearance: With a slim build and tall stature, Saelus stands at five feet eleven inches. His silky light brown hair is styled slightly pulled back. Saelus's eyes are dark blue, a stark contrast to his pale skin. He wears a dark blue undershirt with armor protecting his shoulders and armor protecting his knees, and brown trousers with boots, along with a belt wrapped around his waist. The belt holds his sword. Around his shoulder is a shoulder bag that contains various items.
Show
Personality: Saelus lives a strict and orderly lifestyle. He dislikes being alone, and often enjoys the company of others, but is likely not to get too close to them. Though he may appear cold to some people, he is truly a kind man. Sae is able to use a sword, but no other weapon. He was taught to be a healer, not a killer. He knows how to heal complex wounds, and would do well in a medical position. He does, unfortunately, have what we would now call PTSD (Post- Traumatic Stress Disorder) due to events in his past.
Background Story:
When the lights fell from the sky, everyone was in awe.
Saelus and his sister, Katherine, had watched the lights fall with astonishment and natural curiosity, as it was with young children. The two were twins and were both the ripe age of nine. The other villagers had gathered outside of their homes. The strange, unfamiliar streaks of light drew whispers of confusion and wonder from the crowds, and yet a creeping fear sent shivers down their spines.
"Sae," began Katherine, "what do you think those are?"
"I don't know," replied Saelus. "But they're pretty!"
His sister nodded in agreement, her eyes turning back toward the brightly lit sky. "Hey! Maybe we can go catch one more mother and father! Surely they'd like to have such pretty lights!"
"Katherine, that sounds dangerous.." Sae frowned, shaking his head. "We really should stay."
"Well, if you don't want to go, then don't, but I want to make mother and father happy. They always look so sad.."
Sae chased after his sister the moment she took off running in the opposite direction, weaving her way through the crowd. He gently pushed people aside to make himself a path, murmuring "I'm sorry" and "Excuse me" along the way. When he couldn't find her, he began to panic, calling out her name at the top of his lungs. "Katherine!" Sae shouted, "Katherine come back, it's not safe!"
"Calm down, I'm right here." Katherine made her way toward him. "I couldn't find any of the lights.. maybe they haven't hit the ground yet?"
Saelus breathed a sigh of relief at the sight of his twin. "No, maybe not. We should go back home before mother and father get worried."
Moments after they both agreed to return home, the ground beneath their feet began shuddered and began to shake violently. Katherine fell to her knees with a startled shout. People screamed in terror, scrambling to escape to anywhere that could be deemed safe, anywhere where the ground was still and lights did not fall from the sky. Sae scrambled to his sister's side, holding her close as they waited for the explosions and shaking and panic to stop.
When the ground beneath them ceased shaking, the siblings looked up at the destruction it had caused. Some houses had collapsed, leaving nothing but rubble behind. People re-gathered, calling their family member's names in hopes of finding them safe and sound. Some did.. some did not.
Their attention turned to someone calling their names, a panicked voice that trembled with each shout. "Mother!" Katherine called back, "over here! We're over here!" Within moments, they were picked up in to two other people's arms. "Thank god your safe.." said their father. Four families were not reunited with their loved ones.
Rumors of disease had started to spread a week and a half after the lights fell.
"Mother, will we get sick, too?" Sae looked up from his small meal of bread and soup. It was the first time in weeks he got to spend lunch with both of his parents, as mother was constantly busy, his father teaching him what he could, too. Family meals were a rarity.
Saelus's father and mother both shared a strange look, their faces saying something that neither of their children could understand. "No, Saeul, of course not. The bad lights are too far to reach us here," his mother smiled in a comforting way. The way someone would smile at a funeral. It was enough to ease their children's worries. A loud wailing noise outside startled the family, their mother and father rushing to see.
"My baby!" cried a woman, "My child! Don't hurt her! Please, she's just a child!" The woman was being held back by a tall man, separated from a young girl who appeared to be at least seven. Despite her age and small figure, she seemed to be lashing out, having being tied with a rope by another villager. She didn't appear.. human. Her skin was pale, slightly transparent, and her behavior could be compared to that of a rabid animal.
"Mother? What's going on? Why is she tied up?" Sae looked up at his mother and father.
"Nothing, Saeul. Get back inside." His mother gently pulled their father back in to the home, closing the door and the blinds. "Cover your ears. Where is your sister?"
"Katherine's still asleep. She said she wasn't feeling well," Sae answered. He watched his parents' expression turn grave. In confusion, he watched his father go to Katherine's room, come back, and whisper something to his mother.
She turned to him completely and gasped, her hand going to her mouth. "No.. no, it's not possible! Not her.. not now. Amniet, please." Saeul was sent to bed early that night, told that everything would be alright. That Katherine was just not feeling well. That she would be better soon.. and for once,
he knew that it was a lie.
He never found out what truly became of his twin, his other half. Saeul was told that the illness had taken her but he silently wondered if that was true. It was unlikely that it was.
After twelve of the nineteen village people "Went missing" over the course of a month, people stopped getting sick. It was a relief to those who had made it seemingly unaffected. That small, lucky group included Saeul and his parents. Katherine, however, was one of the missing. She was no longer a person, only a name on a list. A memory.
At age fourteen, his father had worked as a doctor for five years, ever since Katherine's 'disappearence'. Sometimes, he would pull Sae aside and teach him how to clean wounds and sew them up, how to treat a broken bone, how to treat common illnesses. All these things, his father would tell him, will come in handy when they are needed. When his father was suspected f falling at the time he was sixteen, however, none of the knowledge he had gathered could help him get his father back.
"Please, you can't do this! Let me try to help him! I'm a doctor, please!"
Saeul watched in horror as his father was dragged to the center of the village he had lived in the entirety of his life. He watched the village people tie his weak father to a pole and gather sticks to put around it. "Is this what you have amounted to?! Killing those who appear weak to you?! He is not ill! No one has been ill for years that wasn't already!" He rushed to his father's aid, throwing the sticks away. "Father, please, say something, tell them you are still you.. please!" When he received no reply, he shook him.
Slowly, his father's head lifted to stare in to his son's eyes. "Let me burn, my son. Let me burn," he whispered. Their eyes met as the sticks around them burst in to flames. His mother pulled Saeul away from the burning body, but nothing could stop the blood-curdling scream that Saeul let out as he watched the flames rise.
The numbers of dead from the plague "riddings", as they called them, rose drastically after his father's burning. The village
people's judgement grew harsher and harsher, burning those who were suspected of corruption, though it was clear that none of them were, in fact, corrupted. His mother, in a weakened state of malnutrition, was accused of the disease, and regardless of Sae's protests and pleas, burnt to death like all the others.
He left the village later that week. The tyranny, the paranoia, the suspicions and burnings of the innocent. It was too much for him, for any one who was mentally sane, to handle. And so he gathered his things, those of the most importance: his father's sword, and mother's pendant, and set off on his horse.
Four days in to his journey, he met a boy while fighting a horde of corrupted. After the fighting was over, he soon discovered that this boy's name was Christoph. He looked to be about his age, with blonde hair and brown eyes. Soon after agreeing to travel together, they became companions, searching for a safe haven among the hell that had become their world.
"Saelus," Christoph once began as they were saddling up their horses, "You told me before that you don't feel comfortable with love. Why is that?"
He hesitated. "When the people you love so dearly have the ability to take that love away.." Sae trailed off, glancing up at him, "..how could anyone live a comfortable life?"
"I.. suppose you're right."
Three months since that day.
Blood.
On the ground in pools, on the two of them. So much blood.
"Christoph. Christoph, hang in there, please hang on. Keep your eyes open. Christoph, keep your eyes fixed on me!" Sae worked desperately to seal the gaping hole in his companion's chest. "You.. you idiot. Why the hell did you jump in front of me?! You knew you couldn't repel that corrupted!" He scolded him as he worked on sewing his chest back together.
"Sae.. Saelus, it's useless, calm down.. Saelus listen to m-- I--" he choked on blood, turning his head and coughing it on to the ground. Christoph made a second attempt to speak, but only came gibberish.
"Shh, Christoph.. I understand, it's alright.."
"Sae, I lo.."
"Shhh.." Saelus felt tears run down his own face, mixing with the blood. He wiped off Christoph's lips with his thumb, smiling down at him sadly. "I know." He leaned down, locking lips with his companion before the life left his body. He pulled away as he felt his heart cease to beat. "And I you, my dearest.. Christoph.." he trailed off, pulling his lifeless body close to him and burying his face in his shoulder as violent sobs racked through his body. "I'm sorry.. I'm so sorry.."
Saelus gave Christoph a proper burial and set off for rumors of a new world, and a Queen who would save them all.
He is.. doubtful.