The Meaning of Life, the Universe, and Everything.
Location:
California
Join Date:
8/2/2011
Posts:
280
Minecraft:
abricahohoho
Member Details
10/10 Missile Turret(ak) Manned turret 2-person vehicle Seat 1: Aim: Next attack from Seat 1 deals more damage Fire: Basic damage dealing attack, highly explosive, can be charged up to 5 to add one missile per post. Seat 2: Alt Fire: Same as Fire Grease: Doubles Fire and Alt Fire damage
I build a Inanimate robot hull
Looking for a core to make it into a functional Vehicle
Name: Mech
Health and others: HP 750/750 AP(Armour points) 60/60 Reduces Damage taken to The Mech Per 30 Armour points (each use of the Armour reduces the AP by 10)
Refuels on rockets each post 1 at a time
Max of 5 rockets
Abilitys:
Retreat! - The robot Retreats from the battlefield and heals itself 500 HP and 30 Armour Points But the Opponent gets to attack it twice.
Laser Attack - Fires 1-3 Laser projectiles(Physical and non-physical DMG) at targeted enemy.
Rocket Attack - Fires rockets in rocket storage of mech(Explosive and physical DMG) 50% chance for rockets to miss target. attack cannot be used if there is no Rockets in the rocket storage.
Power core search
1/5
I sacrifice my attack to buff up the charge
4/5
10/10 Missile Turret(ak) Manned turret 2-person vehicle Seat 1: Aim: Next attack from Seat 1 deals more damage Fire: Basic damage dealing attack, highly explosive, can be charged up to 5 to add one missile per post. Seat 2: Alt Fire: Same as Fire Grease: Doubles Fire and Alt Fire damage
Finished. I like the whole thing.
Nice idea, and the thing is pretty powerful. Plus, being explosive, deals both physical and explosive damage, the second of which is unaffected by the wisp's ability.
The idea of the hq was so I could man a bunch of guns at once...
I sacrifice my attack 5/5
I'll make it a basic laser turret instead so it can hit the shield.
HP:2000
Attacks:
Laser Shot: Basic Attack
Charge: Next shot does 2.5x damage, stacks
Pierce Charge: Next shot hits one additional enemy, stacks
Dude, this way works too, if it weren't for the HQ that turret of yours would have been busted by the OP king.
Useful thing this, high attack because of the lower hp.
5/5, because I sacrifice my attack. I'll use it next turn.
no need. You finished the charge, so now it gets unleashed.
Since a full on death star blast is not in the range of a five post attack, instead they send an air strike. Five TIE fighters swoop across the field of battle, blasting the wisps into dispersion, on top of distracting the OP king, so his energy bolts lose two energy levels, as well as the watched buff.
I build a Inanimate robot hull
Looking for a core to make it into a functional Vehicle
Name: Mech
Health and others: HP 750/750 AP(Armour points) 60/60 Reduces Damage taken to The Mech Per 30 Armour points (each use of the Armour reduces the AP by 10)
Refuels on rockets each post 1 at a time
Max of 5 rockets
Abilitys:
Retreat! - The robot Retreats from the battlefield and heals itself 500 HP and 30 Armour Points But the Opponent gets to attack it twice.
Laser Attack - Fires 1-3 Laser projectiles(Physical and non-physical DMG) at targeted enemy.
Rocket Attack - Fires rockets in rocket storage of mech(Explosive and physical DMG) 50% chance for rockets to miss target. attack cannot be used if there is no Rockets in the rocket storage.
Power core search
1/5 I sacrifice my attack to buff up the charge
4/5
I'm sorry, I think you mean 2/5. You only get one extra charge when you sacrifice your attack.
I actually think you'll be able to put this to good use.
Obnoxious Rule #3 gets in the way, you are not allowed to try and prevent something blocking your attacks.
(just a tip: You can't disable obnoxious rules, even temporarily, without beating stages of the OP king.)
enemy actions: The OP king fires at the missile turret, deeming it to be the biggest threat. 700 damage dealt, then one of the rockets explodes inside the barrel, dealing another 300.
OP king stage 1: 98/100
Energy bolts concentration(pk): 7/10
Energy shield(pk): 1250/2500
Tiny HQ(ak): 3500/4000 [1/5 slots] tiny defense turret(ak): 900/1000 [manned:fseftr. attacks: gun {basic physical attack}] manned: nobody HP:2000 Attacks: Laser Shot: Basic energy attack. Charge: Next shot does 2x damage, stacks up to x16. [doesn’t work with pierce charge] Pierce Charge: Next shot hits one additional enemy, stacks up to 4 additional enemies.
6500/7500 seat 1: nobody seat 2: nobody Manned turret 2-person vehicle Seat 1: Aim: Next attack from Seat 1 deals more damage Fire: Basic damage dealing attack, highly explosive, can be charged up to 5 to add one missile per post. Seat 2: Alt Fire: Same as Fire Grease: Doubles Fire and Alt Fire damage [not stackable]
Obnoxious Rule #1: Charging rule, all attacks beyond a certain power level must be charged.
Obnoxious Rule #2: No new mechanics can be introduced without the OP king’s say-so.
Obnoxious Rule #3: You may not dispute the logic of attack disruptions.
Obnoxious Rule #4: no minions (although other things can be summoned).
You don't get it ninja, you failed to void it, as obnoxious rule #3 blocked your voiding attack.
And if that doesn't satisfy you, there's always Obnoxious Rule #1, since due to the nature of the game you would need an infinity charge attack to delete the rules a round about way, you can't possibly build up enough charge to get rid of the obnoxious rules.
Sorry, the obnoxious rules are there for a reason.
Besides, you just broke obnoxious rule #3 again, since you can't argue your case, even if your claim had been legitimate, me saying the attack failed means you can't argue your case for making it work, that's just the nature of the obnoxious rules.
Now you know why they're called obnoxious rules.
I fire the laser at the king and finish the hq upgrade
you fire at the OP king, but due to the nature of the energy shield (aka, it is made of energy), the energy shield takes less damage. 750 damage dealt.
You upgrade the hq, giving it another 2000 hp and 2 more slots.
Darkhax accidentally slips into this plain of existence whilst he was delivering swordmas gifts to all the good little boys and girls.
*Stabs the Adminium Ark sword into the ground and writes a nice Swordmas letter and places it by the sword. He then phases on to the next reality.
You attempt to summon the adminium sword, but Obnoxious rule #1 gets in your way! (dude, kind of powerful for an instant charge weapon, I'd say that is about a 6 or 7. If you want a weapon now, try a basic sword.)
You fire your laser, he attempts to block it with his energy bolts, but the laser hits him anyways, dealing 3 damage!
Enemy actions:
The OP king shakes his now-smoking hands out.
"I see you aren't as pathetic as I thought you were. Let's see if you can handle some real power.
He raises his hands into the air, and pieces of metal come up out of the ground, forming a large turret, which the OP king jumps into, and two large tanks.
OP king stage 1: 95/100
Hp: 5000 Attacks: energy bolts: The OP king sprays energy bolts across the field of battle. Explosive shot: The OP king charges his shot, launching an exploding bolt of energy overheat: automatic upon reaching 500 hp. The turret explodes violently.
Large tank(pk): 2500/2500
Large tank(pk): 2500/2500
Small HQ(ak): 5500/6000 [1/7 slots] tiny defense turret(ak): 900/1000 [manned:fseftr. attacks: gun {basic physical attack}] manned: nobody HP:2000 Attacks: Laser Shot: Basic energy attack. Charge: Next shot does 2x damage, stacks up to x16. [doesn’t work with pierce charge] Pierce Charge: Next shot hits one additional enemy, stacks up to 4 additional enemies.
6500/7500 seat 1: nobody seat 2: nobody Manned turret 2-person vehicle Seat 1: Aim: Next attack from Seat 1 deals more damage Fire: Basic damage dealing attack, highly explosive, can be charged up to 5 to add one missile per post. Seat 2: Alt Fire: Same as Fire Grease: Doubles Fire and Alt Fire damage [not stackable]
Obnoxious Rule #1: Charging rule, all attacks beyond a certain power level must be charged.
Obnoxious Rule #2: No new mechanics can be introduced without the OP king’s say-so.
Obnoxious Rule #3: You may not dispute the logic of attack disruptions.
Obnoxious Rule #4: no minions (although other things can be summoned).
Missile Turret (ak)
Manned turret
2-person vehicle
Seat 1:
Aim: Next attack from Seat 1 deals more damage
Fire: Basic damage dealing attack, highly explosive, can be charged up to 5 to add one missile per post.
Seat 2:
Alt Fire: Same as Fire
Grease: Doubles Fire and Alt Fire damage
Complipedia
I sacrifice my attack 5/5
I'll make it a basic laser turret instead so it can hit the shield.
HP:2000
Attacks:
Laser Shot: Basic Attack
Charge: Next shot does 2.5x damage, stacks
Pierce Charge: Next shot hits one additional enemy, stacks
Complipedia
Looking for a core to make it into a functional Vehicle
Health and others: HP 750/750 AP(Armour points) 60/60 Reduces Damage taken to The Mech Per 30 Armour points (each use of the Armour reduces the AP by 10)
Refuels on rockets each post 1 at a time
Max of 5 rockets
Abilitys:
Retreat! - The robot Retreats from the battlefield and heals itself 500 HP and 30 Armour Points But the Opponent gets to attack it twice.
Laser Attack - Fires 1-3 Laser projectiles(Physical and non-physical DMG) at targeted enemy.
Rocket Attack - Fires rockets in rocket storage of mech(Explosive and physical DMG) 50% chance for rockets to miss target. attack cannot be used if there is no Rockets in the rocket storage.
1/5
I sacrifice my attack to buff up the charge
4/5
2/3
An alternate timeline emerges.
However, we must first start from the beginning...
Finished. I like the whole thing.
Nice idea, and the thing is pretty powerful. Plus, being explosive, deals both physical and explosive damage, the second of which is unaffected by the wisp's ability.
Dude, this way works too, if it weren't for the HQ that turret of yours would have been busted by the OP king.
Useful thing this, high attack because of the lower hp.
You fire a missile at the OP king, but once again, the energy shield gets in the way. The energy shield takes a whopping 1000 damage though.
Umm... what?
Who the heck is this?
no need. You finished the charge, so now it gets unleashed.
Since a full on death star blast is not in the range of a five post attack, instead they send an air strike. Five TIE fighters swoop across the field of battle, blasting the wisps into dispersion, on top of distracting the OP king, so his energy bolts lose two energy levels, as well as the watched buff.
Obnoxious Rule #3 gets in the way, you are not allowed to try and prevent something blocking your attacks.
(just a tip: You can't disable obnoxious rules, even temporarily, without beating stages of the OP king.)
enemy actions: The OP king fires at the missile turret, deeming it to be the biggest threat. 700 damage dealt, then one of the rockets explodes inside the barrel, dealing another 300.
OP king stage 1: 98/100
Energy bolts concentration(pk): 7/10
Energy shield(pk): 1250/2500
Tiny HQ(ak): 3500/4000 [1/5 slots]
tiny defense turret(ak): 900/1000 [manned:fseftr. attacks: gun {basic physical attack}]
manned: nobody
HP:2000
Attacks:
Laser Shot: Basic energy attack.
Charge: Next shot does 2x damage, stacks up to x16. [doesn’t work with pierce charge]
Pierce Charge: Next shot hits one additional enemy, stacks up to 4 additional enemies.
6500/7500
seat 1: nobody
seat 2: nobody
Manned turret
2-person vehicle
Seat 1:
Aim: Next attack from Seat 1 deals more damage
Fire: Basic damage dealing attack, highly explosive, can be charged up to 5 to add one missile per post.
Seat 2:
Alt Fire: Same as Fire
Grease: Doubles Fire and Alt Fire damage [not stackable]
Obnoxious Rule #1: Charging rule, all attacks beyond a certain power level must be charged.
Obnoxious Rule #2: No new mechanics can be introduced without the OP king’s say-so.
Obnoxious Rule #3: You may not dispute the logic of attack disruptions.
Obnoxious Rule #4: no minions (although other things can be summoned).
DTG Co Labs
Nope, sorry guys, no Destroy the Godmodder relevant stuff here...
At least, not yet.
You mad, OP King?
I then proceed to void Obnoxious Rule #2.
An alternate timeline emerges.
However, we must first start from the beginning...
And if that doesn't satisfy you, there's always Obnoxious Rule #1, since due to the nature of the game you would need an infinity charge attack to delete the rules a round about way, you can't possibly build up enough charge to get rid of the obnoxious rules.
Sorry, the obnoxious rules are there for a reason.
Besides, you just broke obnoxious rule #3 again, since you can't argue your case, even if your claim had been legitimate, me saying the attack failed means you can't argue your case for making it work, that's just the nature of the obnoxious rules.
Now you know why they're called obnoxious rules.
DTG Co Labs
Nope, sorry guys, no Destroy the Godmodder relevant stuff here...
At least, not yet.
*Stabs the Adminium Ark sword into the ground and writes a nice Swordmas letter and places it by the sword. He then phases on to the next reality.
Farewell everyone o/
I build an altar to the troll god.
An alternate timeline emerges.
However, we must first start from the beginning...
Complipedia
Charging artillery barrage 1/3
you fire at the OP king, but due to the nature of the energy shield (aka, it is made of energy), the energy shield takes less damage. 750 damage dealt.
You upgrade the hq, giving it another 2000 hp and 2 more slots.
You attempt to summon the adminium sword, but Obnoxious rule #1 gets in your way! (dude, kind of powerful for an instant charge weapon, I'd say that is about a 6 or 7. If you want a weapon now, try a basic sword.)
You build an altar, and the OP king trolls you by blowing it to pieces. (no, not both at once, you have to beat the OP king up.)
Boom! energy shield depleted!
You fire your laser, he attempts to block it with his energy bolts, but the laser hits him anyways, dealing 3 damage!
Enemy actions:
The OP king shakes his now-smoking hands out.
"I see you aren't as pathetic as I thought you were. Let's see if you can handle some real power.
He raises his hands into the air, and pieces of metal come up out of the ground, forming a large turret, which the OP king jumps into, and two large tanks.
OP king stage 1: 95/100
Hp: 5000
Attacks:
energy bolts: The OP king sprays energy bolts across the field of battle.
Explosive shot: The OP king charges his shot, launching an exploding bolt of energy
overheat: automatic upon reaching 500 hp. The turret explodes violently.
Large tank(pk): 2500/2500
Large tank(pk): 2500/2500
Small HQ(ak): 5500/6000 [1/7 slots]
tiny defense turret(ak): 900/1000 [manned:fseftr. attacks: gun {basic physical attack}]
manned: nobody
HP:2000
Attacks:
Laser Shot: Basic energy attack.
Charge: Next shot does 2x damage, stacks up to x16. [doesn’t work with pierce charge]
Pierce Charge: Next shot hits one additional enemy, stacks up to 4 additional enemies.
6500/7500
seat 1: nobody
seat 2: nobody
Manned turret
2-person vehicle
Seat 1:
Aim: Next attack from Seat 1 deals more damage
Fire: Basic damage dealing attack, highly explosive, can be charged up to 5 to add one missile per post.
Seat 2:
Alt Fire: Same as Fire
Grease: Doubles Fire and Alt Fire damage [not stackable]
Obnoxious Rule #1: Charging rule, all attacks beyond a certain power level must be charged.
Obnoxious Rule #2: No new mechanics can be introduced without the OP king’s say-so.
Obnoxious Rule #3: You may not dispute the logic of attack disruptions.
Obnoxious Rule #4: no minions (although other things can be summoned).
DTG Co Labs
Nope, sorry guys, no Destroy the Godmodder relevant stuff here...
At least, not yet.
"You have to beat the OP king up"
I go total and utter apecrap on him, and the blows he recieves turns him into the feces of a gorilla.
An alternate timeline emerges.
However, we must first start from the beginning...
Such as the massive energy turret he is in, as well as the two large tanks in your way.
DTG Co Labs
Nope, sorry guys, no Destroy the Godmodder relevant stuff here...
At least, not yet.
Complipedia
An alternate timeline emerges.
However, we must first start from the beginning...