Hey people, what do y'all think about making Revival 5 2-dimensionial? Revival 4 will remain text, but in the future, we can make it 2d with Revival 5
Been there, tried that.
All the engines were either buggy beyond use, took Lua away from scripting (Requiring me to learn a whole new engine entirely...), or didn't even use Lua as the primary language... :c
Been there, tried that.
All the engines were either buggy beyond use, took Lua away from scripting (Requiring me to learn a whole new engine entirely...), or didn't even use Lua as the primary language... :c
It's a possibility, but not a near-future one.
Well, if me and dante have time I think we could do it 2D using python seeing as there are many engines for python 2D games :P.
Is it possible to combine lua and python? Or write your own engine?
Well, I wouldn't combine it I would just change everything over to python then go from there. And yes it is possible to write your own engine, that is actually what dante is doing right now. But I myself cannot because I am still a beginner.
I looked at your signature.. Revival is completely incomparable with OS X, but we are making it somewhat compatable, though lacking in many features and UIs
EDIT- Wait what? Why did my iPhone show your specs? MCF, quit being do derpy..
Is it possible to detect the environment where the script is run? I'm running it on Windows, but through cygwin, so I keep getting messages about the "cls" command not working. Of course I can fix that with an alias, but shouldn't it be easy to make a method that sends the proper command depending on the system rather than just using cls?
edit: Apparently aliasing cls to clear doesn't help.
Look over the code. Does the command say os.execute("cls")? If so, it should work. It normally does. What exactly are you doing?
Thanks for trying our game!
Edit- VM software such as that are not supported, Vanilla Windows is currently the only system this can be run on. Download an Lua interpreter on Vanilla Windows and run it there.
Look over the code. Does the command say os.execute("cls")? If so, it should work. It normally does. What exactly are you doing?
Thanks for trying our game!
Edit- VM software such as that are not supported, Vanilla Windows is currently the only system this can be run on. Download an Lua interpreter on Vanilla Windows and run it there.
Please, quote me when you answer so I can see your response.
Funny, the first line of the code should set the alias. Anyhow, it didn't work for me. I did the same thing - "alias cls=clear". By the way, Cygwin is not a VM. It provides a environment quite similar to that of Linux so these softwares can be compiled and run on Windows.
I don't know how Lua works, but I think what you could do is make a specific function which choses what command to use to clear the console, rather than calling the same command every time. That kind of system call makes the script unecessarily unportable.
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Is it possible to detect the environment where the script is run? I'm running it on Windows, but through cygwin, so I keep getting messages about the "cls" command not working. Of course I can fix that with an alias, but shouldn't it be easy to make a method that sends the proper command depending on the system rather than just using cls?
edit: Apparently aliasing cls to clear doesn't help.
I'm working on that in the next version
os.execute("cls") Is the only way i've found to clear the screen...
Please, quote me when you answer so I can see your response.
Funny, the first line of the code should set the alias. Anyhow, it didn't work for me. I did the same thing - "alias cls=clear". By the way, Cygwin is not a VM. It provides a environment quite similar to that of Linux so these softwares can be compiled and run on Windows.
I don't know how Lua works, but I think what you could do is make a specific function which choses what command to use to clear the console, rather than calling the same command every time. That kind of system call makes the script unecessarily unportable.
That's what I thought, too :c
But yeah, like I said above in this post, I'm working on that c:
Been there, tried that.
All the engines were either buggy beyond use, took Lua away from scripting (Requiring me to learn a whole new engine entirely...), or didn't even use Lua as the primary language... :c
It's a possibility, but not a near-future one.
Mapping and Modding rules | Global rules
Glad to hear some people are trying it! Let me/mac or diggy know of any bugs you encounter!
Hey everyone, I'm back!
I looked at your signature.. Revival is completely incomparable with OS X, but we are making it somewhat compatable, though lacking in many features and UIs
EDIT- Wait what? Why did my iPhone show your specs? MCF, quit being do derpy..
Give me a few minutes and I'll get some up! ^-^
doing it again now (Will be doing it at random times, check at around this time daily)
Finally trying wifi and computer charger back today, so I can keep programming stuff lol (hinthint: I'm working on a text dragon game)
Revival 4.0 is coming along smoothly.
Is it possible to detect the environment where the script is run? I'm running it on Windows, but through cygwin, so I keep getting messages about the "cls" command not working.
Of course I can fix that with an alias, butshouldn't it be easy to make a method that sends the proper command depending on the system rather than just using cls?edit: Apparently aliasing cls to clear doesn't help.
Thanks for trying our game!
Edit- VM software such as that are not supported, Vanilla Windows is currently the only system this can be run on. Download an Lua interpreter on Vanilla Windows and run it there.
Please, quote me when you answer so I can see your response.
Funny, the first line of the code should set the alias. Anyhow, it didn't work for me. I did the same thing - "alias cls=clear". By the way, Cygwin is not a VM. It provides a environment quite similar to that of Linux so these softwares can be compiled and run on Windows.
I don't know how Lua works, but I think what you could do is make a specific function which choses what command to use to clear the console, rather than calling the same command every time. That kind of system call makes the script unecessarily unportable.
I'm working on that in the next version
os.execute("cls") Is the only way i've found to clear the screen...
That's what I thought, too :c
But yeah, like I said above in this post, I'm working on that c: