I have the Apache blast the tower with 2 Hydra 70s. Tsar Bomba progress: [5/100]
AH-64 Apache: Health: 4,900 / 5,000 Shields: 1,900 / 2,000 Weapons: M230 Chain Gun [Damage: 200| Ammo: ∞ | Special Effects: None] AGM-114 Hellfire [Damage: 400| Ammo: 8/8| Special Effects: Anti-Armor (+200% Damage dealt to armored Targets)] Hydra 70 [Damage: 300| Ammo: 13/15| Special Effects: None] Boosts: Maneuverable (Attacks have a 40% chance to miss), Compensation (+200% max ammo to AGMs when Hydra 70s are empty and vice versa) Curses: Use me! (Automatically destroyed after 15 posts if not used)
I fire the remaining 3 rockets and the machine gun from the Mantis at GLaCB's power armor.
UNSC Mantis: Health: 4,900 / 5,000 Shields: 2,400 / 2,500 Weapons: M655 20mm Machine Gun [Damage: 200| Overheated: 20%| Special Effects: Boilermaker (+10% overheating when used), Coolant (-10% overheating every post)] M5920 Guided Rockets [Damage: 200| Ammo: 0/5| Special Effects: Fiver (Can fire up to 5 rockets at once), Dispenser (+1 ammo every post)] Mantis Stomp [Damage: 500| Special Effects: Disabled (Disables Mantis for 1 post)] Boosts: 2fire (Can fire machine gun and rockets in a single Attack) Curses: Use me?
I have the Apache blast the tower with 2 Hydra 70s. Tsar Bomba progress: [6/100]
AH-64 Apache: Health: 4,900 / 5,000 Shields: 1,900 / 2,000 Weapons: M230 Chain Gun [Damage: 200| Ammo: ∞ | Special Effects: None] AGM-114 Hellfire [Damage: 400| Ammo: 8/8| Special Effects: Anti-Armor (+200% Damage dealt to armored Targets)] Hydra 70 [Damage: 300| Ammo: 11/15| Special Effects: None] Boosts: Maneuverable (Attacks have a 40% chance to miss), Compensation (+200% max ammo to AGMs when Hydra 70s are empty and vice versa) Curses: Use me! (Automatically destroyed after 15 posts if not used)
There's no need to have hard feelings, fearthekumquat! Just because I worked hard on it doesn't necessarily mean it has to be invincible, it just means it should be tougher because of it, and it was. I'm pretty sure 10000 HP+5000 shields is the most "tanky" vehicle ever added to this game(not counting the tower itself), and it definitely showed. If he had trashed it in 1 turn I'd be mad, but it got all the way to 85%, and I did manage to do half of the damage. Anyways, there isn't much point in dwelling on the destruction of the terra-tron, we need to look to the future... which seems to be your bomb! I help you with it.
Question: When does the round end? I never seem to know for some reason...
I know you're the game master, but seriously, just trashing someone else's hard work because it poses a threat to the tower is just dumb. The name of the game is Destroy the Tower; if there isn't a lot of defenders, they should get buffs, it shouldn't make them almighty warriors capable of earning lethal hit medals on every attack! Tsar Bomba progress: [4/100]
Just because something took a long time to make doesn't mean it should be indestructible. Nothing should.
There's no need to have hard feelings, fearthekumquat! Just because I worked hard on it doesn't necessarily mean it has to be invincible, it just means it should be tougher because of it, and it was. I'm pretty sure 10000 HP+5000 shields is the most "tanky" vehicle ever added to this game(not counting the tower itself), and it definitely showed. If he had trashed it in 1 turn I'd be mad, but it got all the way to 85%, and I did manage to do half of the damage. Anyways, there isn't much point in dwelling on the destruction of the terra-tron, we need to look to the future... which seems to be your bomb! I help you with it.
Question: When does the round end? I never seem to know for some reason...
Round ends on Page 311.
My Defense: I use a healing capsule, which increased the progress of my Uberheal Progress: [||||||||||||||||||||] 80%
Tower: -1,450 Health: 9,025 / 25,000 Shields: 0 / 2,000 Status: = Battered Boosts: Redirected (Attacks randomly go to giant trollface) Curses: Scared (Defenses function at 45% effectiveness for 1 post)
HRP-CMV/9Cb: Health: 7,400 / 7,500 Shields: 6,900 / 7,000 Modes: Land Mode Air Mode [Active] Water Mode Static Mode Dynamic Mode [Active] Upgrades: Health: Level 2 Shields: Level 2 Vulcan: Level 1 Missiles: Level 1 Magnet: Level 1 ICBMs: Level 1 Weapons: Vulcan Minigun [Damage: 200| Ammo: 100%| Special Effects: Depleted Uranium (+5% radiation Damage dealt), Costly (-5% ammo when used)] Guided Missiles [Damage: 300| Ammo: 100%| Special Effects: Costly (-5% ammo when used)] Magnetic Field [Damage: 100| Ammo: 100%| Special Effects: System Error (Paralyzes Target), Needy (-10% ammo when used)] Nuclear ICBM [Damage: 1,000| Ammo: 1| Special Effects: Poisonous (Gives Target radiation poisoning)] EMP ICBM [Damage: 0| Ammo: 2| Special Effects: Electronic Doomsday (Deals 100 Damage to Targets vulnerable to electricity), Stun Gun (Stuns Target)] Thermonuclear ICBM [Damage: 800| Ammo: 1| Special Effects: Ignition (Ignites Target)] Boosts: Heavily Armored (+20% ballistic resistance), Round End Protector (Can survive end of one Round) Curses: Use me! (Automatically destroyed after 2 posts if not used)
UNSC Mantis: Health: 4,900 / 5,000 Shields: 2,400 / 2,500 Weapons: M655 20mm Machine Gun [Damage: 200| Overheated: 10%| Special Effects: Boilermaker (+10% overheating when used), Coolant (-10% overheating every post)] M5920 Guided Rockets [Damage: 200| Ammo: EMPTY/5| Special Effects: Fiver (Can fire up to 5 rockets at once), Dispenser (+1 ammo every post)] Mantis Stomp [Damage: 500| Special Effects: Disabled (Disables Mantis for 1 post)] Boosts: 2fire (Can fire machine gun and rockets in a single Attack) Curses: Use me! (Automatically destroyed after 12 posts if not used)
AH-64 Apache: Health: 4,900 / 5,000 Shields: 1,900 / 2,000 Weapons: M230 Chain Gun [Damage: 200| Ammo: ∞ | Special Effects: None] AGM-114 Hellfire [Damage: 400| Ammo: 8/8| Special Effects: Anti-Armor (+200% Damage dealt to armored Targets)] Hydra 70 [Damage: 300| Ammo: 10/10| Special Effects: None] Boosts: Maneuverable (Attacks have a 40% chance to miss), Compensation (+200% max ammo to AGMs when Hydra 70s are empty and vice versa) Curses: Use me! (Automatically destroyed after 15 posts if not used)
Power Armored GLaCB: -400, -400 Health: 3,600 / 4,000 Shields: 600 / 1,000 Weapons: Chain Gun Bucklers [Damage: 200| Ammo: ∞| Special Effects: None] Shoulder AP Cannon [Damage: 600| Ammo: 8/8| Special Effects: Anti-Armor (+200% Damage dealt to targets excluding tower with more than 600 Shields)] Big Arm Cannon [Damage: 1,500| Ammo: 3/3| Special Effects: None] Boosts: None Curses: Use me! (Automatically destroyed after 14 posts if not used)
I go back in time and right before the terratron is destroyed, I sacrifice myself to fully heal the terratron while binding my soul to the terratron.
now I can ONLY control the terratron (TT2000 still owns it) and use all functions. and if the terratron is destroyed (again) I am unable to post for the rest of the round
oh, and now that the time has been reversed, so has the damage from using the incomplete tower annihilator. so all that damage has been healed so that we can use the full power without being OP.
I help fearthekumquat with his bomb. Then, I send in mass marines from Starcraft to take down the tower. They don't go away, even after a while, and must be destroyed by hand.
I have the Apache blast the tower with 2 Hydra 70s. Tsar Bomba progress: [9/100]
AH-64 Apache: Health: 4,900 / 5,000 Shields: 1,900 / 2,000 Weapons: M230 Chain Gun [Damage: 200| Ammo: ∞ | Special Effects: None] AGM-114 Hellfire [Damage: 400| Ammo: 8/8| Special Effects: Anti-Armor (+200% Damage dealt to armored Targets)] Hydra 70 [Damage: 300| Ammo: 9/15| Special Effects: None] Boosts: Maneuverable (Attacks have a 40% chance to miss), Compensation (+200% max ammo to AGMs when Hydra 70s are empty and vice versa) Curses: Use me! (Automatically destroyed after 15 posts if not used)
I go back in time and right before the terratron is destroyed, I sacrifice myself to fully heal the terratron while binding my soul to the terratron.
now I can ONLY control the terratron (TT2000 still owns it) and use all functions. and if the terratron is destroyed (again) I am unable to post for the rest of the round
oh, and now that the time has been reversed, so has the damage from using the incomplete tower annihilator. so all that damage has been healed so that we can use the full power without being OP.
You accidentally cause a time paradox which removes all Terratron-based objects from existence.
I help fearthekumquat with his bomb. Then, I send in mass marines from Starcraft to take down the tower. They don't go away, even after a while, and must be destroyed by hand.
I MOAB them, but not before they deal 100 ballistic Damage
My Defense: Uberheal charged! I release it, healing the Tower for 6,000 Health
Tower: -400 Health: 14,625 / 25,000 Shields: 150 / 2,000 Status: = Fine Boosts: Redirected (Attacks randomly go to giant trollface) Curses: None
HRP-CMV/9Cb: Health: 7,400 / 7,500 Shields: 6,900 / 7,000 Modes: Land Mode Air Mode [Active] Water Mode Static Mode Dynamic Mode [Active] Upgrades: Health: Level 2 Shields: Level 2 Vulcan: Level 1 Missiles: Level 1 Magnet: Level 1 ICBMs: Level 1 Weapons: Vulcan Minigun [Damage: 200| Ammo: 100%| Special Effects: Depleted Uranium (+5% radiation Damage dealt), Costly (-5% ammo when used)] Guided Missiles [Damage: 300| Ammo: 100%| Special Effects: Costly (-5% ammo when used)] Magnetic Field [Damage: 100| Ammo: 100%| Special Effects: System Error (Paralyzes Target), Needy (-10% ammo when used)] Nuclear ICBM [Damage: 1,000| Ammo: 1| Special Effects: Poisonous (Gives Target radiation poisoning)] EMP ICBM [Damage: 0| Ammo: 2| Special Effects: Electronic Doomsday (Deals 100 Damage to Targets vulnerable to electricity), Stun Gun (Stuns Target)] Thermonuclear ICBM [Damage: 800| Ammo: 1| Special Effects: Ignition (Ignites Target)] Boosts: Heavily Armored (+20% ballistic resistance), Round End Protector (Can survive end of one Round) Curses: Use me! (Automatically destroyed after 1 post if not used)
UNSC Mantis: Health: 4,900 / 5,000 Shields: 2,400 / 2,500 Weapons: M655 20mm Machine Gun [Damage: 200| Overheated: 10%| Special Effects: Boilermaker (+10% overheating when used), Coolant (-10% overheating every post)] M5920 Guided Rockets [Damage: 200| Ammo: EMPTY/5| Special Effects: Fiver (Can fire up to 5 rockets at once), Dispenser (+1 ammo every post)] Mantis Stomp [Damage: 500| Special Effects: Disabled (Disables Mantis for 1 post)] Boosts: 2fire (Can fire machine gun and rockets in a single Attack) Curses: Use me! (Automatically destroyed after 11 posts if not used)
AH-64 Apache: Health: 4,900 / 5,000 Shields: 1,900 / 2,000 Weapons: M230 Chain Gun [Damage: 200| Ammo: ∞ | Special Effects: None] AGM-114 Hellfire [Damage: 400| Ammo: 8/8| Special Effects: Anti-Armor (+200% Damage dealt to armored Targets)] Hydra 70 [Damage: 300| Ammo: 8/10| Special Effects: None] Boosts: Maneuverable (Attacks have a 40% chance to miss), Compensation (+200% max ammo to AGMs when Hydra 70s are empty and vice versa) Curses: Use me! (Automatically destroyed after 14 posts if not used)
Power Armored GLaCB: -400, -400 Health: 3,600 / 4,000 Shields: 600 / 1,000 Weapons: Chain Gun Bucklers [Damage: 200| Ammo: ∞| Special Effects: None] Shoulder AP Cannon [Damage: 600| Ammo: 8/8| Special Effects: Anti-Armor (+200% Damage dealt to targets excluding tower with more than 600 Shields)] Big Arm Cannon [Damage: 1,500| Ammo: 3/3| Special Effects: None] Boosts: None Curses: Use me! (Automatically destroyed after 13 posts if not used)
The Meaning of Life, the Universe, and Everything.
Join Date:
2/18/2011
Posts:
238
Location:
In a large pokemon forest
Minecraft:
Evanist
Xbox:
NOPE!
Member Details
5000 HP heal in one time! Really! Look... You want us to give up? Then that what going to happen! You just cancelled all the work with the Terratron with only 2 posts when it took like 18 posts to get charged at what it was. I am sorry but now you just over did it! I am out!!!
Let's all get along... or something optimistic like that.
GIANT TROLLFACE:
HP: 200/200
I throw a bigger rock at you.
I also get a army of time mage to cast meteor on the tower.
Tsar Bomba progress: [5/100]
AH-64 Apache:
Health: 4,900 / 5,000
Shields: 1,900 / 2,000
Weapons:
M230 Chain Gun [Damage: 200| Ammo: ∞ | Special Effects: None]
AGM-114 Hellfire [Damage: 400| Ammo: 8/8| Special Effects: Anti-Armor (+200% Damage dealt to armored Targets)]
Hydra 70 [Damage: 300| Ammo: 13/15| Special Effects: None]
Boosts: Maneuverable (Attacks have a 40% chance to miss), Compensation (+200% max ammo to AGMs when Hydra 70s are empty and vice versa)
Curses: Use me! (Automatically destroyed after 15 posts if not used)
There's no kill like overkill.
UNSC Mantis:
Health: 4,900 / 5,000
Shields: 2,400 / 2,500
Weapons:
M655 20mm Machine Gun [Damage: 200| Overheated: 20%| Special Effects: Boilermaker (+10% overheating when used), Coolant (-10% overheating every post)]
M5920 Guided Rockets [Damage: 200| Ammo: 0/5| Special Effects: Fiver (Can fire up to 5 rockets at once), Dispenser (+1 ammo every post)]
Mantis Stomp [Damage: 500| Special Effects: Disabled (Disables Mantis for 1 post)]
Boosts: 2fire (Can fire machine gun and rockets in a single Attack)
Curses: Use me?
Tsar Bomba progress: [6/100]
AH-64 Apache:
Health: 4,900 / 5,000
Shields: 1,900 / 2,000
Weapons:
M230 Chain Gun [Damage: 200| Ammo: ∞ | Special Effects: None]
AGM-114 Hellfire [Damage: 400| Ammo: 8/8| Special Effects: Anti-Armor (+200% Damage dealt to armored Targets)]
Hydra 70 [Damage: 300| Ammo: 11/15| Special Effects: None]
Boosts: Maneuverable (Attacks have a 40% chance to miss), Compensation (+200% max ammo to AGMs when Hydra 70s are empty and vice versa)
Curses: Use me! (Automatically destroyed after 15 posts if not used)
There's no kill like overkill.
Question: When does the round end? I never seem to know for some reason...
Check out my bad CTM map reviews here.
Just because something took a long time to make doesn't mean it should be indestructible. Nothing should.
No effect!
50 bludgeoning Damage
Giant Trollface added
Does nothing
I'm in a force field.
200 explosive Damage
600 explosive Damage
600 explosive Damage to GLaCB
200 ballistic Damage to GLaCB
600 explosive Damage
Round ends on Page 311.
My Defense: I use a healing capsule, which increased the progress of my Uberheal
Progress: [||||||||||||||||||||] 80%
Defenders: We're losing, fight harder! B3HwvWE
Destroyers: Keep fighting, we're ahead.
Tower: -1,450
Health: 9,025 / 25,000
Shields: 0 / 2,000
Status: = Battered
Boosts: Redirected (Attacks randomly go to giant trollface)
Curses: Scared (Defenses function at 45% effectiveness for 1 post)
HRP-CMV/9Cb:
Health: 7,400 / 7,500
Shields: 6,900 / 7,000
Modes:
Land Mode
Air Mode [Active]
Water Mode
Static Mode
Dynamic Mode [Active]
Upgrades:
Health: Level 2
Shields: Level 2
Vulcan: Level 1
Missiles: Level 1
Magnet: Level 1
ICBMs: Level 1
Weapons:
Vulcan Minigun [Damage: 200| Ammo: 100%| Special Effects: Depleted Uranium (+5% radiation Damage dealt), Costly (-5% ammo when used)]
Guided Missiles [Damage: 300| Ammo: 100%| Special Effects: Costly (-5% ammo when used)]
Magnetic Field [Damage: 100| Ammo: 100%| Special Effects: System Error (Paralyzes Target), Needy (-10% ammo when used)]
Nuclear ICBM [Damage: 1,000| Ammo: 1| Special Effects: Poisonous (Gives Target radiation poisoning)]
EMP ICBM [Damage: 0| Ammo: 2| Special Effects: Electronic Doomsday (Deals 100 Damage to Targets vulnerable to electricity), Stun Gun (Stuns Target)]
Thermonuclear ICBM [Damage: 800| Ammo: 1| Special Effects: Ignition (Ignites Target)]
Boosts: Heavily Armored (+20% ballistic resistance), Round End Protector (Can survive end of one Round)
Curses: Use me! (Automatically destroyed after 2 posts if not used)
UNSC Mantis:
Health: 4,900 / 5,000
Shields: 2,400 / 2,500
Weapons:
M655 20mm Machine Gun [Damage: 200| Overheated: 10%| Special Effects: Boilermaker (+10% overheating when used), Coolant (-10% overheating every post)]
M5920 Guided Rockets [Damage: 200| Ammo: EMPTY/5| Special Effects: Fiver (Can fire up to 5 rockets at once), Dispenser (+1 ammo every post)]
Mantis Stomp [Damage: 500| Special Effects: Disabled (Disables Mantis for 1 post)]
Boosts: 2fire (Can fire machine gun and rockets in a single Attack)
Curses: Use me! (Automatically destroyed after 12 posts if not used)
AH-64 Apache:
Health: 4,900 / 5,000
Shields: 1,900 / 2,000
Weapons:
M230 Chain Gun [Damage: 200| Ammo: ∞ | Special Effects: None]
AGM-114 Hellfire [Damage: 400| Ammo: 8/8| Special Effects: Anti-Armor (+200% Damage dealt to armored Targets)]
Hydra 70 [Damage: 300| Ammo: 10/10| Special Effects: None]
Boosts: Maneuverable (Attacks have a 40% chance to miss), Compensation (+200% max ammo to AGMs when Hydra 70s are empty and vice versa)
Curses: Use me! (Automatically destroyed after 15 posts if not used)
Power Armored GLaCB: -400, -400
Health: 3,600 / 4,000
Shields: 600 / 1,000
Weapons:
Chain Gun Bucklers [Damage: 200| Ammo: ∞| Special Effects: None]
Shoulder AP Cannon [Damage: 600| Ammo: 8/8| Special Effects: Anti-Armor (+200% Damage dealt to targets excluding tower with more than 600 Shields)]
Big Arm Cannon [Damage: 1,500| Ammo: 3/3| Special Effects: None]
Boosts: None
Curses: Use me! (Automatically destroyed after 14 posts if not used)
Giant Trollface:
Health: 200 / 200
Boosts: None
Curses: None
FearTheKumquat, sorry for nerfing the max capacity for the Hydra 70s, but being able to deal 4,500 Damage using the maximum capacity is pretty OP.
"Do we want to be the mediocre brimstone boy, or do we want to be the more-than-enough brimstone man?" - Northernlion
Check out my new game, Legends of Aekran!
now I can ONLY control the terratron (TT2000 still owns it) and use all functions. and if the terratron is destroyed (again) I am unable to post for the rest of the round
oh, and now that the time has been reversed, so has the damage from using the incomplete tower annihilator. so all that damage has been healed so that we can use the full power without being OP.
Check out my bad CTM map reviews here.
Tsar Bomba progress: [9/100]
AH-64 Apache:
Health: 4,900 / 5,000
Shields: 1,900 / 2,000
Weapons:
M230 Chain Gun [Damage: 200| Ammo: ∞ | Special Effects: None]
AGM-114 Hellfire [Damage: 400| Ammo: 8/8| Special Effects: Anti-Armor (+200% Damage dealt to armored Targets)]
Hydra 70 [Damage: 300| Ammo: 9/15| Special Effects: None]
Boosts: Maneuverable (Attacks have a 40% chance to miss), Compensation (+200% max ammo to AGMs when Hydra 70s are empty and vice versa)
Curses: Use me! (Automatically destroyed after 15 posts if not used)
There's no kill like overkill.
Check out my bad CTM map reviews here.
You accidentally cause a time paradox which removes all Terratron-based objects from existence.
+150 Shields
I MOAB them, but not before they deal 100 ballistic Damage
I grab one Hydra and throw it into the other
100 fire Damage
He already failed
OP
100 fire Damage
100 radiation Damage
My Defense: Uberheal charged! I release it, healing the Tower for 6,000 Health
Tower: -400
Health: 14,625 / 25,000
Shields: 150 / 2,000
Status: = Fine
Boosts: Redirected (Attacks randomly go to giant trollface)
Curses: None
HRP-CMV/9Cb:
Health: 7,400 / 7,500
Shields: 6,900 / 7,000
Modes:
Land Mode
Air Mode [Active]
Water Mode
Static Mode
Dynamic Mode [Active]
Upgrades:
Health: Level 2
Shields: Level 2
Vulcan: Level 1
Missiles: Level 1
Magnet: Level 1
ICBMs: Level 1
Weapons:
Vulcan Minigun [Damage: 200| Ammo: 100%| Special Effects: Depleted Uranium (+5% radiation Damage dealt), Costly (-5% ammo when used)]
Guided Missiles [Damage: 300| Ammo: 100%| Special Effects: Costly (-5% ammo when used)]
Magnetic Field [Damage: 100| Ammo: 100%| Special Effects: System Error (Paralyzes Target), Needy (-10% ammo when used)]
Nuclear ICBM [Damage: 1,000| Ammo: 1| Special Effects: Poisonous (Gives Target radiation poisoning)]
EMP ICBM [Damage: 0| Ammo: 2| Special Effects: Electronic Doomsday (Deals 100 Damage to Targets vulnerable to electricity), Stun Gun (Stuns Target)]
Thermonuclear ICBM [Damage: 800| Ammo: 1| Special Effects: Ignition (Ignites Target)]
Boosts: Heavily Armored (+20% ballistic resistance), Round End Protector (Can survive end of one Round)
Curses: Use me! (Automatically destroyed after 1 post if not used)
UNSC Mantis:
Health: 4,900 / 5,000
Shields: 2,400 / 2,500
Weapons:
M655 20mm Machine Gun [Damage: 200| Overheated: 10%| Special Effects: Boilermaker (+10% overheating when used), Coolant (-10% overheating every post)]
M5920 Guided Rockets [Damage: 200| Ammo: EMPTY/5| Special Effects: Fiver (Can fire up to 5 rockets at once), Dispenser (+1 ammo every post)]
Mantis Stomp [Damage: 500| Special Effects: Disabled (Disables Mantis for 1 post)]
Boosts: 2fire (Can fire machine gun and rockets in a single Attack)
Curses: Use me! (Automatically destroyed after 11 posts if not used)
AH-64 Apache:
Health: 4,900 / 5,000
Shields: 1,900 / 2,000
Weapons:
M230 Chain Gun [Damage: 200| Ammo: ∞ | Special Effects: None]
AGM-114 Hellfire [Damage: 400| Ammo: 8/8| Special Effects: Anti-Armor (+200% Damage dealt to armored Targets)]
Hydra 70 [Damage: 300| Ammo: 8/10| Special Effects: None]
Boosts: Maneuverable (Attacks have a 40% chance to miss), Compensation (+200% max ammo to AGMs when Hydra 70s are empty and vice versa)
Curses: Use me! (Automatically destroyed after 14 posts if not used)
Power Armored GLaCB: -400, -400
Health: 3,600 / 4,000
Shields: 600 / 1,000
Weapons:
Chain Gun Bucklers [Damage: 200| Ammo: ∞| Special Effects: None]
Shoulder AP Cannon [Damage: 600| Ammo: 8/8| Special Effects: Anti-Armor (+200% Damage dealt to targets excluding tower with more than 600 Shields)]
Big Arm Cannon [Damage: 1,500| Ammo: 3/3| Special Effects: None]
Boosts: None
Curses: Use me! (Automatically destroyed after 13 posts if not used)
Giant Trollface:
Health: 200 / 200
Boosts: None
Curses: None
"Do we want to be the mediocre brimstone boy, or do we want to be the more-than-enough brimstone man?" - Northernlion
Check out my new game, Legends of Aekran!