Desciption: String theory will be a top-down partially open world action-adventure RPG. It will include mod support, and a development kit.
Story and concepts (Words in brackets are not yet decided or are subject to change): You are a scientist at [lab] by the name of [name]. The year is [near future]. The lab has been researching other universes called 'strings'. Strings are formed at every point in time where there are several possible chains of events. The universe splits into new strings every time this happens. The lab has been able to tap into electrical signals and radio waves from nearby strings and listen to broadcasts. They are now almost done with a way to jump objects to nearby strings and back. Then [generic disaster] happens. Your lab is called upon by [group] to gather technology from other strings that may help in ending the disaster. The lab rushes to complete the project and select you as the head of a splinter group to go into other strings and acquire these technologies.
Current stage of project Concepts (That's very early)
Current help needed Ideas Story writing
Future help needed Texturing Models Level design Various areas of code
Credits Project leader, coder, designer: Me (Randy Layne)
Alpha build None yet The alpha of String Theory will be free to play, but I will eventually start charging however much I think the game is worth. The price will not exceed 30 USD, however. If you purchase the game early in it's development, you will get it for much cheaper than full price (Probably less than 10 USD).
Okey, Srings are different worlds? If so they should all have different creatures, natives, enemies, and different biomes.
I think it should have a "skill three", where you can level up the skill you choose.
Also, you should have the possibility to make settlements, get loot & gear, and trade with NPCs.
(If it's such a game you are planning, of course.
Desciption:
String theory will be a top-down partially open world action-adventure RPG. It will include mod support, and a development kit.
Story and concepts (Words in brackets are not yet decided or are subject to change):
You are a scientist at [lab] by the name of [name]. The year is [near future]. The lab has been researching other universes called 'strings'. Strings are formed at every point in time where there are several possible chains of events. The universe splits into new strings every time this happens. The lab has been able to tap into electrical signals and radio waves from nearby strings and listen to broadcasts. They are now almost done with a way to jump objects to nearby strings and back. Then [generic disaster] happens. Your lab is called upon by [group] to gather technology from other strings that may help in ending the disaster. The lab rushes to complete the project and select you as the head of a splinter group to go into other strings and acquire these technologies.
Current stage of project
Concepts (That's very early)
Current help needed
Ideas
Story writing
Future help needed
Texturing
Models
Level design
Various areas of code
Credits
Project leader, coder, designer:
Me (Randy Layne)
Alpha build
None yet
The alpha of String Theory will be free to play, but I will eventually start charging however much I think the game is worth. The price will not exceed 30 USD, however. If you purchase the game early in it's development, you will get it for much cheaper than full price (Probably less than 10 USD).
Interested in a FOSS multiplayer minecraft-inspired strategy game? I'm currently making one. Comments welcome.
Java. Windows. Barely enough to pull something like this off.
I think it should have a "skill three", where you can level up the skill you choose.
Also, you should have the possibility to make settlements, get loot & gear, and trade with NPCs.
(If it's such a game you are planning, of course.